SleepyWillo
SleepyWillo
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- SleepyWillo
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2564380#Comment_2564380
They already been nerfed
Just because its been done once doesnt exclude it from being nerfed again. Even if players only use it for the adept achievements or until they learn their meta perks - we'll see a huge amount of complaints about it once its released (even if those players arent even encountering it).
A streamer somewhere will use it with a memeing killer or full SWF/KYF and everyone who sees that video will rush here to advocate for nerfs... Its sad but its the repeating DbD history...
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You might want it so you can "SEE my surroundings, especially when the clunky camera controls on console are in play" but that doesnt change the fact that it would still be a HUGE buff to every killer. Youre intentions may not be for that but thats what it would result in.
Thats the equivilant of saying they should reduce the time it takes to repair a gen because holding m1 is boring. Is holding m1 boring? Yes. Would that change completely break the game? Also yes...
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@Dilif69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564710#Comment_2564710
thats the spirit
badum tish
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...
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2563779#Comment_2563779
Had someone assume I tunneled cause of a pride charm. Like why would I even care what you wear on your character.
I never even notice survivor charms. The only charms I ever see are killer charms on the hooks. To think someone is tunneling because of them seems like a stretch but it does unfortunately happen and I've gotten the hate messages to prove it...
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/2564596#Comment_2564596
oh dude, in the game prior to the one I mentioned in my op, the streamer called a Clown a tryhard meta slave, despite the clown using STBL, Bamboozle, Pop and Iron Grasp, very meta build on a very meta killer xd
I think some players just hear those buzz words and think of them as catch-all insults without knowing that they actually have meaning... Its both baffling and hilarious at the same time!
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564615#Comment_2564615
It’s a pattern they have, though.
Like saying Wraith is “overpowered”. They need to stop thinking like Rank 20’s, this game has been around too long for that.
It's a BEGINNERS guide! It's literally for rank 20s!
Running straight might be good against a lot of killers but against hundreds, trickster, hillbilly, deathslinger, demo, bubba, spirit, etc you're gonna have a bad time. even Myers and GF can stalk while you run straight.
Again this is a beginner's guide. They don't have the luxury of breaking down optimal loop distances and their associated killers...
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I think DC timer should be 10mins at base and increase incrementally from there.
The current base is too low imho and not enough of a deterrent.
Also, I feel DCs should give auto stacks to both BBQ (1) and WGLF (2) for each DC (up to max 4).
DCs seem to mainly be used to either screw the killer of stacks or just screw the remaining survivors in general.
While the "Quitter Bonus" was a nice thought it doesnt go far enough in making up for what has been lost...
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I don really mind what they do for survivor as theyre just skins at the end of the day. I understand their motivation behind 2k/2esc and cant really argue with them too much...
The issue I could see with tracking hooks/gens or anything else to killer would be that it would just be a metric for your basic ability and understanding of killer mechanics. It wouldnt really determine your ability with that specific killer?
I dont think the system we have is all too great but I cant think of a better/fairer way to fix it?
My main gripes is how your individual killer MMR seems to have been based off your highest killer, not counting if you ever even played the other killers before...
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Have wanted this for so long and think it would be amazing! I love the rain in F13 and wet foot noises could be a factor in killer tracking / looping.
Would add layers without being resource intensive.
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I think its fine. If theres only one player left then adding regression or a longer opening time would be absolute death. They would just end up hiding and the game would be dragged out. I think its better as is and I believe the testing has also proven this. With the changes coming to the hatch this change would be absolute overkill in my opinion and completely unneeded.
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"Youre tunneling in chases. You're not supposed to keep going for someone so long. You're supposed to leave me after you get a hit so I can heal up"
"Tryhard killer" *me using no meta perk except BBQ (for stonks), not tunneling or camping and getting 12hooks, while they run all the same 4 meta perks and iri addons on items.
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I never use DH. I cant due to lag/latency. It would never work for me and I end up exhausted on the ground. Even if I tried to use it for distance it wouldnt work as the distance I perceive would be different than that perceived by the killer.
SB is far more oppressive if used efficiently. New killers just hate DH more as its more in their face but its literally worse than SB (unless used to get over trapper traps. That just hurts).
