ShamelessPigMain
ShamelessPigMain
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Yeh. It's actually a pretty tactical perk sometimes. I usually prefer it since it means I don't have to worry about other exhaustion perks.
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@WeenieDog said:
I'd say because you have more control over your power when you play Oni. For Plague, it's the survivor that choose whether you become a ranged killer (if they cleanse some where convenient and not across the map) or just NoED simulator 2021.
Well now I want someone to make NOED simulator 2021
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Occasionally. If you see them, you know to search the area. But they aren't evidence of absence so they're inconsistent.
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ok Louis XIV
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Maps are only disabled in the event of a heavily exploitable bug (I would assume you're being rhetorical but you never know with people on these forums). The Game is working just as intended, and the Devs are probably still collecting data. It's really not all that fantastic, either. Break pallets and force them to move onto the next room, eventually they'll run out and it's pretty unremarkable then. More often than not, you can trap them into a room, break the pallet, and get a down.
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Well that's Dead Hard for you. Very annoying and in your face, not terribly effective compared to other exhaustion perks. Pretty much the Ben Shapiro of DBD perks.
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@SilverFangAhroun said:
We're no strangers to love. You know the rules, and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy.
He said pallet cleanser not ear exploder
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2154913#Comment_2154913
How woukd it be held hostage like that?
It prevents the game from ever ending if the killer intentionally camps.
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Well fun is subjective. Nothing is perfect and if DBD isn't your cup of tea, here's the exit.
By the way, the Devs cannot do anything about community toxicity. They probably have turn rate maximums too, if not caps on acceleration (other than Blight which is where the J-flick crowd comes from). As for servers, don't forget to check not only your connection to your router, but the general quality of your ISP, not to mention distance to a server.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2151754#Comment_2151754
I don't think that's true. If the devs wanted they could prevent camping by making it a poor strategy.
Something like the hook timer not progressigm when the killer is close to the survivor and not currently in a chase would do it
Well, slowing it down to a snail's pace, maybe. Stopping it entirely might open the door for holding the game hostage.
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@GannTM said:
Asymmetrical survival horror
literally roblox
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@DwightFairfield said:
Here's a little history lesson;
Decisive Strike used to be the most bullshit perk in the game, having it meant that the first time the killer picked you up you'd free yourself by doing a skillcheck. The only counter to this was not getting the obsession and getting someone else (But if they got a certain wiggle progress the perk would activate), or drop juggling, which is counterproductive because it grants wiggle bonus.
They nerfed it into an anti tunnel perk, or at least that's what the hope was, however it instead granted 60 seconds of invulnerability after being unhooked. It was never a good tunnel perk, just a really abusable, long lasting invuln-frame.
It being an anti tunnel perk was a byproduct, I think that's why it was so bad at its one job. It was an afterthought.
Right, it needs a complete overhaul but the devs are too sentimental.
(or you could make some anti-tunnel stuff basekit but hey)
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2151771#Comment_2151771
It's hard to strike a balance for sure, because you could make just one small tweak and it would completely shift things
Imagine if unhooked survivors had something like a two second grace period after being unhooked, similar to the small invincibility shield survivors get after being revived in HSHS if you've ever seen it. That seems like such a small change but it would hurt killer so much
The invincibility shield is more than two seconds for me, considering my aim in that game.
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@TragicSolitude said:
Not sure how you could prevent a person from making a choice to do something.
If killers were bots, sure, you equip something and it turns off that chunk of code. But people aren't bots. These perks are referred to as "anti-x" perks, but that's just a nickname, it means that they affect an opponent who does "x."
A perk that is "anti-tunneling" will help protect a survivor when a killer tunnels, giving them a chance to escape. The perk can't completely save them, it can't do all the work for that player, it just gives them an opportunity to save themselves. A killer tunnels off the hook, the survivor has no opportunity to get to a safer location because they just came off the hook, so they get to stab the killer and then run to a loop or try to break line of sight. The perk has given them a chance they didn't previously have.
Well it's a simulative game so you have an arsenal of tools. If you want to take the nuanced route then you could take inspiration from off the record, or how Pyramid Head's cages work (constantly relocating in the event of camping).
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@Blueberry said:
Their purpose is not to prevent, it's to heavily punish if they do.
Then maybe a change of name is in order? Plus, the looming threat of heavy punishment is sort of a preventative in itself.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2152022#Comment_2152022
Oh I use both.
