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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • @Zakon05 said:

    If they make a legendary skin for Charlotte I will lose my god damn mind and probably never play a different survivor ever again.

    Like Carl Grimes in the walkjng dead they said they wouldnt put him in dbd because of his characters age in the show. I think Charlotte was 16 in the game so im not sure if thats too young for them.

  • If anything they should try to make his face look more like the badge icon, he looks great there.

  • @Zakon05 said:

    Yeah, his face needs a little bit of work. Thankfully everything else about him looks great. I love how cheesy his voice lines are.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025516#Comment_4025516

    I totally get being disappointed that your favorites got turned into cosplay skins, but honestly, Castlevania is just behind Resident Evil in terms of how much love and attention they gave a single license. Multiple legendary skins, multiple cosplay skins, an entire rift…

    I've actually heard some people feel alienated by how much attention they give this one license if they themselves don't actually care about it at all. I'm a Castlevania mega-fan so I eating it all up, but it didn't occur to me until PixelBush mentioned it that there was a pretty big stretch of time where this game just wasn't making anything for you if you weren't a fan of Castlevania.

    Also damn, the only main Belmont who didn't get a cosplay skin? That's cold towards Christopher, Juste, and Julius.

    Sorry, ive played through all the games, theres a million characters lol i just meant the ones that stand out like most well known. Unless someone played the 1 gameboy advance game juste was from, people would know him, just like Shanoa was only in 1 game. Julius was more of a side character to Soma. It just really hit me hard that my absolute favorite from alllllllll the characters ended up being chosen to be a cosplay. And ive been begging ever since lol

  • They still have yet to fix rick n daryls screams/grunts. And maggies bugged face with green armpits lol. But yea this doesnt look like any version of richter that ever existed.

    But i also don't think they care about castlevania content that much. They made 3/4 of the characters into quick cosplays so they wouldnt have to gradually add legendaries im guessing. And richter was the only main belmont they didnt toss into that cosplay pile so they eventually had to add him. The odd part with this legendary tho is konomi has to give the ok for the design, and this design is terribly inacurate lol.

    (Sorry im still sour about Shanoa and Simon Belmont and Sypha all being cosplays)

  • @Gemxvx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024089#Comment_4024089

    There’s zero scenarios where a Survivor should be able to unhook themselves and be fully healed from it lol

    Yea theres steves perk. Just takes a few seconds

  • Main reason was that it was just a toxic swf. Sable specificly has a reputation of incompetent players due to her being one of the most commonly used survivor of all, so allot of the players that aren't good at the game yet often end up playing as her. But ive never seen people go that far myself. Even if they did, i woulda just stayed and turned it into a 1v1v3 lol theyd be dieing too for not getting you off the hook.

    Infact i had the exact opposite where me and my sable mained friend had to scare off another player from the survivor lobby multiple times because we knew him to tunnel sables and let the rest go as killer.

  • Chucky has a terror radius addon too, would he be able to do the same?

  • Its a one use perk. On 1 hook in the entire map. That the killer can figure out if you are trying to get hooked there. And only works once. I'm not that convinced itl change the game entirely

  • Another big thing for this year was the pushback of lots of content in order to fix things with quality of life, only for most of it to cause more problems, the content held back to end up more broken or of lowest quality the game has ever seen, the unnecessary nerfing of p100s when it comes to event offerings and 2 of the most hated killers by the entire playerbase since skull merchant - within the same year.

    But atleast we got Jim

  • Came to this list looking for Regina lol

  • @Destaice said:

    I'm confused. What was preventing you from taking the trap off?

    Was the pig body blocking you into a poorly placed box? Because thats bannable.

    If the pig follows you while crouched, your timer keeps ticking. And if u try to take your trap off, the hit you or knock you down. In otherwords the only possible way that 1 player can live is by getting the hatch as you are not allowed to leave with the hat active either. So she basicly prevents you from ever taking the hat off and can bypass the timer stopping from chase by crouching when following you.

  • I often play stealth killers and primarily use skull merchant / chucky / sadako for their on/off stealth, and usually end up with good results as most players rely on pre running once hey hear a terror radius, and red stains when looping around walls. With those 2 things constantly turning on and off it makes the survivors easier to get close to before they can react.

  • Its going to be great. All the changes will turn out well, everyone will be happy with it. They will probably even make Shanoa a Legendary skin after for Trevor Belmont.

