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ShesArebel88

ShesArebel88

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ShesArebel88
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  • @FayeZahara said:
    I splurged for once as poor gal that doesn't do it often. I decided i wanted all the killer cosmetics that couldn't be bought with shards. So i buy the max auric cell packย  and it still isn't enough.

    To buy all the auric cell only cosmetic it costs 94$ CAD. I only paid 67$ CAD for 6000ย  auric cells and still wasn't enough to get a new cosmetic for each killer. Just really sad and was hoping they balance the buy only ones to be able purchased with largest pack. Who also feels ripoff for buying alot of auric cells. Feel bad for those who want killer and survivor cosmetics cause ussually have to choose one to buy.

    I think they need to reconsider the fact that what we are spending real money on isn't anything tangible... The price needs to be adjusted accordingly. I mean when the cost for cosmetics in a game begins to compete with the same costs of real cosmetic items, there's a problem lol! Going around in a burlap sack like "but you should see my Kate and Huntress!" ๐Ÿ˜ธ๐Ÿ˜ธ

  • People used to play to progress and to have a good time... Now people play to show off to and to gain validity from strangers. As if there's anything tangible gained. Kids these days lol


  • Can I get an AMEN?! ๐Ÿ˜น๐Ÿ˜น

  • I'm all for it... Just as long as we don't go the F13 route and start adding dance emotes ๐Ÿ˜น lmao

  • Same could be asked in regards to survivors who block the hook for the killer though...

  • @Paddy4583 said:

    Theisis based material? Wouldnโ€™t that be defined by the subject matter?ย 
    pretty much reads like anย anna sarkeesian thesis to me.

    a wall of text telling people why other people are toxic, while not actually defining what your referring too, while throwing in some added recycled buzz words about internet anonymity and the bullyโ€™s are often bullied themselves blah blah.

    the simple way to remove what you later defined is remove chat from in game. Steam Xbox and PS4 have clear guidelines for communication that can be reported and costs the developers of this game nothing at all

    I clearly stated what the subject matter was and also specific in what I meant in regards to "what is considered toxic" Your inability to comprehend anything other than what was familiar to you from what you may have seen on Google and how any similar material correlated to my post was already suspected in your "thesis" comment... And has been proven in your last comment. I clearly stated that this was just an idea... One that I also stated was not to be taken as anything more. You also seemed to have missed the "respectful" memo as well.

    My response in regard to what you stated as a "simple solution" is that in doing that, it only removes features that add to the game experience... That punishes the innocent party rather than the guilty one. Which is why I proposed something different. But anyway, I appreciate your input regardless... Still not sure why my post triggered a negative response from you to begin with but i thank you for the part of your last comment that was indeed relevant to the subject. ๐Ÿ˜Š

  • @Skorpanio said:
    What about this?

    Incase you're blind there's a rank 20 on the same team as the rank 3. :)

    There's a drastic difference in points too which shows just how unfair it was for that rank 20! As a killer, preying on the weak gives no satisfaction for me. It shouldn't be happening PERIOD!

  • ๐Ÿ‘€๐Ÿ‘€ omg lol I never noticed it before, but now that I have it will be the only thing I see when I look at nea lmao

  • The overall community is so toxic I almost feel the need to wear a HAZMAT suit before I play the game or get on any social platform related to this game!

  • @boomgagem said:
    If youโ€™re not concerned, maybe just scroll on past the post then mister. You are not welcome for me informing you of common senseย 

    ๐Ÿ‘† exactly

  • @Lowbei said:
    ShesArebel88 said:

    @Lowbei

    Thanks for clarifying! But assisted moderating when you're not a moderator is against the rules too hun ๐Ÿ˜• Don't make someone believe they'll get banned when you are not qualified to assume the penalty if any is even required. There are several screenshots like his on here. Don't be so self righteous in your attempt to shine light on something

    Informing people that they are breaking the rules, and the result of such actions, is not assisted moderating. I am not concerned.

    Again they are welcome for me informing them of the rules. If you have a problem with this, get over it.

    Informing someone is one thing... You didn't inform anyone of anything. you stated that he either edit the screenshot, remove it entirely or it will be removed for him and he WILL be suspended or banned. Its not Your place to tell anyone what consequence gets handed out if any at all. It was not informative because it was inaccurate as well as misleading. Also, when you stated "you're lucky WE were so nice to you about this" it implied that you and those who enforce the rules are part of the same circle... That too is inaccurate. And in doing all of the above you were attempting to be a "backseat moderator". Again, your arrogance is clouding your logic hun.

