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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • Kind of a wasted opportunity to rework draculas iri addons and cube of zoe. Who knows when he will get another update.

  • @SoGo said:

    I have no idea why there are downvotes on this lol.

    Her Search is so clunky it hurts, it never snaps to gens if you want it to and it does when you want to aim in front of you.

    Snug either refuses to vault or vaults for no reason.

    He pulls people towards pallets, or at least I swear he does because it happens SO MUCH.

    And the random teleporting and getting stuck on stuff? Don't even remind me of that.

    People just downvote as a hobby. Doesnt matter what the post is about they just scroll through every discussion and downvote lol sometimes on multiple accounts.

    But yea nearly every time ive tried playing her, snug gets stuck atleast once per round. Then me and the survivors stare at him awkwardly until he snaps out of it somehow, then the chaos continues.

  • The only time i find it works requires several things to happen.

    1: the person using it is very good at looping

    2: the entire build is for generator repair speeds

    3: the person using it is also good at not being found

    4: the killer tries to slug the whole team

    Anything other than those 4 things happening at once and ur basicly throwing the match for your team as an extremely easy target, with no chance to use its benefits.

  • Perhaps they could change the hitscan to be more like aliens tail whip, but keeping the fact that it doesnt down. Thatd remove allot of the stun lockfrustrations and unavoidable damage aspect that annoys most players, along with making kaneki harder to play but no less stronger if u can still aim (i also have ghoul to 100)

  • Dino crisis, turok, baldurs gate 3, the thing, fear effect, critters, H.P Lovecraft, X-Files, Parasite Eve, Contra, Predator. Are the ones id get excited for.

  • @Disco said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003796#Comment_4003796

    Wraith and Legion >.< The 2 killers where holding shift w is most effective… so I guess it's my fault for playing these low tier killers but still. Luckily I bought Ghoul though he's much stronger

    Wraith tends to do well on rpd if you use him to constantly ambush people since theres so many walls that they can't tell if you are coming until you are next to them. The middle is probably his weakest point where theres enough space to see him moving around. Some players using him like to hit n run like legion so that everyone stays injured to make it easier to knock them down when coming up to them again in cloak. Legion kinda works the same way only hes forced to chase without any stealth. A big help would be the clowns perk "bamboozle" as it lets u vault faster and block windows, as there are a decent amount of strong pallets but once their broken theres also a decent amount of vaults. Another perk that might help legion there is the unknown's perk "unforseen" as it sticks your terror radius to the generator you last kicked, allowing you to ambush injured players almost as easily as wraith with all the walls preventing them from seeing if you are coming.

  • Which killer are you struggling with in R.P.D? As some killers are much better on that map, like skull merchant/trapper/wraith/hag

  • @Royval said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003359#Comment_4003359

    well the devs should give us killers a reason to not tunnel there’s no incentive to not tunneling it’s the fastest and most efficient way of winning

    Back when gen speeds were really fast and there were only 2 hook states with no basekit borrowed time and moris being usable after 1 hook, getting killed fast in dbd didnt feel that bad, it was more of an oh well next round. Now that everything has been drawn out and survivors getting many more chances to survive, being targetted to use up all of one persons chances to play now feels very personal. Like sure you get to win every time but the person on the other side would rather try to report you if they could than say gg. And everyone else in the group is just miserable till it ends and often dont even want to bother trying anymore. Tunneling ripa the fun out of both sides for a guaranteed win, like grenade spamming the enemies spawn point in games like battlefield or call of duty. Why use guns when the most effective means of getting most kills are grenades against someone who cant even take 2 steps? But wheres the fun in that? I can understand tunneling as a means to turn a game around if you are getting gen rushed, but right at the start go for instant easy win mode seems like itd eventually get boring?

  • While most focus on the lunge dash thing the part im most excited about is being able to switch between tier 1, tier 2, and tier 3 at any time. I use skull merchant allot for her on/off stealth with a stealth build since hers is timed after she drops a drone. I also loved old sadako for her on/off stealth but now its all about tv spamming. Myers however can turn on a permanent stealth and attack in it, any time he wants and then switch back to chase mode and even go right into the new t3 mode which will make him almost as effective as oni. He also permanently can kill survivors with standing or pickup moris in every round no addon or offering needed. Im looking forword to it.

  • I found it took a bit longer to finnish. But i still finnished it more than a month ago

  • @Munky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002892#Comment_4002892

    Possibly, but instagram must have gotten it from Twitter/X… And I cant find a single post about it on Twitter/X… I dont understand. Its very obvious from the screenshot that it got sourced from Twitter/X. Did BHVR delete it or something? I'm not going to make a instagram account just to see if the post is real :D Its just so weird this entire thing…

    It was in dbds "stories" button on instagram. Its not fake i can assure you.

