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Shroompy

Shroompy

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  • Because its pretty scary going up against some one who only has 7 minutes to play

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852058#Comment_3852058

    Notes on the other games.

    Trickster - this might have been the weakest set of survivors, though if I understand the meta of Vecna's map, its just ignore the basement so you had a pretty open field to cut them down. There's a point where a flashbang just doesn't seem to work when I thought they hit the timing.

    Trapper - I like the change in music from the Freddy game. This game actually encapsulates how I feel as a survivor, lots of killers say 'one mistake and they lose' but it feels the opposite to me. At around 4:15 you're going for the gen, the Thalita tries to escape, but she's easy to hear, so you double back and catch her on the stairs. Boom, basement hook. Survivors actually make a valiant effort to block it, and then even manage a pretty good rescue of two survivors trapped, but its still enough to get you the win.

    Dredge - Wow, this was a great game on both sides. Really feel like diving into this one.

    0:15 - Miss and a whiff on a bait from Lara. Sets the tone of things that will happen in the game.
    0:45 - We catch Meg running the wrong way on the teleport and see that the Yui has a sprint burst.
    1:25 - A couple of important things have happened. The Yui ran the loops great and on the shack you try a double back on the Meg which she spots and runs through. It's 40 seconds of no progress and shows the survivor skills in this match.
    1:45 - First down, Meg tried to make the next loop, but you win the 50/50 on whether she stays or moves (educated guess - she ran through the first time, so likely that is how she'll play the next opportunity as well).
    You then teleported on your own spot, which confused me on the first viewing, but I think you're looking for potential flashlight saves.
    2:10 - Within 5 seconds 3 gens pop. Oh no! The dreaded 3 gens for one hook! GG its all over.
    2:30 - Tag on the Lara and ignore Meg (the possible tunnel), going for shack to protect gens. If you go for Meg you probably lose another gen.
    2:55 - Lara makes a mistake, I think the only one she makes in the game, and gets caught out for a free down.
    3:30 - Tag on Yui. I'm not sure why she didn't have sprint burst here, maybe hadn't recovered when she ran to get to this gen. 10 seconds later you are going to get a down on her with a nice remnant teleport.
    Teleport to the corner, at this point survivors need 2 gens done and they have progress on 4.
    4:30 - The game swings rapidly here in short succession.
    You teleport to the hook, at first it looks like no survivors, meaning they are rushing gens.
    Then you spot not one, but two survivors and get a tag on each with no unhook.
    Then you mistime the swing into the styptic.
    Then you turn around and find the survivors trying to do a reset with everyone else. You hit the Taurie and every survivor is injured.
    You chase the Taurie, down her, but then get hit by a flashlight save.
    Within a span of 30 seconds it goes from looking like you made a wrong call, to the survivors botching the rescue, to you mistiming the swing, to you stopping a reset and having everyone injured, to you get a down, but it being flashlight saved.
    In 30 seconds the game swung wildly in both yours and the survivors directions multiple time. This is why I think DbD is an amazing game.
    On the flashlight save, you can see the pools of blood leading to the where the flashlight saver is situated, but tough to spot that amongst everything that is happening.
    5:15 - You catch back up to the Taurie and down her. Double attempt at a flashlight save, but not succesful. Probably a misplay by the survivors to try for another save instead of taking the opportunity to reset, but easy for the survivors to get flashlight greedy after a succesful save.
    5:45 - You don't waste time chasing the Lara and instead protect your gens.
    6:05 - You down the Meg. Short chase for cow tree, good use of remnant.
    6:25 - Yui times the sprint burst perfectly to waste a swing.
    6:40 - You get hit with a bug and trapped in the locker. Not sure on the overall impact as it sounds like the Yui has pallet dropped and anticipated your teleport and vaulted back.
    7:35 - You pursue the Meg for the elimination, she does a good job on the loop and buys a lot of time. You look like you're about to get her, but the Lara comes over and tanks a hit with dead hard. Just an outstanding play on her part.
    Another gens pops during this.
    8:05 - You catch Yui at cow tree for a quick down. Yui has been a mix of amazing plays, but also not having her sprint burst when she needs it.
    8:35 - You down the Lara, but Yui is already unhooked. So you have two survivors at this top gen (one on hook), two survivors at cow tree, and progress on the middle gen.
    8:50 - Yui is back to being a juicer and gets a whiff out of you.
    9:15 - Meg unhooks the Lara. Two misplays by her, no need to unhook, especially while injured on death hook, and she does not immediately run away after the unhook.
    9:40 - I felt that blast mine in my bones when I first watched. You hadn't been kicking gens all game and this is just going to take time when you need it.
    10:00 - I'm not sure it would have mattered, but you might have been able to make it to the top gen before it popped, but then you probably lose cow tree.
    End game 11:00 - You've been getting a lot of free tags at cow tree, but Yui suddenly makes use of the pallets still down here and takes you up to shack.
    From here - survivors loop well, but you zone them away from the gate with progress on it, preventing the 3 person out.
    Great game.

