ShakeyGames
ShakeyGames
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@[Deleted User] said:
The DLC should be on stores in about 40 minutes, we should know then.
12 hours, actually.
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@CheyeneKL said:
https://forum.deadbydaylight.com/en/discussion/comment/2477572#Comment_2477572
Not to be cringe about it, but all these legal issues honestly make me way less hype about their current and future collaborations with other IPs. The Stranger Things flop made some sense- it's obviously Netflix being difficult and ending the contract because they wanna spread their own gaming wings (lmfao)- but to have the voice line issue with a completely different chapter so soon after that is just... really unfortunate and pretty lame lmao
Weirdly enough, I (and many others, it seems) found the Cenobite voice lines to be one of, if not THE, most exciting and interesting parts of the chapter. To have it taken away is like a cruel "Gotcha!" moment LOL
like don't get me wrong, still mega excited for Pinhead- his voice lines aren't everything, obv. But it was a big charm for the character and I'm disturbed that they might have permanently removed it for whatever reason LOL
My excitement for this chapter has genuinely gone down for some reason. They're just voice lines but they make all the difference. Pinhead is basically a dull M1 killer with a power worse than Clowns and a useless teleporting ability. His lines were the best thing about him tbh.
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@[Deleted User] said:
Yeah i believe it's a legal thing. Problem when it comes to licenses is that they really cannot say much. We don't even know why the Stranger Things Chapter got removed.
"We cannot comment on this further" quote from MandyTalk. Yes it is definitely a legal thing. I wonder, why did the license holders have a problem with Pinhead's voice lines? It wasn't like Behaviour themselves were promoting the joke or something, it was just the game's unfunny community.
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@PigMainBigBrain said:
No...thats not even close to what it is.
What happens is, with SBMM or at least the one we tested out not too long ago. It just makes your queues even more lop sided than they already are. You end up with either people who are way too weak, or waaaaaaaaaaaaaaaaay too strong, no matter what.
Pre-SBMM you only had to worry about that from the killers perspective because of a smurfing SWF team. Post SBMM every game has that "smurf" sensation because it'll throw in a solo queue or multiple solo queue survivors who are rank 1 against a rank 15 killer. Without them even being SWF.
On survivor side though, you end up with the same thing except every match is against what feels like a Smurfing killer. And you couldn't tell because the ranks wouldn't display properly. It was complete ass. Pre SBMM survivor you were at least guaranteed to get a killer that was at your level. Rarely ever sweats. And rarely ever a completely new killer. Post SBMM you get either a killer thats sweat tryhard 9000 no scope. Or you get Terry and its his first day on the job....
IT SUCKS!
I had the most fun in this game while the SBMM tests were active. I felt like I was playing with and against other players who were performing at the same level as me and learning the game at the same pace as I was. All of my games then were really good, and even if I didn't get a 4k, I got so many hooks.
I think it sucked for you because the SBBM system didn't have enough data to accurately give everyone a grade that would suit them.
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@Crowman said:
Because many killers have gotten used to playing against survivors below their own skill level that they aren't prepared for challenge matches against equally skilled opponents.
I myself have been playing since only about two months ago, I'm a rank 1 killer atm, and I keep getting matched with these survivors who have been consistently playing since 2016 and have thousands upon thousands of hours. SBMM is going to make my games much more fairer.
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It is literally a now or never situation. And it's not expensive at all. I don't see why you shouldn't get it or why you're having a hard time...
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@GannTM said:
Gearhead looks like a universally better version of BBQ and Thrilling with that rework.
It's nothing like BBQ, it doesn't tell you where people are nor give you bloodpoints.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/276887/cant-maintain-red-ranks
No not at all. Let me ask you something. Do you have people regularly escape ? And which killer do you typically use ?
I typically main Deathslinger. And whether people escape or not is not consistent. But I almost always get at least 2 kills.
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@Phasmamain said:
That’s actually a cool concept for Gearhead. I’d probably keep the 2 hit requirement though and remove the cooldown
I removed the two hit requirement and replaced it with just hooking someone so it could have some more synergy with perks such as Pop Goes The Weasel, BBQ, Thrilling, etc. After hooking someone, you know exactly which generator to go to and use your Pop on.
If I kept the two hit req then, by the time you'd finish picking up & hooking the survivor, Gearhead would've had 5 seconds left before becoming deactivated. Not much value out of that.
@[Deleted User] said:
I like these ideas. I'd buff the duration for DMS though. You could use this to essentially guarantee a rescuer will go down if you get the obsession though, It could be problematic. That's why Make Your Choice has a range limit.