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2564515#Comment_2564515
thats probably not officially revealed but let’s say rumors and past survivor only releases hint at this: there will be one recolored skin from the default body cosmetic if you buy the dlc from the platform store.
I would love a white recolour of her witch cosmetic. Would take any cosmetic if i'm honest!
If its just a charm though I'll be very disappointed...
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@[Deleted User] said:
I consider myself a casual player and i think rank was so much worse. You either got people WAY out of your league, or rainbow ranks. With sbmm it doesn't feel like that happens anymore, i feel like i play with casuals too instead of twitch streamers and swfs.
I have to agree with this. That and the rank resets meaning skilled players were paired with new players were horrible. At least now your MMR wont reset and seems to be fairer overall...
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Do we know yet what (if any) cosmetic you get for straight out buying the paragraph? Charm? Top?
Or is it nothing and to just be bought in game with shards?
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4 Head Ons? Someone had Smash Hit AND Head On? They were 100% memeing!
If you KNEW the survivors were in every locker why didnt you bait them out? Or just time a grab?
No SB? No DH? People hiding in lockers instead of doing gens.... What I would GIVE for that match...
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564404#Comment_2564404
Yeah I don't see some survivors willing to give up their DS.
or bt for campers (risk losing safe unhooks), ub for slugging, exhaustion perk (obvi reasons). They literally can't play without these due to game design... The new survivors perks are cool but in their current state won't change much.
I'm not advocating for the new perks to be buffed to be broken. Or current meta perks to be nerfed to useless. Just that maybe they address the issues that make make these perks necessary in the first place...
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Sweaty players have always been a thing. Just use their altruism against them. Most SWFs don't play optimally.
Alternatively you could play in a way to not increase your MMR. I typically, and have before SBMM, released the last survivor. I down them and carry them to the hatch/door. I've already won and always try to be nice. The escape points are worth more to them than the unhook points for me. MMR just makes that more rewarding for me now too
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@landromat said:
Her perks will break the meta and make killers suffer so yes
Can't see them effecting the meta to be honest.
Most survivor meta perks are there to address poor game design and playstyles survivors view as unfair/unfun. Can't see them changing this for a bit of flair...
Edit: Typo. On mobile.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2564129#Comment_2564129
That’s what I asked. Didn’t get an actual answer, just for the Hallowed Blight event since it was shaking up the gameplay (which pumpkins could also do…)
i guess it’s nostalgia. And people don’t want to admit that.
I loved the BBQ event. Great changes to models like gens and hooks, simple mechanics that yielded bloodpoints and cosmetics by playing during it with community goals for everyone to work towards!
Hated the Blight event as it just broke the game and had people throwing and leaving early just for nectar.
Recent "events" aren't even a thing. They don't even reuse assets they have used. It's really disappointing...
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@isisturfister said:
https://forum.deadbydaylight.com/en/discussion/comment/2564378#Comment_2564378
Seems like you support modders, almost makes you one yourself
LMAO.That gave me a good chuckle! Thanks, I needed the laugh!
I do think they could increase the first dc penalty to 10mins. I hope that might help with the current dcs as it's significant but still don't know if it would be significant enough to deter people rage quitting as per the video you posted.
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For the appearance? in my opinion? yes.
If just for perks? Probably not. And even if you think they're good at release they'll likely be nerfed after the first few weeks, as usually happens.
Best practice? Wait and see.
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Your views have been addressed multiple times and deemed by everyone else as not a "modder".
That aside, i think the dc penalty should be increased for first dc. I don't think 5mins is enough. even for genuine dcs it can be longer to allow the person to address the issue on their end.
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I hate how they make it so difficult and tedious to report people though. Even with evidence. From the report section at end game it should take you straight there and you shouldn't have to put in the players steamid, etc if you're doing it on PC it should auto fill. I know this would increase the number of bogus reports too but they could just ignore one's without evidence (which I think they do?)