  • @Munky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002801#Comment_4002801

    I can't find this post? troll?

    Edit: I can find other ppl referring to this screenshot, but not a link to it anywhere…? I assume since even Hens linked the screenshot, that it isn't fake? If that is the case, I am very happy with these changes as it pretty much adresses everything I mentioned.

    Its a screenshot from instagram

  • Seems krasue just got some buffs

    Screenshot_20250917_203437_Instagram.jpg
  • As for her being a mix of 3 killers but weaker at all 3, dracula tends to have the same deal being wesker/nemi/spirit but weaker at all 3 of them, its his adaptability that makes him strong changing characters mid chase. (I also main dracula at p100)

    From what i played in the ptb, the reason there are mushrooms everywhere is because everytime you go into headform, the body you leave makes a mushroom on that spot, so the more often you change, and where you change, gives people more/less mushrooms that are easier/harder to find. But i consider her expose effect to be more like a skull merchant/sadako deal where you dont need to get them exposed/condemned, but if you want it badly enough you can ensure 1 person cant even use a mushroom by spitting on them again (which is an extremely easy to use splash projectile) or hitting then with the headform dash (while infected or re overing with the mushroom).

    Im also unsure if hooking someone removes the infection at all because if it doesnt, that means she has full control over denying most of the team mushrooms to cure themselves (they also apparently spawn periodicly but slowly)

    I enjoyed what i played with her as i didnt really care if they cured themselves with mushrooms i just spit, infect, then chased with the head. Seemed to work out well enough. Every killer in yhe game struggles against competent teams juse some more than others. I think shed be like artist level against the higher groups. As my first main was xeno and hes just unplayable in higher mmr lol.

  • Most of the feedback on krasue would be under the ptb feedback tab further down the list

  • @Kompan9_12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002489#Comment_4002489

    Are you saying that it probably won't happen, and if it does, it won't happen very soon?

    Im saying it could work. They are currently quite busy with the fixing of the game pushing everything including prestige rewards back by months so it wouldnt be soon. If anything they havent finished their current roadmap of changes, maybe something they can add for later. As for the outfits that alredy have moris attatched to them, they would have to remain exclusively with that 1 mori as they can't add the same new mori animations to those different characters.

  • I can see it working well with originals. They did mention they eventually want to get as many of the mobile skins/moris in the base game as they can later, now that mobile has been closed. But even those were tied to specific cosmetics like how naughty bear/mega moose works, which those moris so far would not make sense on the base cosmetics (trapper yelling BOOO!, huntress impaling someone on her bunny ears).

    As for licenses i can see it working as well just a slower process as they have to ask each license holder for new moris, then get them approved by them etc. But if they are getting a cut on the sales of those moris i can see them mostly being fine with it.

  • Instadown killers can still technicly camp you to death. No matter how far they are standing. Either you arent getting unhooked or another survivor is guaranteed to take your spot perhaps they can atleast adjust things to prevent instant downs within a certain range of a hooked survivor, once the anticamp reaches a certain% unless its during end game collapse.

  • Would certainly love to play as Carmilla, tho i am also waiting for another legendary 🙂

  • Im not going to lie but you are not missing much. Not to be negative but most rounds end with people yelling at eachother or "saying their piece" and leaving before you even finnish the round etc. On average you get about 1 decent conversation and possitive communication after a round, in every 50 rounds. The rest is all trashtalk, bragging, dead silence, arguements or everyone just leaves. If anything itd be much more of a possitive gaming experience to just remove it. People wont feel obligated to wait for the round to end to dig into a killer that tunneled them or a person that screwed them over etc. Without the chat you can calmly just go to the next round knowing nothing can be said anyway.

    Aside from all that, their roadmap does show keyboard/mouse support for consoles being added. Maybe that includes consoles getting the end game chat access.

  • I believe in the pinging system over adding voicechat. I think that alone would be a significant boost like when they added being able to see what others are doing. Voicechat would just break the immersion of everything in the game as well as make playing survivor more annoying as theres no shortage of people you know would sit there blaring music or swearing at you everytime you miss a skillcheck or run the killer to their generator by accident or just general bming. But the ping system worked well in mobile and didnt make survivors any more overpowering than they alredy were, just helped with communication since there werent many mobile swfs (not even sure if you could swf on mobile.)

  • If the killer helps the survivors for any amount of time they would be at such a huge advantage that all the generators would be done before you can attack anybody.

