SleepyLunatic
SleepyLunatic
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- Username
- SleepyLunatic
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Comments
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510770#Comment_3510770
Hackers come in waves. They increase in numbers, then BHVR patches things up and bans a heap, then they get around the patch, get on a different account (they collect many of them during free promotions)... rinse and repeat. I'm pretty sure we are on a wave atm because I'm seeing alot more complaints about them.
Hackers dont come at waves, they get banned in waves to make it harder for them to bypass the ban etc.
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I would do everything for a Fullmetal Alchemist or Castlevania Chapter.
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No, its not bannable.
No one is holding hostage, the trapped survivors could repair the gen and the hooked survivors will eventually die.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507985#Comment_3507985
it was in top 10 perks. 11% use range. Pretty meta, i don't know why you are even asking lol
By that logic, all the perks you claimed to not be meta anymore are still meta as well with a even higher pick rate..
But seeing the other comments, i am sure you wont reply.
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In which mmr is noed meta?
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504185#Comment_3504185
"You got sent to one of the worst maps in the game for your killer, by a 4 man with extremely strong items, with nearly nothing but S-tier perks, and had to sweat your balls off to snag a 3k with all gens complete, and only got this result because they were trash at the game. Why won't you keep playing weak killers?"
Can we stop with this?
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They added a feature where you get a notification if someone you reportet is getting banned.
Ofc this doesnt work if you report everyone who is simply better than you..
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502477#Comment_3502477
Oh yes, I definetly didn't try that before, I definetly made this thread without playing againts her enough times to know the counters againts her are not enough, thank you for your oblivious comment ☺️
100% the new changes we're tested enough before going live
100% its so balanced that I rather go againts pro Blight,Nurse, Skull Merchant
Imagine
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Wait for people to trashtalk you and tell you to play on PC instead
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485659#Comment_3485659
DbD was like that before and it was not problem. It helped matchmaking as well. Whenever you see you are losing, you were going to next game.
And this is whats wrong with this community.
,,oh no i am losing! Better leaver!“
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@DBD78 said:
MMR and Prestige should be personal and not something others can see.
Maybe you should look up what prestige means.
i agree that we should be able to hide it if we want tho.
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So you want that blinds also stun the killer?
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/382002/davids-outfit-situation
But you are implying it, because you mentioned him being gay in connection to his lack of cosmetics. I feel like some people want this to be the case because every time I see the subject of cosmetics for David brought up his sexuality is always mentioned.
I swear most of the people do this because they want to be feel ,,attacked“ for some reason so they come up with stuff like this even tho it has nothing to do with it.
David got alot of outfits already and there are alot of characters who also didnt got any outfits since a long time.
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Point of this? Just so you can trashtalk killers who, by your own logic now, play as efficent as possible?
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We all knew this, what is the point of this?
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467146#Comment_3467146
It's not his kit, devs said it's not intended.
By that logic, looping also was never intendet back then but once it people did it, they started to design the game around it.
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Base blight is fine imo, only his addons should be changed.
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@Objectively_speaking said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466590#Comment_3466590
If a survivor spins in a circle while the singularity is in the biopod, you will often lose sight on them breifly. This is not impactful when they are in the open, but it can matter when the difference between tagging or teleporting is literally that split moment of lost sight. Also, you do aim with this killer and his wide object hitbox can make it difficult to target the slimer survivor hitbox with his Gun.
Sounds like a skill issue to me. We have to stop always blaming the console or controller.
And i play on Playstation myself.
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How is he trash on console?
Can we stop with this?
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466407#Comment_3466407
If we include first part games, Sony is doing same thing as well lol. Uncharted, God of War, Las of Us, Horizon, GoT, Spider-Man and more. They all are exc games.
So it's not only Xbox doing this.
They are not Playstation exclusive anymore tho.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466354#Comment_3466354
It's not time exc, FF 16 will never come to Xbox. And all of games you said Xbox's owns game, not 3rd party.
How is that a difference? Its still exclusives.
besides that, Sony owns naughty dog for example so it doesnt matter.
why is it fair for one side but not the other? You can complain about it, i understand that. But then also complain about the other side who is doing the same instead of defending them.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466260#Comment_3466260
And Sony is keeping games away from Xbox. FF 16 is just out and PS exc.
Timed exclusive rn. And Xbox is doing the same with halo, starfield and grounded for example.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465528#Comment_3465528
In recent years it seems that Sony is trying to buy exclusivity deals with companies, much like the way that Epic Games is competing with Steam.
Cheaper than buying out the company, and fingers can be pointed at the company that "took the deal from the devil".
But basically they're trying to gain market dominance to steamroll competition using FOMO tactics rather than being a better platform or a platform that offers unique services not provided (or supported) by others.
thats microsoft, not sony lol.
microsoft is trying to buy activision rn, not sony.
