Shroompy
Shroompy
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848290#Comment_3848290
Genrush never gave many blood points. And the surviving side is always deprived of blood points when repairing generators. A normal mancer in random simply works wonders when the other three are busy with generators.
I believe in the power of Genrush. And I always follow the rule. Repair the generator in any unclear situation. When the majority adheres to this, miracles happen.
If you had an open profile, I would send you the original via private message. Unlike the surviving side, I am quite honest. I can send the original to anyone who wants, via private message, to confirm my words.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848293#Comment_3848293
Why does a team need a pre-game chat? You can always notify the team of your intentions.
Perhaps you should insist on the initiative so that survivors in the lobby can see each other's perks, rather than fighting diversity. Since nerfs will not help you.
Console.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848202#Comment_3848202
SWF survivors with friends. Will this answer satisfy you?
Just look at what happens to killers when they meet SWF
Even a team of competent solo players who know what to do can instill fear in killers.
https://us.v-cdn.net/6030815/uploads/0AV3X1PE7JB7/20240621213103-1.jpg
Tell me why players choose the path of greed, when the only option is for the other three survivors to die? Why do players think not about the common good of the team, but about themselves?
That doesnt answer their question
How are you supposed to know as a solo what perks your teammates are bringing? The reason why people bring self sustaining perks while solo queuing is because its the most consistent way of getting value out of perks. You have no way of knowing if a teammate has Counterforce, have a challenge, or are just dont have their priorities straight. You have no way of knowing which is which.
Sure you can bring a totem build with this meta, but if some one else brings one then thats at least one person with a wasted perk slot(s), or even worst the killer doesnt even bring totems and now both Survivors have wasted perk slots.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847518#Comment_3847518
So I take it you have no problem handling SWF teams as killer, right? I'd love to see some of your gameplay so we can all learn from your amazing skills
ok but what if he does
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847424#Comment_3847424
Ok, so, this is largely related to the common blackbird, or eurasian blackbird. Turdus Merula, if you want the scientific name.
Take this male:
https://us.v-cdn.net/6030815/uploads/ZGBJZNLAZG32/image.jpeg
You’ll look at this bird and think: That’s a black bird, alright. It has a strikingly not-black beak and a similarly coloured ring around the eyes, but otherwise, it’s a black bird. Good. Makes sense.
But then we look at a female blackbird:
https://us.v-cdn.net/6030815/uploads/IX4XUFITKND9/image.jpeg
Hm. Black isn’t how I would describe this one. So that's already roughly half of all common blackbirds… not actually black.
Now, I don’t know about you, but I’m also able to name at least 3 other birds that are also black within the same range. One of them being a species that we, as DbD players, are very familiar with. Crows.
Take this carrion crow. Other than maybe jackdaws, these are easily the most common ‘true’ crow across western Europe, the same range as the blackbird.https://us.v-cdn.net/6030815/uploads/QWC0P8UAQLW9/image.jpeg
There’s some iridescense going on in the wings and the back, but you don’t need me to tell you that these crows are entirely black birds. Moreso than the male blackbird, too.
Moreover, carrion crows aren’t sexually dimorphic, which means that males and females don’t have any easily indentifiable differences in their appearance.So… what’s up there? Why did blackbirds come to be called that, when there’s other, blacker birds in the same range?
Well!The Old English meaning of ‘bird’ was actually a bit more specialised. Where ‘bird’ means any and all feathered creature now, back then, ‘bird’ only referred to birds of a smaller size.
Larger birds were called ‘fowl’. You can still see this in ‘waterfowl’ and ‘peafowl’, for example. Crows fell under ‘fowl’ as well. I’m not sure what the threshold between bird and fowl was, but I imagine it was somewhere around the wood pigeon.
So then, since our sweet little turd(us) bird was the only commonly known small black bird back then, it could get away with simply being called ‘blackbird’. Effectively just meaning ‘small black bird’.
Both blackbirds pics are from:
https://ebird.org/species/eurbla
Carrion crow pic from:
https://www.birdguides.com/gallery/birds/corvus-corone/990443/
So what Im getting out of this is that black birds are like goldfish
false advertisement
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847450#Comment_3847450
Well i played evil dead I dont hear demons complain on swf just survivors in general, I played re resistance, I do not hear master minds complaining of swf just surviviors in general I play tcm I do not hear family complaining about swf only victims in general. Identity v no complaints about swf. So am trying to see which other games do people qq on swf other than dbd.
If were talking about games with an actual playerbase, there are plenty of competitive games where people who primarily play solo dont like being queued with people who are in party (even if that party is on their team)
Those games you mentioned have a loyal and experienced playerbase who know better. There are plenty of less experienced players in this community who just blame other factors instead of trying to improve themselves.