  • @Kaelum said:

    @ShesArebel88 said:
    The post game summary should only appear after the game has ended for everyone.

    The devs have already stated that they are working on the hiding of the killers perks and addons until after the match has completed.

    Nice! Thanks for letting me know ๐Ÿ˜Š

  • @Orion said:
    The fact that Survivors are legitimately suggesting they should be rewarded (with points) for failure (being hooked and dying) speaks volumes about their entitled nature.

    You are not making the Killer camp you. The Killer made a choice to camp you. You are not entitled to a reward because you failed. This is like giving the Killer points if everyone escaped.

    ๐Ÿ‘†This guy gets it!
    (Knowing you and I have a shared view on this matter adds to my previously mentioned embarrassment lmao!)

  • @Orion said:

    @ShesArebel88 said:

    @Orion said:

    @ShesArebel88 said:
    What's good for the goose is good for the gander... Camping irks survivors in the same way looping irks killers. Yes its a pain but using the strategy on either side has its pros and cons which are up to the player do weigh out for themselves. Complaining because you're the one on the receiving end of either one doesn't change the fact that they are in fact viable. However rage inducing they may to the opposing side. Don't let bias curve your perception.

    The main difference is that camping only benefits Killers if Survivors feed the Killer, whereas looping only benefits Survivors no matter what the Killer does. Get it through your thick heads - camping and looping are not equivalent in any way, shape, or form, because both put all the power in the Survivors' hands.
    Camping is the only counter to hook rushing. Camping is the only proper response when the gates are open and you caught a Survivor. Camping is the only proper response to having 3 Survivors crouching around the hook the instant one of them is hooked. Camping is the only proper response to being followed to the hook by body blockers clicking their flashlights.

    That is a blatantly biased response... Get this through your thick skull: the entire game isn't centered around you getting your way... You can call a pig a cow all day but it doesn't change the fact that at the end of the day, the pig doesn't magically change because YOU decided it should be seen as something else!
    Camping is only beneficial to the killer if his strategy is based on getting one kill. Every player has their own goal... (Surprise! Other people play in a way that differs from your way!) I may prefer implementing a strategy that is based on getting x amount of points. Every player has their own strategy and that needs to be kept in mind before trying to argue how the way you play should set the standard for everyone else. Survivors have their own way of implementing a strategy tailored to reach a goal as well. I main as killer but I don't pretend that my perception of a strategy that differs from my own changes its effectiveness for the person using said strategy. But then again I don't nit pick everyone else's experience all because the outcome of a game may or may not have ended in MY favor...

    Really? You're gonna be pedantic? Fine.

    The main difference is that camping only allows Killers to get more points, kills, and slows down the game if Survivors feed the Killer, whereas looping only allows Survivors to gen rush, keep the Killer busy, and avoid capture without actually escaping the chase no matter what the Killer does. Get it through your thick heads - camping and looping are not equivalent in any way, shape, or form, because both put all the power in the Survivors' hands.

    Is that clear enough for you, or are you going to complain about the very obvious things I was referring to when I used the word "benefit"? This is like those trolls asking what is meant by "toxic", when everyone knows full well what it means.

    I misunderstood what you were trying to say because of the way it was worded. That ones on me, and I apologize for the response as a result. When I'm wrong I have no problem admitting it (> @Orion said:

    @ShesArebel88 said:

    @Orion said

    Really? You're gonna be pedantic? Fine.

    The main difference is that camping only allows Killers to get more points, kills, and slows down the game if Survivors feed the Killer, whereas looping only allows Survivors to gen rush, keep the Killer busy, and avoid capture without actually escaping the chase no matter what the Killer does. Get it through your thick heads - camping and looping are not equivalent in any way, shape, or form, because both put all the power in the Survivors' hands.

    Is that clear enough for you, or are you going to complain about the very obvious things I was referring to when I used the word "benefit"? This is like those trolls asking what is meant by "toxic", when everyone knows full well what it means.


    Damn man I misunderstood what you were trying to say because of the way i read it. That ones on me, and I apologize for the response as a result. When I'm wrong I have no problem admitting it and I apologize for any hard feelings as a result.

