ShanoaLegendaryPlz
ShanoaLegendaryPlz
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- ShanoaLegendaryPlz
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I wouldnt say ud get banned. Their upcomjng changes would kinda force you to do gens anyway and the person hiding wouldve been easier to find. But yea the killer is at fault for being so afraid of hatch as they were avoiding the objective just as much.
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I also play the whole roster evenly. But my 2 mains are 100 xeno and 81 dracula. Though i actualy avoid playing xeno nowadays due to mmr. For example if i jumped on hag and went into a round, id likely get a casual random group. If i jump on xeno im guaranteed almost 90% chance to get gen rushers or an elite swf team. So its like if u play one too much you kinda stop enjoying it, so ive resorted to playing all of them lol.
Also 1v4 during 2v8 ques, i swear its the absolute worst time to play killer in 1v4. I tried to play dracula the other day just to do the new challenges since theres no basment hook in 2v8, wow... i had hardcore swat teams round after round and i mean the ones with glowing legacy skins that u can barely touch and all 4 have flashbangs etc.
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I main rebecca always using her 3 perks + stakeout with a medkit that has the skill check bonus addons. I find it most usefull for when you are going to go for an unhook, and the killer sees you going and decides to follow you to the hook either for free hits or to tunnel, but then u just pop the reassurance and start taking chase giving someone else enough time to safely unhook. Which happens pretty often somehow.
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3889809#Comment_3889809
I don't see Skull Merchant being added until she received her next rework. She is in a very poor state where she is so weak that no one wants to play her. She was never very popular, and now that she is almost a M1 killer with no power I don't see her being the poster girl for the next 2v8 iteration
Was more of a joke as the 3 most annoying killers in the game besides legion lol. But i do still play her occasionally, and win often.The thing is they change how the killers work for 2v8 like wesker getting 3 dashes etc so i still think it would be possible if they buffed her up for the mode specificly.
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Based on how popular legion was this time, id say the next 3 are skull merchant, trickster and doctor
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Take when prestige wasnt hidden for example. People would judge you before the game even started for being a 100. Now the same will happen on all your characters unless you are running meta.
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I dont think there is a cooldown for endurance. I mean theres no effect that prevents you from getting another stack of endurance immediately after the first. Meaning it might end up spammable especially if half the team are guardians.
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Taurie cain is alredy a cultist survivor.
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It seems left 4 dead as a chapter is tough for behaviour to make cosmetics for because apparently valve made sure that whoever uses the licence can't make a profit off of it therefore any left 4 dead cosmetics would have to be made soley out of the goodness of bhvr's hearts lol as id love to get the rest of the left 4 dead cast as legendaries now that its possible. But it seems they only do anything for bill extremely rarely and only during events or something.
And i know the feeling of lack of cosmetics lol havent had a single outfit for rebecca chambers sinceher launch 2.5 years ago, and now recently just got a "directors cut edition" recolour
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Not going to lie i just tried to play 1v4 as killer. Key word is tried. I had nothing but p100 swf bully squads round, after round, after round. All flashbangs n flashlights all gen rushing, you were lucky to even hit one down but i swear as i stood there ontop of the person ready to pick them up, to my right on the hill with the closest hook, alredy someone sitting there with a toolbox, to my left, alredy another person crouching around the wall with a flashbang and behind me, nic cage screaming with a flashlight. She just hit the floor and they are on u like that. 1v4 is not worth playing while 2v8 is on because all the casual players are in 2v8, leaving the sweatiest survivor swf bully squads for 1v4 so they can still bring their pile of advantages. Id wait for 2v8 to end before going back to 1v4.
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@SimpleYetKomplex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886809#Comment_3886809
Steam Maintenance seems to have triggered something that's causing DBD not to load for Steam players. A solution for PlayStation (where it is likely PSN issues) won't help you here.
All we can do is wait for BHVR to release a fix for Steam players.
Indeed it was the steam maintenance that broke something. It was also tough to get online on steam at first too. Cant even try to get in the game for now.
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Shes certainly one of the more interesting re killers. I wouldnt say ethan winters is the only survivor left as theres many more. Like barry/moira/jake/sherry/helena/rachel/ashley/billy/luis and others
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I find that most people end up getting mowed down right out of their cages with 2 highly mobile killers flying around sometimes looking for cages specificly. Maybe a bit more endurance would make sense, and hiding there aura for a little bit because of the constant aura reading going off everywhere. Otherwise a full off the record would likely be abused.
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Allot of people read the surrender option as the anti slug fix. And then completely forgot the 2nd phase saying anti slug continued. Meaning that isnt all they are doing for it.
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Annie with no hood
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So a person who turns into a wearbeast, gets the beast part of them removed as a seperate entity, creating a survivor/killer chapter. Could have lots of cosmetic potential for example like how bloody roar (fighting game) was done, i dunno if you prefer to stick to just 1 type of animal or multiple types as theres lots of were-things, like were wolves wear bears, minotaurs etc.
