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ShanoaLegendaryPlz

ShanoaLegendaryPlz

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ShanoaLegendaryPlz
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  • My guess is

    The Thing : because last year they released a map that had nothing to do with the (seemingly rushed) houndmaster chapter at that time, while it also gave the impression it was The Thing themed. Exactly 1 year from that disaster, would be enough time to finnish a The Thing chapter and theres plenty of characters in the movie for 2 survivors.

    Resident evil chapter 3 : because the only ever time we got a licensed chapter with a new killer / 2 survivors with no map, was resident evil project W

    Stranger Things chapter 2 : same reason as they could continue with another killer / 2 survivors but still have hawkins lab. And its right around the release of the last Stranger things season, stranger things day, and a full year since stranger things was reintroduced to the game allowing the right amount of time for a new chapter.

  • Shes still effective as an on/off stealth killer with "some" loop denial. I use the drones more for stealth than anythinf and it works. But yea they changed the drones a while back so she couldnt just plop them on generators and always know if someone is there causing extra long 3 gen defense games. Then people were still mad about her so they nerfed her further by making the drones only have 1 beam instead of 2 and a bunch of extra status effects she had. So yea shes just sexy ninja for now

  • Wonder if they could hire a seperate team to start rebuilding the game up on the side, like, while the main devs are working on dbd, this extra team will be rebuilding the entire code and implementing all the characters/cosmetics/animations/maps/perks/values etc into this new coded game, all while the main team still works on dbd. Eventualy they might get caught up to the latest chapter and be able to convert the whole game over to this new coded version after everythings been tested of course, kinda like overwatch 2 isnt really 2 but just a new version of 1

  • Anyone notice they nerfed all 3 of leatherface's perks? Barbeque used to have the extra bp incentive, knockout used to help killers avoid hooking the entire game, and now franklins cant empty the one guy's brown medkit he couldve used to heal himself later

  • @Birken13 said:

    As I've said many times before, you're not allowed to criticize on the DBD subreddit..

    https://us.v-cdn.net/6030815/uploads/NVYSRZTBMUZB/reddit-moderation.png

    DBDGoneWild eh? 🤔

    Sure has been a rough year so far, got the most hated killer in the game so far, drasticly reduced the event cakes for the first time since the prestige to 100 change, and now the buggiest, biggest update theyve ever added, with the first time theyve ever chosen the worst voice actors to immitate licensed characters (screams) to a point where people were reporting it as a bug, first PTB to simply say "sorry you can't play the new character", pr disasters left n right over killswitching gamebreaking bugged perk, proof the devs don't test the game themselves before releasing updates with the new dbd mascot Jim the Beam, and now livestreamed proof of how vulnerable their game is to hackers while also ignoring suggestions in real time on how to fix problems with the game. What is going on over there? Lol

    Can only hope we've reached the bottom of the hill and can only go back up. Otherwise i can't imagine whats next.

  • It may help to know they changed the whole "must have a TWD character in thr lobby to get the map" rule. As ive been to it without any of the walking dead characters in the group. And yea i mustve played 100 rounds and saw the map 4 times total, with offerings. And 3 times were hardcore tunnelers its like that map makes killers have to win at all costs whenever they see that place. 4th time i had a dracula that again started tunneling people off and i barely got out the door by the skin of my teeth with me and one other survivor left. I swear if i see that map as killer im not killing anyone vecause that achievement is an extreme pain.

  • They couldve waited and worked on it more, maybe released it when maggie comes out or something.

  • Xeno, id replace the turrets / tail gameplay for more of a stealth approach with facehuggers (so yea kinda like pig)

  • I hadnt noticed. But now ill stare extra hard to make sure to enjoy it more. Nothing weird going on at all. If anything its weird that Lara Croft never got any Jiggle physics and her breasts reduced in size with the new cosmetic. Thalita came out with skull merchantso that whole chapter was about fanservice. All pf her outfits are made to put extra detail into her ass compared to other characters. Just take the new rift pants for example, hot dayum... never thought there would be pants tighter than Sable's but now we get 4 extra pairs of it :D

  • Even went on a post just yesterday thats simply "what killers do you main and why?" So i answer. And it was like there was a mosquitto in the room just downvoting everything, constantly clicking refresh all day to downvote anyones answers lol like what is that button good for

