ShanoaLegendaryPlz
ShanoaLegendaryPlz
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@Elan said:
The counter to drones was to crouch and force m1 before third scan and was common and made her already bad but she was boring and with one scan line no counter was needed anymore and hacking was pointless. All this small buffs will do is that people will crouch tech if needed again but the stealth rework will make her weaker than she is currently live.
They said they are reverting her stealth length nerf and making the stealth based off recalling drones rather than plopping them.
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@runningguy said:
in a way i agree, but i think both sides need to bite the bullet. killers need to bite bullet with tunneling being impossible to do and survivors need to bite the bullet with having gen speeds nerfed.
Fact is, when i play killer, gens fly so fast i dont have time to spread hook in a lot of cases. im happy to not tunnel, give me time to spread hooks and i wont tunnel.
for the health of the game, its best to not just look at the problem area (tunneling) but also look at the cause of the problem area (gens). dealing with tunneling without addressing why killers tunnel will only lead to the killer role being killed off entirely.
In a way it would be a equal nerf to both sides speedrunning their objectives faster than the other side can keep up. A balanced change for once
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I wonder if the game can actually be balance by removing full group swf and only allowing duos. Unless custom match for tournament purposes
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I changed mine by messaging one of the forum runners, you get 1 permanent name change. Person that changed it for me was named Coordi
https://forums.bhvr.com/dead-by-daylight/profile/Coordi
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I find its more about not worrying about failure. In survivor matches you go in expecting to lose, happy to escape. In killer matches you go in expecting to win, sad/mad to lose. So going into killer matches with a survivor mindset helps you to realise you are not supposed to win everytime even if you are good at the game. Go into killer matches expecting to lose, happy to win and itl be less frustrating. (I play both sides but my main killers are xeno/dracula/skull merchant).
The bullying can be ignored, entirely. Survivor tbagging at you, just go for the others. If they are all treating you poorly and you don't want to be a part of their "fun", just look at the skybox and wait for the next round, get up take a short break. Making fun of you in the chat? Can turn the end game chat off.
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My friend and i wanted to duo skull merchant and trickster. Im guessing they will save xeno for an avp 2v8 if predator gets added
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That would take the most annoying part of playing xeno and put it on every killer + xeno lol
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All that and we still didnt get Shanoa as a legendary skin for Trevor ☹️
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Entire community shares the opinion on his Richters face so far. Id asume its only a matter of time till he gets worked on. If only they could make Shanoa not look like Yui :D
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Perhaps they can set options to switch between them and only you hear them. Like french sable/vecna voices etc
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Indeed. I was actually starting to call it Legion+1v8 lol
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90s Sarah Michelle Gellar Buffy , comics Buffy, or older movie Buffy?
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I like skull merchant design, enough to buy all her cosmetics and get her to p100 (my only p100 that isnt licensed). But the drone plop power kinda feels tedious rather than skill based or funnto use. I mostly play her for the on/off stealth from drones but now thats going to become even more tedious with shorter stealth / shorter cooldown making you have to spam even more drones in odd places.
Id still like to see her fully reworked, but allot of the skull merchant players just want to keep the drone plop playstyle from pre nuke-nerf. If you could sit on gens with Her original drones it would make no difference except taking even longer to get claw traps on people in a loop, nerfing her further.
Before the myers rework i was thinking she could have the drones as passive minions floating around chasing and latching onto people while giving her some kind of ability with her claw as it makes no sense why shes got this entire poweres arm mechanism for a giant blade that does the same thing as a knife lol, but of course theres the arguement that they arent great at making ai in the game.
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@Elan said:
Trapper, Start with all of his traps and when a survivor escapes a trap they go into deep wound. (Not enought)
Wraith, When cloaked you break pallets and vault windows 25% faster. (Also would make him move 25 % faster when cloaked)
Billy, Less collition. (He already ignores solid objects, noo.)