It's either Ruin + Surge for speed or Corrupt + Pop for pressure.
I just use NOED. Easy solution.
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@DwightFairfield said:
asymmetrical horror experience
That sounds more like Roblox than DBD tbh
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2152175#Comment_2152175
...It looks like Rank 1 NoED? (Kidding! :) )
I tend to get under my skin more than any opponent. I have an over-inflated sense of my own skill, a large competitive streak, and I get down on my self very easily. :(
Me exactly, so run NOED!
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/2151979#Comment_2151979
By itself it dies immediately.
With Undying, you can usually keep it up for at least six minutes unless you're extremely unlucky.
Honey, every time I run undying, I'm the one who gets cursed. Ruin undying gone in 30 seconds, pre-patch.
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@xCarrie said:
An asymmetrical horror slasher multiplayer action survival strategy fps.
"Introducing: Dead by Daylight, an asymmetrical horror slasher multiplayer action survival strategy fps"
*cheering in the crowds*
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@landromat said:
Nothing should fully stop killer from doing anything he wants
Oh yeah, like that time a killer got banned for exploiting and stealing personal information. Totally unjustified.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2152168#Comment_2152168
OP wasn't talking about the hook screams but the super loud noise when they finally get sacrificed.
The rumbling? I just turn my volume down while that happens.
the lesson here is to always ignore your problems kids
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@En3ermost said:
https://forum.deadbydaylight.com/en/discussion/comment/2152189#Comment_2152189
Maybe the Hunter with his pounce and pin down ability could work and it would be something unique.
No idea how to balance that tho.
So pretty much if Demo and Victor had a baby?
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@GargledFire said:
https://forum.deadbydaylight.com/en/discussion/comment/2152164#Comment_2152164
It's not a personal attack man, if you don't play Billy you won't understand him is all.
These 2 nerfs did kill Billy. They didn't make him unplayable but they made him uncompetitive and punish you for learning to use his power outside of mobility more than any other killer.
You don't consider bugs in how good a killer is? These bugs have been in the game for much over a year, almost 2 at this point. They absolutely effect natural gameplay, and if they were fixed the overheat and addon gutting wouldn't mean much. The hitboxes/animation for getting a hit is completely different now. You can no longer snap to survivors you must run directly into them at a 90* angle or risk sliding off the survivors hitbox.
If you haven't mained Billy pre patch 3.7 I can't really take anything you say seriously. It seems you just want to sound like you know what's best for him. There is a lot different about him, half are bugs, the rest are poor design changes by a dev team that doesn't even play this character.
Edit: Syndicate isnt 1 person, it was a group of the best billies in the world. They ALL quit.
I used to play Billy. I got some sick crossmaps and even more violently ill mindgame saws, but then I bought Pig and it was over. Everything else was over (until I bought Demo but I can't change my username so).
Again, it punishes you for learning your power, not necessarily capping it. Same case as the aforementioned nurse syndrome; you can still be really good with them, it's just harder to learn how to. I checked the FoV thing (which was probably the case since they modified killer PoV to better reflect flashlights, in which case it isn't a bug but a feature), and hitboxes are just really wonky for every killer. If you don't like getting robbed of hits because of hitbox issues, play Huntress. Otherwise, it's just part of the learning process.
"It's not a personal attack," + "I can't really take anything you say seriously. It seems you just want to sound like you know what's best for him"
Moving aside the glaring contradiction, it still stands that we are talking about overheat and add-ons alone, and their impact on Billy's playability (as detailed in the last 200 pages of comments).
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@En3ermost said:
https://forum.deadbydaylight.com/en/discussion/comment/2152174#Comment_2152174
Huh?
It would obviously be one of the 8 special infected not a common one. Who the hell would want a common.
Wow, you mean a zombie but with more zombie parts?
Sarcasm aside, all of the zombie power niches are filled. Plague already spits on you, demo already pretty much bites you, and trickster already swings his arms around like an idiot.
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It's a very nuanced and subtle method, and it looks like this:
You can thank me later.
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@En3ermost said:
I doubt they'll do it anytime soon but I'd love it. Still waiting for a L4D infected as a killer.
Introducing: The generic zombie.
His power? He walks towards you and hits you.
Coming this fall in the 2sp00ky4u™ chapter.