    Great review as always :)

    To clarify why sometimes you see me teleporting to the remnant in place is because it barely takes any time and helps builds towards Nightfall. One use on its own doesnt do much, but it adds up. Wasnt really able to do it much tho, since time wasnt in my favor for most of the game.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853350#Comment_3853350

    Which wastes valuable time which survivors can use to their advantage. "Perform a grid sweep every time you down a survivor" is not viable counterplay.

    You dont even need to do a sweep, just general awareness of your surroundings and keeping track where others are most likely at.

    Also catching a Survivor in the act of going for a Flashbang save can be just as detrimental. Leaving the person on the ground and pursuing chase means some one else needs to come for the pick up. And if you end up having 2 people downed? Youre in a REALLY good position since that means both Survivors need to come for the pick up or they set themselves up to recover from a snowball, unless you fumble it, in which case womp womp.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853331#Comment_3853331

    Blind recovery isn't why people like lightborn against flashbangs. The killer would still drop the survivor they picked up and would have the same duration stun animation. This would simply open flashbang saves as completely uncounterable.

    Yknow is ACTUALLY uncounterable? Some one using Flashbang going against some one using Lightborn. There is literally no way around it.

    Without Lightborn you can still catch a Survivor snooping around trying to go for a save and prevent it from happening.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853195#Comment_3853195

    That version would have 0 effect on any other blind though. They've introduced blast mine and flashbangs since then that have immediate blinds.

    Theyd still recover from the blind faster

    I dont think there should be a perk that renders another completely useless

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852955#Comment_3852955

    So there's five questions:

    1: You see three spread out the hooks offerings, a toolbox, and a flashlight - does that impact how you played the match?

    2: At ~2:40 you teleport down to the bottom corner gen, any particular reason you suspected they were doing this one?

    3: After the above teleport, you spend about a minute chasing the Claudette. Any idea what the survivors where doing during that time? That's the window I'm kind of missing. It looks like the Sable jumped on that corner gen again, the Yun-jin tried to set up a boon and David basement gen, but I feel like I'm missing something given the time that passed.

    4: Is there a point where you feel like 'I've got this'. I have it after getting the down on Yun-jin at 4:25 when a scream causes a boon interrupt and a quick down, wonder if you were confident earlier than that.

    5: Compared to the video, how loud is the music compared to the game sounds?

    1. definitely went into the game with sabo plays in mind. Was especially keeping aware of my surroundings and keeping track of where everyone were likely to be.

    2. As Im chasing the Yun Jin at roughly 2:10, you can hear her and David scream, I briefly turn to see his aura on that gen

    3 and 4. Coming up is basically my entire thought process during the mid game, so strap in.

    As Im chasing the Sable off that corner gen I go towards David and Yun Jin after she gets unhooked. I stick to the David and see the Yun Jin is running towards that corner gen and I also see that Claudette just used a clock, meaning theres a pretty decent chance I run into either of them, if not both. At this point Im not worried about the Sable since it was most likely she started the gen on the hill or main building. There was a chance she looped back around but that would of wasted A LOT of her time, so much so she would of barely have gotten progress on that gen. If she ended up on the hill gen, it wouldnt necessarily hurt since it was out of the way of everything.

    After hooking Yun Jin trying to cleanse my totem my target is David since my totem is right next to the hook and I want to move it as soon as possible to avoid it from being cleansed. While chasing him I see not only Claud getting healed, but her and Sable running out. This allows me to continue chasing David safely without worrying about any gens popping since I know there isnt one thats too close to being finished, and at least one of them is gonna have to go for the save.

