SMitchell8
SMitchell8
About
- Username
- SMitchell8
- Joined
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Comments
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Terminator would be cool.
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They're all pretty fun to face apart from decent nurse, spirits and any Legion.
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What event? I can barely tell this one and I'm not even joking. Hold X for 2 seconds to get crown, the end.
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Wraith are usually annoying for me too at rank 11-13. The one last night tunnelled each one individually. I'm glad the wraith is stronger now though
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2333976#Comment_2333976
But they shouldn't act arrogant or cocky just because they can back it up. They're the power role so they should be humble. Just play well or whatever and leave through the gates.
Agree completely. Its just that for me, the cocky ones 99% get away with it, hence why they do it.
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Toxic players are good players, they have skill to back up there arrogance and assertiveness. How many times you do you rrally catch the annoying survivor out of the 4? Me, barely ever.
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I had to turn the game off last night it was so bad. Been playing for close to 4 years and I've never turned it off with total disappointment before. Survivor was bareable, playing killer was a absolute joke though 😒
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What we're they thinking of in terms of Blight, Oni etc. Its fun for a survivor but it's pretty much unplayable for certain killers. Its kinda Monaco GP for killers opposed to Silverstone.
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Just played Oni and 75% of my demon strikes had bad lag as i went to throw it. It was so bad even survivors started running at me whilst I was in blood fury. Haven't DC'd as killer for a couple of years but I wasn't accepting that. Embarrassing service from BHVR
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4 kills out of 8 on Haddonfield and you're annoyed lol. Ive gotten whitewashed in my last 3 on there 😅
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Its a great map as its an actual new map. 1 new map per year is dreadful.
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Another part of my idea was that we only have adept challenges for each killer. It would be nice imo of we could have more challenges for each killer to achieve.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2328436#Comment_2328436
i don't think the oni players you are playing against are very good
Well you cant 1 hit down them if you cant find them. On Haddonfield, you can repair the basement and house gens which again is hard for Oni to demon dash around. He's a beast when it works though.
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Oni is fine on console. Takes a bit of practice, about 10 games if that.
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You survived, that's your job and yku did it better than they did. 17k is a reasonable enough contribution, especially if you fix 2-3 / 5 gens alone.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2327709#Comment_2327709
when oni has blood fury up his 1v1 is incredibly strong, especially with scalped topknot
He's very easy to counter. Just don't wander about in the open whilst blood fury on and hug the walls at loops. When his power is gone, he's back to D tier. He's so survivor dependent
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Killers have to try hard because survivors outperk and out communicate them. I don't see too much toxicity though tbh.
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@SleepyWillo said:
It's worse than The Game for hooks. Had to leave the last two survivors slugged because I literally couldn't get them to a hook as they were either upstairs are behind walls which required long loops
Yeah, Myers in my match slugged 2 to death and dropped me once, nearly twice. He knew the score.
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It felt great playing on a new map, especially as it was against Myers. Froze and stuttered embarrassingly though. Think the map wont age very well, might get boring quicky. I really liked my first match on it though.
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I get those frequently even if I dont camp or tunnel. I perhaps come off as a bit of a tryhard perhaps. Oni on console is a joke atm and Ghostface and Trapper are 2 very abusable killers by coordinated teams anyway 😅
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/2323547#Comment_2323547
Limited time cosmetics, community wide in game goals, new event theme objectives like the goo flowers that one Halloween event had.
Basically 2017-2018 DbD events.
Game goals? You mean fix gens, escape and the totem challenges?
Id like to see map specific rewards. Double XP on Macmillan or 100 shards per player when completing a match on autohaven etc etc
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I got the 5th but haven't got it in my customisation box, I still have the 4th though.
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Jeez they made it worse, mine actually freezes instead of just stuttering a bit like a mini deadhard. RCPD map was fun against a slugging tunneling Myers though 🙃
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What would you guys do for the events instead?
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Id like Oni to have a different colour flame/effect when entering fury.
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Mine stutters but not as bad as that then again, I'm still on 5.00
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2318927#Comment_2318927
I whole-heartedly agree with this. There hasn't been a good "new" map in a while, and yes I am counting the Realm Beyond's Reworks when I say that.
I've said it before. Why can't they just design some versions of the current realms? They like 'easy' and half of the work is already done for them.
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I usually wait to heal or get healed. I do still laugh at the falling through the exit line animation.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2315672#Comment_2315672
He can’t carry all the traps, or he could place all of them on the ground after hooking someone. He could do that right now, but let’s be real it wouldn’t be possible before the person was rescued.
