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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • With upcoming prestige rewards supposedly in january, itd complicate things as theyd have to take back the earned character badges each time you refund, otherwise everyone could use their 1 p100 to unlock every prestige reward in the game through cheesing.

  • I remember when dcing made your survivor vanish out of the game instead of making a bot lol. The amount of people that would dc right before the killer finnishes tunneling someone down for a mori and poof, gone.

  • @Linkdouken said:

    Dustin would be great but they don't put kids in the game so won't happen

    Well you mustve been suprised by that trailer lol

  • It is going to be weird seeing dustin get brutally murdered lol. Of all the characters hes primarily the comic relief kid.

  • The body blocking seems to be her main counter.

    She was kinda built strong with the anti tunnel (first ptb) in mind where she was strong enough to make up for being forced to spread hooks. Then they took out the anti tunnel change and she was still too strong, so they nerfed her into what she has now and i have no idea anymore if her design was intended to deny people mushrooms by not switching often or not as they nerfed that too and put mushrooms everywhere even if ur not changing forms often. So at most its kindof an unfinnished killer and all i can say is dont worry about the mushrooms as you can easily keep the chased target infected, but anyone coming to body block just switch / spit / switch and keep going i guess.

  • I played the game too much, got all the achievements and challenges (when they were a thing) ages ago. Ive prestiged like 9 characters to p100 and 8 of those are licensed because i just dont feel that attatched to any originals besides skull merchant. So i often feel like i have nothing left to play for, not even bloodpoints, as the game ismt "fun" most of the time.

    Whats really getting me these days is the quality control. Like when castlevania chapter came out my expectation was more than one survivor as there were lots of men and women in the games. What we got was the version of trevor thats just an unlockable character in 1 ps2 game (whos personality was probably the worst belmont). And then they took alllllllll the other characters and made bulk cosplays rather than occasional legendaries like silent hill and resident evil, thus throwing my favorite characters from the franchise in at like 25% quality and its bugged me since. Now every other time they do a legendary there is something wrong even with the whole community giving feedback, rick / daryls screams and grunts have yet to be changed as everyone thought they were just ptb placeholders. Richters face is so off from the character it might as well be from another franchise. Maggie's face had glitching during mories and green armpits in certain lighting. And yet none of those things seem to be getting fixed, and my favorite characters now wont ever come to the game simply because the cheap cosplays exist.

    Then theres the constant downgrading of rewards making events even more depressing and the complete nerf to p100s getting event offerings

  • Of all people i doubt chewy would want to kill han solo. And hes more like a big humanoid dog thats rather loyal to the "good guys". Not one part in the whole star wars franchise that i can recall wookies being evil other than they mention they are strong enough to rip arms off.

  • Usualy get them on the year they came out and they seemed to refuse giving her a sweater last year let alone this one. Im guessing the license was being passed to new owners at the time or something. I dont know when her contract is up for renewal but if it is new license owners maybe theyl be up for more cosmetics or a sweater like how they gave her the latest 2. Maybe even more outfits once the 2 new games release. But im guessing they are stearing away from "survivor" lara and trying to do stuff with the new version.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039719#Comment_4039719

    Now for the Krasue, I truly believed that they overnerfed her a bit. She needed some nerfs indeed but they just nerfed everything.

    What I believe that needed to be nerfed and was nerfed:

    → Hits over pallets, obstacles, making her overall whip hitbox much smaller

    → Leech off hook been as an attraction for tunnelers

    → Whip wind up been nerfed to get more time to react to

    → Gland autoaim homing in laughable angles

    Now what I think was nerfed and shoudn't be nerfed:

    → Window scamper and pallet scamper to 1.7s and 1.9 up from 1.4s making them pretty useless as chase tool when all things mention above been nerfed to lower the oppression in chase

    → Pallet stun in head form having extra 25 % duration, again she can't deal with pallets as she used to so long stuns make no sense

    → Curving duration from 0.6s nerfed to 0.3s when it's already 2m long lunge power

    Now as I mentioned in different post, people quickly realizes that Krasue got massively overrated as they learnt the distance, when to w when to bodyblock etc. To anyone who thinks that Krasue is anything above B tier I'll drop few hints:

    → When Krasue's heart starts glowing, she's about to wind up her whip

    → At any predrop pallet you can w around loop as she can't get bloodlust untill you are forced into 70:30 situation in your favor because you now have to to revault before her whip reaches you, that itself makes her time to down so long that you can't lose to her

    → Each time Krasue uses flight on you, you have enough time to drop pallet, vault or keep holding w around loop

    → When Krasue uses whip on you, after 0.3s you can dodge without being hit, but have to outwait this timer

    Now as Krasue player I hope that you won't make my games miserable as I did to all the Krasues who rage quit against me.