  • I wouldnt count multi power killers as 2v4. Its no different than huntress being able to shoot at you 7 times before reloading, dracula shoots his hellfire, misses and is forced into an easier to loop wolf form where he has to play around pallets and windows. But he is still 1 person with 1 attack going out at a time. There isnt another killer running around pushing the other 3 people off generators while hes busy trying to hit this one. It simply means he can attack in different ways. Even if he knocks this person down, 1 or the 3 can get off a generator, zoom over and break the hook you were going to, if the flashbang he dropped didnt blind you first, and then takes hits to block you from reaching the next hook. Then u lose the survivor you are carrying, and a forced to choose either the guy that stopped you from hooking, or the guy you were trying to hook. While the other goes on a generator with the other 2 or continues to follow your chase closely to cause the same problem again. All while generators are getting done in the background. This happens on any killer, no matter how many powers they have, they all have a weakness.

  • @Jargonator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977593#Comment_3977593

    Who? Singularity? When was this buff? I want to know if this was before or after I started playing him.

    Cant recall when but they added haste to his overclock mode, quick auto aim to his biopods, and slowed down the glowstick boxes, and made it so they cant pick them out of the box instantly

  • @Jargonator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977588#Comment_3977588

    Nice, I used to Main Singularity, but I haven't played him in forever, I dunno who I main now, because I like a bunch of killers, like Xeno, Deathslinger, Pyramid Head, and Vecna… I might go back to Singularity soon.

    He feels much stronger since the big buff lol i remember trying to play him before it

  • Xenomorph / Dracula / Rize.

    Xenomorph because ive been a huge fan of Aliens and Predator since like 1994. I got used to how he works and im pretty decent, but he is certainly one of the hardest to play due to swfs having bigger advantages against xeno than most killers - multiturret safezones they can all run to at the slightest sign of danger lol.

    Dracula because im also a big fan of castlevania, my favorite characters being Shanoa and Simon Belmont (sad they didnt make it in the game as characters instead of clothes). Played through allllll the castlevanias and hes the final boss in atleast 20 of the games. Only time you ever got to play as him was the 2nd lords of shadow that rewrote the story and killed the series, and a wii exclusive fighting game, so being able to play him in dbd was huge. His adaptability is quite usefull and feels easier to use against swfs compared to xeno, but he is a jack of all trades master of none, so he has to rely on all 3 forms all game.

    Rize im still hesitant to play due to all the hate for ghoul, but she was my favorite character in the anime years before they came to dbd. So far shes just the "easy win" option if ur having a bad day.

    Other than licenses id say Skull Merchant. Mostly cuz shes hot, but ive gotten used to using her on/off stealth much like chucky, but with antiloop that you barely have to think about lol

  • I recall even the vecna perk where ur item drops but the debuff never leaves your screen for the rest of the game so you don't know if u were permanently revealed or not. Nobody got banned for exploiting that one with franklins either. And that invisible zombies nemisis was crazy lol i didnt realise i had invisible zombies until i noticed people getting hit, but i couldnt see where so i went to investigate and the survivors were dropping like flies lol so i let em go n stopped playing nemisis till it was fixed. But who knows if it was everyones first time or they could act like they didnt know each round or whatever. Not sure if anyone got banned for that either.

  • @Tryprex said:

    a ok ty for the information that change is really bad xD

    Ive been trying to go there too for the generator achievment. Ive brought the offering maybe 10 times and saw it only twice since launch. (Hard tunneled both times lol). One thing to note tho is 1 person in the lobby has to be a TWD character in order for it to spawn as well. So if u see someone else as michone/rick/daryl, u can use the offerings on a higher level character to try for it.

  • Without any build around it, i got slugged while the killer went to chase off the guy with the flashlight. I then managed to get up, find some safe spot, and drop, where my teammates were able to come help me up because the killer couldnt find where i went, wasting his entire time chasing me.

    And the way this perk works during endgame collapse where all other defensive things turn off, is a bit odd, as it certainly shines once the exit gates are open, and forces the killer to have to immediately pickup for a hook, which can be saved if anyones got something to blind with.