He needs the brown bag base kit though, and my idea is a 5-10% haste for some time after someone steps in a trap to be used to reach them easier, or a tool in a chase.
Hag doesn't have to walk to get her traps, part of the reason they're poles apart on the tier lists
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2315619#Comment_2315619
They actually darkened the traps with his visual rework and he doesn't need tar bottle anymore
They are still glaringly obvious to me. Had lots of them disabled in my last game. Grass is too thin perhaps.
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I like it actually. Never going to happen mind
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Its a proper bully perk with is what swf is all about.
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Was Oni until the last update made him feel off for me. I was good with trapper until I hit rank 12 😅
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Giving him a bag as basekit allows players to atleast play with 2 add ons instead of 1. If they darkened the traps or made the grass thicker he wouldn't need to use tar bottles either. Traps in lockers would be better than having to walk into dead areas to collect them. New maps would open new opportunities for trap placements that survivors won't have memorised. So many things they can but wont do 😅
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I've played against just 2 killers other than nemesis since he came out. On console its not that great atm as killer.
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I never see the killer being toxic. Its always cocky survivors taunting the killer who they outplayed/outperked
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I have a final killer challenge and its a sacrifice 20 survivors one. Every time I have to complete that challenge I get put up against well coordinated teams and sweat squads. I usually get 3 or 4k with Oni when doing chase or break pallet challenges, yet last 6 games have been 0, 1 and a single 2k 😑 The console issues have had an affect but still, i swear the tome challenges are fixed.
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I had issues with survivor and as Oni last night. Litterally skips just moments before I m1 a survivor causing me to miss. I had one instance last night in which is skipped, making it seem like he used a mini dead hard, only for him to then use dead hard, looked and felt ridiculous.
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Scarecrow could have insideous as basekit, map would likely be a cornfield however which we already have and which is pretty disliked by the majority 😅
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@HaunterofShadows said:
I'll post some concepts I find interesting. I had one but now I can't find it but imagine a killer who had the ability to command crows.
A scarecrow surely?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2312045#Comment_2312045
I mean.. hating it is definitely still not comparable to an actual phobia. Logic and rational thinking can’t be applied with a phobia, even if it’s only a game
I practically vomit at the site of vomit so yeah I kinda do have a phobia of it.
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I hate hate hate it in real life but im not uncomfortable with it on this game. Its not real
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Nurse and Spirit are in there own tier surely? S for those two with the best of the rest in A tier.
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@xerav said:
I dont want more obsolete Killers like "Trickster" with a super boring kit..
A Killer who darkens the map every 1-2min (survivor cant hear tr or see anything outside your circle of light)
Survivors have to collect candles and ignite em on certain Lamp Spots (they can also share light with other survivors - sharing your flame will weaken your own candle).
The Killer is slow in the light (his goal should be to catch survivor with no candles or blow em out with his skillshots).
The Killer is very fast in the dark and Survivors standing in the Dark get exposed.
So you dont want the lights to go out.
The Circle of Light around you depends on your Candle Strength.
Candle Strength reduces by running or getting hit by Killers Skillshot.
The Killer has a skillshot to blow out lights.
*When i mean you cant see outside your Circle of Light its like Spirit (you still see the map with a grey filter but you cant see players).
I love that idea but the consesus on here is that people hate/are fed up of dark maps. Id love a map in which visibility was extremely low and survivors had to adapt to it. I play both sides and id sure enjoy a dark map
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Id rather have NS on a 60 sec timer and then a 30 sec recovery. You get penalised for missing an attack and even if you land one. Having 60 seconds of unbreakable NS atleast makes him consistent and allows him to chain/use his power properly.
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There's no pay to win in this game. Get gud to win
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/261008/horror-aesthetic
Do you have any examples
The twitter page
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2309442#Comment_2309442
3 trap based killers. Freddy, trapper, and hag. I guess some people wouldn't count Freddy?
Freddy is a hybrid and predominantly chases oblivious survivors, but yeah he's a semi trapper if anything.
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Wish they'd remove some maps like Shelter woods and Rotten fields and make different variations of them.
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There are only 2 trap based killers, so perhaps that could be an area to start/look at. Saying that, future trap based killers don't need to have similar traps to trapper and hag, so we could do with something a little unique. One idea I have is for a web typed killer that can leave web traps in rooms to make survivors ultra slow when moving through affected rooms. Gens could be covered in webs which could slow down progression or require clearing before repairing them, handy for anti gen tapping too. Webs could be used to cover vaults which would slow survivors down and the killer can wrap survivors with web for alternative to slugging. Lots of variations