  • In re3 remake he was leaping around long distances. Maybe tier 3 can give him that or unlock a tier 4

  • If you alredy avoid tunneling the extra points will be nice. If you love tunneling and can't win without it than its just a slight nerf to tunneling which will end up with more proxy camping to avoid losing sight of the target.

    Its also not much more weaponizable than what we have now.

    So its mostly just and incentive bonus not to tunnel, and making it slightly harder to tunnel if you still have to.

    As for the team slug thing i hope all it does is prevents 4 man team slugging like how we don't see basement bubba anymore, its been reduced allot since the knockout change but still exists. I see it as a fairly long timer to be able to start picking yourself up that will only come into play if everyone is getting slugged at once.

  • Id imagine the matchmaking wouldve suffered in the earlier years if it was possible to earn everything against bots. Some would probably never go back to playing against people, yet might get bored of the game quickly as a bot killer is rather predictable (atleast from the training mode).

    One thing i noticed tho in 2v8 killer bots are very tunnely anyway, so it might not be much of a difference

  • Id say mobility killers only benefit from getting from one chase to the next quicker, or defending generator easier. Everyone else has their quirks that get the job done. If everyone had mobility like blight n kaneki than the whole game would be S tier killers making survivor 10x more miserable lol

  • As far as originals go id say skull merchant. Got all her cosmetics and still really like her base headpiece over the others. I enjoy the on/off stealth play she currently has thats going to be nerfed soon. Some will say its not nerfed infact you can stay in stealth for something seconds longer - but you have to constantly spam drones even more often now, giving less of a chance to sneak up on someone on a generator.

    As for licenses, ive been a huge fan of xeno since i was very young. Played all the games, seen all the movies, read most of the comics, even read a few novels, and it was my first tattoo. The gameplay itself however is something thats too strong in solo que, and too weak against a swf team, so naturally all the high mmr matches involve multi turret safezones they all run to. While solo que they barely know what to do with the turrets so u have no weakness. (My 2nd 100 killer is dracula)

  • Id say its imbalanced in both directions. For example i had a round today where kaneki brought a whole build just to knock people down until they abandon. Not much of a chance to do a generator when he constantly knows where everyone is, reaches them in seconds, leaves no time for healing, and has 0 interest in the void. So you have to sit there and keep going, even though you know how it will end.

    Yet at the same time survivors if they come in as a fully equipped squad with a specific goal of never allowing the killer even 1 hook, as the killer player you feel just as helpless and decide to just stare at the sky till the round is over.

    So everytime a new set of perks come out both sides go "aww man they are all crappy perks" because if they were any good theyd start massively abusing them immediately till they are nerfed.

  • Cant really understand the idea of "rescue at the wrong time" when the killer is just proxy camping waiting for the survivor to get unhooked to continue plowing them in the dirt before they can take 2 steps. Its either they save you or you go to second hook or die, and then you have to try to loop a killer for the remainder of the generators AND the opening of the doors which is also very difficult to pull off. Hardcore tunneling right at the start of the match is the only thing that sets off this grade loss as nobody purposely kills themselves that quickly these days, they are 90% more likely to just dc.

  • @Anniehere said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022644#Comment_4022644

    I heard the game was pretty disappointing, but personally I loved seeing Sherry again.

    I also like to pretend that nothing happened after Resident Evil 2... 😅

    I absolutely loved 6. It was even my favorite. Was quite bummed about 7 throwing all the main characters out the window and not continuing from 6. I also ended up really enjoying revelations 2 for its multiplayer missions mode where you got to play as most of the re characters, and i ended up having moira burton as a favorite character in re only for her to never show up again lol

  • Without listing all the reasons why it wouldnt work out, you can use the search option to lookup the other posts about proximity chat and see why most are firmly against it, especially when it involves the killer player as well. They also stated they have no plans to add voice chat to dbd.

  • With ricks perk we currently have 2 pallets

  • I like using him, my friend mains him due to being a kpop fan girl and wont play any others until she starts to get harder teams. Others don't like him for the same reason as skull merchant as they feel hes not a horror theme. Id say the main frustration point for people not wanting to use him is he is probably one of the hardest to use on console, so most console players stay away and use something like huntress who only has to aim 1 shot. And then its the map dependancy where open field maps are like open season rabbit hunting but places with tons of walls make things feel like shooting a fish in a barrell making your rounds feel either easy or hopeless so its much rarer to get those "tough but fun challenge" rounds. I enjoy using him but i also tend to notice that like with clown - gens always fly faster somehow.