    I wouldnt worry about ragequitting lol im more of a xeno / dracula / ghoul / skull merchant main but play both sides and the whole roster often (i dont touch ghoul much due to the annoyance factor but have them at 100 and play them pretty good so far). Ive seen allot of stuff even getting all the achievements/challenges. Most of my krasue rounds nowadays you can really feel the nerfs amd it feels like she has the map pressure of clown lol and you can only really keep 1 person infacted at a time since the mushrooms are everywhere even without switching forms often.

  • For ghoul i can understand removing the scamper as he alredy has the mobility of blight, the easy first healthstate of legion, and addons that would make nurse jealous. Krasue on the other hand i believe shes been decently nerfed lately, as she cant even hit over pallets anymore in the head form so shes forced to play around them now.

    From what ive seen in these discussions many chucky players want to bring the scamper for chucky back in atleast a weaker form, and most disagree with it saying it was free hits, but i don't remember having that much trouble with it, even looped a chucky for a whole 5 gens and didnt go down during his first week. Maybe the higher mmr was more problematic. It certainly made him more comfortable to play as and its removal is probably why there arent more chuckies than myers these days. I hope they can bring it back someday in a fair way or do something to make him more comfortable to play again.

  • Unless the killer is actively griefing while doing the tunneling (hitting on hooks, humping on the ground etc) and very excessively, the reports will go nowhere. As there is a griefing section to the report system but it does not state anything about tunneling as that is even a common thing in high ranked competitive tournaments etc. Its sucks to go against but its part of the gams currently

  • @Elan said:

    I lately tried Chucky a lot. While I'm having serious issues with him:

    → His dash is somewhat ok speed, but the turning is extremely restricted for the fact that he's 4.4 and loses tons of distance every time no matter wheter you hit or miss

    Now compare it to Myers:

    → Dash can be performed every 4s

    → Dash instadowns

    → Dash destroyes pallets

    → Dash has to be restalked in very short time

    → Dash is available for 60s before restalking

    → Dash has no restiction in turning, curving etc.

    How come are those two killer equally treated?

    Chucky hasnt been touched in a long while. Not majorly atleast. Meanwhile myers was a recent full rework where the community kept yelling to change things in other directions so we ended up with the myers we have now before his removal.

    They seem a bit reluctant to buff chucky due to his size and better mindgaming being able to turn his terror radius/red stain off mid chase within loops without sacrificing speed. The dash is harder to use but it can also be chained with vaults to last longer. I think if it were too easy to control itd be a guaranteed hit all the time, even after vaulting.

  • Ngl i play as taurie and would permanently drop her if this happened. I think one of the reasons they dont make many cosmetics for her is that they alredy made cultist robes of a bunch pf colours, and then even 2 sets of cultist robes with a mask, so they kinda ran out of ideas with the cultist theme quickly. All she can get nowadays are more normal or casual clothes. Like how would they do her swimsuit and why would she ever wear one lol the character doesnt seem like the type to wear many types of clothes either.

  • You'll be doing alright, with your tunneling blight. But i'll have a blue, blue blue blue grade loss

  • Maybe they can add a killer bot once they use the abandon feature. As the alredy have bots written for all the 2v8 killers to take over in the same situation. But for some reason if the 2nd killer dcs it still ends

  • Ill admit Tim gave the original concept its own life. Like he was this creepy man in the sewers dressed as a clown but hinted that he was allot more then just a man. Which made him more creepy and intimidating, even more realistic. He didnt need jumpscares or loud noises or going crosseyed he was just somebody you didnt feel like messing with.

    Meanwhile Bills felt more like an alien from the start, pretending to be a human clown. And their idea of improving from the original was jumpscares, loud noises, janky movements, going crosseyed, 10x more teeth and just acting more like a creature that speaks english than someone trying to blend in and lure people to their deaths.

    I enjoyed both but most of the new movies are spent comparing it to the original. I remember watching the original on vhs several times, only to watch through the credits for once and discover there was a whole 2nd part movie on the same tape! Lol my mind was blown.

  • Im guessing its a quick look at who the community voted survivor will be.

  • And another way to use it is to place thr illusion on the side of the generator that the killer is most likely to come from, then work on the opposite side. If its in the killer shack that could buy you a second to reach the window, or legion might frenzy into the illusion not seeing you are on the other side even with killer instinct. And if a generator is very close to being done it might buy you just enough time as they will hear the gen is almost done and be frantic to get you off the gen, and try to grab your illusion.

    But this is all chance based too as the illusion is kinda obvious to people who have seen it allot, and people who have never seen it will almost always fall for it (since its so rarely used). I have aestri at 86 and just use her 3 perks with bottonny knowledge most of the time.