    Apology accepted with no hard feelings. Not everyone can admit they were wrong.

    I appreciate it! I feel so embarrassed for having gone on a such a tangent ๐Ÿ™ˆ lol! But admitting when I'm wrong comes easy for me... If you know you're wrong and refuse to admit it, it shows a lack of intelligence imo and shows a lack of respect. Thanks again for accepting my apology ๐Ÿ˜ธ

  • @Orion said

    Really? You're gonna be pedantic? Fine.

    The main difference is that camping only allows Killers to get more points, kills, and slows down the game if Survivors feed the Killer, whereas looping only allows Survivors to gen rush, keep the Killer busy, and avoid capture without actually escaping the chase no matter what the Killer does. Get it through your thick heads - camping and looping are not equivalent in any way, shape, or form, because both put all the power in the Survivors' hands.

    Is that clear enough for you, or are you going to complain about the very obvious things I was referring to when I used the word "benefit"? This is like those trolls asking what is meant by "toxic", when everyone knows full well what it means.


    Damn man I misunderstood what you were trying to say because of the way i read it. That ones on me, and I apologize for the response as a result. When I'm wrong I have no problem admitting it and I apologize for any hard feelings as a result.

  • @Orion said:

    @ShesArebel88 said:
    What's good for the goose is good for the gander... Camping irks survivors in the same way looping irks killers. Yes its a pain but using the strategy on either side has its pros and cons which are up to the player do weigh out for themselves. Complaining because you're the one on the receiving end of either one doesn't change the fact that they are in fact viable. However rage inducing they may to the opposing side. Don't let bias curve your perception.

    The main difference is that camping only benefits Killers if Survivors feed the Killer, whereas looping only benefits Survivors no matter what the Killer does. Get it through your thick heads - camping and looping are not equivalent in any way, shape, or form, because both put all the power in the Survivors' hands.
    Camping is the only counter to hook rushing. Camping is the only proper response when the gates are open and you caught a Survivor. Camping is the only proper response to having 3 Survivors crouching around the hook the instant one of them is hooked. Camping is the only proper response to being followed to the hook by body blockers clicking their flashlights.

    That is a blatantly biased response... Get this through your thick skull: the entire game isn't centered around you getting your way... You can call a pig a cow all day but it doesn't change the fact that at the end of the day, the pig doesn't magically change because YOU decided it should be seen as something else!
    Camping is only beneficial to the killer if his strategy is based on getting one kill. Every player has their own goal... (Surprise! Other people play in a way that differs from your way!) I may prefer implementing a strategy that is based on getting x amount of points. Every player has their own strategy and that needs to be kept in mind before trying to argue how the way you play should set the standard for everyone else. Survivors have their own way of implementing a strategy tailored to reach a goal as well. I main as killer but I don't pretend that my perception of a strategy that differs from my own changes its effectiveness for the person using said strategy. But then again I don't nit pick everyone else's experience all because the outcome of a game may or may not have ended in MY favor...


  • Lol

  • @Lowbei
    Thanks for clarifying! But assisted moderating when you're not a moderator is against the rules too hun ๐Ÿ˜• Don't make someone believe they'll get banned when you are not qualified to assume the penalty if any is even required. There are several screenshots like his on here. Don't be so self righteous in your attempt to shine light on something

  • @Global
    I'm sorry if my question made it seem as if i was accusing you... Quite the contrary actually lol! I was asking because of a comment someone else posted saying the screenshot needed to be edited and I didn't see how the screenshot you accompanied to your post could even be interpreted as naming or shaming. I was merely "pondering the question out loud". I apologize if it came across in the wrong way.

  • @Tsulan said:
    Edit that screenshot. Otherwise it could be seen as naming and shaming.

    Legitimate question with no smartass intent here, but I wonder how sharing screenshots could be labeled as "naming and shaming" but streaming gameplay footage and voicing the same exact thing as the OP typed under the screen shot is not considered "naming or shaming? I wonder if actually typing out the player id or vocally doing so is what constitutes the "name/ shame" label, or if its singling out specific players and sharing their names apart from the other players??? Just a question that came to mind as I read this...

  • @Mashtyx1 said:
    I'd like to know. Is it because they can talk to each other about where your totem is or what?