    After downing and hooking the Sable I actually make a few mistakes here, firstly she wasnt near anything important and its not like the pallet I did get rid of was too important. Had I just immediately went for basement gen not only would have I had the chance to stop it, but I could of maybe interrupted the heal. Then instead of chasing the Yun Jin who I knew was on death hook, I eat a pallet from David. Luckily Yun Jin was right behind me for some reason, and I was able to quickly down and kill her.

    The rest of the game plays out just as youd expect. I snowball from there and they all end up dead.

    Now I realized another mistake Ive made at the very end with Sable. I thought she was rudely trying to pick her item back up but it seems like she was trying to open the gate and the pick up prompt took over (oops)

    5. It was just as loud as you hear in the recording. Basically audible outside of chase, inaudible inside of chase.

  • Sure it isnt a super strong perk, but its enough to render the only interactive item Survivors have completely useless, and also a waste of BP bringing it into a game. (A max duration beamer is nearly 10k bp which just goes to waste)

    Id prefer if they brought back the original Lightborn, where it took 50% longer to blind and you also recovered from blindness much quicker. That way Survivors still have a chance at using their item, but its still much harder to pull off.

  • Yknow what I realized? The game likes to censor usernames (which is dumb)

    bouta change my name to 'gg' and then acuse them of yelling slurs

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852951#Comment_3852951

    Your welcome, I had planned to do all the games but doing the Freddy one was a much longer post than I expected. I still might get to the others.

    The problem with analysis is only having one perspective. I have a pretty good idea what the survivors are doing the whole time, but there's a period in the middle of the game when you're chasing the Claudette that I'm just unsure about.

    I can probably go over the game and explain my thought process throughout the whole thing (at least everything that I remember lol)

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852058#Comment_3852058

    Being the Freddy game is getting talked about I decided I'd try my best to analyze it. I watched it once uninterrupted, then went back and made notes on a second viewing. The survivors here seem pretty solid and have a strategy, but you do a good job of keeping pressure on them.

    Game notes: (the matches time here are minus 20 seconds of the Youtube video, which is when things actually start)

    Bad start for the survivors in the first 30 seconds, Claudette, the Yun Jin, and the Sable are all on the same side of the map that you have gone to. You interrupt the gens they seem to want to start on. Still, the survivors have a boon up 27 seconds in into the match.
    38 seconds into the match - this is a good Killer play, countered by a great survivor play. You hear the gen and interrupt it instead of taking what would likely be a chase to the other side of the map, except this survivor has Balanced Landing and times it great to hit two windows.
    They don't know it, but this survivor getting hit wouldn't be the worst thing in the world for them because of StBfL.
    50 seconds in, we see the survivors have really good timing on the pallet drops. This will be pretty normal throughout the match, but I think you are right to not worry about mind gaming and just get the pallet out of the way.
    1 minute in, you eliminate the boon and now things are interesting. The Yun Jin just got healed. Did they do it at the edge of the boon, or are they on the other side of the map? There are scratch marks by you, so at least one survivor is near and the Sable isn't far. Where you go now is a pretty key decision.
    1:10 - You elect to stay on this side, the Claudette runs to shack. She does a good window fake, clearly not a brand new player.
    1:25 - Boon back up, worrying, but I think the survivor makes a misplay here, vaulting back into you on z wall instead of just playing along the bottom edge.
    1:40 - You interrupt two survivors on this side. Their strategy here is pretty clear, they want to break up this side of the map. They could have popped a gen by now on the other side, but it wouldn't be nearly as valuable as trying to break up this side of the map.
    2:00 - Both you and the survivor make a minor error of briefly going for a path that has a wall.
    2:15 - They get that gen they've really been pushing for. Right now the survivors are playing this really well, but you're keeping them in check.
    You then get the down on Yun-Jin, she misplays the timing a little bit and you capitalize, but the Claudette is already healed up (boon I'm guessing).
    2:40 - This is a great read by you. Coming off the last gen, I'd be expecting them to go for the basement gen. You go to the bottom corner gen and interrupt some progress there.
    2:55 - You're in a chase with the Sable, first big mistake by the survivors. The Sable leads them to the hook and the David actually makes the save. David invites you to chase and you play it fair and choose to let the tunnel out go. You quickly make him pay with a solid use of the trap preventing him from looping like he wants to.
    3:10 - The speed at which you tagged the teleport on the corner gen was impressive, I didn't even really catch you looking at it. David is headed toward an irrelevant gen and you let him go (later we will learn this is the survivor they wanted you to chase). For a moment this looks like a mistake because the gen you teleported to is still regressing, but you catch the Claudette coming in, though she gets away by again having a really good timed pallet stun (her running into you and screaming because of scene partner was honestly very thematic).
    3:40 - She greeds the pallet, doesn't waste it, nor even waste time to try and flashlight you. Smart by her. She hits the z wall instead of trying to loop around here though which I think is a small mistake.
    4:25 - The screams are just killing these survivors. At this point I think the game has swung in your favor. I think the chase with Claudette really messed up the survivors plans and they have not been able to recover.
    5:15 - We grab the David and we see what their strategy might have been. They have a build to make it hard to hook this guy, but you haven't allowed it to happen.
    5:50 - You get in a brief chase with the Sable, but quickly transition to pressure the unhook.
    6:05 - Instead of wasting time on chase, you tag the Sable finally and everyone is injured or on hook.
    6:10 - We get a music break.
    7:25 - Deliverance from the Sable. You take your hit on Yun-Jin but then immediately keep the pressure up.
    8:00 - Good pallet drop by Sable, she goes to use balance landing so you don't waste time following, and as a gen pops you have aura read and spot a heal so you go to interrupt.
    8:25 - Yun-Jin gets tagged trying to hide behind you and set up a sabotage. This kind of looks like a bad play on her part, but really the only chance they have.

