Shroompy
Shroompy
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- Shroompy
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Another fun fact about Spirit... is she used Nurse's stun sound on her PTB :)
Another another fun fact: Each killer only started getting their own menu themes with Clown, which didnt come with a brand new lobby, only the music. This music how ever would also play when selecting a survivor or killer in the lobby! This didnt last long though as it was changed when Legion was released, and the patch right after the 3 killers that had their own menu themes when released (Clown, Spirit and Legion) now played when you selected said character (just like today)
As for lobby visuals, they only started changing to match the chapters theme with Onis release.
Speaking of Oni.. BHVR pls bring back pov music I beg you 🙏
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The day they make this an option is the day I run for president (im canadian)
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876967#Comment_3876967
Oh, don't you worry! We're already looking through early feedback and will be comparing this against feedback we receive once the update's in players' hands :)
Also, to add to what's in the Dev Update, part of the intention behind giving this increased period of Undetectable is to give Killers the option to disengage from an extended chase and surprise another Survivor if they see an opportunity.
Now that this is done... I believe something else needs returning so it makes a little bit more sense on a killer like Huntress who has a massive lullaby….
Back in the day she used to stop singing whenever she was in chase, and this was removed in an unknown patch as it wasnt under any changes or bug fixes in any patches that I can recall (Its been a long time, probably 2019-2020)
Can you confirm that this was an intentional change? Like the POV chase musics also being removed other than the default ones?
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@Jtflorencio said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877019#Comment_3877019
Super Broken Fire Up + Brutal Streght??? NAH ... Survis can repair more fast with no Gen Perks 😪
I play the PTB and it's not strong, don't talk nonsense
Where did I say its broken? What Im getting it is it would be unnecessarily overtuned. Power creep is already a problem in this game and we dont need more of it.
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No.
How a match normally goes is 2 gens pop roughly when you get your first down or 2. Now an argument could be made if there were no other perks or add ons that gave action speed bonuses, but there are plenty.
If we were to use your version, straight from the get go you basically have Brutal Strength and a better Michael Tier 2 passive since again, 2 gens usually pop by the time you get 1 or 2 downs (the pick up speed bonus is just the icing on the cake)
Then theres stacking it with other perks or add ons (which will already be insane btw, Bambam/Brutal + Fire Up bouta go hard)
Fire Up will be just fine as is and definitely see more use once it reaches live
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no lol
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For me its all based on hook stages.
0 - 7 is a loss
8-10 is a draw
10 - 12 is a win
Though if there is one survivor remaining who manages to escape without getting hooked, I still count it as a win
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My AI senses are tingling
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This is one of the many animation "changes" / bugs that annoy me. Really hope they revert it if Trickster gets a semi revert
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Tryin to get every Survivor P9, so far about halfway there
That and Trapper wants another P100 friend... and I think I know who I want it to be ;)
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870647#Comment_3870647
Kinda depends on if the characters andsuch was bought through steam or through the in-game store. If it's bought through steam, the DLCs would be shared. If not... you miss out on alot.
True, but in imo in her case, being a new player its much better to have that downside if it means going against people her level.
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Loud Hill
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@ThatRyanB said:
It's me, a dev! Giving this a look and sharing some of your feedback with the team.
You've got some great suggestions here - it's always great to see folks sharing their thoughts on the wider menu experience!
Sir Ryan, all I wish for in life are 2 things:
Oni's POV chase music, and Trickster's PTB menu music.
Please, S'il vous plait, por favor.. -
The game carefully crafting the worst build youve ever seen:
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875182#Comment_3875182
and the occasional cheating accusation from tanking a hit while in Deep Wound is always a joy :)
Okay but what about Killer DCs? Do those also bring joy?
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Very well put together and nice to see an opinion like this from someone with your kind of experience.
I wish you well with whatever other projects you work on next :)
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Longest match not counting hatch standoffs was loading into a 1v1 against a Huntress on Blood Lodge.
I successfully repaired the 2 gens I needed and opened the gate. I *think* thats how I got the Left Behind achievement but it was so long ago that I dont remember.
EDIT: Lasted about an hour
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No One Left Behind / Mettle of Meg / Dead Hard / Empathetic Connection
The ability to safely go for an endgame save is great, and the occasional cheating accusation from tanking a hit while in Deep Wound is always a joy :)
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874808#Comment_3874808
Nah its definitely gotten worse. Or every blight I've played against in the past 24 hours just has insane packet loss for no reason even though they're typically 50ms stable.
whatever you say, king.
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874340#Comment_3874340
What is gaslighting? Also this is pretty apparent on both the killers listed on nemo's m2 and houndmaster's m1. Plus recently today i realized blight's m2 hitbox has been made way wider, and its hella boring to play against
I can also assure you, Blight's M2 hitbox has always been VERY wide.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874052#Comment_3874052
This is correct, all killers have the same hitbox and lunge attack range, and speed, and everything except for the following:
- Myers lunge in tier 1 is shorter
- Myers lunge in tier 3 is slightly longer
- Nurse lunge with her power is slightly shorter
- Wraith lunge out of power is longer
- Spirit lunge out of power is longer
- Chucky hitbox is the same as a survivor's hitbox (allowing him to loop as tightly as a survivor)
I think when it comes to Wraith and Spirit their lunge is actually the "same", its just the burst of speed they get after coming out of their power that makes the lunge longer.
This can be seen with any other killer when you stack haste, youll realize the lunge is significantly longer.
