Shroompy
Shroompy
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- Shroompy
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Comments
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777436#Comment_3777436
it should work all the time if your tier 3. it would make his tier 3 a bit better.
His tier 3 is already scary enough imo, the only issues he really has is having the ability Slow Start (he just cant get it going!) and his zombies are tree huggers
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Yeah I really hope we get Nemesis in the game at some point.. right now all we have is his little cousin, Adversary
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Only when you initially get infected I believe
Also 1 less charge felt nice, definitely helps his early game.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776056#Comment_3776056
The question is what's there to help? There's customs and adding killer bots to learn about each one but that's kinda the only thing we can think of for newer players.
A tutorial, for both sides
Not the joke we currently have.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776008#Comment_3776008
watch it just be a Knight skin
I still remember that For Honour collaboration...
part of me is still a little disappointed we didnt get a skin from that...
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@deckyr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775892#Comment_3775892
it would go a long way if you showed any sensitivity on the subject. people are clearly upset and for very valid reasons, and this is an extremely tense subject. for me to stop reminding you that this is an extremely tragic thing to happen for a lot of people, you need to show that you don't need the reminder.
the very first response says "despite the naysayers" and you had nothing to say to that guy. but responses to me are instant. hmm.
Aight so I understand youre upset, but stop trying to bring down others with you. ######### got old real fast and all its causing is unnecessary drama.
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775441#Comment_3775441
Alright it's this kinda convo. Look, there's literally nothing I can say to you to change your mind. If you're so convinced anything to do with FNAF makes all the people associated with it awful, I can't help you. All I can say is I don't see the situation as nearly as black and white as you paint it out to be, and there are far better people who are more capable (and more willing) to go in depth with this with you than I am.
Based
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Really don't understand what the whole drama is here. I understand he donated to some sort of political party or whatever but is that really it?
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Are bugged nemesis' zombies?
Yes. -
I dont know.. I honestly think itd be better if he got a full on rework. I would want them to keep the "3 Act Structure" that they got going on with him currently tho, its subtle but a very nice little detail
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774616#Comment_3774616
You know what, thats fair.
Glad we could come to an understanding :)
Hope the issue gets fixed soon! Might only be next patch which is only 3 weeks from now which is unfortunate, but hey thatll go by like a breeze 🍃
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774599#Comment_3774599
They are not trying to help they are trying to make me look stupid so the chance it gets fixed is even smaller because now the devs can say "user error" when claims like these from people that dont know the situation are made.
I mean I did genuinely try to help considering I dont think anyone suggested it and sometimes its just a simple fix.
But if youre gonna pop off, some am I :)
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774591#Comment_3774591
No, im waiting on the developers to fix it since its their job and not yours. Nor is it my job. I dont know what you are trying to achieve here but if you gonna tell me about a bunch of files i gotta open and then do some x y i cant be bothered.
If you are on about steam repair and uninstall/reinstall and all that bs i alredy done all that. Thats why i made this post in the first place, which should be very obvious to you. Way to try and make it a me issiue when its a them issiue.Well no I wasnt gonna make you go through files, but I was really hoping you didnt do that steam repair because it would of been REAL funny if thats all it was. So that being said:
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774582#Comment_3774582
If i have a leaky pike i do not touch it at all since i dont know how to fix it, so i get a professional doing it.
Same applys to bugs in a game.So what youre saying is that youll be paying me if you say the magic word and I help you fix the issue
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774575#Comment_3774575
So i have to do the devs work now. Do i also get their paycheck then?
If you have a leaky pipe and you fix it do you get the plumber that initially worked on its paycheck?
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774565#Comment_3774565
Why would i try to fix something that i didnt break?? I wouldnt even know how im not versed in these things.
Because my friend, thats how the world works. Everything works... until it doesnt! But dont worry, I shall offer my aid under one condition.
You must say the magic word...
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774544#Comment_3774544
If it was so simple do you really think i would be sitting here bothering with all of this??
Gotta love when it ends up being my fault again even though i didnt do #########.Calm your honkers bozo I was simply trying to help
PS: but did you try it?