  • Its kinda like how i mained xeno until dracula came along. And springtrap does everything xeno does just better. If you want to keep playing the same one because hes ur favorite, no problem. But you are going to not enjoy most of your rounds as survivors have adapted over the years against stronger killers with new perks and such, and the mmr will stay high based on your rate of winning. But yea springtrap makes xeno feel reduntant because 1: he doesnt have his view glued to the floor. 2: he can hit over pallets just the same as xeno can, just with a bigger cooldown that can be shortened. 3: his doors are much easier to find, to reach, to travel with, and come with a long stealth buff after using them. 4: his counter with the doors revealing him is worthless and doesnt even bother you compared to turrets turning off your power completely and creating safezones everyone can build and run to at the first sign of danger, as well as telling them when you are coming.

    But i still play xeno because i like it, i suffer but its atleast enjoyable sometimes. Maybe itd be the same with legion

  • Well i was excited for it too. No matter how it came out. So we will have to wait for the revised version. I even played as the krasue that entire ptb, had a ton of fun, that system didnt bother me much at all either since i alredy try to play honorably over winning at all costs. Unless its an experienced team that wont even let you pick someone up theres no reason to slug the whole team. If your against a team that you are clearly going to lose against, i don't see the sense in flipping a switch and making them all miserable by using the dirtiest tactics you can to win. And if its a bully squad that clearly is just playing to annoy you, by all means they are asking you to go all out and stoop to their level. Otherwise in a normal round you dont need to win, you just need to have fun, which infind it much more rewarding to beat a team honorably to a point where they feel like saying gg to you instead of leaving or dcing

  • I play regularly to atlesst do the dailies, been done the rift for quite a while now. My friend plays only wednesday and thursday, shes just finnished getting the sable outfit.

  • The 2 i main most as xeno and dracula.

    For xeno id scrap the whole turret/tail gameplay and change it to more of a stealth based gameplay with facehugger minions.

    For dracula id rework both his iri addons and cube of zoe. Because they are all very useless, even compared to brown addons. If alucards shield couldnt be changed to something else, then atleast make the hellfire pillars that hit people at the exit gate, block the exit for a set amount of time. As u spend the whole game with nothing waiting for the doors to open, and then they can just run through, getting hit or not.

    They could even swap out the wolf form for a ranged fireball so he has hellfire and fireball with long cooldowns so hed have to swap between them. (But thatd be just to make him more like the games, since he doesnt really do wolf form thats alucards thing). Not saying i dont enjoy the wolf form i just feel like playing in vampire form more. Infact that could be the vlad ring rework to change wolf for an extra ranged attack

  • Im certain it was probably the most popular pick for which character model could use some updating- in that one servey they had. Theyve yet to update anyone since, maybe she is next on the list, she just has allot of cosmetics so its not like just fixing claires face they have to fix it for the regular head, the bloody head, the outfits with different hairstyles, the magical girl one because shes got the ear muffs etc. Not sure if that complicates things into taking much longer or not.

    Also i was maining cybil when she came out, i didnt really like the voice they changed her to, got used to the first one.

  • I dont think it was so much about their getting a chance at vaulting before you could swing so much as people using fly to land ontop of people and hit them long before they can reach anything. So they kinda recently added that longer attack after fly cooldown

  • If anything they seemed more oppressive. Like you are on a generator at one side of the map, and u see 2 generators to your left being worked on by groups. U then see legion start running at them and in the end you are screwed unless you start avoiding that side of the map. He gets his instadown much faster and easier as finding 6 people to injure as legion in 2v8 is much easier than the whole team. It also allows him to 1 shot people recently coming out of cages more often. So he was still quite a pain and people played as him just as often this time (80% of the matches)

  • The game first started as a much faster paced game, making it more competitive. But allowed for casual players to stay at the bottom of the rankings having fun while the people who played to win no matter what stayed in the higher rankings sweating all over eachother. Once they changed the rankings into mmr it just tossed everyone into an rng blender and the casuals end up playing against competitives most of the time. So its capable of both, but sucks at seperating those who want to play specific ways

  • I played a round as houndmaster with just kicking perks. Somehow managed to kill 3 and kick 15 gens but i was mostly focused on kicking the gens lol

  • I recall the nerf to stbfl started after people were using it on xeno when his chapter came out. Mixing that with the xenos other perk that removes bloodlust but gives you haste on hit, seems reallllllllly oppressive together with m2 killers

  • I played mostly the new killer in the ptb, alredy forgot what 2 of the perks do. The one that puts your terror radius on the farthest generator with a hex totem for 30 seconds or something, that seems interesting at first but the more you think about it, it has a high chance of activating at the start of the match, but survivors will still do the generator with your terror radius waiting for you to show up so it doesnt do much, and then late game where it might help mid chase, your totem would likely be broken by then anyway.