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2562630#Comment_2562630
I don't honestly believe that you play killer if you did your opinion would be different, just using Corrupt doesn't solve anything, no one is saying you need to hook someone within 5 gens but you have clearly gotten potato survivor's because the groups I get are constantly SWF and or 2 man SWF and I am working my A off just to fight back. When a killer has to literally go against 4 with a varied amount of perks most are a meta but the fact is survivor's spawn at gens, hexes aren't well hidden, most killer's that do well, survivor's complain and then a nerf follows, the spirit is an a example, because the Deathslinger was "unfun" to play against for the survivor's they nerfed him too a killer with a lack luster of performance, but you know a game centered around killers the killers QoL go down for the survivor's "Enjoyment" because you know all the TRIPLE A survivor's are totally what made the game appealing and actually a success.
Good for you I guess? We're strangers on the internet: we don't have to prove anything to each other.
SWFs aren't that difficult to deal with. They're overly altruistic and easily manipulated. Death squads do exist but are very very rare, and even then can easily give a min 2k if you're even trying.
Survivors were the power role back in like 2016 but have been fairly continually nerfed to make the game more balanced than its ever been. And that's good! Survivors shouldn't have been as powerful as they were.
(The only nerf I have real issue with is the healing one that lead to the no heal meta. I hope boons will help with this but will wait and see)
Playing killer is now easier than it has ever been. You can't claim otherwise. If you do I have to believe you have only just played your first killer rounds recently...
Killer is and should be more difficult. It would make no sense for survivor to be the more difficult role, with less bloodpoints, and forcing you to rely on others for your progress...
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@EqMonkVeeshan said:
https://forum.deadbydaylight.com/en/discussion/comment/2563875#Comment_2563875
well in high MMR I would think its haste effect stay the same % but make the cool down 120 seconds instead of 40. after all most killers say high MMR is severely survivor sided so at high MMR survivor perks would have there strength reduced and at the same time killers perks in high MMR would have the strength increased. they could also do something like this for add ons as well.
or not. this is a terrible idea and would only make de-pip squads more prevalent.
You can't punish part of the playerbase for reaching a high MMR while simultaneously rewarding others for the same.
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I'll get her coz I like the aesthetic. I might not be unlocking her teachable...
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Doesnt MMR mean that most games should result in a 2k 2esc average?
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I'm far happier to see 4 dead hards than 4 sprint burst! Lets keep it please and thanks!
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@Jerek said:
About half a year ago I encountered a cheater. Instant heals, infinite flashlight, speed hacks, everything. So I report him afterwards through BHVR support and submit a ticket, with all of the info they require.
Have not heard a single thing from them at all since then. Not even a confirmation email which is just plain stupid.
They dont really tell you what the outcome is, which is unfortunate...
I typically monitor the cheaters I report and the only ones that do get any type of bans are blatant hackers that you have video evidence of...
I dont even usually mind hackers that much as long as they let me 1 hook everyone for BBQ stacks. But when a headon stun lasts for 4 minutes I draw the line.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2562630#Comment_2562630
Nobody is saying everyone should be death hook by the first gen's completion. That's a strawman argument and you know it.
What people are saying is that having one hook (1/12 of the Killer's objective) by the time 3 gens are done (3/5 of the Survivors objective) is ludicrous.
it's not just 1 hook though. It's about defences the survivors have lost (such as pallets and breakable walls), etc. Its how with one on hook that just leaves one on gens (1 has to unhook and 1 in chase). It's about gaining momentum and keeping it. Gen speeds are fine.
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You're a star!
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Has anyone tried using this after the daily reset? People are saying on Reddit that the code is reusable daily for a total of 1.7mil BP but that seems way too good to be true, esp from the BHVR grind we know...
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Remember when they did regular streams/community feedback? Now remember why that stopped? Same thing.
Plus, these forums (and let's be honest) are basically an echo chamber for,primarily, new killers to complain. Reddit seems to be the survivor equivalent. If they took anything seriously because it was popular on either forum the game would be broken 6 ways from Sunday.
There's no point in them even responding to people that can't see past their side. And if they did say something they'd be trashed for "not sticking to it" or "you said X and it's been 5 days since and it wasnt implemented! Explain! Proof you're Y sided!"...