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I once had a similar issue but instead it was my sensitivity and my UI scale. Turns out its because I messed around with my config file a while back to change my graphics (since back then there were A LOT less options and VSync was forced on)
Just repair game files and you should be fine.
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@PreorderBonus said:
How Does BHVR Handle False Reporting?
Badly, to no one's surprise. There were numerous reports on Twitter about cheaters using smaller streamers' usernames and blatantly cheating in the game to get reported. Sometimes they even used the same overlay as the streamer they were impersonating. BHVR would then go on to ban these smaller streamers (instead of the actual cheaters), and many of them are still banned to this day.
Which I find very hard to believe btw considering if they get reported in game they would be looking at their player ID, not their name.
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774069#Comment_3774069
Sexual harassment it is - plain and simple. You don't need to get physically violated to experience sexual harassment (there's a different word for that one…) — It's similar to someone sending you eggplant emojis over and over again - and you not being able to stop them or block them. Would you say "they just sent an emoji" - or would you acknowledge the contemporary cultural context of that emoji and say it's sexual harassment?
That being said, as someone else has said already: with the tools available it's simply impossible to track/moderate so there won't be anything done about it.
Im well aware that nothing physical needs to be involved, but were putting that and pressing W and S on a keyboard repeatedly in the category?
Like come on people, it really isnt that serious. Really hoping this gets taken down because this ######### is getting ridiculous.
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@DeBecker said:
Unfortunately the devs refuse to acknowledge the "sexual harassment"-movement of killers as ingame harassment cause its "just movement" though it has absolutely no gameplay relevance.
To call that sexual harassment seems like an insult to actual victims.
Its nothing more than ingame BM.
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Learn the arts of lookatawalljutsu and turnawaykwondo and trust me, things will get a lot easier
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@mikaaareid said:
ahhh, I'm glad they come back during Christmas time then. Mikaela is my main and I want her sweater badly. Thanks guys :)
About some other exclusive comestics, they come back to the shop sometimes or no?Basically everything comes back nowadays, only thing that (supposedly) wont come back are Deep Rift cosmetics which are just recolors of the skins in the Rift
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They always show back up during Christmas.
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are we looking at the same patch??
The majoriry of perk buffs for are all meme perks and allow for more shenanigans, and the 3 killers that got looked at received some very note worthy buffs.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771501#Comment_3771501
only thing I can image is that some license holders could have a problem with their characters/killers working together/same match as other killers.
I mean.. we did lose Stranger Things for some time and NoES seems to be very strict..
That said… if we ever get Jason, I need to experience Freddy x Jason on Coldwind 🫨 especially if they expand the 2v8 mode to make it a b or more competitive between the two killers
I mean we already have licensed Survivors working together so I cant see how killers working together would be any different.
Also YES, PLEASE. Freddy x Jason on that gamemode they mentioned where its 5v5 would be great
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@SkeletonDance said:
That's a very good change. I hope demo will also get this treatment with faster teleporting
Im ngl I was expecting another kind of response with that profile picture lol
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771302#Comment_3771302
maybe they would need approval from the respective license holders to have the characters available in a completely new game mode? Especially with new abilities/effects.
Though survivors are already available and it was already possible for Demo to get balance adjustments even when the license was gone.. so.. idk. I think it’s a good question to ask and would be nice to have a clear answer.
The abilities have the same effect as perks/add ons at the end of the day, so I cant see how itd be an issue.
That being said if it isnt the case, it would be nice to know
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I don't see how licensed killers being added to 2v8 would be an issue?
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@jajay119 said:
There is no such thing as a god pallet. Break it and it’s gone. The vault is also right next to a door which is a loop easily broken, predicted and countered by most killers.
A god pallet doesnt mean its this holy construction of unbreakable planks. It simply means the killer has to break it in order to continue chase. Think of it like camping, the killer isnt pitching a tent with a campfire and marshmallows. Its just a term used to describe a killer sticking around the hook.
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The amount of people defending this is insane.