    As for the survivor perks i tried one 2 3 4 with aestri and had the guitar and the new no mither, with alan wake's more skill skill checks while injured perk. Turned out it all works well together to finish gens faster with tons of buffed skillchecks especially if u roll a 20.

  • The gate. One of those rare movies noones barely heard of but was very memorable to me since i was a kid. I think the movie is on youtube now.

    Other that my favorite franchise is alien / predator.

    With honorable mentions to Screamers, starship troopers, Shaun of the dead, cabin in the woods

  • Im still hoping for a shanoa legendary skin for trevor belmont the next time castlevania gets new content :)

  • 20250906_070452.jpg

    Mostly a xeno main but its kinda harder to play him these days since higher mmr = swf turret safe zones lol.

  • Every online game has their 1 faction players. Even mmos like world of warcraft. I know people that wont play the other side ever (even tho they are exactly the same with just different quest areas).

    But dbd is like playing 1 of 2 completely different games. So the seperation of factions is even stronger as killers only see survivors as the worst of what they can be (swf teams), and survivors see killers as tunnelers and campers and team sluggers.

    So the killers do what they do because swf teams bully them and break the balance of the game, while the majority of solo que survivors end up hating killers for treating them like they were a swf team.

    This level of seperation makes players that enjoy both sides rather rare.

    So besides all the anti slugging and anti camping and anti slugging, i think one of the primary reasons both sides hate eachother is the existence of the 3rd faction (swf teams) who pull at the strings on both sides and keep them hating eachother.

  • If anything they should make them hotter

  • Either way its nice that he has allot more in his kit now, and they managed to keep scratched mirror playstyle without the shorter lunge distance. Being able to freely go back to stealth now makes him a full stealth killer for the rest of the game no matter what he brought for addons. And since he cant kill you while standing anymore with 0 hooks, the achievement is now very doable since he can get free moris from tier 3 without needing to bring a mori, and you can infinitely get tier 3. All that together is much better than just plain m1 killer with expose effects.

  • @ShanoaLegendaryPlz said:

    For now i guess deerstalker still has value. But technicly its like everyone gets a weaker basekit tenacity. Victor can also watch the survivor while they are crawling so you atleast get an idea of which way they crawled with the killer instinct. But at the very least the patch finally removes the tactic of just nipping everyone with sloppy butcher and then dowing everyone with victor.

    They did mention the crawling speed with increase over time not right away so it wouldnt be that impactful if you were alredy stomping over there with charlot, with victor telling you which way they went.

    Nvm they changed deerstalker! Lol

  • For now i guess deerstalker still has value. But technicly its like everyone gets a weaker basekit tenacity. Victor can also watch the survivor while they are crawling so you atleast get an idea of which way they crawled with the killer instinct. But at the very least the patch finally removes the tactic of just nipping everyone with sloppy butcher and then dowing everyone with victor.

    They did mention the crawling speed with increase over time not right away so it wouldnt be that impactful if you were alredy stomping over there with charlot, with victor telling you which way they went.

  • Trueform dracula. For some reason that skin alone makes survivors feel like they are playing against a harder dracula lol

  • Im looking forword to it on both sides. I see all of it as a possitive (Except the dracula nerfs being a dracula main lol).

    Dbd has had this ideal way of being played since the beginning. Hook people, go find the others chase em off generators, hook them all, gg. Brought a mori? Cool animations during the late game when people are on their last hooks. Someone with a flashlight preventing you from picking someone up? No problem go chase the flashlight guy while the slugged person keeps more teammates busy.

    What all this turned into over the years tho is the exact opposite. It became no longer about just playing out a round the way it was intended for fun. The mechanics were turned into weapons by both sides and abused endlessly to a point where 80% of your rounds as survivor has a killer believing they must win 100% of their matches by deleting someone and their fun before a generator goes off, so that the rest of the round is "easy" by knocking the whole team down and getting 1 hook each. Ending in half the points they were ever meant to get, but "hey i won so who cares".

    This patch just proves how far the game has gone in the wrong direction with the abuse of mechanics to a point where most of the killers are absolutely devastated at the thought of not being able to delete someone at 5 generators or knock the whole team down without playing out the round. Never mind the swf teams thats another problem entirely to tackle someday (and it needs to be adressed just as hard as this patch). Because the people those killers are deleting most of the time are just random soloque players trying to play the game and they blame their actions on swf team mechanics.