  • Like pre dropping pallets, you pre drop the illusion and start sneaking away, it gives you an extra second to sneak out of range where theyd start looking around the generator. Its also usefull on exit gates (if youve managed to build up enough gen points to use it by then) as you can use it to pretend you are opening a specific gate, and go for the other one. Its still more of a joke perk as the only real use you get out of it is making the killer try to attack the illusion. Which buys you time to vanish or keep the killer interested in the area. It also works on totems.

  • Repo has been a decent horror game so far, not gory or anything but if you play by yourself the tension is really high. Its also very popular for coopertive play lately

  • Because mid chase even vecna gets free hits from you crouching

  • @TheVarietyKiller said:

    alright

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039279#Comment_4039279

    but she can’t do that anymore. So what’s the problem?

    Her history + being able to shut down a loop with 1 button, not needing to aim or anything. The primary complaint i get with my p100 skull merchant is that shes "boring" to play against. Like there isnt much to do against her except fiddle with her drones, which she can remove/replace in seconds anyway.

    As for her being most hated i don't think she has that spot anymore, shes probably 4th most hated now with kaneki on 1st place

  • Im asuming if there is lore images of licensed characters in the game, they may also be in the book

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038573#Comment_4038573

    That would make Noed even more op cause now there’s no totem

    The doors opening will cancel it. Having a totem has caused many people to be camped to death next to the totem

  • My wild guess is they may be able to use this to replace the license later with the movie version rather than the comic version that never allowed any new content.

  • Can't say ive even seen someone purposely run at the killer to die faster since before the anniversary and even then it was extremely rare compared to someone being hammered into the dirt right off thr hooks with no way to avoid it. Even cheaters are alot more common then people trying to throw the game.

  • The one cheryl has where you have to stay near the obsession for haste. Could be changed to something else.

    Id change nooed to work like weskers endgame perk so that its not a totem, but only turns off after the gates are open for a time.

  • @Xray said:

    Congrats on getting another p100. I got Bill p100 not long ago and i'm working on Nic cage now

    I still wish theyd bring in coach and the others as legendaries someday lol 🫡

  • Best of luck with myers. Im currently working on my 8th. 1: rebecca 2: xeno 3: dracula 4: trevor 5: rize 6: lara 7: skull merchant, now i have Aestri at 83

  • But there is no anti tunnel and the anti camp still doesnt work?

  • I think the normal / snowman ques are alredy a prime example of why it wouldnt work. The competitive killer players are using the event's fun nee mechanics as an extra slowdown in order to mow down entire solo que teams in less than 1-2 generators done, avoiding the event's points system entirely until everyone is slugged or dieing. In this example the event que would be your casual que while normal is the ranked/competitive que. You simply end up with people abusing casual for easy wins, while casuals would avoid the competitive que like a plague making only one side of it work while the other is a mess.

  • Well theres the event, and then theres the people in it. The snowballs are more fun to control this year and its easy to max out the winter event point, if... you arent being turbo tunneled / team slugged / camped to death before even 1 generator gets done as i can count on 1 hand how many rounds we either had someone playing normally or decided to be funny and farm points with everyone. As 90% of my solo que survivor rounds are just over at 4 gens left if not 5, complete with insults and griefing for no reason. So ive finally been pushed to play more killer rounds and i havent killed anyone yet, just got everyone to 2 hooks each and farmed. Every group i did play with thanked me and explained how bad its been for them lately too. On survivor ive met some of worst people ive ever met in the game, during this event. To a point where they even went to my steam account and reported / banned my funny steam name ive had for over 13 years, and i didnt even say anything or t bag or nothing.

    One thing i do miss is the inflateable looking snowmen. They seemed to have more personality and variety, and were just more funny to play around with.

  • The only being able to up/down vote after posting a comment thing would be good, or they can remove the downvotes again.

  • Since 90% of the changes are buffs to killers across the board in almost every aspect of the game, survivors might as well line up at a hook at the start of the game. Kinda have to share the changes between both sides in order for things to balance out.

  • Id say it depends on what you encounter most, being left on hook /being camped to death or people bringing the killer to your generator or you to their generator. Bond also has the benefits of empathy just not from the other end of the map.

  • Ive been getting turbo tunnelers and 4 man slugs a 1 generator done, maybe 10 rounds out of 15. People try to have fun with the snowballs n stuff at the start and try to fill up event points but NO! HERE COMES META BLIGHT WITH LETHAL PERSUER! and the whole team is dieing before 2 gens done since he just goes right back to hook in seconds with nowhere to run since he also has sadakos scourge hook. Thats been most of the event for me lol

  • I used to main onryo till they changed her to spam tvs

  • Well. Some good perks for just knowing where people are would be barbeque & chili + nowhere to hide. Since you are playing killers that are very active around pallets, the new knockout seems to slow people down if they try to predrop n run, along with the newly changed oni perk that lets u see people after dropping pallets allowing easier mind gaming if they stay around them.