This is coming from a P100 Trapper main, there is absolutely 0 reason to have this anymore as all it does is hurt newer players, which even then they wise up to it pretty quickly. So now you have this mechanic thats simply there to be obnoxious and is absolutely unnecessary for the sake of realism, just like Adrenaline and Freddy.
That being said, time to make Makeshift Wrap basekit.
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@Akumakaji said:
You got 6 perk slots, two of which can be exhaustion perks and you suffer no exhaustion, exhaustion perks just go into cooldown. Would it be even possible to catch a survivor with this conditions? Well, probably, but it would be really tough. Just imagine a spring burst passively building up every 30s.
"exhaustion perks just go into cooldown"
"Just imagine a sprint burst passively building up every 30s"
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768631#Comment_3768631
And even a majority of the people on here think most killers are viable and are super easy mode. So that explains itself.
Only a small minority of people here claim killer is super easy mode
The majority claim its just not as hard as some claim, which really, it isnt.
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Personally I love those groups since they provide the most interaction for both sides. Its boring when youre only dealing with 1 survivor at a time, knowing the others are simply cranking out gens.
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ok 👍
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@ElodieSimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768081#Comment_3768081
Good advice. You're seeing that now, hence the 20-40 minute queue time for killers. Enjoy!
The long queue times are because killers have, for the first time in Dbd's history, been able to queue up with a friend.
Its exactly like what happens on PTB's. Everyone wants to play the new killer, since thats most interesting.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765950#Comment_3765950
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765968#Comment_3765968
It's not punishing you for playing with friends. It's evening it out, since playing with friends "rewards" you so to speak. Just for playing with friends instead of solo. You get straight-up greater gen and healing efficiency by doing that. It's the killer who bears the punishment. They get, not even harder opponents, but a harder match facing the same opponents, and don't even get told.
They never asked to gain the advantages that comes with being in a group, and they certainly dont deserve to be punished for it. If anything Solo Q should try to brought to that level as close as possible, and the game needs to stop being so hand holdy for both sides since a lot of players think theyre a lot better than they actually are.
Also on a side note, lets say they do implement a debuff. What happens with 2v8? Shouldnt killers also receive a debuff for wanting to play with a friend as well since they get the advantages of doing so?
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A large majority of people have wanted this for years now and so far the reception has been very positive.
So if you dont like it theres a very simple fix, dont play it.
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something nice about eachother 💐
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765988#Comment_3765988
You could check if discord is running but I doubt they would do something this extreme. Proximity chat was never intended because they feared toxicity amongst survivors.
Well there are still tons of toxic people who then use the after game chat but behaviour pretends toxicity doesn't exist.Proximity Chat wasnt avoided due to toxicity back when the game first came out, it was to more easily immerse yourself. This was explained way back when they use to do weekly streams.
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@Hex_Ignored said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765948#Comment_3765948
No, you see the difference might initially appear to be "only" 5%, but using extremely advanced maths, we can see that 5% is actually 10.41% of 48% and a staggering 11.63% of 43%, so if we add those 2 numbers we get 22.04 and if we find the square root of that number, we can come to the (very correct) conclusion that swf escape rate is actually 46.9% higher than soloq escape rate, which puts them at a 90% escape rate, so obviously swfs need to be perma banned from dbd for having such an insane advantage and being broken /s
chat is this real?
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First of all, it doesn't take a comp player to take out your average SWF. Believe it or not 99% of SWFs arent comp players.
Second of all, punishing people simply to play with friends is and always will be a bad idea.
And finally, killers knowing who theyre going against in the lobby already shouldnt be a thing.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765333#Comment_3765333
extremely subjective statement.
i find xeno to be much more satisfying to play than any of those killers.
please dont try to pass your subjective judgement as an objective statement.
Were having a discussion. Im gonna say my opinion.
In no way did I ever say this is fact.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765219#Comment_3765219
"why play trickster when there's deathslinger"
"why play nemesis when there's pyramid head"
Im not saying Xeno is a bad killer, Im saying the power is underwhelming in the sense that it doesnt feel good or satisfying compared to these other killers.
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@Dreamnomad said:
Btw, just for reference, let's list all the similarities and differences between Nemesis and Xenomorph.
