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SCP_FOR_DBD

SCP_FOR_DBD

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  • @Brandovirus said:

    I don't have a problem with them. And this shouldn't be here if it's not a poll. Should be in a general discussion thread

    Yeah, I marked it wrong. Unfortunately editing won't let me change it. And by not having a problem do you mean you never see them? Or do you mean you don't see a problem with them?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464868#Comment_1464868

    I'd personally rather have a green mori as killer than a purple key as survivor! Tunnel that first guy and get an easy win :D

    I do see where you're coming from, though.

    I disagree, but thats just me. Its also worth considering that there can be multiple keys in play, and you can pick items up. Then theres SWF, we all know how that goes.

  • @dudeguy129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464841#Comment_1464841

    6 seconds at once would be if all 4 survivors correctly stake the stun perfectly , which how is that bad for the killer , all 4 survivors in one area not doing the objective ?? That works in the killers favor.

    A 1.5 stun is a 3rd the duration of ds , and killers come back from DS almost every game .

    So if every survivor ran ds , and this new item , they could get 6.5 seconds of stun time , or 26 seconds of total stun time

    I don't mean all at once, I mean throughout the match. Let me paint you a picture. You down a survivor after forever, you get shot and drop them, a gen gets done, you chase that survivor and down them, you get shot again. You chase and down then them, another gen gets done. Now 2 gens are gone by the time of your first hook. And there are still 2 slingshots in play. How much of what I just said seemed impossibly unlikely? Because I can't see much.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464800#Comment_1464800

    Franklin's is being buffed so they can't pick it back up if you don't want them to. And, regardless, if they're wasting time running around the map to grab their key, they're probably going to get destroyed. They could just leave it on the ground and pick it up at the end if they're in a SWF (until 4.1.0 goes live), but people typically don't if they're playing with randos because they don't want to risk a teammate coming along and taking their key.

    I do see why they're lumped together, but I don't think they should be on the same tier of concern for the devs. I consider keys strong but borderline fair, while (non-yellow) moris seem clearly OP. Bringing a key also hurts you a bit because you can't use another useful item during the match, while a mori just replaces an offering slot that's usually used for extra BPs. Pretty much every other offering in the game has no or almost no impact on the outcome of the game, so moris being this strong really feels like an outlier.

    I lump them together for a few reasons. First being that they both help either side accomplish they're goals with far less effort than usual. Second being that they are kinda on the same scale. An ebony mori is far worse than any key but keys are more consistent. For example, a pink mori is far stronger than a pink key, but a green key is far stronger than a green mori. If that makes sense.

  • @dudeguy129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464734#Comment_1464734

    If used to the perfectly , it's 6 seconds of stun , which survivors give up , gen finish time (toolbox) heal speed and self heal (med kits ) give up the option to end a game early (key) and possible multiple saves from a different item ( flashlight) , how much time does a tool box take from a gen I think a brown one saves like 8 seconds or something

    A full 5 seconds ds strike would be an absurd amount , but its about the same time as a missed M1 so its not game changing/overpowered automatically ,

    It's not like the survivor get to play like crap all game and then the knife let's you murder the killer

    Yes but you said it drops survivors. That doesn't waste 6 of a killers seconds, it wastes 6 of a killers seconds and makes them have to hunt whatever survivor got away. It also works amazingly well during a chase. Drop a pallet on killers face, then shoot them. Now you have a 6 second headstart on them.

  • @[Deleted User] said:

    This is not a poll. Also moris are way more broken than keys, so it's annoying they get lumped together. Both do need a nerf, though.

    My bad, I marked it wrong.

  • Hear me out, all 4 survivors bring it. Now every single chase is extended by an absurd amount.

  • @Nemmy_Wemmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464611#Comment_1464611

    Well numbers are always negotiable xD there needs to be a range tho bc most iri huntresses insta down you up close and there needs to be some sort of way to prevent that.

    Heck maybe make her reload from lockers twice as fast since she only has one hatchet. Change the numbers some more, i think iris should be strong but not worthless like Deathslingers, or broken like Huntresses.

    Thats fair, I forgot she'd be 114%

  • I like it, you absolutely destroyed iredescent heads though, like death slinger levels of worthless.

  • @bubbabrotha said:

    I don't think it's iconic enough, plus which scp?