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I habe xeno at p100(doesnt matter just means i play him allot) and i can say the only problems he has are the addons, for example most xenos probably bring the stagger resist addon and flame turret distance addon. And they would never have a reason to take them off because the xeno is alredy strong enough without his addons, that all you usually have to do to win is not get burnt lol. Giving survivors a sound based skull merchant radar might be a bit much, on both ends as the killer can always hear where the survivor is and the survivor will always know when the killer is coming.
I like the idea of being able to hold the tail attack (itd kind of be a nerf) but as survivor that tail is extremely hard to avoid compared to nemis whip or huntress hatchets etc. A visual que might help give the survivors some way of avoiding it through skill.
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I would assume they are tied to new skins as the old skins had their own rewards of those different coloured vial charms for buying a certain amount of the old re cosmetics
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/438674/2-vs-8-legion
Bonus to BP and EXP will make people tolerate this?
Yeah, it's great. I've gotten tons of shards and BP playing Victim these last two days. Love it 😍
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884903#Comment_3884903
Maybe you are the problem?
Don't bother, people like these will never consider that they're simply bad, because it means they'd have to improve, instead of simply asking to have the bar lowered for them.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884957#Comment_3884957
20 rounds, 15-18 having Legion
Absolutely ridiculous absurdism.
Of the many games I played, I saw Legion twice. In the last 10, I saw him once. 15-18 isn't representative of reality.
Youve been very lucky then because im dead serious about 15 or more in a row
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I have 2 p100s, and currently working on simon belmont and dracula at 74 each. So the bp incentives are making me play more to finnish off those 2
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Usually sometime after a new chapter release
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Both killer and survivor equally. My killer is p100 xenomorph, and currently working on 73 dracula.
My survivor is p100 Rebecca, working on 73 Trevor (though i am quite bummed about simon belmont and shanoa being just cosplays as they would be my most played characters as legendaries so im still begging for them)
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They also added all players able to basekit unbreakable if they save up their team skill.
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I never get offended by it myself but i wouldnt try to do something that might make the killer want to be toxic towards me. For all i know the reason im getting tunneled off the hook is because the last rebecca teabagged him out the gate lol
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He was harder to play as before. But now its like this relentless camping machine where even the glowsticks wont save you lol. Can you escape? Sure its possible, but its definitely going to require sweat and stress.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885062#Comment_3885062
That’s true. Would you prefer it just being disabled by getting into chases or how would you adjust it?
Thatd probably be the more fair option lol but ill admit even with chucky's perk for moving 5% faster near completed gens, i never really notice a difference in my movement speed. Perhaps portals could be put in all maps just connecting to certain sides of the maps (tgat only the killer has access to or something)
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Think of ghostface's reveal mechanic and how survivors are forced to look away from you in order to not give away their position. That would end up basekit on all killers. Not giving away their exact location but telling you there is a survivor there watching you so you can start looking all over for them etc. Would kind of nerf survivors ability to hide
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The benefits of cages are random spawns that take the killer longer to find and proxy camp/turbo tunnel (but not much, its like asuming where the survivors start at the beginning of a round). They also remove sabo/wiggle builds, and save time walking to hooks. It also prevents the first hook suiciding epidemic.
the problem with them tho is they often end up spawning by a gate which survivors wouldve had time to open since you were being chased at the other end of the map - which currently promotes slugging in end game. It also prevents "giving the hatch" to survivors as carrying survivors no longer exists. And many perks would have to be turned into something else entirely.
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@fixblitzskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3884704#Comment_3884704
I feel he’s so slow. Hitting the same survivor 3 times still sucks. Huntress can throw the her hatchet anywhere if they are skilled and a blight can zoom everywhere and hit without an infection. Dracula can do hellfire and dash while traveling around the map super fast. New Freddy can slow survivors travel across the map and zone with pallets. With some stuff adjustment I feel a movement ability would be good. Good survivors or even decent survivors know how to prevent getting tier 2 . I feel a slight nerf to the whip could be an option since I seen alot of survivors complain about it on different Sites. In the end of the day idk I’m no game developer so it’s all dream talking. Zombies suck and would prefer the removal of them for different options because buffing AI is never a good idea.
Yea he certainly suffers in 2v8 compared to 1v4. And when compared to other killers like huntress. Primarily because therea a cure to his t virus everywhere and in 1v4 theres 4 cures or so. But his whip is also very easy to aim, with a very short cooldown, and rewards a miss at a pallet with an instantly broken palletmaking loops last half the time or less compared to others
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The worst part of legion in 2v8 is their pickrate. You could go 20 rounds and 15-18 of them will have a legion. Nobody in this game loves to play against legion so much that they wouldnt mind seeing them every time.
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Ive always found nemi a strong chaser. Then they buffed him into the terminator. His only weakness is building up power and hitting people 3 times, which the zombies kinda help even that out but they are very flawed. Adding any more to him wpuld be overkill, but the zombies will always need some tweaking. I was on a generator with another person in 2v8, and we had a zombie standing there on the 3rd side of the generator looking like it was trying to help lol didnt even move or look at us the entire generator.
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It was the perfect opportunity for allot of re stuff
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The title alone alredy prettymuch states that if you bleedout faster, killers will want to slug you even more than they alredy do because even easier and now faster to """"win"""".