Similarities:
Close to mid range attack that can hit over pallets, vault locations and short objects.
Licensed killers.
Differences:
Xenomorphs power can be disabled by turrets placed by survivors. N/A to Nemesis.
When Xenomorph's power is active, Xenomorph has a reduced terror radius. N/A to Nemesis.
Xenomorph can travel through a pre-built tunnel system. N/A to Nemesis.
Any access point can be traveled to through any other access point. N/A to Nemesis.
Xenomorph has full control while in the tunnel system and can change course at will. N/A to Nemesis.
Xenomorph has no terror radius while in the tunnels. N/A to Nemesis.
Xenomorph can sense survivors running nearby while in tunnels. N/A to Nemesis.
Nemesis's power is always active but starts out weak and progressively gets stronger as he successfully hits targets. N/A to Xenomorph.
Nemesis's power can break pallets or breakable walls once it hits stage 2. Xenomorph's power can never break objects.
Nemesis's power has extended range once it hits stage 3. Xenomorph's power has fixed range while active.
When Nemesis hits a survivor with his power, it infects survivors. Infected survivors will take damage from future hits with his power and be covered with blue substance and cough loudly making them easier to track. N/A to Xenomorph.
Nemesis auto generates zombies that patrol the map and will chase and hit survivors. N/A to Xenomorph.
Nemesis can gain knowledge on survivor's positions by observing zombie's auras. N/A to Xenomorph.
When you break it down, these two killers have far more differences than they do similarities. It is disingenuous to dismiss Xenomorph as "bad Nemesis".
Ok but their powers are still very similar in chase which is where most of the fun is as its where both sides have the most interaction.
The other aspect of his power being tunnels are also fairly similar to other killers who teleport, such as Demo who arguably better since its less map dependant and doesnt rely on RNG.
He also has a direct counter to his power built into his kit which is much worst than Nemesis' since at least he has access to it at all times, and he can break pallets.
Now that being said I do think Xeno is cool, but its power is fairly underwhelming when you really think about it
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@Droneinthrwind said:
The worst thing that happened to dbd is that it became chase action game. I would much rather have a game where killer is a lot more powerful in chase but he have to find survivors first than to play this chasy meta slave nonsense with 87 aura reading perks and add ons, because be damned if where is even one second of down time where everyone is not being 100 efficient.
The best memory of this game is adding fog to swamp when it actually did something and trying to do 5 gens without killer finding us. It was fun as hell.
Lets get you into a game of old school dbd as killer on OG swamp with a New Moon Bouquet and Murky Reagent against 4 blendettes. And lets see how fun you have then.
Also theres a reason why other assym games have failed when making the killer have 0 counterplay once a Survivor has been found
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@Dwight_Fairfield said:
Even if Ghostface was in it you can't have two of the same killer go into a match.
Oh really? Well thats a little relieving ngl
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2v8 will be limited to Trapper, Wraith, Hillbilly, Nurse and Huntress for the upcoming test, and the Ghost Face we have in game is not the ones from the movies.
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@Madjura said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762793#Comment_3762793
It could be related to the graphic settings in some way.
Could be but I have everything on as high as possible, which atill doesnt make sense
@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762794#Comment_3762794
Exclusively paid content they just released and are trying to tempt people into buying the battlepass with, though? That'd be a bit like killswitching Lara fresh off release.
I notice the tails already disappear when Yui goes into a locker - they need to make the same thing happen when the killer picks her up. The framerate, though, I'm not sure what to do with that except disable or dumb down the sparkle effect.
Yeah fair enough
Also yeah the tails as killer is pretty annoying while carrying, def needs to be toned down a bit.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762793#Comment_3762793
Yeah I've got a 4070 ti Super and a beefy CPU I can't recall off the top of my head. 64 GB of DDR 5 RAM.
It also happens on my Series X
Strange, I myself am running a 3070ti, Ryzen 7 5700x and 32gb of DDR4 at 3600mhz.
No clue whats happenin there, but if its affecting people who have even higher specs, at the very least Ill hold off on using the cosmetic.