Nurse, 1 blink and 4.4 m/s (No, Nurse is fine as is. This would make her pretty frustrating to verse while way easier to play)
Michael Myers, base kit locked hair and 4.4 m/s in stalker mode. (I think 60s of Inc is threshhold. It's very good antiloop and pallet shredder. Myers atm doesn't need more buffs)
Hag, 4.6 m/s and 5 extra traps. (No more traps, give her teleport to any trap once per 30s basekit)
Doctor, Shorter cooldown on power. (I think more movement speed when shoking would make him less of "three shocks for free hit", will less shocks to free hit be a good change though? I don't know)
Huntress, 10 hatchets (Defienetly not. Huntress currently is in pretty good spot and doesn't need to be more lethal on 1v1 and 1v4. If anything, give her bit faster reload speed and soldier putty basekit)
Bubba, 4 charges. (Bubba can travel about half of the map with his power. The charges aren't the issue. I said, let him break windows, make it unique)
Freddy Krueger, 5% haste when a survivor is injured in the dream world. (Boring change, wouldn't be fun either. Make pallet shatter faster and it's radius bigger and give him 3 % more hindered on puddles)
Pig, Trap spawns on the obsession at the start of the game and 4.4 m/s when crouched and you can break pallets when using ambush. (Again, not enough. Pig is currently the weakest killer as she has easily counterable antiloop, struggle to get downs and her trapswn wioutGFwns do nothing. She's all they way down with GF )
Clown, Sigar box bounses your boltles when throwed. (Not sure what that means, but Clown is in decent spot atm. I would make direct hot increase hindred or duration)
Spirit, glass shards when in visable and 4.6 m/s at base speed. (You mean, that husk shards will glow when she phase walks? Why would you do that? Her being 4.4 is also fine. She needs better recovery or increased duration basekit. 5s to 7s or 15s to 10s)
Legion, Make vault speed 0.6 seconds and increase Friendzze speed by 25%. (If they remove iri button I'mm all in, but with current legion scamper meta, I think he's fine)
Plague, Decrease the range of the throw up. (Nerf? Why? Forever Plague isn't very interesting indeed, but she doesn't need any nerfs)
Ghost face, 10% haste when in night shroud and when people are hooked or downed they can't reveal you. (Fair, but he needs more)
Demogorgon, Increase range of dash and increase stealth when coming out of a portal to 12 seconds. (Dash is fine as is, I'd make creating portals instant, teleporting instant and give him ability to cycle through portals)
Oni, Increase rage speed by 14%. (Oni is fine as is atm. He might struggle with first hit, but he can win with one power use.)
Death slinger, Increase range of gun by 5 meters. (Not sure, this won't do much. Deathslinger is great in chase but has nothing outside chase. I'd make him 4.6 when not reloaded to give him option to save reload for more map traversal)
Pyramid head, Increase movement speed to power by 10%. (That was nerfed lately and I think is fine as is. With antitunnel and haste and endurance applied to cages I'd give him torment being applied after punishment hit to compensate for lack of mobility)
Blight, 4 rush tokens and 4.4 m/s. (Sounds fair)
Twins, Decrease range of victor by 6 meters and bugs (Range of pounce or range of grunts? Twins need complete rework, expecially with upcoming changes)
Nemesis, Increase range of whip and rework add-ons. (Whip range is already too good, I'd make it so crouching doesn't counter his tentacle and force his counterplay to be dodging instead)
Pin head, Fix bugs and give chains more movement. (More range, more movement)
Artist, Increase range of crows. (You mean the 8m damage trajectory? I think anything further won't really matter. All I would do is remove instant crow replenish when jumping into locker)
Sadako, Exposed when manefested. (With current Sadako spamming teleport and giving you 5 stacks before you can even make it to TV, especially on indoor map? No. I'd give her spread condemned in completely different way. Whoever holds tape gets 1 condemened in 30s, spectral strikes give 1 condemened, when hitting survivor with tape he gets extra condemned bar, remove condemend from tvs to give her better passive slowdowns while removing the boring teleport spam playstyle. With her current version she sadly can't get much buffs with how easy it is to fully condemned someone.)
