Sluzzy
Sluzzy
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- Sluzzy
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And yet there is no perk to completely counter BBQ. Isn't that ironic? And these perks are nowhere on the level of power as BBQ.
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Perhaps survivors are finally realizing there is no point playing survivor when it is near impossible to win.
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It's overwhelmingly killer sided.
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Nope. About the only thing left to nerf is "holding W to run". As other have alluded to, pallets are totally unsafe against most of the killers.
Nemesis totally negates pallets. When he has tier 3, it's unreal. I still think he is slightly weaker than the others.
And they released Trickster where the only thing you can do is run. Dropping a pallet will actually hurt you more than not. 60 uncounterable knives.
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Survivors have no ways to hide. Maps are already way too small and most loops have been made unsafe. Because pallets are sooooo severely limited, extending the chase is the only option. Killers don't need it any easier with smaller maps. Killers like Blight are too oppressive on even the largest maps.
Killers need a nerf.
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Killers do end chases way too fast for the majority of the time and that's why the objective are never done. There is too much that simply helps the killer win, as in bloodlusting. Why does survivor not have adrenaline when a chase is short and about to go down? Bloodlust should definitely be removed because maps have severely been nerfed for a long time.
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Keys should spawn in every match. Killers should never bellyache about keys when endgame collapse exists, a completely killer sided mechanic. A killer should never ever be able to hook a 3rd person, stand on the hatch and guarantee their 4K. That's a lose lose situation for the survivor and it happens every time in this situation.
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@PigMainBigBrain said:
Theres so many counter Totem perks in the game right now there's no excuse to cry about noED anymore.
With a killrush killer, there is hardly any time to do totems. While totem perks are helpful they are not that great. The new counterforce forces you to go completely across the map and you can interrupted by a killer.
Nobody gets totems done with a killer like Blight running slowdown perks. Killers can put so much pressure on the map that even the primary objective can't be done.
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Huntress never misses but you were missing. Are you expecting a 4K from playing like that?
You got outplayed in the hay and still want to win.
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@WishIcouldmain said:
I consider him balanced now. He has good mobility, hit and run, and his lunge helps at short loops. And good add-ons (All Seeing could use changes). But, still has issues with strong loops, exhaustion perks, healing perks, and his Nemesis Spine Chill.
Then with silent bell there is no counter. Hit and run is too strong on him. They've heavy buffed him for that playstyle without any buffs to survivor. Self-care takes a hundred years and he's already down someone before you can heal.
We haven't mentioned tinkerer on him. Just broken.
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@Pulsar said:
Never.
Idk if you want to bring up uncounterable lunges, because that kinda sounds like Dead Hard.
Dead hard is counterable by waiting. There is no waiting concerning Wraith. All he has to do is get on your tail and uncloak and there's nothing survivor can do.
A very boring killer.
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Survivors are weak when it is said the majority is bad but killers are just good.
Perhaps killers need some nerfing, most notably in slowdown perks for sure.
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Dead hard can counter other powers as intended so it does make sense it can dead hard over a trap. Traps need ways to counter actually. Killer mains never say how powerful trapper is for stopping loops.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2300107#Comment_2300107
I don't see Ruin+Undying as an issue anymore being only two bones. And there's still many maps with plenty of strong loops and hard to reach gens. But, there is also maps with lots of deadzones and need a rework like Shelter Woods wanna toss ideas?
I do, the amount of time wasted looking for two bones when killers already have an upper hand really causes a problem. Most of the time the bones take a long time to find. A lot of times it is the last totem be the Ruin. Everyone is dead by the time it is found. Now you have every Blight using 2 and 3 slowdown perks because it is a free win and it makes it be no point to play survivor against this. Why should an advantageous killer with total map pressure and no cooldowns have such and survivor not only has to do the objective, but two? It's so broken. I recommend a lot more pallets for shelter woods.
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Another one that had enough of being on their belly with Ruin, Undying, and POP as a backup. And so many aura perks with not many pallets on a small map.
It's becoming common playing the survivor role is very rough in 2021. 5 years of survivor nerfs and killer buffs is making survivor a lose lose and killer an ez win.