  • @Luon said:

    Hey there,

    I know there's a lot of upset about the upcoming changes - this is not that. I'm looking forward to the PTB and I have faith that if certain elements go poorly, they'll be reworked or removed before live.

    However, there is one killer that I really think some kind of exception or rework is necessary for: Sadako.

    Because Sadako has a secondary way to kill survivors, she has access to a very unique playstyle where she doesn't go for hook states. Sometimes she slugs, but she's not trying to slug for bleed-outs: The anti-slugging bit shouldn't be a big deal, but the bit about killing survivors without a certain number of hook states could ruin her.

    Because of this, I was hoping BHVR would entertain either a rework or an exception for her, since unlike most killers, hook states do not translate into game progress for the way most Sadako players play.

    I don't play her, I'm just bringing the feedback I've seen from the people who do, and it does seem like a special consideration warranting a look…. At least to me.

    Thanks!

    The pig can also kill players with the reverse beartraps before even hooking once.

  • Well. As far as waiting for the ptb goes, we dont know the value of the pop, nor do we know of its even going to have a time limmit, or hell they might even make it an accumulating percentage of damage per non tunneled hook. And pain res might blow up a gen easier but your going to lose all that regression by the time you reach that far generator and be left with a wimpy kick. While you start chasing them off the gen. You are also alredy going to get basekit barbeque to see which gen to go for, and some speed to get there and scare them off it faster. Meanwhile you can still bring pop and painres ontop of all this unless they are getting changed too.

  • @ShanoaLegendaryPlz said:

    I'm not one of the best players but ive 100%ed the achievements and can play every killer on the list competently. And know how to loop decently enough. Ive always went into round just to play for the fun of it and hope to win. On survivor you know you are going to lose but might end up losing afterall, while on killer i hope to get lots of hooks and maybe even kill most of em if not all but ill do it honorably. What ive always been confused about is most killer players believe they should win 100% of the time based on their skill alone. Which makes no sense because why would the survivors even bother to try if they are supposed to lose every time? The killer wasnt meant to win every time but most killers end up doing anything necessary to win every time which has lead to both sides hating eachother so much. Not saying the survive with friends swat teams abusing 3rd party communication in the background to not only win easier but bully the killer player while doing so - doesnt help with all that either. And thats what killers try to base their "balance" off of is hardcore swat teams, while regular random que with no communication just gets stomped on most of the time. Anti tunneling and anti slugging fixes sound pretty reasonable this time to me as i alredy play the killer the way they are trying to enforce. But 1 thing will always be out of balance and thats the swf teams. I can understand random duos paired together where only 2 of em communicate at a time, but full teams are what really drive killers over the edge and the balance of all perks in the game all over the place. I think they should fix something about swf teams someday

    Might end up winning afterall* the edit system is still broken lol

  • I'm not one of the best players but ive 100%ed the achievements and can play every killer on the list competently. And know how to loop decently enough. Ive always went into round just to play for the fun of it and hope to win. On survivor you know you are going to lose but might end up losing afterall, while on killer i hope to get lots of hooks and maybe even kill most of em if not all but ill do it honorably. What ive always been confused about is most killer players believe they should win 100% of the time based on their skill alone. Which makes no sense because why would the survivors even bother to try if they are supposed to lose every time? The killer wasnt meant to win every time but most killers end up doing anything necessary to win every time which has lead to both sides hating eachother so much. Not saying the survive with friends swat teams abusing 3rd party communication in the background to not only win easier but bully the killer player while doing so - doesnt help with all that either. And thats what killers try to base their "balance" off of is hardcore swat teams, while regular random que with no communication just gets stomped on most of the time. Anti tunneling and anti slugging fixes sound pretty reasonable this time to me as i alredy play the killer the way they are trying to enforce. But 1 thing will always be out of balance and thats the swf teams. I can understand random duos paired together where only 2 of em communicate at a time, but full teams are what really drive killers over the edge and the balance of all perks in the game all over the place. I think they should fix something about swf teams someday

  • Well the one thing that might start happening is noone ever goes to pickup a slugged survivor anymore since everyone can pick themselves up. But itl still be necessary as a survivor laying on the ground for an entire generators length of time still hurts the team from finnishing generators before the killer reaches 6 hooks and starts going turbo kill mode.

  • Survivor adepts always were much easier. U dont need the perks to escape if ur just doing the basic objectives and someone loops the killer well. But as killer you ha e to go all out, most of the time feeling like u dont have perks on because most killers have some that are useless. And u have to ensure noone gets out a door or the instant out hatch, (which survivor adept still counts through hatch).

    I always thought it would be more fair to get 3 k for the achievement as you technicly won, while survivors dont have to get all 4 out just themselves.

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