  • Sable is the most popular original survivor due to her being the first and only time they went all out trying to make an attractive character. And since so many people play as her, that also includes some of the worst players in the game, so the chances of getting a bad sable ia fairly high compared to other characters.

    As for dwight its probably the higher chance of it being a newer player seeing as hes the first starting character, or people that don't take playing survivor seriously due to his goofier cosmetics.

  • The demogorgons that just defend devour hope with portals and every totem slowdown lol

  • @PigWithTvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976082#Comment_3976082

    so he effective at tunneling?

    so does springtrap…im guess his moblity is the breaker here?

    Between kaneki and springtrap tunneling off the hook, springtrap you can see coming with the door flashing, so you start to run (some distance) he goes to throw his axe at you which you CAN dodge, and even if it hits you gain (some distance from the hit sprint). Then if you make it to a pallet or window, springtrap has to play around ot or wait for his axe cooldown which basicly starts a normal chase with 1 less healthstate. So you have a chance atleast.

    With kaneki, by the time you see him coming you get 2 steps of distance before being held in place, (which gives him distance) by an unavoidable m2, which nullifies almost all defensive perks, and then you have to try to get to a palley or window with less distance. Once you reach the pallet or window, he can just vault over as fast as myers and gets a free down. Or the capture tech. So you barely stand a chance avoiding getting tunneled off the hook even if u make it to safety. And he even counters decisive strike because its only good against killers you can hold W against.

  • Most have experienced being pulled off a hook while the killer is in chase across the map, only to have the killer be right on top of them before they can take 2 steps, and have their endurance/deadhard/lithe/off the record and anything else but decisive strike taken away within that same second. And be put back on the hook before they can even reach a pallet. And once they are dead he just flops around slugging till everyones down. In under 2 minutes. That is about 50% of the kaneki matches they are getting, even with his much higher pick rate. Thats where the hate starts i think.

  • They mentioned something about it in their recent "ask me anything" on reddit

    Screenshot_20250803_013006_Instagram.jpg
  • Im now stuck on the walking dead generator one lol, ive seen that map twice since the chapter release, and got hard tunneled both times.

  • Hed probly be a mix of slinger and kaneki, bring able to pull people to him with tentacles to bite or impale animation like springtraps grab (but only grabs if injured), and swinging around for mobility. Difference there would be he probly gets only 1 "swing" at a time but its more of a controlled ground aimable leap, and if he cant pull them in for a bite/impale, then he can atleast take a healthstate/deepwound by causing spikes to come out of the tentacle.

  • @KingOfDoom55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975614#Comment_3975614

    Fair point actually, but yeah, it's insane how the forum community does stuff like this, they "say" they want reworks, buffs, balances, ect but yet downvote and rarely give their opinions on things, it's getting overly frustrating that it's becoming more & more of an issue every day, ik the facehugger xenomorph is a BIG stretch, but I feel like xenomorph is one of the killers that needs.... refreshment on his kit & addons, to feel more unique, that's why I suggested the xenomorphs Molten skin rework, that adds more skill to the crawler mode while not making it too strong, but for undetectable/motion trackers & acid blood, the motion trackers need to go or shouldn't detect xeno while undetectable, bc that ruins like all stealth builds in the game & acid blood is barely useful as it is, but everything else I mentioned in the rrwork is to give it more uniqueness & make xeno feel fresh while still retaining certain aspects from its current version

    Bc how I see it rn, xenomorph is a Survivor sided killer due to eliminating all stealth builds entirely, how easy it is to utilize double turrets (even tho 1 is always enough when use correctly, but for some reason survivors prefer the easy way to do things) and basically an m1 killer with a slightly good anti loop special attack, but as I said, it's stoll not that good bc survivors can just crouch over the loops to dodge, which is commonly done, hence, the molten skin rework, I can't help but feel like xeno, like many other killers are getting the short end of the stick when it comes to changes/attention for adjustments, I still don't get why many people don't see that xenomorphs main problem is the flame turrets bc those alone makes xeno a Survivor sided killer that only changes when survivors don't know how to play against them correctly & if the xenomorph player is experienced or not, many of my games ar3 skill alone, bc some killers require skill just to keep up with the many modern killers that are in good spots rn, and that is a problem, when skill is the only thing keeping a killer In a good spot, that's how you know that something is wrong, like demogorgon or sadako, they need the same treatment, but that's just what I FEEL like it is