    A good game, survivors played well and you did a solid job applying map pressure and not over extending your chases. We see the ending screen, I had been expecting that everyone but the Sable might be in a SWF, and their offering selection made it look that way. They wanted to try and play for sabotages, but you never let that happen.

    If you had actually tried to tunnel the first target you chased, you would have had a much worse outcome (especially if they had anti-tunnel perks, which in this case they didn't). Chasing the Yun-Jin off the start easily could have given the survivors time to finish the two gens they had started on. Not spreading pressure could have let them potentially set up rescues. And the choice of where to teleport at 2:40 had a massive impact, a wrong choice here could have swung it radically in the survivors favor.

    was not expectin this kind of analysis from some one else but it was definitely a pleasant surprise. Bravo!

    @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852791#Comment_3852791

    I dont want to pop any bubbles, but playing 20 games and getting cracked survivors 2-3 games, and only tossing them up is the only issue with these "Ill record my games and prove.' Its still very easy to manipulate.

    To me this is the thing I always wonder about. Some people seem to think there is an elite MMR that is even above that of streamers, because we can watch them play all the time and they certainly don't get 4 person cracked SWFs every match.

    I'll also add, and this is part of the reason I tried to analyze the Freddy game, we can never know for certain what would have happened if we'd done something else. If Shroompy chases the first target he hit, survivors might easily finish two/three gens by the time that chases ends as an M1 Freddy. Then if you're the killer you are just like 'oh, look at how elite my survivors were', not realizing the opportunity you might have missed by pursuing that chase.

    17337136797851964870962500482391.gif
  • Replace Freddy's claws with 4 miniature billy chainsaws and the thumb is bubba holding a chainsaw

    dont think anyone has ever come up with that

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852777#Comment_3852777

    Then all i can say is just wait my friend. Let me get it all together. Busy weekend and even week with the holidays for me, but i'm getting there. I had a little time to play last night and played a couple of freddy matches showing the differences. I had 1 game against a solid team, and 1 game against a not so solid team to show the differences. Once i get a few matches with each of the killers you played, i'll show you some on my mains and you can see the kinds of things that i see every single day. Give me a little time and i'll post some matches with some commentary so you can see what some of us are complaining about.

    I have faith that you will, and am actually interested in seeing if there really is a difference. Though of course as Ive expressed, I do have my doubts.

    @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852731#Comment_3852731

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852783#Comment_3852783

    @ Rei Do you, or are you able to stream like… 10-15 games live?

    Don't take this the wrong way, because i absolutely don't mean it as an attack on YOU or YOUR gameplay honesty.


    I dont want to pop any bubbles, but playing 20 games and getting cracked survivors 2-3 games, and only tossing them up is the only issue with these "Ill record my games and prove.' Its still very easy to manipulate.