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@TDZ_Luke said:
because killers don't just hold M1 all game, as simple as that
They hold W and tap M1 for ez wins. Although it is easier, they get a lot more bloodpoints.
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It's a shame this build is left in the game like this gifting killers wins every match. The stats should be showing a problem with this build. It needs a nerf to make the game fair.
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That still means too much is expected from the 4. Way too much.
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/2293434#Comment_2293434
No because 1 bad teammate can potentially ruin the game.
As a killer, you are alone and can rely on yourself. As survivor, especially solo, you have to count on the other 3 not being potatoes if you yourself are a competent survivor.
Since the game is flooded with players who are absolute ######### at the game, they completely distort the stats.
If the 4 survivors are good they beat the killers easy. Shame that 90% of the survivor players are ######### at the game and have never played Killer before so they have no idea what they're ######### up against even if they have thousands of hours in the game.
What makes you think the game is not also flooded with bad killers? The fact it only takes one mistake from only one survivor and killers can make a lot of mistakes but crutch on perks to make it easier makes the game very killer sided.
It shouldn't take a coordinated genrush team to have a slight chance at winning. Something should be done about that.
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@Momentosis said:
Because most survivors are bad at the game. Easy as that.
Go queue up a game as survivor and see how many times your teammates just DC, Kill themselves, farm teammates off hook, not do gens at all whatsoever, etc.
All this at red ranks.
And all killers are good at the game?
That's because the morale is low. It's too easy for killer to do the objective and too hard for survivor to do the objective. Too much is expected from all 4. Ruin, POP, Tinkerer are all punishments and survivors have multiple objectives to do while killer has a very simple and easy objective.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2293389#Comment_2293389
Okey thank you for answer. You got 3K or 4K because of your skills or because game is killerside?
Overwhelmingly killer-sided.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2293331#Comment_2293331
Answer that honest, how many matches you have 4K when you play killer? And you think game carried you for 4K or you just got deserved win?
I either 3K or 4K almost every match.
I can play survivor and our team is usually decimated.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2293231#Comment_2293231
He has so much 4K, is not that unfair?
It's unfair for killers to win so easily. The game is broken in favor of killers.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2293030#Comment_2293030
Do you admire Otzdarva, or do you think he plays with no skill?
He definitely has skill. If anyone thinks killers are weak, they can watch him win. A little too much I might add.
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Otz never loses as killer and as Nemesis.
He definitely needs no buffs.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292353#Comment_2292353
I ... I ... agree with you?
https://www.youtube.com/watch?v=9CS7j5I6aOc
I have never understood what function the prop system is supposed to have. That would be a nice way to utilize it. 👍️
We saw eye to eye :)
It would help with the grind as well!!
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2291980#Comment_2291980
At this point the offerings should be used after a match. So people can decide if its worth using BPS or a Cake or something instead of using one and feel like its wasted.
I really wouldn´t mind using BPS after a good match. So everyone can benefit from it.
That is actually a good idea. What about the prop system to give someone double-bp?
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@Trifling said:
Sluzzy, how would you program something to determine these unfun styles of gameplay? Would there be a strike system? You hit someone x seconds after unhook and you get a strike? If someone is slugged x seconds you get a strike? If you're around hook x seconds you get a strike? After so many strikes you lose your right to the BP from that game?
I think this is perfectly reasonable and has no flaws tbh. Killers simply shouldn't be able to unlock perks and addons imo
Points are removed the longer someone is slugged, camped. Trying to finish the match too fast can all take away points.
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@GrimmGaliard said:
Are you being serious right now?
Yes, killer decides if survivors get points and its not really fair.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2290321#Comment_2290321
Anything much outside of Wraith?
60 secs feels like an eternity. It's broken on him and overpowered on all the others really.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2290143#Comment_2290143
What are the several others? And I actually think Dragon's Grip can use a buff so please explain why you think it needs nerfs.
I've seen a few Wraiths with it and it was really broken on him.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2290025#Comment_2290025
That’s why you need to avoid getting into a chase in the first place against either of these killers. Accept that a chase will eventually end at a vault or pallet because of what their powers can do, so up your stealth game beforehand.
With BBQ and so many aura perks, bright maps, it's impossible to stealth. I've literally had a killer see me in a bush on the Deathslinger map.
