SleepyLunatic
SleepyLunatic
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- SleepyLunatic
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Comments
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@sizzlingmario4 said:
It's a horrible, game-breaking exploit that a lot of survivors are doing. It works on every map, your best bet is just not playing killer right now unfortunately.
First time ever seeing this.
Since when is this in the game? This needs to be fixed instantly and they have to ban everyone abusing it.
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Just had a match where survivors could simply walk inside lockers.
I couldnt hit them and i couldnt search the locker.
Ofc they completly abused it and it worked on every locker on the map btw.
I included a pic of the map seed as well and if you need more information, i reported them all and also took a screenshot of the endgame screen etc.
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@Biscuits said:
https://forums.bhvr.com/dead-by-daylight/discussion/390719/survivors-who-work-with-killers
It is technically against ToS but I have never heard of anyone getting in trouble for it. I was actually banned from the forums for suggesting you hide against a killer who is working with a survivor. Take that how you will.
You may want to delete the first part because talking about bans will lead to another ban here.
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bots got pretty weird lately.
i was on hook the other day and this bot came from the other side of the map just to heal herself in front of me and watch me struggeling.
she saved me in the last second and after that i instantly went on the gen right next to us and instead of helping she kept running in circles and she kept dropping and picking up her medkit the entire time while i repaired the gen.
Seems like the bots copy the iq of the disconnected player.
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So far they havent said anything about it, only that it got delayed.
Hope you get it soon.
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You took a year off and still havent fixed your wifi?
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@MikaelaWantsYourBoon said:
I don't.
Wesker is very well balanced killer and it's so fun to play against him.
The only thing i'd change about him, stop building infection after survivor unhooked. Let's say for 60 seconds. That's would nerf his tunnel potential but everything else would stay same.
Just make it stop after unhooking while in chase.
This way you nerf his tunneling without nerfing anything else in a unnecesary way.
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@burt0r said:
Totally agree with op, especially since the vast majority of times a GG only came after getting your teeth kicked in.
There might be some rare snowflakes Like the people in this and other threads claiming to always give a GG, no matter if lost or won, but the amount of GG's I got after winning a game was neglectable rare. And I played intentionally friendly aka going for 12 hooks, no camping and tunneling.
Just because it doesnt happen alot to you, doesnt mean this goes for everyone.
Besides that, the forum doesnt represent the community.
also not everyone can send a gg since console still doesnt have endgame chat.
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I only play solo survivor and definitely understrand the frustration if you get terrible mates but i still make it out most of the time.
Its important to understand WHY you lose.
Many solo players instantly assume that the killer side must be op when in truth it msot of the time just their mates being extremly inefficent.
So many times the killer instantly starts chasing me and he goes after me for like a minute or two and my mates still havent even touched a gen for some stupid reason.
This is the reason solo q is so bad.
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off topic but if i had 163 auric cells or 1451 shards i would uninstall myself
How tf do you recover from such a uneven number there?!
You will never see a nice number there again :(
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Maybe the killer would pick u up if you didnt went into that corner?
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532170#Comment_3532170
If you want to balance around Streamers (who can be stream sniped as both roles), that's absurd. You see a TTV as a Survivor, open up their chat in a second screen. You see someone snitch the perks then feel free to fully streamsnipe them. It isn't bannable as per the game rules, so they just gave you more knowledge and you can 'justify' it if you feel the need to justify it to yourself.
The amount of hoops you need to jump through in order to message a soloq teammate is equally absurd. "Lemme add everyone as a friend in the pre-game lobby on the off chance I die first and can tell them the perks they 99% of the time already know." Especially since on Steam they don't enter your recently played list until after the match is over for everyone, at least as Survivor.
The issue is the match IS over for the soloq Survivor. They are dead. They gain no more information watching fellow baby Survs and could learn more by playing more matches. They also would gain more info watching youtube tutorials than people of their (lack of a) skill level. People aren't going to stick around for potentially 20 minutes waiting for the match to end for everyone else when they are tunneled out first. Someone especially won't be willing to stick around when they (falsely) suspect the Killer of cheating, and the no perks 'proves' that. No where in the game does it tell you when or why the perks are displayed, this is word of mouth only. This makes the old Survivor cheater with no perks while also having all the perks seem to be the case for the Killer. This is only to punish new players. Not to help Killers in any meaningful capacity. The point of the change was to help Killers against SWFs communicating perks, so only apply this to SWFs, and not soloq.