Dredge, Increase movement when in power to 4.8 m/s. (He moved at 3.8, that would be a bit overtuned, wouldn't it as he would get free bloodlust on demand. Faster teleport in day, 4.2m/s when charging remnant, I would change that when teleporting to remnant he always face survivor)
Skull merchant, are ready getting change. (Not good thoug. If drones every become decent survivors will just force m1 before third scan as it used to be without you do much about it. She needs rework but BHVR invested so much resources to her already)
Knight, Fix bugs. (Make all guards be able to be spawned at same time while increasing their cooldown and prevent hunted survivor from being detected)
Larry, Increase range of when tp by 2 meters. (No, Singularity is already extremely strong killer and doesn't need any further buffs)
Xenomorph, Nef turants and Increase tail attack range by 6 meters. (Nerf turrets? Why? Unless you double the turrets they do nothing and their whole purpose is to counter his power that is active for most of game and you can recharge it undergorund pretty quickly. Increase range? Indeed. I would even bring back the dragging).
Chucky, Manual scamper and revert slice and speed changes and rework some add-ons. (Nooo. Chucky is not the best but he's pretty decent just needs some decisions rather than spamming his power. Scampering isn't fun neither healthy for the game - reason why Krasue's vaults been overnerfed to point they are pointless. Give him back some cooldown and speed? Maybe. But not reverting it to 10m/s and 8s cooldown as it used to be. He got buffed duration, so that would make him more problematic than he ever used to be.)
Unknown, Rework some add-ons. (Not enough, He needs longer weakend duration, faster cooldown and less penalty when teleporting to halucination)
Vecna, Buff add-on. (No reason for more Vecna buffs, he's solid. Rework some add ons? Why not.)
Dracula, add-ons (Add ons what? Buff? Nerf? I think his add on pass is good)
Hound master, dog more controllble. (The main issue of HM is the free counterplay to camp pallet to get free stun on dog, completely negating her antiloop. I'm P100 HM and I always run some antipallet builds as it's must on her).
Ghoul, Increase vault speed rage 1.3 seconds, not raged 1.9 seconds. (Ghoul only needs more penalty when canceling leap, otherwise he's fine)
Springtrap, Increase range of axe by 10 meters and streamers base kit. (Not enough, he needs more buffs)
Krause, Decrease range of spit. (I think Krasue got nerfed pretty hard to the point she's ok - weak. Her main weakness is that survivors can hold her power hostage pretty effectively and with increased vaults in head form and less autoaim of gland they can cleanse and circle to truly slow you down. You will have less people on gen, but hard time downing someone. If I nerf anything on Krasue, then her fly speed and partially revert vault nerfs.)
For dracula he could use a rework of both iri addons and cube of zoe. If you were to use either of those 3 for 10 trials, you would probably get 1 trial where you got 1 hit of value.
I kinda wondered if unknown could rework like krasue in a way where you dont cleanse urself by looking at him anymore but by getting hooked or dispelling illusions (as survivors often get to dispell illusions around the map, and get plenty of counterplay just dodging the projectiles)
Maybe springtrap could use an extra stack of axes like leatherface has charges
That sadako idea sounds pretty good, allot more engaging than tv spam and rewarding the use of on/off stealth and making tapes more of a threat to hold onto again. I used to love playing her till they turned her into the spammer.
For pinhead i wonder if itd be fair to add a "snag" effect to the chains like they can be pulled a certain distance then just lock in place until the chain is removed or pulled back towards its portal, making multiple hooks on a survivor more effective at holding them down as his chains are tough to hit with and quite punishing on a miss.
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Im asuming the lax dc penalties was about the way they havent figured out a way to detect if you manually dc'ed or just lost connection by accident. Or allows you to dc atleast once if you absolutely need to go somewhere in a hurry with real life stuff.
But what its been used for nowadays its as if everyone is aware they get 3 free dcs per 20 games and whichever round the like the least they can just leave no problem.
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Joker and some of dc's villains fit in dbd as killers as they are prettymuch murderers when not getting pummeled by batman. But bruce wayne i don't see fitting as a survivor because he is still just batman with everything but his equipment which is still capable of beating joker and other killers in most situations.
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Is the krasue hate gone now that shes rare to play against and nerfed?
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1 thing to note is if you were playing 1v4 during 2v8, the casual players flock to 2v8 while the hardcore swat teams and bully squads stay in 1v4 to bring as many advantages as they can to win. I once tried to play one of my mains during the last 2v8 iteration - in 1v4 because dracula wasnt in the 2v8 at the time. Just trying to do the dailies. I ended up with a swat team with 3 legacy skin survivors that were all so hard to catch that 4 generators went off by the time i downed 1, and then i got hit with 2 flashbangs, a flashlight and then a locker and another flashbang - just for trying to pick them up lol.