    Edit: most of my posts for killer buffs, nerfs & balances are mostly downvoted, which just furthers my how pointless it feels, bc it just makes me think that everyone who downvotes hates the ideas, specifically when those who done vote, never seem to respond as to why

    Ive always found you can currently "curve downwards" the tail over a pallet/window to hit someone crouching. Just requires aiming at said window then dragging down as the shot goes out, has a slight "drag effect" like nemi whip can go sideways a bit"

  • @KingOfDoom55 said:

    I always try to make ot balanced in some way the best I can but when people don't respond it doesn't give me much help with what to change/remove/add, which makes me feel like I shouldn't bother posting bc what's the point of posting if people won't give feedback right? I wanna try making reasonable & balanced ideas but without people's input I can't exactly do that, so I really appreciate that you responded

    As for the facehugger ability, it was more like a experimental idea, bc other than that I'm not really sure how a facehugger would work as a mechanic that just a flat out mori or something, but thinking about that now, as you kill a Survivor & spawn another xeno on top of that would be too broken so ig that's not a good idea tbh, but the creative & uniqueness was there tho, I think

    Oh well, I guess making a Xenomorph rework thats good & balanced is wishful thinking, I do tend to over complicate things and make things worse so ig I can see why this wouldn't be a good idea, but it was worth a shot tho

    I get how you feel about posting a d not really feeling like theres anyone even in the forums to respond. Ive made several posts about stuff like making shanoa and simon belmont legendary skins later on or other stuff but ill get like 1 downvote and a comment saying " but shanoa and simon are alredy in the game?". Meanwhile post anything like "how do you feel playing against ghoul?" And somehow theres over 200 people on this forum to swarm it lol.

    More to the point. Ive mained xeno since their release and his biggest painpoint is definitely how swfs manage double stacking and well placed turrets to make safe zones to run to. Which id say is the main reason its played so rarely.

    As for facehuggers its been quite the missed opportunity. But there could be several ways to implement it. 1 through ai eggs that hatch after a certain amount of generators that guarantee 2 kills unless hit by pallets, which can atleast take a health state with their acid blood. Would be a interesting end game addon. Or even place them on downed survivors like pig traps, but prevent you from hooking them until they die since the xeno wouldnt want to sacrifice its own. The tricky part is how will the survivors remove the embryo, as it would require some pretty high tech, and u wouldnt want to make xeno too much like pig, or give xeno too much extra in his kit as hes alredy a "noob stomper" when it comes to chases. At most the dead survivor would just birth a (chest burster) which crawls away like a mori to avoid overcomplicating it with even more ai

  • Its probably something youd see much later in the year like how they are doing prestige rewards and then also trying to give old legendaries their own badges and stuff, lots to do and change. Adding customization to legendaries would be a big a step as the auto bloodweb , but probably even bigger as there are a lot of legendaries in the game which i cant understand why they couldnt add shanoa and simon belmont :_( , but theyd have to start adding customization to more than just legendaries at that time as well, so i wouldnt expect it anytime soon. Hes getting more cosmetics probly around halloween, and around november/december will probly be the end of their phase 2 quality of life initiative, they might announce the next set of big changes afterwords, which might be the legendary customization.

  • 99% of the time i end up finnishing the rift 1.5 months in advance. Even playing other games. If they slowed it down anymore itd be finished 2 months in advance. And then anyone that actively plays would get bored of lack of something to work towards besides prestige.

  • Im just trying to get that finnish the generator in the new twd map achievement. But i get the map maybe 1 out of every 40 rounds even with the offering, and playing a twd character. And when i do get the map, its against a basement camping hag or a turbo tunneling xeno ttv or something that just reallllllllllly wants to win that round at all costs lol so im still trying. Otherwise id be waiting for a fix playing other stuff

  • I agree with trapper. But i still get results with skull merchant by constantly using her drones for stealth. I'd say pig is one of the easiest to lose with even with the traps causing massive slowdown. The way she usualy ends up winning is tunneling people trying to get their traps off.