But this is all off-topic to the thread, so you can have the last word to me here if you'd like, or start a thread and ping me or DM me if you want to continue this there. I just don't want you to think I'm sticking my fingers in my ears going 'lalalala'.
I dont want to balance around streamers but how about we just keep the endscreen like it is? No need for changes there.
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@mizark3 said:
I think showing the Killers perks on death would help newer players far more than a gen count which could equally be confusing if you didn't pay attention at the start. If you aren't seeing 0/5 at the start, because why would you care about the starting gen count, then when you have 2/5 is that 2 remaining or 2 completed?
I understand showing the Killer's perks and add-ons can be an issue for SWFs, so just make soloq see perks on death. In a newbie SWF you likely are going to spectate your friends and wait to the end to see the perks regardless, or your more experience friends will tell you. In soloq if you get tunneled out early as a newbie and don't know how they kept finding you, you might see BBQ/Alien Instinct/Floods of Rage and then know why they kept finding you. Otherwise you might have a Killer seemingly be cheating (due to your lack of perk knowledge), see the perks are blank, so the dude definitely must be cheating because he had no perks, and it's always those 'no-perk cheaters' that always kill you (because you see the perks when you win). Definitely not talking from experience... yep, I never had that problem starting out...
Edit: I kinda like the idea of the gen count, as long as both versions are options for the HUD version in the menus.
If you want to see the perks, just wait until the match is over.
In you suggestion, solo players could still tell their mates the perks somehow via twitch or ps messages for example.
Not fair.
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Seems like most of the people here dont like the change.
Personally, i like it. We shouldnt always grasp so hard on the old stuff just because we are used to it.
Imo it should still be a toggable option tho.
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@Peanits said:
This is a potential change that we're testing among a small set of players. The idea is to make it a little clearer- at least for less experienced players- how many generators need to be powered. With a single number (the normal counter), it's not immediately clear whether that number is supposed to go up or down unless you've been actively watching it. With this, you not only see how many have been powered, but also what the goal is, making it a little bit clearer for someone who's just started out.
Any feedback you may have on this is appreciated!
i definitely like the change, even as a veteran player.
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@HugTechLover said:
It does not show x/5 on pc.
@[Deleted User] said:
On PC I'm pretty sure it just shows the number of generators that need to be repaired. I've never seen it show 3/5 for example.
It does for me tho.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530655#Comment_3530655
What I meant when I mentioned the speed is that Huntress has a harder time to catch up if she has to reload. Xenomorph stays at you, even if it misses with the tail attack, because it is so forgiving and 4,6m/s ensures that the Survivor can get less distance.
And if we compare him to Nemesis (when we look at its power at Loops), it is also better because it does not need to infect people to remove health states.
I think the main problem currently is the cooldown after a missed attack. The Killer should be punished for missing their attack and the punishment for Xenomorph currently is too light. And maybe, after some time, the flamethrowers, because even without any Add Ons I see Xenomorphs basically ignoring the turrets. Also I dont really understand why the turrets have to go on Cooldown (when they spark).
Imo they should increase his missed attack cooldown by a few sec and also buff his crawler mode in some other way but in return also buff the turrets massiveley to make up for it.
Turrets and avoiding turrets should have more strategy and a bigger impact depending which side plays it better.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530590#Comment_3530590
To be fair, Xenomorphs power is pretty forgiving. Huntress has to reload if she misses too often and is 4,4m/s, while Xenomorph is 4,6m/s and does not need to reload.
i agree that they should oncrease his missed attack cooldown again but his speed and everything else is fine. He is not a ranged killer.
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pin pls
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@MalevolentGhoster said:
If anyone ask, i'm f2p because i got dbd since it got free on steam 👽️
when was dbd free on steam btw?? just switched to pc and had to buy it.
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pretty sure we get a huge discount next month on halloween.
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@Aven_Fallen said:
Yeah, yeah, the new Killer is weak and Killer in general is miserable. Same as usual.
Why you always start this fight? Nowhere did OP say anything like that.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528512#Comment_3528512
Thank you, I cannot agree more. Each time a new Killer got released it is the same BS over and over again.
this goes for both sides equally.