    Your right, it isn't nearly as well known as most other big licenses, thats why most people would want it later down the line. As for the SCP itself, my concept would be that you play as 106 but can release some others as the trial progresses.

  • @Brandovirus said:

    I honestly don't Know the story of SCP well enough to want a chapter on it

    Thats fair. There isn't really a story, the closest your gonna get is the games.

  • @Misteriluminado said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456578#Comment_1456578

    Bruh, just learn how to play, its not the killer its the person playing the game and the game have a rank control for be stay with the people skilled like u, so just learn how to avoid them and loop. the game will not change for u

    If I was doing this because I was bad wouldn't I ask for overall killer buffs? I main ghost face so these changes would barely actually affect me. Sure if learned you might be able to some fun stuff with these killers, but that doesn't change the fact they are way worse than killers like spirit and freddy. Following your logic, why would we need balance changes at all? Why change bubba or billy or rework freddy? Just learn to play, right?

  • @Awkward_Fiend said:

    I love SCP, but legally it's in grey water and would be more trouble than it's worth. There'd be a lot of hoops to jump through, even without the Andrey Duskin situation.

    Yeah thats fair, SCP is a very strange case. I have looked at the creative commons license a lot though. And I can't see too much standing in the devs way. It seems to have a few specifications. The first one being that credit is given to the original creator, which doesn't seem to be to big a problem. The second is where It gets confusing, It states that you are allowed to sell stuff if you give credit, but only merchandising is mentioned. Games are also mentioned, but is presented as an alternative and it requires that you make the source code to your game public; which is obviously off the table. It states that everything is fine if free. So that gives 2 potential options from what I can tell. 1. The devs release it and give credit, it can only be bought with blood points, this works with the free option. 2. The devs give credit and it can be bought with money or blood points, this is under the assumption you can sell stuff if you give credit. The Andrey Duskin situation doesn't matter to much, the case is likely to be handled within the year and he is almost definitely going to lose, not to mention the devs would easily be able to shut the trademark BS down fast, considering they're a decently big company. Either way, its a whole lot harder than other licences, which is unfortunately why its far less likely than everything else.

  • That would be cool. Depends on how willing Funworld is. But they've been pretty cool so far, so it might happen.

  • I think it needs a rework to be honest. The idea of getting stronger whilst the game progresses could be great, but the execution just isn't there.

  • @AVoiceOfReason said:

    Just reverse it. You start with 5 stacks and they decrease per gen done. You get a big boost at the beginning to stop chases sooner and pressure gens but once you start slacking, you lose power.

    That kinda ruins the whole point of the perk though.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462017#Comment_1462017

    Which countries? And why are they OK with the maiming and torturing involved with hooking a survivor but will draw the line at anything more than a drop of blood?

    From what I've seen its china and germany, those places are super strict with violence.

  • I like it, but snapshot of failure sounds disgusting.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462173#Comment_1462173

    Seems rather outlandish.

    Even if it wasn't outlandish, as far as I'm concerned all the survivors have never killed another human being, their normal innocent people who are thrown into a supernatural situation and are forced to adapt accordingly to survive and hope for the best.

    Joker (since you're taking the just movie incarnation and not y'know, the thousands of prior source material) literally directly killed at least four people during the course of that movie and indirectly killed hundreds (because he sparked a crime wave and riots throughout the city). Making him far from "innocent" so that immediately takes him out of the running for being a survivor.

    Oh yeah its totally outlandish, he would definitely be a killer. I just made him a survivor because it was easier. I also find the idea of him being made a survivor instead of a killer funny, kinda like the entitys playing a joke on him.

  • Right, have you tried playing them? It takes forever to get survs into madness and you move so slow as Tier 1 myers the grabs are barely even worth it.

  • Seriously though, what would be the issue with including something like this? Why can a mobile team make something in less than a year when the main team couldn't for 4 years?

  • You know how sometimes in games you feel like you got bullshitted and you start swearing at the AI? The AI are people now.

  • I feel like he could use some quality of life improvements, but overall hes in a fine enough state.

  • The only thing we got is the stream, unfortunately.

  • @Pryzm said:

    Trapper is my absolute favorite killer and I've mained him for three years now. I vote no way on this. Way too strong. Just give Trapper the ability to carry an extra trap as base kit and get new ones (with a max) from lockers. That fixes his issues.

