Scal3r
Scal3r
About
- Username
- Scal3r
- Joined
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Comments
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I think all the nerfs did was get rid of the bs stuff that gave her unfair hits. Seems more balanced now.
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Or maybe we can at least get some cosmetics for the nightmare on elm street chapter. It made me a little sad to see my goblin boy Quentin being the last survivor to not get cosmetics.
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Has anyone actually tested this to see if it is as good as everyone thinks?
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Sloppy Butcher, infectious fright, Enduring and PGTW
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/852612#Comment_852612
Is there certain addons that would help me?
Anything that increases the flashlights brightness blinds the killer faster. Just aim for their face with the flashlight while they are breaking the pallet. The smaller the beam gets the closer you are to blinding them.
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Throw a pallet and wait for them to break it, you can blind them in the animation of breaking it and it is a free blind.
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I really don't see the problem with bop now, it is still super easy to break bloodlust
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Seems pretty good on anti heal builds
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@Dustin said:
Long overdue nerf tbh. Although BHVR should consider adding more spots on various maps for Balanced Landing regardless. 2/3's of the map pool the perk was broken and the rest of the maps the perk was pretty near useless. BL was broken on Haddonfield not just because of the houses but most of awnings that you would jump off of were only accessible through a window which survivors vault through faster so it added too much of a gap between killer and survivor with BL.
Have some respect man this is a funeral
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You will be missed
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You can't do it anymore but getting a flashlight save on old Freddy while you were awake was the best thing ever
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@Peanits said:
Has anyone asked for a shirtless Oni yet?
I am making a formal request for shirtless oni
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/848650#Comment_848650
Dead hard is also useless thanks to the amazing dedicated servers
Time for head on!
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I don't think people realize that like 70% of this game killers dominate. The top 30% is survivor run, but making gens longer makes life for that 70% very hard
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I think the only problem is being able to jump into lockers to force a grab
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Balanced landing by itself isn't a problem it's map design that makes it good
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This would be nice, I hate when I get chased the whole game and depip because I couldn't do gens
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Ormond
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Balanced landing says otherwise
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@Artyomich said:
Blood warden only works against potatoes who won't 99% the gates which is majority of the survivor player base so yeah I guess Blood warden is pretty strong.
Just open the doors.....
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I will forever be waiting for quentin and freddy to get skins
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Play ghostface
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If it is used to extend a chase for much longer than I think it is fine.
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Balanced landing, not only does it have a sprint burst, but the passive opens up so many more loops you can do.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/839694#Comment_839694
If a potato like me can get to rank 1 so can you.
That's not a valid argument, yeah its not really that hard to get to red ranks but there are people who do not play the game as much as you or have the skill to get to red ranks without a significant amount of work. No game with a ranking system has ever only rewarded the top players
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/839675#Comment_839675
Work harder next reset
What if you aren't skilled enough to get passed purple ranks?
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This only rewards the people who get to red ranks, what about everyone else?
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Right now run around farming each other to get challenges
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You destroyed a man's very soul today
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@Squoose said:
https://forum.deadbydaylight.com/en/discussion/comment/836279#Comment_836279
Do you even read my comments. Instead of insulting me for this just have a normal conversation like a normal human. Why is everyone on this platform so backwards.
What do you expect you just told everyone you spent 600£ on a bunch of in game pixels...... You think everyone is gonna have sympathy for you?
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You guys realize these are just doll clothes for your character in a video game right. They are pixels....they don't really matter.
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@sekkima said:
https://forum.deadbydaylight.com/en/discussion/comment/836080#Comment_836080
Wow, I always thought it was a myth created by the main spirits to avoid the nerf ?
Interesting
It is technically in the game but it is not reliable, skins cover it, lighting affects it, and in a chase you can't just stop and stare at her.