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I mean, how would you feel if you just got a hook put through your ribcage? I'd feel pretty bad. Maybe I want to let people know that I'm getting hep c from this literal metal hook I'm hanging from.
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@GargledFire said:
https://forum.deadbydaylight.com/en/discussion/comment/2152069#Comment_2152069
First off, if you think overheat/addons are Billys only issues now you don't play him at all, or if you do you are a backrevving M1lly. You seem to have this idea there's all these GOOD billies out there who know how to work around the overheat mechanic... Completely dissociated from reality so you can prove some fake point. All the good billys QUIT once again, and those that didn't play him for nostalgia or because they invested thousands of hours into him. Look at Syndicate, look at Ayrun, look at anybody who mained Billy pre patch 3.7 and patch 4.1. Also, a good billy against a GOOD survivor team will overheat constantly. Backrevving 4 people is easy, try and curve 4 rank 1 loopers 3 times in a row, while breaking pallets and protecting gens. Billy already had a cooldown mechanic, he doesn't need 2. All BHVR had to do was increase his chainsaws original cooldown and add "Does not stack" to his addons.
Just because you can farm console players and purple ranks doesn't mean Billy is in a good place. It means he can punish some mistakes if you play perfectly, and get lucky while the survivors play awful and don't sidestep. Theres a reason Billy is no longer seen in tournaments, and when he is, it is to show off the absolute sheer amount of skill required to even compete at that level.
Second, FOV and Animation are BUGS that are nearly game breaking, but once again you never have hit a 180* curve so you wouldn't know how they inhibit his gameplay. The stats don't show his new hitbox, the stats don't show his FOV, the stats don't show his animations. The stats show its possible for an insta-down killer to get 2, sometimes 3 kills.
Yeah, let's go straight for personal attacks and miss the point entirely.
What we are talking about is some guy's ludicrous claims that overheat and add-ons, specifically his rework, "killed" Billy. That is false and that conversation has devolved into some ben Shapiro-esque rant about common sense and I'm-too-good-for-logic. That whole mess about good billies quitting is filled with the same mistakes, assuming that 2 streamers are indicative of the entire community.
You don't consider bugs in how good a killer is. Twins were buggy as hell but they're still considered powerful, because they eventually get fixed. Blight's PoV, that time you could hear Spirit phasing inside of the terror radius, etc. all go the same.
And beyond all of this, which is pure postulation and guesswork based on the assumption that everything goes out as you've detailed (which rarely happens). 69.4% killers per game is still on the higher side of kill rates, and even if he isn't as strong as before, which happened to all other killers regardless of nerfs and buffs, he didn't get "killed" by overheat. Less people play him, meaning he's probably going down the Nurse route, though.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152069#Comment_2152069
No,in that case you dont need statistics to see the obvious. Hope that helps,i wont waste my time anymore
I don't know why I'm surprised that you'd always think your intuition is 100% right, perfect genius brain you, but it makes more sense as we go on.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2152090#Comment_2152090
This is memory 1748 from Tome 1 'The alchemist' which was revealed to be the Blight:
He feels the hunger. Not for food or drink. Not for talk or fun. For a flower. A single flower. For serum. He knows The Entity is watching him. He knows it. Feels it inside his bones. He doesn't want to be snatched for another trial. To suffer or cause suffering. And to what end? The great horrible mystery of it all. He wants to understand this place. He does. But he senses that to know… to really know would drive him… mad. Madness. That's what this place is. The embodiment of madness. He doesn't want to be pulled into another trial. He wants to return home. He must return home. That's why he was studying the serum. It gave him insight. Insight to what? He doesn't remember.
Huh. I'm guessing that the "To suffer or cause suffering," part is the literary clue here, and just based on parallel structure rules it would insinuate that hew Ould be the one to suffer or cause suffering, but it could also just be in reference to the trials and who's in them, not Talbot specifically.
Anyways I don't read the tomes so I'm kind of lacking in context. Guess I better start.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2152082#Comment_2152082
Supposedly their body remains the same but their mind is affected since it's said eventually survivors will 'die' and become soulless husks in the void or become killers themselves
Something to that effect at least. Blight was a survivor who turned into a killer for example
I didn't remember that part about Blight. Doesn't the lore say he was just in an opium den and got sucked in?