So i don't recommend playing killer in 1v4 during 2v8 season.
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The fact that every survivor alredy exists in infinite number due to them being pulled from different timelines/dimensions and allowing stuff like 4 alan wakes to be in the same group - is where everyone would start going "why cant we have 2 trappers" etc. And the primary reason they only have 1 of each killer is to avoid overbuffing as a team like 2 nemis making extra zombies and all the pallets would be shredded quickly, or 2 blights would be all over the map at all times, or 2 pyramid heads would flood the map with trails, 2 legions would cancel eachother out etc. And lastly itd be up to each license holder to allow for doubles, which means rewriting their contracts 1 by 1 until all agree, some might not and then there will be people complaining that 1 got doubles but the other didnt. Itd just be a mess they don't want to deal with.
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Ive also played guide most of the time. Happens rarely to me but when i do see them coming i simply start pre running to another generator because the killer is usualy more focused on them and if they stop to kick the gen they will see you if you are still around (not in a locker). Ive more often had times where i was the only one who knew where a generator was by the time theres 1 left. Sometimes even 1%ing one, putting a bomb on it so it lights up to others, then going for the opposite generator, so people would start piling on both.
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I know how you feel about your favorite castlevania character being brought in butchered lol i was hoping for Shanoa and Simon Belmont. But instead of a poor quality legendary i ended up with something even worse. Cosplays that the rest of the community never talks about, meaning itl never get enougb recognition to be fixed into legendaries. But so far every last post of richter has been met with negative comments about the face and lobby animations so i think there is hope he can be fixed. Although i have yet to see them fix rick / daryls screams/grunts or maggie's bugged out eyes during moris or even her green armpits on certain bright maps lol. And Alucard's hair ends up moving out of sync with his head every other update.
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Id also hope to see his daughter Moira as a legendary for Rebecca someday
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And as apose to thr nicknames above, when playing as certain killers i tried to change my name as a joke
Artist = Bird is the word
Plague = Taste the rainbow
Deathslinger = GET OVER HERE!!!
Pig = Sexy Bacon
Wesker = Swiffer WeskJet
Xenomorph = swallowed a bug
Dracula = Lord of Dankness
Doctor = Dr zap n bonk
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Trapper = Trason
Wraith = Bell guy
Plague = Pukey chick
Deathalinger = ghost rider (the other guy from the movie)
Skull Merchant = Skull Mommy
Rize = Ghoul Mommy
Krasue = spaghetti head
Vecna = game over
Nemisis = nemi
Wesker = tunnel man
Springtrap = tunnel bunny
Artist = Bird lady
Houndmaster = big Burtha
Legion = -_-
Blight = bouncing off walls guy
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@KerJuice said:
So the gang in Stranger Things borrowed another name from Dungeons and Dragons(I stopped at season 3)? How would having two Vecnas work in DBD without confusion?
Current vecna is called the lich. Other vecna would habe another codename.
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It would be interesting to come up with new locker grab animations. Like nemisis just decking someone before pulling them out lol
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Yea like why does kate have the only jiggle physics in the game while lara crofts are stapled on
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Aside from all the likely part 2's like stranger things, dungeons n dragons, silent hill, resident evil part3, my guess is the Thing. Due to having a the thing themed map last year with houndmaster for no reason. And how she just got shoved into the game with no announcements or teases or anything.
The thing 2 is also apparently in the works with james cameron making it again so the license is still active.
Itd also be the least expected big license and would be a huge suprise like Chucky was the previous november
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027553#Comment_4027553
Jesus Christ mine is only P30 😔
Shes now my 7th p100 lol rebecca / xeno / dracula / trevor / lara / ghoul (cuz of rize) / now skull merchant.