    Or you could even use that same oni pallet perk with ghost face's vaulting aura perk, thatd help with all the mind gaming around pallets and windows. While bringing a couple slowdowns like pop goes the weasel and overcharge.

  • Would like to have a succubus for obvious reasons. Though its tough to choose just 1 from the list lol. Itd also be the opposite to our community made chapter

  • May need to make a bug report on this forums bug reporting section and tell them which system you are on, as i havent seen these glitches myself when looking at them in the store

    At one point i reported Rize's kagune moving out of sync with the body and it eventually got fixed in the patch notes

  • Itd be nice, since survivors only get to even see the new scratchmarks while using 2 specific perks. But some would argue the scratchmarks were hard to see on certain maps and thats a reason for the customisation, the red stain however hasnt been hard to see on any specific map so itd be purely for fun customisation, which isnt a bad thing either.

  • The primary problem with lights out is people abused things like camping so noone could see where u were, so last time they made the anticamp range wider, didnt do much because the next thing that was abused was just auto downing people with chainsaw killers where you cant see or hear them until you are locked in slapping range with an unavoidable instant down. The premise of it being scarier was fun but the gameplay of it made it not fun. Then there was also dredges darkness coupling with the alredy pitch black game mode lol.

    A base game mode where everything is disabled and no m2 killers would be interesting for a bit. Then i think people would either miss their perks or miss their main killers and would want to go back to the main game. But it would be enjoyable like playing world of warcraft classic before they added half the expansions again.

  • I do understand what you mean. Like i got the new sweater for michonne, but didnt want to put points into her to play her during the event, because im currently prestiging aestri (77). So id be forced to play as noone but aestri for the entire event or use bloodpoints on someone i dont want tp prestige but like playing.

    On the otherhand however, during the anniversary i managed to get 200 cakes on about 6 different survivors, 1100 cakes on lara croft, and 1200 cakes on rize. If all those cakes pooled together id never need different offering for years besides other events

  • They extremely nerfed event offerings since the FNAF anniversary, especially for p100s. Im asuming it was something to do with the auto bloodweb button.

  • @TheGoon224 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036684#Comment_4036684

    I’m surprised of the amount of people that want a Elfen lied chapter, I never even heard about this anime up until now.

    I even have a tattoo of most of the ones i mentioned including elfen lied. It was pretty well known

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036684#Comment_4036684

    Out of interest, how would you imagine Death Note? The main villain never directly chases his victims, as far as I can remember. His interactions are also exclusively straight-up kills, so the whole ‘put them on a hook’ thing becomes difficult.

    Maybe a Shinigami? But I also don’t remember them directly attacking someone with their own hands, though

    Most likely just cosmetics. Main guy and L (i hope thats his name havent seen thr show in a while) could even just be survivors, he just doesn't have his death note with him lol. Kinda like what they did for nyight of the living cats. Only the legendaries being for survivors or something

  • When doing most of the killer achievements, playing friendly was the fastest way to finnish them, or to get them at all. Like the carnival shooting gallery mentioned on huntress, i did that too only it was more like long range dodgeball from the 2nd floor of red forest main building, trying to get all the long range hits achievement. With trapper having to pull lots of people out of traps, i set up 3 traps, got someone to step in 1, i carry them to 2, they break out and step in 3 while i reopen 1 lol got like 40 trap grabs in 1 round.

    Other situations is when survivors sandbag eachother so i start working with the victim. Like on rpd 3 people hid in the lockers by the library, i found the soloque and hooked them, noticed noone was going for unhook after searching all over, went back and stood next to them to allow anticamp to fill, once they got off the hook they wanted me to follow them to the others in the lockers, where it turned into a 2 v 3 match lol

    Generally if people are just throwing the game out of petiness, ill kill them and 2 hook the others and then let em go. Otherwise the only reason to play friendly from the start is a challenge/achievement.

  • Highschool of the dead, elfen lied, future diary, hellsing ultimate, blood-c, parasite, death note, akame ga kill, umaru chan, triage-x, senran kagura, vampire bund, heaven's lost property, highschool dxd, monster musume, blazblue, taimanin asagi, hellknight ingrid, kuroinu kedakaki seijo wa hakudaku ni somaru

  • I heard something about them reaching a maximum amount they could add, otherwise they wouldve kept going

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