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@TragicSolitude said:
question for the lore: Do the survivors' bodies "reset" each time they return to the campfire, keeping them the same age and health state for eternity, or do all the survivors have hep c from the hooks at this point?
If not then somebody needs to get me their dermatologist. Getting stabbed for a living and still having that beautiful, pearly ,scratch-free RuPaul skin.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152054#Comment_2152054
Do you need statistics to see the power limitation and the smaller fov/bugged animations and the useless addons ; NO YOU NEED SOME COMMON SENSE.
Yes, you do need statistics to see. There are too many factors that determine a killer's strength, both inside and outside fo the game (which is a nice way of saying people suck at playing DBD), to just make meaningless surmise based on your own limited information. You are not Einstein. You are not Newton. You are not Voltaire. Even those great thinkers were unable to create perfect models and predictions, and neither can you.
By the way, yelling doesn't help you get across your point (Unless you're point is looking belligerent).
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@Jarol said:
It would make more sense to extend the current license than to get a continuity of the same license, it would be a waste of money to receive some of the same content that many must already have. As if the owner of the license allows it, for reasons like that we do not have a legendary appearance of Robert Englund in Dead by Daylight or Sally the survivor of the first installment of Leatherface or Detective Mathews or Straham from Saw.
I meant more in terms of releasing content than the legal aspect of it. Like a Silent Hill 2: Electric Boogaloo with James Whatshisname and the generic monster.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152040#Comment_2152040
Read that post :
https://us.v-cdn.net/6030815/uploads/avatarstock/nYNIMK183WRS4.png
GargledFire Posts: 21 April 29
It really goes to show how little people play and understand Billy's power when you have those saying his new update is because he was balanced for old DBD. Ok, now Billy doesnt have to deal with infinites and pallet vacuum lets destroy his power and all addons because we forgot to add "Does not stack" to his addons.
Against GOOD survivors Billy is C tier. Being able to get around the map quick so you can M1lly everyone doesn't mean anything. The amount of time and skill required to be able to curve anything consistently is the highest in the game, more than nurse or spirit. And all that practice and time gets thrown out the window because you hit a single invisible pixel on a collision box, and the survivor gets a 5 second head start. Even if you manage to down them, you can't down any of their friends nearby because you will overheat unless you wait 15-30 seconds, allowing the downed survivor to recover 9 times out of 10.
Billy was balanced, you could escape him if he messed up, and you could mindgame him as well and sidestep. His cooldown alone was long enough for survivors to make it to another loop. Now you get punished for mistakes twice, with cooldown and overheat. Survivors prefer autoaim m1 killers because you can be braindead and still win against them.
I'm tired of these M1lly mains thinking they have a say in how powerful his power should be when they can't even curve autohaven cars. And for those who think the overheat is the problem, It wouldn't be if his hitboxes worked like they used to. Now you literally SLIDE off survivors you would have snapped to and instadowned. Backrevving M1llys won't notice a difference.
For those who don't know Billy was nerfed twice, the 4.1 update and the 3.7 update. Both absolutely gutting what made Billy fun to play. Let's nerf huntress basekit because Iri head exists, and then remove iri head. Let's nerf Myers basekit because tombstone exists, and then remove tombstone. I wish half of the people thinking they know what is best for Billy would go and play him pre patch 3.7.
Well he's literally just repeating what you're saying but with longer sentences, no more elaboration. Doesn't really add much to your point.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152019#Comment_2152019
Add-ons change,power change,fov and animations change WAS A BIG NERF,and it was UNJUSTIFIED except instasaw. You dont need statistics to see that,but some common sense.
FoV and animation were hardly nerfs. Add-ons were perfectly justified in the wider context of BHVR wanting to make killers less add-on dependent. Ever since Oni, you can see how add-ons become less and less necessary.
Of course you need statistics to see the impact of a nerf. Otherwise, you're just guessing at possibilities and you can't quantify how much that's nerfed them.
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I like her new model but that god awful puff of hair on top is like the female version of a mullet. You either really like it (if you listen to punk rock) or you have to approach it with a bible and holy water.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2151989#Comment_2151989
No, because my example still stands: he was incredibly common before he was nerfed. The data you showed actually goes against your argument. Billy’s pick rate is lower than many killers, which is especially bad because he is base and killers that you actually have to pay money for have higher pick rates.
My example stands as strong as yours. I didn't see that many Billies before, I don't see that many Billies now. Back to deadlock.