I like your feedback. It would make DMS sorta like an obsession-only Make Your Choice. You would become exposed by interacting with the obsession in any way, but the killer should be at least 32m away. What would be your buffed duration? 60/50/40 seconds?
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I almost never use add-ons. In fact, I've gotten every killer's adept achievement without any add-ons, proving that killers are not designed to be reliant on them. They're just there to spice up the gameplay a little bit, and lots of people want interesting matches so they use their add ons.
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@ARTRA said:
The concep its interesting, but those perks are omegabusted.
Infinite items and 50% all gens in the map for free that cant be interrupted? Even as a boon totem, only 1 survivor "loses 1 perk slots" if the killer found the boon totem.
I recomend you to play as killer a little more so you can see how a few infinite tollboxes and indestructuble gens make imposible for you to win, even if you look those totems, you are giving lets say 1 minute at least for free to 4 surv with infinite lootboxes :S
I am a killer main. I haven't played survivor in a month. I made these for the concept, their numbers are OP I know.
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And btw @Shroompy what is your NOED rework idea that "doesn't reward the killer for playing badly". Wanting to hear it.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2461600#Comment_2461600
The difference is with NoED you are given a substantial reward for Survivors doing their objective. Enduring and Rancor have passive effects but they come no where near the power of NoED
Dead Hard is a perk I would like seeing changed, while I personally dont have an issue with it I can understand the frustrations people have with the perk
Totems are also their objectives, that is why they exist. If survivors are so frustrated about NOED, why not try to find & cleanse totems before popping the last gen?
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@Shroompy said:
Still rewards the killer for essentially doing badly
For how strong of an effect it has, it needs to be earned, not given
The same argument can be used for literally every perk.
"You run Enduring? That's just a crutch perk for killers who keep getting stunned!"
"You run Rancor? You couldn't kill your obsession before the endgame?"
"You run Dead Hard? You can't get in a chase without getting injured, wow."
They're called perks. They're supposed to help you out.
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These changes are great! Hope the folks at BHVR read this. Michael's a great killer but is outdated needs a rework sooner or later.
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@Gibberish said:
Very underwhelming, needs some major buffs.
I 100% agree, he could use buffs and some tweaks to make his power stronger and much more unique & interesting.
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What do you mean "small" playerbase??
@DetailedDetriment said:
The already small playerbase doesn't need to be split in any way. Queue times would skyrocket.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2441660#Comment_2441660
We won't be retiring achievements. What it means is that the achievement will be made generic, so for example (and this is just an example, not saying this is what the achievement will be) - instead of Escape a Trial as Nancy, a more generic achievement will be "Escape 100 trials". So not a character specific achievement.
For players who already have the "Escape the Trail as Nancy" unlocked prior to the November 17th cut off point, they would have the new achievement automatically unlocked for them.
I hope that helps to clear up the confusion.
The new achievements to replace the Stranger Things achievements shouldn't be unlocked automatically if you have the ST ones. You haven't achieved the new achievement, why have it given to you?
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2441349#Comment_2441349
I'll suggest deactivating KYF in PTB's and just have public matches so everyone has to be in the same queue. PTB's don't matter for progress so nobody loses anything thus KYF is useless in PTB's, people can use KYF in the live version if they want to. You can do public matches as much as you want/can while the PTB is active. Giving all perks an add-ons would also be a good call, there's no need to make you grind a new killer in PTB's or just save BP for whenever a PTB is around.
What if people want to play with their friends and not some randoms?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2439656#Comment_2439656
I literally bought the demo with cells an hour BEFORE the chapter went on sale.
there should be at least some leniency here with a case like that. I'm trying to give them more money so I can get the chapter instead but I'm not buying the chapter after having spent cells on demo.
They cannot refund you auric cells because they're an in-game currency. You used your real money to purchase fake, virtual money. That fake money cannot be transferred back unfortunately.
I do agree with that discount idea of yours though. For a standard 2-character chapter (1 killer & 1 surv), the game should give you a discount code, 50% off because you already own half the chapter.
For a 3-character chapter like ST, I'm presuming you own Demo only and not Steve or Nancy, so they should give you a 33% discount code.
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Haddonfield is alright gameplay-wise but it looks just terrible. It looks cartoony and underwhelming, while it should be an eerie neighbourhood. BHVR should rework how it looks.
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I don't know why you guys blame him for his connection. And the fact that you're just telling him to upgrade his internet like he can just do so by the click of a finger is really rude.
I hardly think one person dc'ing ruins it for everyone else. The killer gets a BP bonus, and the survivors get an interesting challenge. What, you tell me a 3-survivor-team can't win a game?
I think the game should have a system which detects the reason you DC'd: 1. Your internet cut out, or 2. You left the match on purpose.