  • Greenville.. thats unknown/sable map? Or fnaf? Im trying to get the achievemeny for finnishing the generator there but have never seen it once so far lol

  • Not gonna lie the difficulty of survivors has been cranked up lately. If they arent running around clueless, or you are slugging and tunndling like crazy, then by default you will lose a generator or 3 per chase.

  • When the PTB was running, everyone thought it was weird that they had placeholder screams that sounded absolutely nothing like them, and brushed it off as "well its the ptb so they are probly bringing in all yhe voicelines n stuff on launch including the screams". And here we are going wait a minute their screams are bugged its still the horribly not even close placeholder screams from the ptb, and they are like "its not a bug, the voices are working as intended". Like WHAAAAAAT? i cana understand getting someone else to do their screams but how did THAT sound right to them at all?

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973275#Comment_3973275

    Don't forget this vials breaking the chase mechanic when used.

    Ive even had rick and michones coop dialogues swap roles as i was rick pulling michone off a hook, and she says "you owe me one" and ricks like "thanks michone" i was so confused lol

  • What happened the first time was i couldnt get into survivor, swapped to killer, then swapped back put to survivor and it was fixed. Its like aome kind of first time starting up the game bug that will require those steps the first time until they fix allllllll the broken stuff like daryl still having the ptb placeholder screams, michones voice being twice as loud as anyone in the game, ricks screams not being heard by other survivors across the map, the fog vials getting stuck in your hand 90% of the time in the lobbies and the list goes on.

  • Even her running, she is extremely loud while running like a grunting gorilla lol. But thats not the only problem, Daryl's screams are still the PTB placeholder screams, Ricks screams cant be heard by other players when getting hooked, the coop voicelines sometimes switch roles, like i was rick, pulled michone off the hook, and michone's like "you owe me one" and rick says "thanks Michone" and im like whaaaaaaAAAT?

  • @UnicornMedal said:

    Dino Crisis could be possible, but I don't know that it's lucrative enough to attempt. Maybe for a Jill skin. Parasite Eve is tricky just because of the source material. They'd still have the original cast but I'm not sure SE would be keen enough to license it out.

    Yea i recently read they could make stuff in the parasite eve universe but not use the parasite eve name lol hense parasite eve 3 being called The 3rd birthday. But who knows, I also heard SE just tanked and lost several licenses maybe that was one of them. As for regina as a jill skin, i don't think capcom would want to overlap one of their licenses ontop of another just because they happen to own both, they wont even let you swap cosmetic peices (all linked suits)

  • Hmmmmmmmmmmm...... id have to go with a Shanoa Legendary skin for Trevor Belmont.

    And Simon Belmont if i got a chance to pick 2.

  • Yea cheaters can cause stuff to happen on other players too. Infact they try to make it look like you were cheating so you get the report but it was infact some other player across the map.

  • Wesker : the lord of tunneling and sweat. Since his ptb every wesker ive seen turbo tunnels off hooks, and every part of his power is built to help with tunneling.

    Legion : nothing like trying to do objectives only to have to start running in advance because the other 3 got nipped and you are likely going down, so you barely get a chance to finnish objectives because hes constantly monitoring what everyones doing with his mending simulator minigame and if u have a gen almost done, ur the next target.

    Onryo : she used be fun to play as and against. But now you see a tv and expect extreme spamming / slugging / or tunneling. One of the 3 always.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971865#Comment_3971865

    for what it's worth, as an Eren Jeager main I can understand your struggle

    I wouldve mained Annie lol i was even annoyed about the hood in the cosplay. But maybe they are coming back with a bigger collab someday with legendaries and all the previous cosplays.

  • @jesterkind said:

    Honestly any cosplays I'd want I'd rather see as legendary skins or their own character, so if the skins are going to be themed, I'd maybe suggest doing some post-apocalypse designs for a few characters. Keeps the theme, while keeping open the option for legendary skins down the line.

    That said, if we are doing cosplays and that's all we can get, someone should be Clementine. Maybe Meg?

    Thats kind of the punchline of the joke lol im still not over shanoa and simon belmont and allll the castlevania characters being bulked in as cosplays, but nobody seems to care because it was castlevania. Seeing as this rift coming up might be themed, they might do the same, and then people might finally take notice that they make cosplays in bulk now instead of coming out with legendaries over time lol

  • Can't say ive ever used the meta myself, im experimenting with weird builds every other round, or i keep every survivor with just their 3 perks and 1 other that works well with them. For example rebeccas 3 perks + stakeout, dwights 3 perks + bottony knowledge, aestrie's 3 perks + prove thyself etc. Makes each survivor feel like a unique character just like the killers.