  • I played about 5 rounds of killer as random killers while not using their powers even once, and bringing no perks. I managed to get 2 hooks on everyone about 4 of those rounds, choosing not to kill but just down people after i found them again. As i was just getting points from the void and trying to finnish the voidhooks quest. Its as if survivors themselves tend to ease off on genrushing once they realise you arent playing to win, or the event has enough slowdown from them wanting to spend points in the void. Or i got lucky 4 times in a row lol

  • The outcome would likely be weaponised basekit ds. And thus youd have to slug people who just got unhooked because they always try to bodyblock you from chasing others seeing as they know they get a free down and can now increase the chances of them being able to pick themselves up the rest of the game with the upcoming ptb mechanics.

    1 example is when they added basekit borrowed time. Survivors went from trying to get away from the hook as fast as possible to being EXPECTED to tank hits from the killer for their rescuer, and now you would be expected to tank 2 hits and go down for your rescuer because everyone will be aware the killer cant hook you for over a minute

  • @random1543 said:

    Glad to see all these posts about it, dbd mobile had a comm wheel with pre made messages meanwhile the main game is struggling to add something like that for solo q for some unknown reason

    Im all for the mobile comm wheel. But voice chat in solo que would be hell on earth

  • The teleporting to a far away hook, alredy happens in 2v8, where they just follow the sound of your scream and fly over to your cage, and pyramid head was notorious for tunneling you right out of a cage, because he easily knew where your cage ended up. I dont think it would do much. It would have to teleport you to a completely random hook, with no notification or sound to the killer.

  • It also ends up being a thing where you get 1 character to p9, and then you end up unlocking every bloody outfit and character charm in the game, and makes p100 meaningless as you can swap p100 to the newest character that comes out, unlocking every prestige reward coming in the future- in less than a day.

  • Does it still injure the survivor when fully scanned?

  • Griefing is griefing. Survivors don't realise that griefing / taunting / bullying a killer player, often ends in the frustrations being taken out on someone else. Bully squads for example if they are just a team of 2 or 3, the one thats not even part of the bullying is the most likely to get turbo tunneled into the ground to make the bullies helpless ( i was that target yesterday). But yea even t bagging in the exit gate - is griefing, and a form of disrespect towards another player, who in turn stops feeling the need to respect other players themself.

  • I play her often, currently for her on/off stealth which is getting nerfed by having to drop drones more often.

    When she first started everyone hated her for the playstyle and how "boring" the power was to use just plopping drones. Then they changed her to plop drones without them being able to keep people off generators, and added gen kick limmits, but everyone was still mad for some reason and still didnt like "plopping drones".

    Then in an attempt to stop the hate they shot her in the spine and put her in a wheelchair while still making her plop wimpier drones. Now that kaneki and krasue have gained nearly twice as much hate as she did, and putting more enforcement on "shhhh just let it happen" for survivors, shes now "playable" atleast with a stealth build.

    So i was still hoping for a rework just to make her into something new and fresh so thats shes more enjoyable to play and not boring to go against, but there are those that love the plopping of drones so mucn they don't want any changes except to bring her back to hatred stage 2, which all the power to them but something that simple could also be just an addon like myers tuffed hair.

    And now we reach the point where they are prettymuch saying they tried 1 idea but the plop enjoyer mob said no so we might just have to leave her as the drone plopper she always was, with a 15% buff rather than the 40% she was at in hatred stage 2, and if the plop enjoyers give the thumbs up for this buff, we won't touch her ever again.

  • @chknTM said:

    Another part i didnt include in my post is how high Prestige Killers get unrealistic expectations planted on them, i noticed once i neared my first p100 Killer people would point out your Killer prestige and mock you over it sometimes.

    And after p100 it just feels like it happens way more, maybe its just me.

    Survivors will be more toxic depending on the result of the match sometimes.

    If you underperform, and lose 'Wow you are p100 but are this bad?' 'P100??? LMAO BABY KILLER'

    Or you overperform, and win: 'Wow you rely on this at p100?' 'cant win without 'Insert excuse here''

    It makes it feel like you have more pressure on you just cause you like a character enough to p100 them.