The devs have removed absolutely all stealth from the game, but give survivors nothing to work with to defend against the killer.
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Ruin, Tinkerer, Tinkerer!!, Starstruck, Dragon's Grip, PGTW, and several others
And BBQ
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2289098#Comment_2289098
What is your perks on your survivor and killer main? Because escaping is hard in solo-q but you are talking like survivors dying all times.
With Jill I don't have many, After-Care, We'll Make It, Blast Mine, and Counterforce. They are not cutting the mustard. Killers can still use PGTW.
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@Northener1907 said:
@Sluzzy what is your opinion about that?
Just finished a match that Ruin won the game. On the game map where it is impossible to find totems. I saw with my own eyes 2 gens completely reset.
All survivors red ranks and it was a purple Nemesis. Killers are winning because of their perks and perks like counterforce are too weak. Blast Mine don't even help against Ruin. Why does it not counter POP completely? Game is just way too killer sided.
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@scenekiller said:
Literally the only accurate thing in that mess of text is that solo queue is horrendous right now.
Survivors are weak.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2286821#Comment_2286821
Do you think current Trapper is balanced? Do you also think he should get the bag base-kit or no?
I think he's fair like he is. I would have to think about that, definitely not the purple bag, that would be way too OP.
But why not use a bag if you want a bag? One spawns in every bloodweb so I think that makes it fair.
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In real matches, killers know to play dirty when they need to and still win against these SWF. TruTalent wants to 12 hook against a tournament SWF and still win. That would ruin the game entirely. This isn't deathgarden.
Killers are already so overpowered they win an overwhelming majority of matches.
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It would definitely be out of balance. There's a reason they haven't done that, he could instantly block off half of the map. Doing so should come at a high price. Imagine blocking an entire map with 5 gens still remaining. His power is like an insta-down, with no counterplay when an structure is secured with bear traps. Have you ever been chased by trapper and he had everything trapped? That should come at a price. He needs to find his traps so he can't simply baracade half the map instantly.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2283906#Comment_2283906
Sluzzy, shhh. He's really not OP and he has a part of his power that literally isn't working at all right now.
If something isn't working for the killer, I'm sure a hotfix is coming very soon.
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He's OP by default but how much he is OP is a question? Wait until his powers are mastered and he will likely shine brightly. Also, most don't have meta perks for him yet.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2282660#Comment_2282660
Totally agree. Generators are impossible to complete when killers run Ruin/Undying with Pop as a backup. Keys level the playing field against an opponent with busted power.
I still think keys are far weaker. You still have to complete most of the objective and still try to find hatch, and someone has to die. Most of the time the killer wins before it gets that far because those slowgen perks are so oppressive.
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I have that feeling about Blight or Wraith. Every third game it's a killer loaded with a tremendous advantage in slowdown perks. It's so bad, there's even POP used as a backup to Ruin.
Keys are really fine.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2282348#Comment_2282348
Nurse does not need help. She is already strongest killer. Why you never said "Nerf Nurse"?
She has the lowest killrate! But is still over 2K.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2282338#Comment_2282338
Are not you Nurse main?
But Nemesis is a very strong killer.
Nurse doesn't have any helpers.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2282318#Comment_2282318
You are complaining about killers and you are playing with strongest killer (Nurse) in game? Wow.
What?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2281993#Comment_2281993
No Old Wraith was awful. Use to be in the F tier with Myers, Legion, and Trapper.
Why are they F tier? Isn't their killrates well over 2K?
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@Sabraiz said:
A new toy is only interesting for so long. Especially when the toy has some issues.
What issues? Every Nemesis I've seen is generally 4King. With 2 helpers on the map, not sure how much more help killers need, along with all of his perks buffed a lot!!
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No it wasn't. Aura and 1-shot perks are a bigger problem.
There is no killer perk that punishes them for playing the game. All give huge advantages for playing the game normally.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2281993#Comment_2281993
When you call something OP it's basically always not a problem. Go make a thread about real issues insted of at best low B tier killer.
And Decisive Strike wasn't a problem, but we see what happened! And so many other survivor perks. Toolboxes ruined. So killers get what they want, killers are now overpowered with so many buffs. 1-shot perks galore. Unplayable because killers are winning way too easily.