What should be complained about is matchmaking, which is what the issue is really about since 4 solo's who are on the same page (rare, but it does happen) are almost just as effective as people on comms.
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@buggybug said:
Why is this the only game people moans so much about people rather playing with family and friends than with rage quitting solo q baby Timmies, can anyone tell me please?
It really aint tho
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"TRY to change my mind YOU WONT BE ABLE TO ;)"
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Id 100% be down for that, and maybe have killers from different universes become Survivors, like Rin! (Spirit)
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I am not some one to jump to conclusions, but on a viability standpoint shes definitely at the very bottom for me. Her power is not only clunky and inconsistent, but its highly map dependant.
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Megalodon and Crunchy Toes ❤️❤️
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845913#Comment_3845913
This.
It seems to me that the idea nowadays is to make every survivor perk equally mediocre, so you can run whatever you choose to run and not feel the difference.
And I really don't like it.
Im the opposite and much prefer it this way since it makes more build varieties and things much more exciting.
Id much rather be surprised by a MoM proc or get bamboozled by Deception or Diversion than seeing some one DS me "unexpectedly" or take off with Sprint Burst.
That being said Shoulder the Burden is still very likely going to be meta, but we'll just have to wait and see
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Ive noticed the queues become faster as time goes on, and thats exactly how queue times are fixed in this instance
If they keep it, the novelty will wear off and queues will eventually stabilize themselves.
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No mention of This Is Not Happening
Automatically incorrect
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Ngl it just seems like this killer would be a much worst version of Legion, unless Im missing something here. 4.8m/s for 3 seconds REALLY aint much
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Laurie was definitely the best Survivor with old DS and OoO.
You didnt need to be hooked for DS, and had the option to save it if you saw a teammate was going to go for a pallet or flashy save which was much easier since pick up times were A LOT slower.
And then theres Object which is without a doubt the strongest info perk in the games history. Until Undetectable was released the only killer that could counter it is T1 Myers since he had immunity to any detection perk.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843860#Comment_3843860
Idk I dont think you can beat a sprint burst that regens mid chase with maps that were loaded at the time. Sure you could tank 1-3 hits a match with mettle but that was during a time where maps had significantly less pallets.
I dont believe maps had the main building loops reworked yet, but they definitely had more pallets than today.
Also MoM could only tank 1 hit, after which it revealed your aura
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844416#Comment_3844416
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844424#Comment_3844424
Woow how interesting. I’m going to take the time to dive into all the info. Thank you both! 🙏
Edit: Wooow okay so very different! Okay so why was he even changed in the first place?
Because at the time a lot of the playerbase agreed that he needed some changes since he did not do well with the meta at the time, and was regarded as the worst killer for quite some time.
The rework was well received at first, but then "Forever Freddy" became popular which was stacking regression perks and using Swing Chains and Jump Rope which use to apply an action speed penalty based on how many Survivors were asleep. He also didnt get slowed down while placing Snares and had 8 of them, so paired with the rest of his kit he was basically just a better, more annoying version of The Clown.
Now people agree he needs yet another rework since hes gotten nothing since he was nerfed a few years back. Im just hoping they make somethin more interesting than what he is now other than just number changes
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843952#Comment_3843952
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844185#Comment_3844185
Can someone please help me understand the differences between old Freddy and current Freddy?
Old Freddy might as well of been a different killer, he didnt have Snares, Pallets, or even his Teleport.
Freddy could not harm awake Survivors, and was invisible to them as well. Survivors could tell when he was near since his lullaby would play, but it wasnt directional and couldnt be deciphered through distance.
He needed to manually tag a Survivor with sleepiness to pull them into the Dream World which took 7 seconds by default. During said transition he would be briefly visible similar to Sadako when she Manifests.
Once a Survivor was asleep Freddy could harm Survivors, their aura would be revealed to him if they were outside outside his Terror Raidus (which was 24m) and they would suffer a 50% action speed penalty.
The only way to escape the Dream World was through failing a skill check, or another Survivor waking them up. Alarm Clocks did not exist.
Might of missed something but thats most of it, @GeneralV could probably fill in the gaps if there is any
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From what I remember there was one with Unknowns release
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I really want his power to have a mechanic similar to the void where he can send an asleep survivor into the Dream World which looks like a boiler room. To awake Survivors how ever, they look like theyre standing still and they can snap them out of it to take them out of the dream.
A survivor would be able to leave the dream world themselves as well by finding something. maybe an alarm clock? idk. Either way it aint happening but a boy can dream (haha get it?)