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2562313#Comment_2562313
Yeah try playing killer and see how it goes for you... You're saying it like u have any option at start by pressuring all of them first you don't know where they are running over map makes no sense even if first match lasts 40-50 seconds which would be solid considering all pallets are up it costs you 3 gens so yeah u got hook now what? 2 others works on 2 other gens 1 comes in rescue u chase away another one again all 3 are ready to go work work on gens while u Chase other person
Also we've been testing gen speed no prove thyself, no toolboxes no any perk that helps with gens... Guess what it took us whole 4 mins to do all 5 gens.... Waiting in lobby takes more time to find match than repairing gens
I do play killer actually and have been red rank on both for a good few years now (not that ranks matter but the same people that try to "main this" "main that" typically go for rank when they've been proven wrong there).
I'm saying it's EXPECTED that you lose a few gens before you get your first hooks. Do you really have to have everyone death hook before the firat gen pops? If it upsets you so much just use corrupt to mitigate it.
I assume you're new enough (no offence)? DbD is far easier now to play killer than it has ever been so I assume if you weren't around for actual infinites, 2 window shack, etc. where good killers were still able to 4k and didn't blame "gen rush"...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2562239#Comment_2562239
The issues with Kill Rates have been explained ad nauseum.
I mean - same with gen speeds but here we are. "three survivors worked on gens while I only chased (pressured) one of them?! gen speeds are insane". Its like they dont understand the game is based around survivors having to focus on unhooks, chases and doing gens all at the same time and you realistically will just lose 2 to 3 gens before you can snowball efficiently.
Its the same conversations on this forum constantly. At first I thought it was just new players who werent around when these things have been rehashed but now it feels like we're just getting trolled...
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I mean... kill rates dont seem to imply that gen speeds are much of an issue...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2562148#Comment_2562148
I'm just glad that Shadow Step doesn't mask footsteps. Thematically it would make sense to, but that would just be Uggggggggggh.
yeah I feel if they were going to do scratches and footsteps they'd have to remove auras to compensate?
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@[Deleted User] said:
Midwhich/Lery's/Game Offerings with Detective's Hunch to figure out the best Gen dead zones to bless with a Boon. Preferably a Totem that is on the opposite floor of wherever I'd want to be in chase/heal
This could be evil! Shadow Step on Lerys with Q&Q and Lithe!
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@dspaceman20 said:
I have thought of a build
Boon: Shadow Step
Boon: Circle of healing
Bite The Bullet
Botany Knowledge
The self healing build so that I can heal without the killer finding me any time
Wouldnt you need iron will for this to work? I know Bite the Bullet mutes healing sounds but thought it still left you making regular injured noises?
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562113#Comment_2562113
I do that too. Survivors will start to go into a circling patern around me. After a short time they just stop and look at me like lost puppies.
My heart breaks when they run into the wall at the edge of the map and you can see them freak out and panic!
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562093#Comment_2562093
What do you do when you catch up? 🧐
I typically walk in front of them and try to body block them >.<
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I've been trying to play friendly killer and 2 hook everyone. If I encounter someone on death hook I just slug them so they arent out.
Unfortunately, this has resulted me me getting consistent 3k's as people are being left to die and bleed out while I break pallets/walls across the map. Its insane!
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Doctor for me.
Prevent vaults and pallet drops? ✅
Shows location of survivors? ✅
Makes skill checks more difficult? ✅
That's good soup.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2561710#Comment_2561710
Who is the QT in the twitter avatar...? And what's their #
Uhh which avatar?
The one to the left of "Tweet your reply"
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@Elena said:
https://us.v-cdn.net/6030815/uploads/93A41DOJ5K97/image.png
Body is 1 character too short.
Just weird that it took so long to respond. They were taking a lot of flack for nothing really.
Now that's been sorted, onto the next thing! Who is the QT in the twitter avatar...? And what's their #
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it's pretty good for killers in my opinion. Let survivors waste their time booning totems that can be quenched in a second if I'm bothered to. Allows them to self care in range? idc. just don't give them the opportunity to heal maybe? scratch marks will be annoying if you lose LoS but will still have blood so idc about that too much either.
As others have said, once they get adepts I'll be shocked to see any of these replace meta perks
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2552282#Comment_2552282
It wasn't reworked. They just changed some numbers. Hatch works same way.
To be fair they also created a new animation for key unlocking... So not JUST a number change...
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I'm PC and in my years of playing this game have only came across less than 10 hackers...