But another point that just came to mind is the challenges → quest system. When it was challenges you had dailies that required you to play random killers, you had to play killer to 1 side of the challenges and get the killer cosmetics etc, and then plau survivor to get the survivor stuff. Now with quests theyve designed it so that people who never want to play killer never have to. Every quest you get is able to be done on survivor except maybe 1. And if you compare the 2 you get stuff like kill 12 survivors or rescue 4 people from hooks lol the survivor ones are always way easier. So now theres no challenges incentive to play killer, no bloodpoint incentives to play killer, and its just more mentally taxing as appose to just turning off the brain and throwing urself in the blender with an if you lose oh well mentality where with killer you kinda feel worse cuz it was entirely you that lost lol
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Just got skull merchant to p100, without playing her in a couple weeks lol. Its the fact that you enjoy the killers gameplay mechanics and then when it comes time to clicking killer/survivor your hit with the bp bonus, the fact that you don't expect to win as survivor but you do as killer, and that its easier to die in a group rather than being the one that has to outplay an entire group and strive to win the whole time.
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Swf teams and players that are more interested in winning most of their matches with meta perks usualy stay in the 1v4 while the rest go to the casual 2v8 mishmash party mode where you dont have to bring anything and doesnt matter who you play since you dont need offerings. I experienced the killer side of that. First team i got was 3 legacy skin survivors which i was able to get 1 down in 4 gens and got flashbanged twice just trying to pick them up lol
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I mainly focus more on being in the right position, and keeping as much distance as possible, trying to use each loop as long as you can before using its resources, and if its a very strong pallet, try to find a way to get to the next loop without using it - depending on your health/hookstate/ which generator number is left etc. Ive rarely ever used windows of opportunity other than aura builds for fun or just using kate with her perks. But id mostly say the looping is more about reacting to the killer than knowing where everything is.
Even a loop with its pallets used up can sometimes stall the killer even longer. But it also depends which killer you are looping. If its nurse - pallets dont exist, if its kaneki - pallets are your only safety and have to be used precisely. If its trapper - so long as he doesnt have a trap at the loop you can stall him quite a while, if its hillbilly - depends if he really wants to hit u with the chainsaw then hes much easier to dodge by making sure he cant hit u in a straight line or long curve. If its wesker, make sure he cant hit u in a straight line amd position for each dash etc. At no point am i worried about if theres another pallet nearby, just make every loop last as long as it can while mindgaming. You will eventually go down no matter what.
Playing the entire killer roster also helps to understand every killer's limmitations and how other survivors loop them successfully
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Sometimes you escape while being targetted so much that you barely get to do anything, and then it feels like a loss anyway because you barely got enough bloodpoints for 2 bloodwebs. So helping out and getting a chance to "play" and getting lots of points feels more rewarding than just getting out the door/hatch
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If i could vote up 100 times i would lol she was the first survivor i tried to main. I kinda liked her old voiceacting better than the new - that was shared with lisa garland until they both got unique voices. Would be nice to swap them as an option like french sable.
If theyd did touch up her textures like the first picture id be playing her allot more
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Its his mori animation. He chops into their head, then stabs the machete through the chest. Half his weapons are like cleavers he wouldnt be able to stab through the chest with - without it looking weird
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Doom would come with a problem. Doom slayer himself is the only "main" character of the series and theyve went from him being just another marine trying to survive from demons - to the almighty chuck norris of shooting games who wouldnt lose to the entire killer roster barehanded all at once. And since hes too powerful to make as a wimpy survivor, not adding him would have half the doom fans going "wheres doomguy?" So horror wise the game fits in dbd, but lorewise it goes a little too far to fit into dbd. Also every major enemy of his would have to be shrunk down to like 1/2 or 1/4 size and most of them just shoot guns or fireballs. Not saying i wouldnt want doom in i just mean itd be very tough to fit into dbd
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026870#Comment_4026870
Its discouraging because if they add in bots to fill servers for the killer side then it will show that the devs have zero sense for fixing the bugs that run rapidly in the game. It shows ur not really needed in the game and Killer bots might break the game if they where a thing.
Bots will roughly know where you are at all times and now Survivor bot mechanics will probably bleed to the Killer bots will be much worse with the built in walk hacks they will probably have.
Killer players help keep the games fresh and random as bots will only play similarly or even the exact same every game meaning it will grow stale over time. Meaning once Killers realize there no longer needed to keep servers up they will leave to play something else. Plus Survivors will probably just DC until they find a bot Killer anyways so why would we stay because there would be no point
They would not fill slots with killer bots. Just as they wont fill regular 1v4 games with bot survivors to make killer ques faster. The only point a killer would be a bot would be if they dc, or if the person is making a custom match to try out survivor perks etc.