    If this is not possible, I'll simply give you the benefit of the doubt. If someone can show me consistently getting the cracked survivors match after match, well…. I'll have a lot of apologizing to do lol.
    I'll be looking forward to watching regardless. Thanks for taking the time :)

    @Shrumpie I laughed out loud at work when I saw you actually did the Trapper game lol. Bravo! You get the Golden Trap Award®!

    Couldnt pass up the opportunity to play one of my mains :)

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852731#Comment_3852731

    Well it was learning, i was learning what other people are experiencing. And that is precisely what i'm doing, i'm recording some matches and am going to show YOU what i see on a regular basis. I want to do some editing and commentary on them to explain my through process at the time so its taking a bit of time. Do you truly think it is completely impossible that maybe i'm experiencing something different from you?

    Not impossible, but highly unlikely

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852553#Comment_3852553

    Please read the entire post, i even said you played well in your games.

    I did, but the above basically completed invalidates what you said and also contradicts the reason why you wanted to see gameplay in the first place. You cant say that you want to "learn" from seeing gameplay and then do a complete 180 and say the reason why you wanted to see it was because you wanted to confirm that the survivors I was going up against werent the same caliber as yours.

    Everyone has tough games. The Dredge video was one of those games and it showcases that you can still recover after a bad start. (3 gens done within 2 min) I did still end up with 2k 9 stages though, would of maybe gotten a better result if I hadnt made further mistakes (specifically miscounting that Styptic which was basically the final nail in the coffin.)

    I can analyze my own games with commentary even and say my thought process throughout the entire thing. Since again the whole reason why this thing started in the first place was because it was under the assumption that would "learn" from it, in which I should of started with analyzing my own games to begin with.

    I just have a REALLY hard time believing that people get different caliber survivors consistently since not only is my experience with matchmakimg inconsistent, but so are many streamers who are definitely considered very good and are more than likely at the soft cap.

  • Ive always wanted totems to become lit once every Survivor is cursed by said hex

    There would be a few exceptions though, like Plaything

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852058#Comment_3852058

    Thanks for actually doing this, it is pretty rare that people actually respond.

    I watched the videos a bit, and i do plan on not only taking some notes and probably make a "reply" to your videos here, but that will take a bit of time. But also i want to record my own matches using your same builds and killers there (attempting to try and get the same maps even with map offerings but that will depend if i have them or not), as i want to compare them.

    Don't take this the wrong way, because i absolutely don't mean it as an attack on YOU or YOUR gameplay. These survivors you are going against are NOT the same kinds of survivors that I go against. For example, in your first game as freddy, survivors didn't finish the first gen until about 150 seconds after the match started. In the matches that i play, i would play similar to you and do some of the same things (pushing survivors off of multiple gens, not committing to one chase very long). But in the games i played? I would have probably lost 2 gens at the 100-120 second mark.

    I will say again, that this is NOT an attack on YOU or YOUR gameplay and not meant to be, i actually think you played very well in these games for what its worth. My purpose for asking for footage was because i genuinely think that people are simply not experiencing the same kinds of things in their games as some others are and that this is precisely what leads to this great divide.

    I suspect that a lot of the people on the killer side who think survivors are "too strong" are going against the kind of teams that others rarely see which gives them the perception that tunneling/slugging and generally playing scummy is not only "ok" but necessary.

    And on the flip side the ones who think survivors have a horrible time are the ones experiencing the killers playing nurse/blight/billy and slugging and hard tunneling immediately into the match before anyone even has time to touch a gen. I think this ultimately boils down really to matchmaking being as wild as it is, or maybe its time of day, or region or some other unknown factor and has little to do with the actual state of the game balance.

    Again, i will spend some time this weekend going over your videos in more detail, and posting my own matches using your same builds (and then maybe a few with the things that i tend to play) so you can see things from my perspective and the kinds of things i am going against.

    Thanks again for doing this and i'll try and get this all done on my side as soon as i can, but i do have a busy weekend with the holidays and such coming up.