Billy isn't that far down, when it comes to average players. He's on the lower end (discounting Blight because he just came out), but not as low as some of the more egregious offenders. And the harder (and pertinent) part is, you can't tack that all onto overheat. He had an add-on change (which is consistent with the trend of making add-ons less consequential), the general balance of the game has shifted (as you can see in the general drop in killer lethality since 2019), and his kill rates are still respectably high. In general, that would mean he's harder to play, but without a cap on skill. Similar case to what happened with Nurse. No more 5-blink chains, but good nurses didn't need 5-blinks to get survivors on their knees.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2151998#Comment_2151998
Sure it's always going to feel like that for the killer.
When you play killer Ruin is gone in 20s, when you play survivor you can't find the Hex totem for the first 10 minutes of the match if at all.
Well unfortunately I play killer so I'll take my Surge and leave, thank you very much, you ruin using casual.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2151983#Comment_2151983
Ok this is a bit more of what I expected so few Billy players
I'm shocked by nurse kill rates
Idk what to say about the kill rates either there's something im missing when playing him
Or there are some masochists that are really good at him
Nurse kill rates hit like a truck, right? It's because a lot of people want to play Nurse (because streamers say she's the best and all), but she's just really hard to play.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2151989#Comment_2151989
No, because my example still stands: he was incredibly common before he was nerfed. The data you showed actually goes against your argument. Billy’s pick rate is lower than many killers, which is especially bad because he is base and killers that you actually have to pay money for have higher pick rates.
My example still stands too. So now we're back to square one and we've gotten nowhere.
My point is that what you and I say doesn't really matter. General statistics matter. The game has changed in many ways since 2019, and all of those complicate the task of determining how much the overheat mechanic affects him. Add-ons change was undeniably a nerf, albeit a deserved one (since the devs are trying to take DBD down the less add-on-dependent road), but it's improper to say, "I see less Billies, Billy is trash now."
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2151979#Comment_2151979
Well with Maps and Detectives hunch rendered useless, it'll stay up longer than most other Hexes.
I don't mean that, I mean the totems literally spawning up the survivors' ***
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2151904#Comment_2151904
I play the game for hours every day and have seen maybe THREE Billys since the nerf. It seems to be a pretty common experience. Even without having the larger context, I can tell you that Billy was easily one of the most common killers I faced before he was nerfed. Now it’s pretty much Spirit, Ghostface, Blight or Deathslinger. Billy is simply not worth playing anymore. There are other killers with a comparable or even lower skill ceiling who are far more effective than Billy.
I haven't gone against a Ghostface in eons. So now, it's just your word against mine. See the issue?
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2151969#Comment_2151969
It says all ranks next to pick rates
Ugh. copy and pasted the wrong image. Here's the red rank one:
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Full blindness is great, but let's be real, it's a hex. It's not going to stay up for that long.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2151931#Comment_2151931
This is almost 5 months out of date and Billy is a basic starter killer so that makes sense why his pick rate is average and his kill rate surivor run in straight lines or very predictably
This has to be a majority of average ranks because why would pigs killrate be almost the same as freddy
Because of the skill checks low ranks may struggle with them alot
It's the latest statistics we have, and still accounts for the major change that last happened (being the rework). And no, this is red ranks (it clearly says so). Pig players tend to be the more skilled since the more "questionable" killer mains are turned off by how much she's reviled by major streamers. The simple fact is that this is a better reflection of the game than what you or me, in our humanly narrow vision, can detect.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2151925#Comment_2151925
Making him look cleaner, younger, and with a head of shiny hair........yeah that's the way to stamp out that sort of fan fiction 😉
At least he doesn't look like a catboi anymore. Steve, on the other hand ...
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Perk name - I went to college
Perk description - Climb over the fence because it's honestly not that tall and if it's hard to scale, just climb on a tree or a building.
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@Yords said:
Well you can't ever fully stop something like that.
For example, anti-air defense missiles don't always hit their target do they? It simply mitigates whatever "x" may be.
So a perk such as BT, an anti-camping perk, is designed to mitigate camping, not fully stop it.
BT doesn't even do a good job at mitigating camping; it just makes it so that if you are unhooked, which is the hard part when it comes to camping, you get an extra health state for a few seconds. It just adds insult to injury, but doesn't help you get that injury in the first place.