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"Michael you just need to make this chase theme for a shadowy floating meat blob. It doesnt really have a personality so do whatever you want"
Michael:
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@beater15 said:
At least skull merchant is hot lol
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@Devil_hit11 said:
it means that your very close to the best killers in the world on that killer.
no offense to op, but no, it really doesnt
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@100PercentBPMain said:
I play Yui and Meg in their AoT outfits so people know I'm a scout
Ermmmm acthually Annie was apart of the Military Police 🤓👆
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843435#Comment_3843435
I like to say that camping, tunneling, and slugging are situational. I generally don't like any of them if I'm playing survivor and try to avoid them as killer, but there's a time and a place.
I've done all of them myself too, but sparingly and it's usually very rare that I feel it's justified. Almost always late or end game, never out the gate, for example.
I generally feel like people who say "tunneling is necessary" are overusing it and probably go into a match with that as the plan. If all you have is a hammer, everything looks like a nail. I feel like it's a measure of game sense and player skill to know when those strategies are actually needed, and not just resort to using them all the time.
I feel like I use this gif a lot but theres just been too many fire posts recently 🔥🔥
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@AmpersandUnderscore said:
Here are some uncomfortable counter points and other thoughts:
You aren't high/Max MMR, you're just in over your head.
Camping and tunneling aren't necessary for the average player in any sense. These are base kit "strategies" that are easy for the killer to execute and difficult for survivors to counter effectively. This leads to killers over using these tools for easier wins until the killer eventually boosts their MMR higher than their actual skill level. Typically this is followed by complaining on the forums because the game is "too hard".
If you use camping, tunneling, and slugging as situational tools instead, you'll not only be better at the game, but also be at your actual skill level for easier games. The game is trying to force a 60% kill rate, so you can choose to use camping and tunneling in every situation, sweat every game, and kill about 60%, or you can use game sense, have chill games at your actual skill level, and still kill about 60%.
The killer team has perfect coordination.
Solo survivors have very few built in tools and no effective communication. SWF isn't guaranteed to have communication either. But a team of one person is always on the same page as themselves. There isn't one person doing totems while 3 are trying to escape, for example. Killers in 2v8 have the same problem, where not being on the same page can be detrimental.
A 50% killer win rate does not mean survivors are winning the other half.
Using a 3k or 4k as a killer win, killers are currently winning about 51% of games. Survivors are only winning with a 0k or 1k about 37% of the time. Draws are about 12%, which is the conveniently forgotten statistic.
Whether you look at wins: 51% (which is only partial data since BHVR doesn't post this information) or kill rates: 60% (official data), all of these stats indicate the game is currently balanced in favor of killers.
The killer determines the pace of the game.
This i somewhat agree with. Although, many people need to hear that survivor gameplay is almost entirely in reaction to the killer. If the killer is AFK, survivors game play is "do gens and leave", and everything else is a reaction to what the killer does.
If the killer decides to focus on one survivor, by camping or tunneling, then there are 3 other survivors with nothing to do other than gens.
Update feel reactionary.
Completely agree. Some people on the forums actually feel entitled to change solely based on their feedback and have been angry they haven't been catered to fast enough.
To the Devs:
Mostly agree that there should be a coherent game direction. The devs need to generally have an idea of how they want a game to play out. Things like the current "gen speed increase on hook" are highly confusing because of the obvious implications: people will try to avoid hooks. Is that the gameplay you want?
What, generally speaking, do the devs want a "typical game of DbD" to look like? Because it feels like it's just a sandbox for players to do whatever. But balance changes absolutely affect the gameplay.
Hard disagree, though, that they're balancing for "best killers" vs "low level survivors". Quite the opposite. They're absolutely balancing for SWF, and since they keep making base kit buffs to make killer easier, the trend is more "average killer" should be able to contend with "very coordinated teams". Given that we had "chess merchant" as an extreme example, you had an average killer who nearly beat the best competitive survivor team, I think my assessment is more accurate here.
Very well said, and to add about camping and tunneling being necessary:
It can be, but the opportunity needs present itself. If a killer see's their against a good team and immediately switches to "Im going to tunnel this 1 guy out", you are giving that one person all the resources that are meant to be split between 4 people, and are letting 3 people complete gens uncontested. Its not as black and white as some people make it out to be.
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@jmwjmw27 said:
4/8. Didn't do so well on the old ones…
I'd like to ask, why doesn't Wraith's buff to movement speed while cloaked count for question 7? That threw me off a lot.
Because that movement speed increase is tied to an ability!
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841918#Comment_3841918
but what if its a Jane?
you mean butt what if its a Jane?
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I mean tbf, the chain is clearly missing her
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841142#Comment_3841142
Yes it is, it also was just intended to answer someone elses question that they weren't sure of.
Ah I missed that! My b
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That is carrying speed. The question was about base speeds in which there were 4: Nurse, Myers, Legion and Trickster
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840838#Comment_3840838
Exactly why I want them both added.
I want to see the game go nuts trying to mix the Dream World with Nightfall.