  • I got mine from farming. Most killer achievements aside from myers 4 moris, can be easily farmed as survivors are usually happy to work with you on something once they realise you aren't going to kill them and you just want something. For examplegetting long range hatchet hits i just sat in the main building 2nd floor of the red forest firing hatchets at people until they caught on i wasnt leaving the building then they all got together to play a game of "dodgeball" where i got most of the achievement done lol. Or trapper having to pull 100 people out of traps (or whatever number it was) i set up 3 traps, got one of them to follow me and gestured to step in the trap, id pick them up, step in the next one and reopen the closed one while they step in the next open one, rinse and repeat like 50 times in 1 round lol. Same can be done with springtraps doors. Just do anything to get their attention to tell them you want them to use the doors, then grab as they are in there, and let em wiggle out theyl keep going back in.

  • Wesker. Ever since his ptb when i was finally excited to play as rebecca chambers, hes been the biggest turbo tunneler in the game. Like i didnt get to try the new survivor perks in ptb because he tripple tunneled me out of every round. And it almost felt like he brought tunneling as a new "meta" because i don't recall being that annoyed by tunneling before he came to the game. Even his power is designed to help with tunneling in both speed to reach the hook, and keeping the tunnel target slower in chase and then 1 shotting them even if healed.. Even if his target finds a way to hide, they will have to show him where they are with a spray eventually.

    And thats all not even counting the frequency of people playing as him. And the fact that he makes everything feel more personal when he could easily m1 u in situations where he just goes out of his way to hit you with m2 instead

  • Well. We got a were-elk. And seeing that skins popularity might boost their interest in making a were-something killer. And since they even suggested werewolf as an example option, they are definitely aware some people would love a werewolf / wereanimal chapter eventually. Just like i was hoping for a cosmic / lovecraftian monster killer at some point, that too showed up on the votes and lost. Maybe they plan to do something from all the options eventually, and we are just picking the one we want first.

  • I usualy don't use it but sometimes you'll be sitting on a generator thats like 70% done, 1 persons on the hook, another is getting chased, so you are staring at that 3rd person's icon like "are they going for the save?" Meanwhile the person on the hooks timer is going close to half and you see that 3rd person start on a fresh generator and ur like WHAT!? And you end up having to run over there like the flash trying to stop them from losing a hookstate because you thought the 3rd person could read when it was their opportunity to save lol so it prevents that from ever happening atleast.

  • Im at the same problem only Rize was my favorite from the anime. Ive since prestiged her to 100, but ive probably played her a total of 15 times since release. When i do play her though i tend to just go all out like normal but try not to kill anybody with a 3rd hook, and just let em go if they seemed miserable enough or finnish em off if they were more of an unhappy bully squad lol. But either way i am playing her very rarely and waiting to see what changes, just like skull merchant, who i can now freely play since the hate shifted to kaneki and shes supposedly easy to win against for now.

  • The thing thats tough to fix about her is people enjoyed playing 3 gen merchant, then they took that away so they played another way, people hated that too, so they nerfed her to the ground and now everyone that plays her is like "make her like she was before or you are taking away her identity" which just got hate anyway and any new things they come up with to be more interactive in a chase just turn out to not be liked either so how do they make the killer like she was before without being hated yet different enough to not be hated by the people playing her as well lol

  • 1: the steady stream of new content keeps the game fresh and exciting, harder to get bored of unike an mmo that comes out with a new expansion every 2 years or so.

    2: the current change in how cosplays are now allowed to exist without ever adding the character in as a legendary skin. With resident evil and silent hill, characters all came out as legendary skins atleast, so you wouldnt feel like you missed out on your favorite character. They would later come with cosplays of those characters which would be fun to use in duos and stuff or if you just happen to like both characters. Now they add cosplays in bulk, with no indication of the characters themselves ever coming to the game leaving players who "reallllllly" wanted those characters, feel dissapointed for the rest of the game's lifespan.

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