    "Don't take this the wrong way, because i absolutely don't mean it as an attack on YOU or YOUR gameplay. These survivors you are going against are NOT the same kinds of survivors that I go against."

    image.png
  • I knew we would get a member of the black vale in the game eventually, but never in a million years did I think theyd be a survivor. They absolutely cooked

  • @Pit_Bull_Love said:

    Not saying he'd be the weakest, but nemesis' add-ons are nothing special. He'd be near the bottom I'd assume

    Idk man, his zombies would break the sound barrier. thats atleast somethin

  • Pallet and a tree 🗣🗣🗣🗣🗣

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852182#Comment_3852182

    Can you imagine that, friends?

    We wake up tomorrow and BHVR has announced a full return to the Old DBD. I'd have no words to describe just how happy I would be.

    With how many games are taking advantage of the "classic" versions of them I would not be surprised if DbD would do the same at this point.

    It would most likely be a limited time mode, but itd still be cool

  • @Phantom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785541#Comment_3785541

    Is it in case it gets removed again or something? I just realised Demo didn't have an Adept after "getting" his :')

    ¯\_(ツ)_/¯

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849790#Comment_3849790

    Hey, can you show us maybe what we are all doing wrong? Maybe record some matches using OBS and post them on youtube. Both things are totally free and you don't need to really do any editing as i'm sure nobody would expect crazy editing or commentary. Just some footage of your matches which gives everyone a chance to learn?

    Looking forward to learning from you!

    Ask and you shall receive

    Now idk what you want to learn from this exactly but hey, here it is! (Also @GeneralV , Freddster as requested <3)

    https://www.youtube.com/watch?v=yY_BufsmpBQ

    Trickster

    https://www.youtube.com/watch?v=sM0AEy4eow0

    Trapper

    https://www.youtube.com/watch?v=QfANalYU5MI

    Dredge

    https://youtu.be/WImuTzUHi1g?si=07qk_Zo70unpndHy
  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851882#Comment_3851882

    How about Freddy, my friend?

    Every win with Freddy makes a statement. Plus he is my favorite killer, so I really love to see people playing him :)

    Guess we'll do a 4th game :)

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851681#Comment_3851681

    You already know he's gonna request whatever killer makes it easiest to downplay and say "you only won because your opponents are potatoes". Play whatever killer you're comfortable with

    @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851812#Comment_3851812

    Exactly. Whatever video you show, the answer from them will be something along the lines of "well, you just played against bad survivors. MY survivors would have had the gate open within the first minute"

    Well aware of that, I just have lots of free time during most weekdays since my work schedule isnt as packed.

    If he didnt give me an answer though I would go with the dynamic 3: Trapper, Trickster, Dredge

    Ya already know bb ;)

  • @For_The_People said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851533#Comment_3851533

    Very rare lol. But she is an Alan wake FBI jacket wearing legendary skin :)

    Ooh yeahhh that girl

    Yeah I never even knew her name and cant even remember the last time Ive seen her lol

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849790#Comment_3849790

    Hey, can you show us maybe what we are all doing wrong? Maybe record some matches using OBS and post them on youtube. Both things are totally free and you don't need to really do any editing as i'm sure nobody would expect crazy editing or commentary. Just some footage of your matches which gives everyone a chance to learn?

    Looking forward to learning from you!

    k what killer

  • @Dwight_Fairfield said:

    Rose Marigold, Saga Anderson, Carlos, Jonah, Haddie, Jonathan to name a few.

    Who tf is Saga?

  • @Mandy said:

    It's not today I'm afraid, you can expect the first hotfix next week.

    17334203694962283004192805319248.gif
  • @HINGIRIK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849790#Comment_3849790

    When you find that better person on YouTube, let me know because I probably won't be able to find it.

    No matter who I post youd probably just nitpick it anyway lol

    But hey if you insist, I know a handsome young man who plays Trickster who may or may not be willing to post a few matches

  • @Rulebreaker said:

    1. C
    2. B
    3. B?
    4. True
    5. A
    6. A?
    7. A
    8. False

    3/8!

    You can check the answers in the spoilers bellow each question :)

  • "Conclusion: JUST HAVE FUN"

    Amen brother

  • It was always 20 on PC, so I guess they just made it equal on console?

    Seems like a dub to me unless theres somethin Im missing

  • No.