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Rarely? all their big first party games are on PC now, even The last of us and Ratchet and Clank.
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@MudSpit83 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465504#Comment_3465504
They wouldnt remove a game thats already published on those platforms. They’re not as bad as Sony when it comes to exclusives. They’ll most likely just make certain cosmetics exclusive to xbox and gamepass
Sony istn event that bad with exclusives anymore. Almost everything comes to PC now.
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Your art is amazing, i love the coconut turtle you did for me once. <3
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@Mr_Madness said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463932#Comment_3463932
Yeah I can see that, tbh I just want the design to be more gory and horrific since it is a person that got impaled in a suit full of gears and then trapped in a closed room for 30 years.
Since DBD uses high quality graphics I think would be neat to add some neat changes to the OG model to make it more threatning
High quality graphics
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ok
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@Barbarossa2020 said:
There are far to many variables in the game for it to ever be balanced.
1v4, swf v solo, perk stacking, addon stacking, maps, mmr, the list is long. Accept it for what it is, sometimes you eat sometimes you're eaten.
This post wasnt about how to balance the game or if it can balanced, i agree that its really hard to balance.
This post was just about the mindset what many think balancing is.
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@Annso_x said:
In a perfect world with a balanced game and great MMR, players on both sides would have the same skills and the same chance of winning, therefore in average would win 50/50 of their games. Obviously this is an average number and some insane people would still win 90% of their games, but the large majority of people would hover around 50/50 if balance & matchmaking were perfect.
I don't think anyone would argue that you should win only half your games if you went against people you're better than, when people say "if it was balanced you'd win 50/50 of your games" it's implied that this would be the case against people of the same skills; which is why I agree complaining about win streaks of comp swf and comp killers playing against regular players doesn't make much sense.
Yes but thats a MMR issue and not a game balance issue.
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@Ariel_Starshine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463437#Comment_3463437
Comparing one instance of an event on one map in one spot is absolutely not the same thing OP is mentioning.
That's comparing apples to oranges.
This is a example, there are more maps with god windows like that, one on the Game map for example.
Atleast the exposed thing you can counter, just dont play greedy or if you really know he wants to expose you, stand still shortly before he gets bloodlist so he is forced to hit you normally for example.
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@drakolyr said:
Its not abusing.
But the event abilities from killers are way to OP and from survivors way too weak.
Blocking windows in garden of joy for example is not op at all?
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@solarjin1 said:
everyone seen a 100 at this point nearly. But on average i rarely see a killer over prestige 8 despite having lobbies full of high Prestige survivors
Probably because with survivors almost everyone got a main where they bump everything into, on the killer side its mostly spread around everyone because not many play only one Killer.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462641#Comment_3462641
That’s freaking wild.
Was so suprised when i saw that, no idea how he got that so fast.
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I saw a P100 Singularity already a few days after release..
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@brokedownpalace said:
You can only contribute 180 seconds. Then you have to work on other challenges and wait for everyone else to do their part
Damn and i waited with that challange because i thought it wasnt worth it anyway if the community havent finished it yet.
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@Steel_Eyed said:
Truth is most killers have already been featured in the Tomes. I think the couple who haven’t will likely be featured during Licensed Chapters; which is the next two planned releases.
Unless Licensed characters are willing to give content away effectively for free.
Why for free? They could include it in the contract.
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@H2H said:
I keep seeing over and over survivors talking about killers having lost if the survivors finish all the gens, usually in the context of discussions around NOED. Just a reminder for those folks that survivors don’t win by finishing all the gens, they need to open a gate and escape too!
Saying a killer lost because all gens are done is like saying a football team lost because they were behind on points with ten minutes left to go. The game’s not over, don’t act like it’s unfair for the other team to score at the end!
Love when people here excuse the exit gate tech which prevents the killer from picking someone up by saying that they lost the game anyway.
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How does his power help him tunnel or slug?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/380322/is-it-just-me
So, i'll try to explain this in terms of fighting games because that is the best way i know how, but its not "just a guess". Its an "educated guess" based on conditioning.
For example, a game of street fighter, where i can throw a fireball, my opponent can jump over it and combo me, and i have an anti-air move. If i knock my opponent down, then throw a fireball, forcing them to block, then immediately throw a 2nd fireball, this is what i do. I can now do this several times in a row, i have "conditioned" them to think that, everytime they block that fireball, i'm going to throw a second one. So, maybe after 2 times of doing it, i go to do it a 3rd time. But on this 3rd time, i don't do it, but they think i'm going to, so they jump, but i didn't throw the fireball, so now i can anti-air them.