    My ONLY issue with SWF is that it makes having the killers perks or add-ons being "secret" completely pointless. And lets be honest, If the killer could see everything all the survivors have after just one of them is sacrificed, there would be a riot lol! It gives SWF groups a clear advantage. The post game summary should only appear after the game has ended for everyone. Outside of that I don't see an issue with the survivors being able to socialize over the Mic. or spectate the rest of the match. Honestly, I won't play as survivor unless I'm in a swf group, its being able to socialize with friends while sharing the same game experience with them that makes playing survivor a fun experience for me.

  • @MegaWaffle said:
    Here is a brilliant idea, play the game and stop complaining! Stuff is broken on both sides just accept this game isn't meant to be competitive and move on to the next match! This constant "back and forth" between killer and survivor is whats keeping the game from being fun.
    I just got done with a match where the killer used a ebony mori and tunnelled everyone. No one quit out, we all tried to do gens and had a fun rescue resulting in 1 person escaping. No complaining about anything just played our best and for fun. We even sent a "gg" to the killer who (expecting hatemail) was pleasantly surprised and congratulated the escaping survivor. We all left salt free and happy.
    Give fun a try!

    ๐Ÿ‘†This is what we need more of! I agree 100%

  • Kate has the same issue lol

  • People used to play to progress and to have a good time... Now people play to show off to people and to gain validity from strangers. As if there's anything tangible gained. Kids these days lol

  • Send the footage of it to:
    [email protected]
    Hope that helps..

  • @MrChills
    Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up ๐Ÿ˜‰

  • @MegaWaffle said:
    Remember when people use to play games for fun? Man I miss those days...

    Me too!

  • @ShesArebel88
    @MrChills said:
    I like your passion. let's have a E-marriage.

    ๐Ÿ™ˆ

  • It may not be nice but that's the way it is sometimes. You can't nit pick what the other side has at their disposal to gain what you perceive to be "fair". Survivors have perks and add-ons that give them an advantage they otherwise wouldn't have same as killers do and some of those can be used together to work toward their objective depending on their strategy. You never know who you'll be up against and what strategy they will use. You only get 4 perks, its logical to make the most out of those 4 slots! You can't just look at the game from your perspective. Killers need to keep in mind that survivors play to escape and survivors need to keep in mind the killers play to kill. Without one side or the other we have no game period and yes losing sucks but provides us with the opportunity to improve our skill and keeps us motivated to actually play with a goal in mind.

  • What's good for the goose is good for the gander... Camping irks survivors in the same way looping irks killers. Yes its a pain but using the strategy on either side has its pros and cons which are up to the player do weigh out for themselves. Complaining because you're the one on the receiving end of either one doesn't change the fact that they are in fact viable. However rage inducing they may to the opposing side. Don't let bias curve your perception.

  • I can agree with the first half of your rant... The second half, not so much...

    BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.

    MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.

    Just saying there's more to consider before claiming there is a flaw in something.

  • @EpicFailTryHard
    matchmaking needs to be reworked! I understand the notion that challenge helps build skill but there's a limit! having people talk sh1t post game just puts a the cherry on top of the sh1t cake! ๐ŸฐSmh, funny how a game rated M has some of the most immature individuals playing it!

  • @Cypraz said:
    With the ever growing toxicity through out the community pretty much across the board and with an increasing amount of hackers/cheaters and basically just zero consequences for bad behaviour I am curious as to how many people have actually uninstalled the game? I am sure there are a few and some who check in from time to time just to see if any of these very serious issues have been addressed. Personally I decided to start a new DBD account just to test something out, I played mostly killer and was called horrendous names and told to you know what for simply just being experienced at the game. Because if you outplay a swf team then you must be cheating! Granted I clocked in about 900+ hours on my original account but I just wanted to see what it would be like as a new person coming into the community and it was actually far worse than I thought. The fact that anyone can say anything malicious and disgusting without consequences means that toxicity is essentially being enabled in this game by not having responsible authority figures in place to take action. The fact that it has gone on for years proves the care factor is very little to none, the fact that cheaters can make 9 months worth of content and still not get banned despite actively uploading blatant video evidence for the entire world to see further proves there's just no passion and drive to protect those who have loved and supported this game.

    If you stop caring about your game, the gamers will stop caring about it too.

