Chucky existence in 2026

I lately tried Chucky a lot. While I'm having serious issues with him:

→ His dash is somewhat ok speed, but the turning is extremely restricted for the fact that he's 4.4 and loses tons of distance every time no matter wheter you hit or miss

Now compare it to Myers:

→ Dash can be performed every 4s

→ Dash instadowns

→ Dash destroyes pallets

→ Dash has to be restalked in very short time

→ Dash is available for 60s before restalking

→ Dash has no restiction in turning, curving etc.

How come are those two killer equally treated?

Comments

  • @Elan said:

    I lately tried Chucky a lot. While I'm having serious issues with him:

    → His dash is somewhat ok speed, but the turning is extremely restricted for the fact that he's 4.4 and loses tons of distance every time no matter wheter you hit or miss

    Now compare it to Myers:

    → Dash can be performed every 4s

    → Dash instadowns

    → Dash destroyes pallets

    → Dash has to be restalked in very short time

    → Dash is available for 60s before restalking

    → Dash has no restiction in turning, curving etc.

    How come are those two killer equally treated?

    Chucky hasnt been touched in a long while. Not majorly atleast. Meanwhile myers was a recent full rework where the community kept yelling to change things in other directions so we ended up with the myers we have now before his removal.

    They seem a bit reluctant to buff chucky due to his size and better mindgaming being able to turn his terror radius/red stain off mid chase within loops without sacrificing speed. The dash is harder to use but it can also be chained with vaults to last longer. I think if it were too easy to control itd be a guaranteed hit all the time, even after vaulting.

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461967/chucky-existence-in-2026

    Chucky hasnt been touched in a long while. Not majorly atleast. Meanwhile myers was a recent full rework where the community kept yelling to change things in other directions so we ended up with the myers we have now before his removal.

    They seem a bit reluctant to buff chucky due to his size and better mindgaming being able to turn his terror radius/red stain off mid chase within loops without sacrificing speed. The dash is harder to use but it can also be chained with vaults to last longer. I think if it were too easy to control itd be a guaranteed hit all the time, even after vaulting.

    I think it doesn't have to be harsh buff. Some minor tweaks. His cooldown being 12s with him being 4.4m/s, having no map mobility is a bit underwhelming when he already got powercrept with Myers. I'd like to see those few changes:

    → Cooldown on ability down to 10s (was 12s)

    → When Chucky is undetectable by any means, illusionary footfalls will appear

    → When Chucky uses Slice and Dice when out of chase, the power cooldown will be 8s (this would help him with map traversal)

    → Restore manual scamper at 1.3s per window, 1.5s per pallet (was 1s), ending Hidey-Ho mode instantly (Just to mention there are currently multiple killers with scamper ability, Ghoul and Vecna's whose scamper is overtuned, Legion who's scamper is somewhat fine, Wesker who's scamper is situational, Chucky who's scamper is very weak, Krasue who's scamper is like nonexisting

    I'd personally remove Scamper from Ghoul and Krasue, give Krasue ability to break pallet and disable her flight for few seconds after she breaks any.

  • For ghoul i can understand removing the scamper as he alredy has the mobility of blight, the easy first healthstate of legion, and addons that would make nurse jealous. Krasue on the other hand i believe shes been decently nerfed lately, as she cant even hit over pallets anymore in the head form so shes forced to play around them now.

    From what ive seen in these discussions many chucky players want to bring the scamper for chucky back in atleast a weaker form, and most disagree with it saying it was free hits, but i don't remember having that much trouble with it, even looped a chucky for a whole 5 gens and didnt go down during his first week. Maybe the higher mmr was more problematic. It certainly made him more comfortable to play as and its removal is probably why there arent more chuckies than myers these days. I hope they can bring it back someday in a fair way or do something to make him more comfortable to play again.

  • @ShanoaLegendaryPlz said:

    For ghoul i can understand removing the scamper as he alredy has the mobility of blight, the easy first healthstate of legion, and addons that would make nurse jealous. Krasue on the other hand i believe shes been decently nerfed lately, as she cant even hit over pallets anymore in the head form so shes forced to play around them now.

    From what ive seen in these discussions many chucky players want to bring the scamper for chucky back in atleast a weaker form, and most disagree with it saying it was free hits, but i don't remember having that much trouble with it, even looped a chucky for a whole 5 gens and didnt go down during his first week. Maybe the higher mmr was more problematic. It certainly made him more comfortable to play as and its removal is probably why there arent more chuckies than myers these days. I hope they can bring it back someday in a fair way or do something to make him more comfortable to play again.

    The issue with Chucky was that his scamper was damn fast. 1s with him having access to iri add on that broke it at same time aka current iri button legion. It wasn't strong but boring. Then he got cooldown where you couldn't scamper anymore but could spam his power all the game and get almost guaranteed hits every single dash. Then they lowered his dash speed and increased cooldown so he had no much left. Low map mobility, slower dash, longer cooldown, way easier to juke. So at this point he was mostly slow m1 killer with advantage of being small and third person. Then they chunked 2s of cooldown (12s currently), but it wasn't the issue. If you compare current Chucky to current Myers there is no way they been balanced by same team.

    Chucky:

    → Is 4.4 with dash that lasts almost same as Myers and is slightly faster with huge turn restrictions. Apart from that he's just M1 killer that notifies survivor every time he enters stealth. Has pretty mediocre add ons that shouldnt exist for a while.