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Ahhh with discount you meant with iri shards?
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@SAWII said:
Then why did you queue up?
I was saying something AGAINST dcs..
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@Seraphor said:
To clarify, you have every right to DC, but you have to accept the consequences, which is a matchmaking ban.
Yea, i will add that later.
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Is the discount really worth the wait?
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But if they add the border it would be the same again.
but i feel you.
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Everyone complains about slugging for 4k but no one comes up with a idea to make it fun and fair for both sides.
Its not fair doing well as a killer and then still missing out one kill because of bad luck with the hatch.
It should bw completly reworked so both have a fair chance and whoever is more skilled, will win.
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Final fantasy etc also got cross progression.
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@Annso_x said:
BHVR has decided to implement FOMO big time and made "special" collections (Christmas collections, Halloween collections, basically every collection with a somewhat seasonal theme) available only during a certain period of time each year. Dwight in a box will come back for christmas for example.
Big l.
what about mikaelas pjama?
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BACK when backpacks were something special..
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@[Deleted User] said:
I haven't seen any in awhile. Frankly it's kind of confusing when you have 20+ guides on redeemable codes...who knows what's updated or not these days.
yea i tried a few codes but they were all expired
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524823#Comment_3524823
Why do you have muliple accounts on the same platform?
Smurfing because they got skill issues.
but having skins makes them better.
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@tippy2k2 said:
*Happy Chainsaw Noises*
*angry overheat noises*
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@Alice_pbg said:
This is certainly a post of all time
Should get pinned
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i see posts like this so often. Does no one know that you can cancel getting healed? And yes, this also works on console, just hold the run button, it cancels the healing and also wont give them the promt to start it again.
Besides that, lets stop acting like they are stupid for trying, they cant know which perks you have.
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@Seraphor said:
You want a refund for being able to use DLCs for free until now?
Non-steam users don't get to share DLC at all.
Actually we do get to share DLCs. Atleast it works on Playstation and Switch, i did it for years with my ex gf.
EDIT: I would NEVER complain and cry for refunds etc if they ever removed that tho.
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@Aven_Fallen said:
At this point it is most likely that it is not on BHVRs part that there is no cross-progression. So I guess we have to wait for the platforms which are currently the reason why there is no cross-progression.
I wonder why the other Plattforms allow crossprogression for games like Final Fantasy for example but not for DBd
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Oh no i cant have free stuff anymore!
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@The_Krapper said:
Who cares if they say bye? Let them come here and say it and be gone, everyone knows they'll eventually pick it back up at some point friends will spam you to play DBD even if you quit, people responding feeds it all, if it were ignored all together it wouldn't have any effect, to me its no different than the people who complain 24/7 on here about every little thing but still for some reason play anyway even though in their words the game is awful and unbearable
Imagine having friends
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When will you guys finally learn how these things work?
People dont take tcm that serious yet because everyone is still figuering out how to play. Give it a few weeks.
EDIT: Besides that, there is nothing wrong playing any game serious.
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@Caiman said:
The Snail is the first killer ever designed by survivors. It can instantly kill anyone it touches, but it moves at 5% base speed. Its speed decreases further for every survivor it kills, to a minimum of 2%.
Reminds me of the snail post on reddit..
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519041#Comment_3519041
Bruh what, killers have unrelenting. It literally rewards whiffing.
Still not compareable.
But by this logic we could name so many more perks for both sides.
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@Bran said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517663#Comment_3517663
I don't know. I think it's a fair statement. Along with saying Devs should listen to their community. Just look what happened with HyperScape and the wizard game.
Not saying anything else. I don't think it's that much bad to say.
Atleast give some valid facts and ideas if you think that way.
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@ShinobuSK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516757#Comment_3516757
She is on a poster for silent hill skin we should get today, so yes she is pretty much confirmed
Didnt it also said collection? So we should get more than one skin?
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Its confirmed to be her? Is she the only new Silent Hill skin or are there more?
i just want Harry ;(
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For the love of all dwights, can we PLEASE stop with these ,,are the devs _______ mains?“
Its so annoying.
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I was thinking about posting a few xenomorph gifs here but i dont know how serious it is and didnt want to make it even worse for you lol.