  • @Grey87 said:
    It's Trump! D:

    @ShrimpTwiggs said:
    People will always be toxic in games like this. And there's always the question of what is toxic? Should teabagging or whacking someone on the hook get you banned? I don't think there's a way to completely get rid of toxicity in this game without going overkill by policing it. There's some things you just have to put up with. Now, there is toxicity that is bannable, like hacking, but this isn't punished enough and could be fixed by implementing a better report system. In my opinion, the lack of action taken against this is what causes so much toxicity. People know they can get away with it.

    I agree... The term "toxic" has become an umbrella term people toss around too often. No one should ever expect to go through life expecting to never get annoyed or offended in one way or another. That's life. I was just referring to what is truly abusive, not just irritating from the community aspect. As for hacking etc, that is something within the actual game itself that more attention and effort needs to be brought to and agreeably only adds to the already present "toxicity" overall.

  • @ShrimpTwiggs said:
    I want Leatherface in a bikini and I want it now!

    ๐Ÿ‘†YES! It would definitely add a little extra "uh oh" to experience ๐Ÿ˜น๐Ÿ˜น

  • @Grey87 said:
    It's Trump! D:

    Damn, lmao... I know that was a jab but after the "wall of text" thing, your comment had me rolling. Well done ๐Ÿ˜ธ

  • @JammyJewels said:
    I would rather have anonymity between the Kille and survivors, a.k.a no usernames and only the name of the survivor they are playing as. I've been harassed so much as Killer so having it be both ways would be lovely.

    I can understand that... I get harassed playing as killer at least one out of every 3 games i play... As survivor I've only had it happen when I was learning to play survivor and is have someone that would harass me after the match. I personally have thick skin and not bothered when people harass me or attempt to sh1t talk... Its seeing what it does to the game and the mindset of the community that bothers me.

  • @Paddy4583 said:
    This is not the place for your thesis of Wikipedia and google recycled sentances.

    I agree... Which is precisely why I did not post a thesis based on material relating to what Google or Wikipedia contain in relation to the subject at hand.

  • @Orion said:
    People who are toxic do not listen to reason. They don't care about anything except their own egos. The one thing they do listen to is a zero-tolerance policy that physically prevents them from being toxic.

    You want to get rid of toxicity? Take away chat rights of toxic players. Queue them up with their own kind. Ban them (permanently, if need be). What you absolutely shouldn't do is justify it and excuse it, like so many people here do and probably will do in response to this comment.

  • @mcNuggets said:
    I actually talk via the postgame chat

    • I considered the other platforms and came to the "screenshots of or video of" solution to have a way to 1) show the situation as it was instead of how it was perceived and 2) so all platforms had means of reporting in the same fashion.
  • @SadonicShadow said:
    A few things could be done to improve community behavior but i don't think a system like you propose is the best solution. A simpler approach would be ideal.

    In my opinion a few things that could be done to reduce the toxicity is
    1. Remove the post game chat and the ability to view steam names and profiles for both sides. Make the interactions between killers and survivors 100% anonymous and provide no avenue for the killer to communicate with the survivors and vice versa. Toxic survivors/killers cant target people if they cant see who they are and they cant be verbally abusive if there is no post game chat.
    2. Balance the game. Its no secret DBD is an unbalanced game. Broken perks, Terrible map balance, Unfair addons, etc Losing to bullshit crutches and horrifically unbalanced map design does not breed a healthy community. Alot of the maps need to be sorely reworked. Eliminate the potential for survivors to 1v1 good killers and remove overpowered tools at the killers disposal so that the killer cannot be bullied by poor map design and so that survivors also have a chance at survival. 5 blink nurse should not be a thing, etc.

    Just a few ideas but doing these would help alot.

    I get what your saying... My only issue with eliminating ways to see someone takes the benefit for those who don't partake in the conduct I mentioned from making new friends. I play killer and survivor and have made friends after a game whether I've won or lost that I still play with to this day. You should have to take away the good in a game from the players who conduct themselves in appropriation to the rating the game was given- M for mature. Taking away from the game experience for the neutral player base on behalf of those who are the source of the problem isn't an effective means imo. The rest of what you mentioned I agree with.

  • @Visionmaker
    I see your points, thanks for bringing them up! These are possible things that can be applied to the idea to make it more detailed etc.