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874052#Comment_3874052
Its not even just m1 hotboxes that have gotten worse, have u played nemesis lately? It feels like his tier 1-2 tentacle is so much smaller now. Houndmaster definitely has alot less of a wider attack hitbox, survivors who aren't in the middle of your screen don't even cause a aim assist miss or anything, it just misses. Mostly happens when u lunge at a dog grabbed survivor and it seems too early but the weapon is connecting visually before letting go of the attack button
Ive played both of these killers enough to confidently say youre gaslighting yourself
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@Musxussu575 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874087#Comment_3874087
That's because killer-mains have solidified an iron grip on the game's narrative and dismiss any tiny, minute critique against them as "whining" or "complaining". You guys have absolutely no self-awareness and zero accountability. You genuinely believe you are incapable of playing wrong. And no one is willing to do anything about it.
Brother, it aint that deep
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The same way you can blind a monstef without eyes, or stun a literal ghost with a few wooden planks
✨️video game logic✨️
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Mindbreaker and Lightborn are my 2 most hated perks and always will be for as long as they stay the way they are since there is 0 counterplay to them.
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@XtremeDBD said:
Some specific killers have smaller hitboxes. Houndmaster's is puny and lunging is actually pretty hard to land with the dog's erratic movement when ur trying to hit a grabbed survivor. Kinda like Unknown's lunge distance bug, that was super annoying
No they don't. All killers have the same hitbox, as well as the same lunge distance and hitbox
The only exception I believe is Chucky who has the same hitbox as a Survivor, but lunge I believe is the same
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Me after stepping into my own trap after vaulting a window a Survivor just fast vaulted
Desperately trying to hit that last knife as Trickster before they start to decay
Teleporting to the wrong locker as Dredge
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@danielmaster87 said:
It's not illegal for people to sweat, even in a twist mode. While some killers may pick Chaos Shuffle for a smaller likelihood of DS, Unbreakable, and things like that, they're given random perks as well, which can be equally not good.
It isnt, but going into a mode to sweat where the large majority of people are going into it with a more chill mindset just aint cool
Its like a highschool sports reunion and then all of a sudden the lakers join in for the sole purpose of doing a little trolling. It just isnt fun for anyone other than you.
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Ive gotten it like 2 or 3 times, it was actually quite enjoyable and felt fairly balanced
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873255#Comment_3873255
At first no doubt. Imagine if they could somehow make the tombstones break apart when running through them instead of even having collision. 🤔
Thatd be pretty neat, and it shouldnt just stop at those tombstones. Some of the random lil clutter on like Autohaven should also behave the same way
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873250#Comment_3873250
Ptb circle of healing...
My sweet child, we are referring to killer perks :(
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@EternalRique said:
Other killers aren't viable and even if they are it's easier to just run a killer with a good basekit versus struggle with a killer that requires super try-harding.
I aint try hardin and doin just fine thank you
-Sincerely, a Trickster player
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I can already hear people complain about the collisions ❤️❤️
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@NarkoTri1er said:
bait?
- DH and MFT are still strong perks, but right now they are at a spot where you can at least call them balanced.
- Apart from old Eruption, first iteration of Ruin and maybe CoB + Overcharge meta there are no killer perks that are remotely close to the power of old DH and MFT
"Apart from old Eruption, first iteration of Ruin and maybe CoB + Overcharge meta there are no killer perks that are remotely close to the power of old DH and MFT"
Self Care would like to have a word with you
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sure looks like the stats of a hottie to me
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havent gotten mine yet.. guess theyre saving the hottest and sexiest for last
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Genuinely curious why you think that since that's a first for me
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But MfT and DH are literally fine as is?? There is absolutely 0 reason to change them
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I mean tbf the only meta perk he got is Pain Res, dont really see the issue here?
Unless we referring to Nea then like lmao get bodied
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@UknownShredder said:
i have saved up 100 iri addons for ghostface for instant recloak and 8 second aura on downs , gonna run that badboys with lethal persuer for additional 2 second making it 10 and the n compliment that , i havent really made up my mind if i am going to use deer knockout plus surge or perhaps Franklin and weave which is also good cuz they arent crawling anywhere.
oh i plan to run that with my 100 skull offerings to not burn my iri addons so i can do 200 matches of slugging in midwitch/mental hospital.
To compliment that experience i got a 2 litre termos mug that i will fill with ice and coffee as i zip on while looking at u.
this is because you guys prolining gates and not being greatful enough when i spare your life by running to opposite gate and not let me stab you in your face in the way out. -
Oni
I just cant play him without his unique POV music, it fit him so much better.
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FAIL!!!
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yey!!
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Maybe if the game was in its early stages of development this could work, but its way too late to make a major change like this
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I forgot which PTB it was, but they tried giving a buff to Legion (OG Legion btw) which made it so if you hit a Survivor that was already injured, their Deep Wounds timer would be 20 seconds instead of 30 seconds.
Now, 2 things to take into consideration: Stab Wounds Studies which decreased the Deep Wounds timer by 5 seconds, and Franks Mixtape that took off 15 seconds from the Deep Wounds timer instead of 10 seconds when stabbing a Survivor already inflicted with Deep Wounds.
If you havent pieced it together already, you could literally just 2 tap people.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872000#Comment_3872000
huntress does not do that either iri head but it is still understood as 1 hit down. exposed hatchets.
Neither of them should be there,
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@TheSingularity This ones for you, king