Killer bots alredy exist in 2v8 but only when a killer player dcs so everyone isnt stuck playing against only 1 killer.
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Not sure what the context of the post means. Are you refering to their perks? As other than perks survivors are all just skins that do the same thing.
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I always thought it was just supressing survivor auras and scratchmarks
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Well i went with xeno. Most of the time the turrets are so easy to take out that you don't lose your power all game, turning into a very oppressive antilooper now that the tails cooldown has been reduced. If you cant find someone you are almost guaranteed to find them while zooming around in the tunnels.
My second license main was Dracula. Hes the jack of all trades master of none, but being able to swap killers at any situation to adapt makes him a very comfortable killer to use on any map. And like xeno the wolf form is great for finding people as most don't think about the scent orbs they leave by running that you can see through the walls quite far. Being able to teleport between floors like nurse is also very convenient.
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The downvote ninja is certainly having the time of his life right now lol
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026507#Comment_4026507
Well ive just seen p100 as a self rewarding thing to Achieve and yes I do want Prestige rewards but its not what I care about. I want to also challenge myself to ensure that I don't get bored of playing the same thing over and over. If only they gave p100s a extremely bloody or even gory Weapon/outfit it would at least be something to show off ur hard work into the character
From what theyve mentioned the p100 rewards they are working on are badges and maybe banners, of increasing rarity with p100 being the "fancy" one, for each character, probably the base skin portraits as many characters still dont have a face badge, and only 2 have base skin badges (Dracula/Lara)
And i get the self rewarding thing, ive finnished all the challenge books and achievements and kinda ran out of stuff to do except prestiging 100s lol. Im just trying to point out with this years updates, having p100s during an event with offerings makes it feel like you are unable to use them during the event as their offerings cost 10x more to obtain than characters inder p100 and its points going are into a character that has thousands/hundreds of every item alredy so all ur after is the offerings by then.
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Im going on my 7th p100, 2 more prestiges. Its nice to have a p100 on either side, and learning the other side helps you play the current side better. But lately when it comes to event offerings, p100s are extremely nerfed as they only get 1 per lvl 50 bloodweb, making each offering much more expensive compared to someone going through all 50 levels and still prestiging. For example i could barely get 100 anniversary cakes on each of my p100s, while i easily got over 1100 on each of the 2 characters i was prestiging at the time. So p100 isnt worth it until we see the prestige rewards they are adding next year
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Everytime i see ggez i say "you know what else is ez?"(Insert easy to make food name)
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I recall following killers around most of the round revealing them for like 90% of the match and people were mad at me for not doing gens even shaking their head at me when pulling me out of cages etc. Its as if they are just meant to do all the basic stuff everyone else is doing and just be and early warning system or show the killer while they are distracting them in chase. So i don't know why they are built to be spying on the killer if that playstyle is shunned by the other survivors anyway lol
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I think the primary problem with legion was he excelled if more survivors were in close proximity which is always the case in 2v8. The only other killer on that list that could rapidly injure the whole team for any other killer to pick off, would be plague. Everyone else still has to chase each person to hit them except ghoul, but he can only do it to 1 person at a time and doesnt get told where everyone is when he does.
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Well when it comes to licenses, capcom doesnt want wesker mixing outfits or any of their characters. Hense every cosmetic re has is a set, except the sweaters.
Unless the license says its okay to mix up their cosmetics, bhvr cant do it. People have been begging for cheryl(heather) to be able to wear the jeans with regular shirts etc but im guessing konomi wont let them. Notice how original characters mostly have unlinked sets while licenses are always linked, with the exception of the pig / tapp as they gave the ok to mix cosmetics
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025784#Comment_4025784
Chris is actually done pretty well
They kinda made a blend of re 5 and re 1. Probably wouldve looked better if he was mainly from 5
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@Gemxvx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024292#Comment_4024292
Are you purposefully being dense, like trying low tier rage bait, or like are you actually this obtuse?
Second Wind is not the same as coming off of hook by yourself and being fully healed as your feet touch the ground lol
Gotcha :D you silly goose