    1. When I say "toxic" behavior, I'm referring to communication between two players, with the sole intent of the "toxic" individual being in attempts to harass (referring to individuals implementing a friend request to bypass the other person having messages blocked), repeated unwanted messages, or to threaten or verbally abuse (being things such as sexually explicit, racial slurs, and other well pronounced examples that justifiably constitute as being "verbally abusive") or other behavior that delves outside of what is commonly referred to as "salty" behavior. Hurt feelings are one thing, what I am referencing is a different matter. Same would apply to other official means through which the community interacts/ communicates with one another.

    2. A clear and specific checklist could possibly serve as what one is required to use as means of determining whether something constitutes as such behavior or not. It will not be open to possible personal interpretation of the individual put in charge of overseeing each claim and a copy of said checklist should accompany every confirmed account of such as means to clearly state the issue therein.

    3. Not sure what you mean by the statement made prior to the question you asked, but I'm hoping my assumption thereof is correct. The developers would need to implement proper means for players to be able to see the player id of everyone prior to the match (people with the online status set to "offline" don't show up in the "currently playing with" tab via quick menu and ofcorse the killer doesn't show up on the screen for those playing as survivor) a simple text box placed on screen displaying the names of everyone in the lobby would suffice so this could be possible.

    4. Misuse would typically only result from an overnight or bias intent from the individuals in charge of accurately applying the "checklist" i mentioned to each submission of supposed misconduct. If such an issue arises, it should result in immediate dismissal of the employee in cases of blatant bias and if found to be an oversight it will be corrected in a mannar appropriately relating to said oversight. A simple 3 check process could eliminate errors resulting from an oversight (checklist reviewed by 3 separate individuals). *also every player will be able to access and reference the same checklist so they can understand in advance what is and is not a justifiable report of said misconduct. If a person negligently or repeatedly attempts to submit unjustifiable claims (which can pose issues in promptly handling justified cases of) will then be contacted and be warned to also apply said checklist before submitting a claim.

    Like I said it's not a finished or concrete concept, its an idea to ponder. We as a community... Whether we are killer main, survivor main, or play both sides have the right to a just and affective solution to problems within our own community... The behavior of people within said community create the rep of the ENTIRE community, and for the people who truly enjoy this game its concerning to know that the toxic ones can effectively destroy the game by slowly dissolving the # of players needed to keep this game thriving ya know? Is my idea perfect, no lol but its something to consider when searching for some kind solution that can make a difference ya know?

  • Part of what makes a game actually worth continuing to play is getting better at your play style... It can be a frustrating process but when you get to the point you are asking for advice, TAKE THAT ADVICE and apply it. When I first started playing I went to psn groups and made friends with people who were really good survivors so we could play kyf and let me practice against better survivors. That made me one hell of a killer lol! Now if I could just just get out of the potato zone when I play survivor lmao ๐Ÿ˜น

  • @kevinb420
    That's the best way to handle it Lol

  • @Khalednazari said:
    When you have to survive, but she gotta dance first. Priorities.ย 

    When faced with the very real possibility of death, people respond in strange ways to cope with that realization... It makes for a truly awkward experience lol ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

  • @TeambossFloze said:
    ShesArebel88 said:

    @TeambossFloze said:

    ShesArebel88 said:

    @Kevvie said:
    
    @ShesArebel88
    
    Even if a fraction of the bad turns to good then I'll count it as a win! :)
    
    
    
    ๐Ÿ‘†yes! That's the mindset this community needs more of! ๐Ÿ˜
    

    I name you head of positive relations. Congratulations on your positivity and promotion

    ๐Ÿ˜ธ why thank you! I feel so accomplished lol

    Hard work pays off. We need less toxicity and more positivity #lesstoxmorepov

    ๐Ÿ‘†Yes to all of that lol! ๐Ÿ˜ธ๐Ÿ˜ธ๐Ÿ˜ธ๐Ÿ˜ธ

  • @TeambossFloze said:
    ShesArebel88 said:

    @Kevvie said:

    @ShesArebel88

    Even if a fraction of the bad turns to good then I'll count it as a win! :)

    ๐Ÿ‘†yes! That's the mindset this community needs more of! ๐Ÿ˜

    I name you head of positive relations. Congratulations on your positivity and promotion

    ๐Ÿ˜ธ why thank you! I feel so accomplished lol