    I dont have any p100 Survivors so i cant say how the experience is on that side personally.

    Ive got about 6 p100s, 3 survivors 3 killers, working on 4th killer at 89. Ive had the same experience on killer with dracula and it was a full swat team not letting me hook with 4 flashlights etc so i just flew around as a bat and kicked gens for the quest at the time. Got the "p100 for what? Whyd you give up so easy?" So it does happen more often.

    My first survivor however was rebecca long before they hid the survivor prestige, and i can confirm it was 10x worse for survivor until it was hidden. As not only were you targetted by the killer as a "challenge target" you were blamed and insulted by your teammates as well as the killer for every 5th - 10th round. Not so much anymore as almost everyone has a p100 somewhere nowadays

  • I play allot of both. Enjoy both, but gravitate towards survivor for the more chill experience, i have 100s on either side and got all the achievements and challenges done etc. And from what ive found over my time in the game is i started back then and as i was learning the game i learned tunneling/camping/teamslugging = win, but bad for the game and disrespectful. And nowadays theres 10x more streamers teaching new players tunneling/camping/teamslugging = win = fun. We as the players and our mentalities are what have degraded this game over the years nobody really respects eachother anymore.

    Just yesterday i was doing some dailies in solo que, and as im on a generator i see ghost face chasing someone around the main building, they finally go down, but get saved, twice, three times, then ghost face spots me running by, and from then on i get turbo tunneled into the ground right off the hooks till i was gone. He goes off on the survivors who were bullying him in the chat, i ask him what i did? He says i was on their team, and left. And thats all it takes is 1 - 2 toxic people in a lobby to make each and every round miserable. Or even toxic people from the previous round influencing how the killer plays in the next one. And so the majority of rounds are miserable and i end up only playing long enough to finnish dailies or whatever quest page just opened.

  • Please add Shanoa as a legendary skin for tevor belmont someday :)

  • Looking at all the recent "reworks", what they tend to do is take what alredy exists, then add more options to it, and tweak from there. Maybe style means they will add toggleable throwing styles, like throwing 3 at a time in a small triangle or throwing 1 at a time for 1.5 or 2x more meter filling, or making the different addons switchable basekits. As one of his painpoints from the survivor point of view is if you are caught out in the open air there is nothing you can do to dodge 44 blades being peppered at you, and likewise trickster suffers as soon as the target makes it to lots of walls making it take much longer to hit someone down with knives. So they might give him more styles that throw slower but hit harder etc.

    Maybe even a crosshair like kaneki's where the survivor can see where you are throwing but so can you - to add more counterplayability and ease of not wasting ammo

  • Im not trying to pick sides or anything but have you played as killer against a full team of flashlights/flashbangs? Coordinated groups like those can make picking up survivors for a hook nearly impossible, and all lightborn does is prevent that. Some newer players are too intimidated to play as killer especially when they see the lobby with a fully equipped bully squad and lightborn is the only thing that can put that player's mind at ease, and reduce the stress of playing the 1 vs the 4 on coms. If no flashlights or blinding perks are even brought into the round than the perk is just turned into an empty slot, flashlights used to have extra values like wraith and hag, but now at most it can be used for communication or stunning zombies - if nemisis even brings lightborn.

  • They might reveal the november license thats pushed to january.

  • My pick would be pyramid head. His anti loop is purely a mentality thing as it doesnt matter too much if you step in the stuff, his ranged attack requires skill and timing, yet can also be baited/dodged and is coreographed enough to know what hes doing as a survivor. His addons though recently changed none of them make him that much more powerful than he used to be and now he cant tunnel as easily out of cages either.

  • Maybe they could remove the flapping of his cloak

  • To me it kinda looked like a swarm of big worms like those graboids in tremors, only they burry into a body and somehow copy voices. But that wouldnt explain the mouth on the back with teeth either so its definitely not just worms lol

  • Yea they did say Badges. Of scaling rarity with the most fancy being p100. Which makes sense as they have not added many basic outfit badge of any character except maybe lara croft / kaneki / chucky / dracula. Im hoping for banners as well so you can show atleast 2 of your mains at once or double down on your profile being all about that character.