    Myers

    → Is 4.6 (4.2 in stealth mode) who has 4s cooldown on instadown dash with no restriction, that can also break pallet, has superior anatomy, brutal strenght, partial enduring and partial coup de grace basekit, can remain in stealth without letting anyone know untill he's almost able to access his dash. Has insane add ons - forever tier 3, forever entwined, 6x stronger brutal strenght…

  • @ShanoaLegendaryPlz said:

    For ghoul i can understand removing the scamper as he alredy has the mobility of blight, the easy first healthstate of legion, and addons that would make nurse jealous. Krasue on the other hand i believe shes been decently nerfed lately, as she cant even hit over pallets anymore in the head form so shes forced to play around them now.

    From what ive seen in these discussions many chucky players want to bring the scamper for chucky back in atleast a weaker form, and most disagree with it saying it was free hits, but i don't remember having that much trouble with it, even looped a chucky for a whole 5 gens and didnt go down during his first week. Maybe the higher mmr was more problematic. It certainly made him more comfortable to play as and its removal is probably why there arent more chuckies than myers these days. I hope they can bring it back someday in a fair way or do something to make him more comfortable to play again.

    Now for the Krasue, I truly believed that they overnerfed her a bit. She needed some nerfs indeed but they just nerfed everything.

    What I believe that needed to be nerfed and was nerfed:

    → Hits over pallets, obstacles, making her overall whip hitbox much smaller

    → Leech off hook been as an attraction for tunnelers

    → Whip wind up been nerfed to get more time to react to

    → Gland autoaim homing in laughable angles

    Now what I think was nerfed and shoudn't be nerfed:

    → Window scamper and pallet scamper to 1.7s and 1.9 up from 1.4s making them pretty useless as chase tool when all things mention above been nerfed to lower the oppression in chase

    → Pallet stun in head form having extra 25 % duration, again she can't deal with pallets as she used to so long stuns make no sense

    → Curving duration from 0.6s nerfed to 0.3s when it's already 2m long lunge power

    Now as I mentioned in different post, people quickly realizes that Krasue got massively overrated as they learnt the distance, when to w when to bodyblock etc. To anyone who thinks that Krasue is anything above B tier I'll drop few hints:

    → When Krasue's heart starts glowing, she's about to wind up her whip

    → At any predrop pallet you can w around loop as she can't get bloodlust untill you are forced into 70:30 situation in your favor because you now have to to revault before her whip reaches you, that itself makes her time to down so long that you can't lose to her

    → Each time Krasue uses flight on you, you have enough time to drop pallet, vault or keep holding w around loop

    → When Krasue uses whip on you, after 0.3s you can dodge without being hit, but have to outwait this timer

    Now as Krasue player I hope that you won't make my games miserable as I did to all the Krasues who rage quit against me.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039719#Comment_4039719

    Now for the Krasue, I truly believed that they overnerfed her a bit. She needed some nerfs indeed but they just nerfed everything.

    What I believe that needed to be nerfed and was nerfed:

    → Hits over pallets, obstacles, making her overall whip hitbox much smaller

    → Leech off hook been as an attraction for tunnelers

    → Whip wind up been nerfed to get more time to react to

    → Gland autoaim homing in laughable angles

    Now what I think was nerfed and shoudn't be nerfed:

    → Window scamper and pallet scamper to 1.7s and 1.9 up from 1.4s making them pretty useless as chase tool when all things mention above been nerfed to lower the oppression in chase

    → Pallet stun in head form having extra 25 % duration, again she can't deal with pallets as she used to so long stuns make no sense

    → Curving duration from 0.6s nerfed to 0.3s when it's already 2m long lunge power

    Now as I mentioned in different post, people quickly realizes that Krasue got massively overrated as they learnt the distance, when to w when to bodyblock etc. To anyone who thinks that Krasue is anything above B tier I'll drop few hints:

    → When Krasue's heart starts glowing, she's about to wind up her whip

    → At any predrop pallet you can w around loop as she can't get bloodlust untill you are forced into 70:30 situation in your favor because you now have to to revault before her whip reaches you, that itself makes her time to down so long that you can't lose to her

    → Each time Krasue uses flight on you, you have enough time to drop pallet, vault or keep holding w around loop

    → When Krasue uses whip on you, after 0.3s you can dodge without being hit, but have to outwait this timer

    Now as Krasue player I hope that you won't make my games miserable as I did to all the Krasues who rage quit against me.

    I wouldnt worry about ragequitting lol im more of a xeno / dracula / ghoul / skull merchant main but play both sides and the whole roster often (i dont touch ghoul much due to the annoyance factor but have them at 100 and play them pretty good so far). Ive seen allot of stuff even getting all the achievements/challenges. Most of my krasue rounds nowadays you can really feel the nerfs amd it feels like she has the map pressure of clown lol and you can only really keep 1 person infacted at a time since the mushrooms are everywhere even without switching forms often.

  • yes!! Either bring back scamper or allow Chucky to turn similar to the oni. Chucky needs a buff so bad.

  • @BJJpanda said:

    yes!! Either bring back scamper or allow Chucky to turn similar to the oni. Chucky needs a buff so bad.

    I think he needs secondary dash that allows him traverse map as he's 110 %. Make it faster than normal dash, but it wont do damage.

  • Apple and orange comparison, I'm afraid. Chucky is a good spot right now in terms of strength and so is Myers.

  • @Chrarcq said:

    Apple and orange comparison, I'm afraid. Chucky is a good spot right now in terms of strength and so is Myers.

    There is no way where you can say that thay are both at ok spot. Myers got overbuffed in on patch. Chucky is him but bad in every aspect without additional stuffs and poor add ons.