The Dredge once nightfall hits:
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@Mandy said:
love this, thank you for taking the time to make it. Pinning it for visibility <3
Thank you <3
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@Pulsar said:
- B
- D
- 30 seconds
- Deathslinger
- C
- True
- I think 3. Nurse, Legion and Trickster, right?
- C. Not super confident in that but my mental list says C.
How do we know if we're right lol?
There's a spoiler at the bottom, I made it a bit more clear :)
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@RFSa09 said:
1:B
2:D
3:C (? I actually don't even know the current timer lol)
4:D (between spirit and slinger)
5: B? (I only started playing the game when it came to the psplus back in 2018, next to clown chapter, but that's my guess)
6: True
7: C or D, we had 4.4 trickster, 4.0 nurse, I'm almost sure in release pig had a passive (or bug idk) that allowed her to walk faster somehow, and ghost face can walk faster while crouching now (Myers will be 4.4 next patch but we don't consider it)
8: doctor, feng, Bubba, freddy, Quentin, huntress and David for the anniversary (If I'm not mistaken), am i missing someone?
The answers are in the spoiler!
@SAWII said:
These are awesome, fun and challenging
@GentlemanFridge said:
These were way harder than I thought they’d be. Well done on these!
Tyty <3
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840674#Comment_3840674
That's true...
Well, now I feel dumb.
Dont be! I wish I could store that memory at the back of my mind to be forever forgotten lol
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@GeneralV said:
Damn that third question, I almost got them all right!
Not easy to remember the Deep Wound timer.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840662#Comment_3840662
Spirit is known as a "phase-walking" killer.
Easiest way to remember, is Legion use to take 10 seconds off per stab.
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@OrangeBear said:
Aren't both spirit and deathslinger known as vengeful killer? or at least i think there's two killers that have that title
She's "a phase-walking killer" :)
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@For_The_People said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840531#Comment_3840531
I’m surprised despite Trickster being a k-pop themed character that he wouldn’t have more specific music (like a warped version/dark mix of something jaunty).
I mean he did have something different, but it was more lighthearted lol
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Xeno and Pred would actually have a good chance of being able to be played together in 2v8, and I really hope we get em one day considering he's a really good fit.
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@Autharia said:
I see deathslingers nearly every other match.
Me too! Honestly I wasnt expecting it either until me and a buddy played with him. Theres just something so funny about holding a Survivor in place while your teammate comes over to basically insta down em
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/432613/sure-great-exciting
I am so mad they chose spirit over Oni. Like bruh why😭
I have a feeling Oni and the killers that are really good at keeping Survivors injured are gonna take a long time before theyre added to 2v8
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I use to dislike the old music, but Ive come to appreciate it more. Its also a lot more fitting than what we have today
P.S bring back Trickster PTB lobby music and Oni's PTB chase POV music (also PTB music)
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838763#Comment_3838763
I know exactly how it is.
And I would happily play it for as long as this event lasted.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838762#Comment_3838762
Clown's release could be good, but I think that means no Moonlight offerings, which would be unfortunate.
Moonlight offerings still worked, they just didnt appear in the bloodweb.
I think it was the mid chapter or Spirits release that retired them for good
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838747#Comment_3838747
Oh, please. This isn't a suggestion for reverting the whole game back to release in the next balance patch.
This is a request for an optional, alternate game mode to experience things they weren't around to experience. It is a perfectly reasonable request.
Though personally I wouldn't go with 2016 DBD, because that means no Freddy. Late 2017 or early 2018 are better, imho.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838753#Comment_3838753
@GeneralV would also get old Freddy :)
Nothing in DBD would make me happier, my friend.
…Unless we could get original 2017 Freddy before his first nerf. That would be fantastic!
part of me wants 2.4.0 just so people can experience just how bad old Legion was though lolWell friend, you know I loved the Old DBD and really want it back, but I think I draw the line here.
Or maybe not because 2.4.0 still has Old Freddy, but I definitely wouldn't play survivor if there was a chance I would have to face Old Legion. Really don't wanna go through that again.
Yeah I was just joshin lol.
Old Legion deserves to stay 6ft under.
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I dont think 2016 DbD should return, and its for the fact that it was full of broken stuff... like broken to the point thatd nobody would play it after like a couple games.
30-40 pallets on every map with no entity blockers and no bloodlust.. actual facecamping with insta hit off hook with no BT.
Id prefer if it was 2018 DbD. 1.9.3 or 2.0.0. part of me wants 2.4.0 just so people can experience just how bad old Legion was though lol
@GeneralV would also get old Freddy :)
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@Virginboi123 said:
You can eliminate those problematic things and give us balanced old maps
Oh if you think maps were balanced in 2016.. I have very bad news for you
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'bout time, we were going too long without a pig nerf.
yes its probably a bug