  • Id go for a few of these like disturbed, korn, motionless in white, metallica. And another could be Rob Zombie. Though i have no idea whats going on with him these days as his last work was under the name white zombie or something. Also powerman 5000 and mudvayne

  • Been playing too long to have 1 main. But my 1st was Rebecca Chambers. I never thought that much of her until the project W chapter came around and somehow i was just instantly excited to play as her. The voice acting was done really well, her perks are actually usefull as a general build with stakeout, and shes the ONLY resident evil survivor in the game that looks as close as possible to her original version while everyone else is a remake version or mixed. Shes also got some kind of attractive "cuteness" to her which seems to make her stand out more among other attractive characters.

    2nd one was Xenomorph as ive been a huge fan of aliens vs predator since growing up in the 90s, played every game, saw every movie, read tons of the comics, read several novels. So naturally i was quite happy to have xenomorph. Not so much ripley as she is literally an original character cosplaying as sigourney weaver's ripley and itl always feel that way to me.

    3rd was Dracula, as ive played alllllllll the castlevanias, start to finnish even 100%ing achievements, so being able to play as the big bad from over 23 games when he was only playable in a fighting game on the wii, was a big deal.

    4th of course was Trevor Belmont. But im not going to lie and say i was very dissapointed on the survivor end of that chapter as i was wishing for Shanoa and Simon Belmont. What i got was a 1 off version of trevor, who wasnt even the main character of his game but a recurring boss fight who you can unlock for a new game mode, whos personality sucked. And then they threw salt on the wounds by making Simon into clothes.... FOR TREVOR! and when i held into hope that maybe they will give Shanoa as a later legendary skin, they tossed her in a bulk cosplay rift as clothes…. FOR YUI!. And i suppose i prestiged him for Soma and Alucard but they werent exactly my favorites either.

    5th was Rize. Now i know the whole controversy over the ghoul in dbd being the most hated thing to exist. But that didnt stop me from prestiging her to 100. Barely play her because of the hate but she was my favorite character from the show because i have a thing for anime girls with glasses and throughout the show every character turns out to be afraid of her in some way.

    6th was Lara Croft. (These are all p100s so far) i remember growing up with tomb raider being more of a sex symbol in gaming and i was totally fine with that, loved her for it even as she was the hot woman with huge boobs adventuring and shooting stuff. I was not however a fan of the big change which to me felt very feminist in the way they changed everything about her from shrinking her boobs to 1/4 size, making sure she never wears shorts or shows too much skin, making all of her badguys evil lecherous men (wich before they were just typical henchmen badguys) and so i waited till she got her classic look with the shorts and knotted ponytail to prestige her (though that outfit actually shrinks her boobs even further :(

    7th im currently working on skull merchant (83). When she first came out i loved the design i really liked her default short black hair and her first outfit was an underboob / barecheek swimsuit so i just fell in love and bought alllll her cosmetics since. But it took a while to start actively playing her because she was the first to be hates like the ghoul. Now that shes been nerfed into the ground i still enjoy playing her with a half stealth half aura build which works quite well still.

  • I thought they added anticamp to victor in his last update. Must be a new bug

  • As far as those p100 badges go, i think they mentioned the badges getting rarities betwee prestiges leading up to the p100 badge itself. So yea they are coming but have been delayed maybe january / february

  • My guess, is that survivors can fill the thing, create a crystal that they can either take, or leave for the next person. Killers don't have anyone to leave stuff there for so they take it automatically, and their time is more valuable than 1 of 4 survivors.

    Another reason is the crystal counts as an expendable item which you cannot carry a flashbang/ singularity glowstick/ pinhead box/ sadako tape etc at the same time as the crystal, so instead of auto replacing that item it keeps it there as a choice while letting you still spend ur void points

  • If you stare hard enough at Zarina she starts to look much older than every other female survivor.

    Other than that maybe we will get Old Linda from casting of frank stone since they held his cosmetic back, maybe to make a chapter or something.

  • They nerfed the anniversary cake event as well the same way. Ensured that p100s were unable to collect cakes effectively like everyone else, as it only spawned 1 cake per lvl 50 bloodweb.

  • I still play her often with a semi stealth build. Hex plaything, unforseen, nowhere to hide, bbq n chili, the siren addon that makes them oblivious with claw trap, and the one that makes the indetectable status longer when placing drones. I still win most of the time using constant on/off stealth. Still looking forword to the rework, buffs wouldnt be a bad thing considering weve got much worse killers to play against now

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