If the case is 1, there is no penalty. If it's 2, then you get the timeout because it's YOUR fault.
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I actually got the Evil Incarnate achievement on my first try. The survivors didn't know how to counter me by hiding in lockers so it was an easy 4k. My friend on the other hand spent an entire day trying for the achievement, and in almost every game the survivors caught on that he was trying for the achievement and just hid in lockers.
The fact that YOUR killer achievement rests more in the hands of the SURIVORS and not really your own skill is very frustrating.
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@Mistikus said:
11 am Canadian time if you are living in Eu it should be relised at 5pm
Which timezone in Canada?
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@Pukenplag said:
I personaly think NoES is the one in most danger right now. As far as I know, that is the strictest license and it wouldn't surprise me to see it go.
Nightmare on Elm Street has been in the game for about 4 years now without any issues, the license holders are most likely content with Freddy and Quentin being in DBD, otherwise the license would've been revoked a long time ago.
Silent Hill is the license in danger. Konami is very, VERY strict when licensing their games. It's a miracle BHVR managed to get Pyramid Head and Cheryl Mason into the game. I would not be surprised if Konami suddenly decides that they don't want another company profiting off their characters.
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@DBD78 said:
One less map = Bigger chance getting to Haddonfield. Fun times..
They will 100% be replacing Hawkins with a new map, either part of chapter 21 (which is releasing tomorrow), or in the near future.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2433007#Comment_2433007
You lucky.
On console you need 100 and not 20. ;(
Why is that the case? Isn't aiming on console more difficult?
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I myself have 84 achievements and 162 hours.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2430748#Comment_2430748
You can easily hook two or more survivors with NOED during endgame with little skill. Combine it with Blood Warden and it is even easier.
I'm talking about ADEPTS here. NOED isn't a unique teachable perk! Jesus christ man.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2430721#Comment_2430721
I have gotten the achievement on several of the killers without tricking the survivors. That is what it is to be Adept. Getting the achievement by having the skill to get merciless by using only the three perks that a killer starts with.
Anyone can get an adept in any way they want as long as it is not bannable. If they get it, they have the skill for it whatever method they use.
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@CornHub said:
The point of achievements is that they ARE achievements. You were able to have a nearly perfect match using only 3 perks most of which have no synergy with each other or even the killer. Why even do the achievement if you didn't do it skillfully?
The tactic I shared is used in the endgame, involves only two people being alive, both on death hook. That very much takes skill mate, there's no way the tactic can be used if you didn't play well.
This tactic is only useful for if you played extremely skilfully, but the game's RNG and emblem system decided to f*ck you over.
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@Aneurysm said:
Killer adepts are going to get a lot easier when we get reset to 20 every month, so there'll be no need for any of this
Aren't ranks only partially reset though?
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@VioletCrimes said:
It’s kind of a dick move to act friendly and then ######### a survivor over. Adept killer achievements are hard, I get it, and a survivor should never trust a killer, but still a bit dickish.
Dick move, yes, but It will get you a rare achievement, and the survivor you f*cked over will forget it in 15 minutes.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2423604#Comment_2423604
But they did 5 gens, games practically over at that point anyway
Killers losing all the gens but ending up winning the game is extremely common, you know. Endgame perks such as NOED, Blood warden, etc... they can really turn a match around.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2423525#Comment_2423525
No, because that still makes it so that more than one person can use a key to escape hatch.
Yep. The hatch's purpose is literally to help the last person escape because opening the exit gates will most likely get them killed. Don't know what the hell was going on in the devs' brains when they thought that multiple people being able to escape through hatch was a good idea.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2418301#Comment_2418301
We know BHVR are aiming to get at least as many original as licensed killers per year. Meaning a licensed now would lead to the next two being most likely original. Spreading it out could make more sense..
And actually no licensed killer was really added to promote a new entry in their own franchise.. maybe with Nemesis and REs 25th anniversary being an exception..
Fair point, but we 100% know the next killer is licensed due to the price of their cosmetics, so there's no reason to speculate about an original.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2418253#Comment_2418253
Maybe it’s the Teacher. An original Killer which had some files in the game. They get teased by random letters because they are teaching reading and writing.
If Behaviour are indeed working on an original killer, it would be very strange. An original killer never performs as well financially as a licensed one, and there are two beautiful marketing opportunities right now:
- Candyman's new movie is coming out this month.
- The biggest Five Nights at Freddy's game is coming out this year.
If they don't take advantage of at least one of those and instead release an original killer, everyone is going to be disappointed.
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Honestly I don't this Behaviour is this predictable. They're probably laughing watching us guess Springtrap, Candyman, Pennywise, etc... while they're finishing up development on an entirely different killer that literally no-one has thought of.