    Sincerely, some one who is just better

  • Pretty sure this has been a thing for a bit now

  • because its thematic

  • @danielmaster87 said:

    This is not at all the same as old Background Player. This is a hex perk, which will always be weak because it can be destroyed, and if that's not enough, it can be destroyed fast by the inclusion of 1 Counterforce. I don't think this perk buff will stand the test of time. If it does, it won't be meta, and will just be a noob stomper perk. People like to conflate the two, that "Well, if a killer beats most players with this perk, it must be OP!" No, because the majority of survivors are ultra casual. I don't think you'll see this perk at top level. I really doubt it. And if it's not good there, then the majority of players just need to get better at facing it. This perk existing doesn't make the killer an unstoppable force. It's still the same flawed, mediocre role. When have you ever played killer, picked a perk, and thought, "Now that I've picked this peri, I'll never know struggle!" It just doesn't work that way. There's so much that goes into playing killer well that people are either ignorant about or refuse to accept.

    Its funny since hex builds arent necessarily that uncommon in competitive play, so already that invalidates the whole "top level" argument

    also put Doc on Gideon with Distressing + Calm (and Order, not really necessary though) and you can Static Blast the entire map faster than some one has time to even cleanse 1 totem

  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/433959/why-we-should-always-test-changes-in-a-ptb

    why we should always test changes

    First of all, inside DBD testers should test it out.

    I don't think they did that at all tbh.

    Playtesters can only find/do so much. There were plenty of other changes this patch, and a number tweak on a perk like Thrill which has always been deemed weak (and on paper it still doesnt seem like much) probably just flew under the radar

  • @buggybug said:

    The boops I give to pigs are pallets and flashbangs cause I hate that killer.

    1733091321038447891395185337728.gif
  • @RFSa09 said:

    5/8

    I missed question 2, 6 and 8

    I never knew invocations could give you a free unbreakable like that 👀

    Yup!

    Its a VERY obscure thing and theres probably only a handful of times where it came in handy in a real game, but its still cool to know :)

  • At the moment I truly believe Houndy is one of the worst killers (in terms of viability) in the games history.

    Her aesthetics are pretty good though. I think Im in the minority when I say that her layer 4 chase is better than PTB since I immediately thought there was something missing, just like Doc or Demo's chase music back on their PTB's.

  • @mecca said:

    I love seeing the outcry from entitled killers about this killer. Obviously, she's not overpowered like meta killers. Go play another game that requires actual effort to win and you'll come back realizing the new killer is on par with how gaming should be. Both sides having a chance to win is what PvP games should really be about.

    Also, if you are expecting to play a killer after a couple days and win all your matches as you probably do with other broken killers, then this is not a problem with the killer but an entitled mindset.

    This has nothing to do with entitled killers and actually has something to do with Houndy. I very much play both sides equally, slowly but surely reaching 7k hours. Id say she is definitely on the bottom of not just todays killer roster but DbD's history, which is saying something since On release Wraith, Doc, Hag, and PTB Ghost Face were a thing.

    She needs something, as she has basically nothing going for her. Her power is unique which is good, but the amount of effort vs the payout is simply not worth it.

  • @danielmaster87 said:

    That makes the game look better. Like, what?

    I agree, but I can see why it can be disliked by some people

  • Not all SWF's are seal team 6 with a trail of nuclear waste behind them, as much as you want them to be.

    No one expects the killer to let one person go but it is a nice gesture and its more likely considering the killer doesnt lose out on many points from it, (especially some killers who can get really high deviousness) they only get about 1k in sacrifice. In addition, they can still get an iri emblem in devout since its based on how many hooks they get, not how many kills.

    Survivors how ever give up much more for giving a kill, thus making it less likely. Survival points are very scarce outside of escaping, and for emblems they can only go as high as silver in Unbroken.

  • @katoptris said:

    Actually the strongest killer is the nurse and she is free.

    Which will always be a terrible excuse.

    I remember when I started playing in 2017 and getting intimidated by the amount of perks each side had, as well as all the killers and add ons I needed to memorize. There were only 7 killers back then with about 50ish perks on each side. Thats also taking into account that I didnt have the luxury of grinding for a character since at that point the store wasnt introduced, so I had to buy them with money. I cant even imagine being a new player and seeing over 5x the amount of killers, and 3x the amount of perks on each side.

    So by literal definition the game might not be pay to win, but it is practically leaning on the edge. For those who are f2p it is literally impossible for them to get all the characters and perks considering how fast new content gets added and how slow the grind is for shards.

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