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Here this post has picture and video proof. Unless they changed it in the last week or two it should still be the same
https://steamcommunity.com/app/381210/discussions/0/1642043267241071356/
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@Doctorismydad said:
https://forum.deadbydaylight.com/en/discussion/comment/834994#Comment_834994
Her shards DO NOT glow. This has been tested by myself personally and other people who play the game. This is a myth and people need to stop spreading it.
Her shards do glow it is very subtle and hard to see but they do glow, I would do more testing if I were you because it seems on certain maps it does not work well. I would love to record it for you but I am at work now, I will see if I can get a video when I get off
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/835728#Comment_835728
https://us.v-cdn.net/6030815/uploads/803/DY1GVMOZ5UX7.jpg
https://forum.deadbydaylight.com/en/discussion/comment/835750#Comment_835750
1) are you sure? Can you show it?
2) myth. It is not in the code.
3) isn't this just 1 again?
Pretty sure those tells are all just bugs that may not even be related
Whether it's a bug or not is a different question but you can in fact see her shards glow when she phases, it is not a myth. I tested it myself a few days ago. However skins can cover it and it does not seem to work on certain maps.
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Her shards glow when she phases, it is not a myth I tested it myself with one of my friends the other day to see if it was real or not. However, it is not reliable, you can get skins that completely cover it up and on certain maps the lighting seems to screw it up.
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I think they actually did a great job with the changes, they got rid of the stuff that was just an unfair advantage to spirit players while still keeping the main use of her power intact. Seems well done to me.
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@wannabeuk said:
It's the brown "the ghost" addon
The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell.
- After uncloaking, The Wraith's Terror Radius and Red Stain will remain suppressed for 6 seconds'.
That's why I couldn't find it its a brown add on, wow that is probably the strongest brown add on i have seen before.
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Which add on is the one that gives no red stain?
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@ZackAndCody said:
Racecar Wraith: Windstorm-Blood and Windstorm-White for addons, Play with your food (The second main thing om the build), Devour hope, Noed (Both just for the SPEED) and BBQ (Since you move at the speed of light you can go to a survivor, wich makes more pressure). This build is more fun build than a good but if you can found the obsession easily this build can be deadly :)
This sounds crazy and I really want to try it just to see how fast I can get across the map.
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I think their are a lot of pros to it, but I agree that pc players have more of an advantage with movement. I think if they raised the sensitivity options for console it might work better.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/832407#Comment_832407
According to Peanits this means that you need to participate to repair those 3 Gens, not doing them by your own.
I wonder if you can just be on a gen for like 5 seconds and leave and you still get credit
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I just wish the perk didn't get disabled when the obsession died, you shouldn't be able to get more stacks, but I don't think you should disable it
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/831948#Comment_831948
I was curious on that too
Bill and Quentin don't have cosmetics yet
I hope this means they are getting cosmetics
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I think people just focus on the times they got destroyed by someone playing spirit very optimally, and are more vocal about those few times.
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/820103#Comment_820103
When every single pool becomes corrupt, they All turn back to normal, but Instantly gives Plague corrupt.
It does not really matter how many pools are corrupt, if people are constantly cleansing she will always have corrupt purge available.
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/820089#Comment_820089
And no she doesn't have corrupt purge forever??? What??? That is Super untrue
I did not mean that literally, you are giving her 4 pools of corrupt purge which is 4 minutes worth. That is a large amount of most games is a very long time for her to have an extremely powerful ranged attack. The whole reason nobody cleanses against plague is because she snowballs super hard with corrupt purge. It is almost always easier to go against a loopable m1 killer than someone with an extremely powerful ranged attack.
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@Blueberry said:
The problem is you're now forcing your entire team to cleanse as well which now means she has multiple corrupted pools. Not the best idea.
Agreed, unless your whole team cleanses you will just get sick immediately from them after you go get back on a gen after you cleanse. You wasted valuable time, gave her corrupt purge, and get to not be broken for like 30 seconds. Then if your whole team cleanses she has corrupt purge forever. Generally it is more valuable to go get a gen done rather then cleanse.
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Rip us Quentin mains