The same is true in DBD. Think about maybe pyramid head. If i'm playing PH, and i wind up my power just as a survivor is about to vault, but then cancel it. Now the survivor thinks that is what i do. Maybe the next time i do it, i don't cancel it, and i commit to using my power. Because i "conditioned" the survivor into thinking i'm going to cancel it, they just vault thinking i'll cancel, but then i don't.
Yeah, you could argue that the "first time" is just a guess, but the moves they make and the way they play can give me insight into what i think they might do based on that. Do they run early? Are they predropping pallets? Maybe they are panicking a bit, so i think they are going to just vault because they want to get to safetly. There are plenty of ways you can read your opponent and "guess" what they are going to do. But ut isn't just a blind guess, its educated based on what they do.
Even rock, paper, scissors is more than just "guessing"
I love that Street Fighter exampe. Very well explained.
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@Mockingjay_S451 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3461376#Comment_3461376
I’ve had 3 in a row. Switched to Ghost Face to do some farming and let some people have some fun.
Because farming is fun?
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@CorvusCorax86 said:
Hope Wessy does some farming with survivors.
No thats boring.
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How do you hit that button???
I play on Playstation as well and cant think of any scenario how you would hit that unless you go rampage on that for no reason.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460596#Comment_3460596
It has to be. The final survivor has to have a viable chance of escaping, regardless of how well the game goes up until that point. Otherwise the outcome is determined by the time it gets to 2 survivors, so those last 2 survivors would know that neither of them have a chance of escaping and would give up. This would turn every 2K game into a de facto 4K game, vastly inflating kill rates, which would in turn lead to massive killer nerfs. Every game would be a snowball, either a 4K or a 0/1K.
I am not saying that they should remove hatch or anything.
They instead should reword it so its not luck based.
Like for example, once only one Survivor is left the survivor and the killer gets sent to a special trial where the killer has to chase the survivor while the survivor have to reach a certein point to escape.
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@I_CAME said:
I don't think they will ever kill slugging totally. What I think is more likely is they will do something about slugging for the 4K. The dragged out ten minutes of slug and pick up is one of the worst things in the game and isn't fun for anyone involved. Either that or the other guy hides while the slug bleeds out. It totally screws up the pace of a game.
I would be totally fine with them removing slugging for 4k if the last kill wasnt luck based then on who finds the hatch first.
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@Lost_Boy said:
Haven't really played him enough yet because I'm on holiday at the moment, but from what games I did play when he first came out I found his chase potential to be a bit clunky and required a lot of actions to get a hit or down.
For example during a chase to effectively use his power you need 5 steps.
1. Place pod
2. Target pod
3. Orientate camera & infect survivor
4. Hit target & teleport
5. Land hit in survivor
Imo this is a lot of actions & effort to land one hit & is significantly more than any other killer. You need to be accurate on every step or you lose the chase. To top this off any one of these steps can effectively be stopped using an EMP & you restart the process again.
I did have some successful games with him & he felt enjoyable on certain maps, but I feel there needs to be a smoother process during chase for him to shine. I think if the pod would auto detect the survivor after controlling the camera I would make his workflow feel much smoother. You would still manually need to track & infect the survivor, but just the initial camera orientation would go a long way to making him feel much smoother.
For me it just feels bad to do all that, get a down, hook them and they lose the pod.
like i understand why its like that, ut it still feels bad that all my effort is gone then especially since EMPs are really easy to get anyway.
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@Hawk81584 said:
Hopefully they nerf him since he’s overused, we gotta keep the meta changing. His pick rate is too high
Or we just buff other killers to match him?
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So many people dont know how licenses etc work and they always trashtalk BHVR for it.
Sad.
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@Marc_go_solo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3455253#Comment_3455253
Yeah, that's where things go wrong. An EMP attack there and those pods are gonna be useless until you trek all over there.
I believe quite a lot of people are using it wrongly. The Singularity is a tough killer to learn and shall take some time to master (which is why I do not subscribe to any of the crap mentioning that he's a C or D tier killer). In chase it's a powerful foe that works best with overwhelming the survivor. Ironically, the advert for this chapter subtly shows how best to use it.
You got some good perk builds i could use on him?
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@Marc_go_solo said:
Its power lies in changing the battlefield. Some play it to keep pods in static placement, but for me it feels better to be shifting where the pods are constantly. When in a chase, shoot ahead of the survivor and trying to set cameras to constinuously track them. Use them or the mounted gun to slipstream and basically be unpredictable.
Be creative; even create a "killzone" of cameras along a path where survivors will have minimum cover. Just do not use it as a 3-gen or keep cameras in the same place. That's not the best way to work it.
I think that was my biggest problem so far, i kept the pods too close to gens and would keep checking them sometimes to see if someone is there, wasting alot of time.