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I find bots to be like a 30% chance to have that extra pair of hands when u need it most. Ive been saved by bots several times, even had one loop dracula for the entire last generator and buy me and the other player left enough time to open and get out the doors. I think they just need to be fine tuned better, alot better. Like how they didnt know how to get saw traps off their heads and dance infront of jigsaw boxes lol theu just gotta fix things i think.
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Im still hoping for her to come in as a legendary skin for trevor.
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Just had a round against a tunneling dracula where 1 dc'ed and the other just stood there after bring picked up, the bot managed to loop the killer for the entire last gen and me and the other survivor who was left managed to open both doors and escape seperately before he could reach us.
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Ive always been a bigger fan of the liquid metal terminator but i can see the appeal of the first. Theyd be entirely different playstyles for sure, i dunno if theyd implement the liquid metals ability turn into anyone he hits, buy thats something they might save for the thing lol. I can see terminator 1 having perks for breaking stuff instantly and infrared vision or something
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My dracula has this as well. No amount of restarting, verifying integrity or reinstalling will remove that broken node. Auto bloodweb button freezes the page so you are forced to click anothet like loadout, but other individual items on the bloodweb can be chosen, only that node entirely locks off bloodweb progression permanently.
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Shanoa and Simon Belmont should've been legendaries and should still be later even with the cosplays in the game.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880288#Comment_3880288
Semi-random. You can't place a random trap in the corner of the map away from everything, since it might as well not be there in terms of usefulness.
But you know that already. :)
I just mean every 10 steps or so by a random bush or whatever, generally where traffic would be, itd be pretty odd to go set ur traps along the wall of the map hoping survivors go there O_o
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880330#Comment_3880330
Why? They could use the exact same clothing on the zombies (maybe an extra dynamic texture on top of them in any case) and simply change the animation and texture of the survivor.
The only reason it probably won't work is lore and gameplay reasons, as if they turn into zombies, then they are not getting sacrificed to the Entity, and just imagine the end game with 5 zombies roaming around
and getting stuck on the map.It is a cool idea, though.
I mean the amount of work hours itd take to recode every outfit and future outfit to work with nemisis power so that all 30+ survivors with 30+ outfits each all have a matching zombie version just incase 1 killer uses a mori.
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The reason it probably wouldnt work. Is cosmetics. Theyd have to make a zombified version of every cosmetic on every survivor, so that once they turn into a zombie it uses those cosmetics. Including whenever new cosmetics are added
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I have often switched to wolf to find people in hiding with the scent orbs, but ive never noticed a difference in scratch marks or blood trails.
I always considered wolf to be the "chasing out in the open" form and when they make it to a loop with pallets involved hellfire was the way to go. But then the long cooldown makes u switch back to wolf in order to have atleast some kind of chase ability on hand.
Bat form ive used only for mobility/changing floors/defending generators as it is way too easy to sneak around it.
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The amount of times ive killed 3, found hatch, then found the last survivor at the door and was forced to "feel bad" that i wasnt just letting them open the door lol i mean i gave them all the regular chances and im supposed to kill them but they always put up this "oh well.. just do it :(" look. Which ends up working 50% of the time. But yea i win most rounds with 4, even without ever slugging for it
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Most of em dc when you get them down after a claw trap at a loop they didnt leave. They really don't like the drones still and the whole 1 button disables a loop thing.
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Ive kind of used her like trapper to be honest. Only unlike trapper u just spam traps in thr most random places and you will constantly be hitting people. Ive never had to camp hooks with traps. If someones looping you well the random placement usualy lets you go chase someone else quickly enough. But yea she could use a big update
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@HansLollos2 said:
I think we won't get them as Legendary Characters anytime soon. Shanoa is pretty much 1:1 how she would look if she would be a Legendary Skin. They did a really good Job with her. Simon is fine, he just looks too young and pale.
I have high Hopes for Future Castlevania Cosmetics. One Character that will 100% become a Legendary Skin in the Future is Richter. Kinda like James back then, when the Silent Hill Chapter came out. He just takes some time. But it's just speculation.
Then I'll guess we'll get Hector and Julius Belmont as a Cosplay and Isaac as a Trickster Skin.
But maybe i'm wrong and they all will become Legendary Skin. Would be dope. Of course there are many more Characters from the franchise. I hope for as many Legendary Skins as possible.
I hope for more as well. As for the 1:1 with shanoa i think she would be slightly slimmer/prettier/more pale with longer hair, more caucasian looking as well based on the art style. Thr cosplay was designed around yuis proportions and shape rather than from the ground up, so it still has potential to feel different.
And yea theres tons of characters to still use since it seems all of castlevania is under one licence except netflix. I wouldnt want to hamper them from adding others but i really felt like i lost something when my favorites of the series almost got fully put in as themselves lol. Mainly i just don't want them to 100% abandon the idea of adding them in later as legendaries just because the cosplays alredy exist.
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I think theres rules even on thia forum about shaming another player showing their name n stuff, perhaps they took it like that and just removed u
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Kinda missed the semi mobility through same dash mechanic (how he comes back to your hook to tunnel so fast)
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Just... grid alien