    @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459598#Comment_1459598

    Able to carry 1 trap, rely on RNG, traps spawn too far away are Trapper's big problem. He need QoL improved, not a rework

    Start with 1 trap, able to carry 2

    Trap escape gives skill check. Success 3 skill check will escape. Success 5 skill check with Green stone

    Traps spawn 30m away from edge of maps

    He just need those

    Thats fair, I may have gone a bit to far lol.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459647#Comment_1459647

    Uff, I think it is still op, while the red bar is there, that the killer cannot give hits. what do you think?

    Nah, he shouldn't even be able to move.

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1459623#Comment_1459623

    Addons make doctor stuff /beam /ring

    Addons make dream pallets

    Honestly I think all addons should do a status effect like the hatchets or make the power different like above.

    Stat and range increases are lame.

    Your right, I totally forgot about those.

  • @ Antares2332 said:

    The trapper after planning and collecting his traps, the survivors already make 2 gens at the beginning of the game.

    Yeah, they really should do something about him.

  • @emptyCups said:

    I wouldn't mind those ideas as individual addons

    They could be, we haven't really gotten any new abilities with addons though, unless you count doctors notes.

  • @CertArn said:

    And why do you think Trapper needs a rework?

    He is SIMPLE and one of best killers because of that - simple to play, and fun to fight with because of that. Simple to understand. I would be happy if every killer was like that. They really ######### up with Freddy, Doctor etc, because they forgot this rule - Keep things simple and fun.

    Thats said -

    NO.

    His early game consists of setting up traps or looking for survivors. His mid and endgame consists of hoping your traps work and continue chasing the survivors, these new traps and refilling method give him slightly more options. And he still seems simple to me, considering this would streamline him getting traps and make escaping the trap simpler. Not to mention the fact that both the extra traps are still pretty easy to understand. You stick a wire on a window and a spike on a locker, simple as that. Perhaps rework was the wrong word, but buff seemed a little to limiting.

  • Good god, when did vegetables learn to spell?

  • I feel like there would be a better way. What this would be I don't know but denying survivors the right to fight back and do the only interesting thing in the game just is not the way to go.

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458773#Comment_1458773

    I already gave you my response, you cannot argue with someone who contradicts themselves.

    I'm not contradicting myself. Can you really not see the difference between asking for something and thinking it would be cool? I think it would be cool to never have to work again, does that mean I'm asking for it?

  • I'd like to see win rates and most used killers. I don't necessarily care about perk usage, we all know the most popular perks.

  • You use a joke instead of giving of a proper response, its reasons like this I keep saying you beat around the bush and don't give a proper response.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458722#Comment_1458722

    Oh I know where you're coming from but if they were to have a re-balancing DLC it would be a "all hands on deck" type of thing

    Not to forget that BHVR has grown and are capable of doing something like this

    Agreed, I hope something like this does eventually happen.

  • Thats honestly disgusting, bhvr needs to get it together and start banning these clowns, no offence.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458521#Comment_1458521

    Then why is there so much RNG in the game

    Why are there only a few animations for each side

    Why is lore only coming out now

    Cosmetics are becoming re-colors... or a high price tag for them

    DLC is great but so is the base game... but it needs improvements now so the next DLC can be better then it has been

    I'm not sure, but those people exist. Telling them "Piss off for a quarter year" is just not something I can get behind.

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458646#Comment_1458646

    Your logic on points make little to no sense at all. You have a tendency to speak out of both sides of your mouth. Let's go ahead and use this thread as an example. You say you are not advocating for this idea yet you are presenting it for people to vote on, came up with various idea's for how it would work, voted on it yourself, and you voted yes. You either don't understand what advocating means or you are just trolling, which is wasting people's time.

    If there are any other people who are bothering to read this please speak up because I don't think this person is going to understand if it's just coming from me.

    Just because I think the concept would be cool does not mean I am advocating for said concept. I already explained why I made the concept. Its for fun man. I'm not wasting anyones time, you have the full ability to ignore it. I would much rather have a F13 chapter, An IT chapter, An Alien chapter, A FNAF paragraph, A Scream paragraph, A Sirenhead paragraph, And probably even a Supernatural paragraph, And of course my personal favorite SCPs.

  • See the thing about that is. Im 22 years old, your word just doesn't apply. You make it sound like I'm asking for this, I'm not. Its a "what if "situation, not a "want it" situation. I came here to have fun just as much as I did to talk about the game. Over the past few posts all you've done is call me a child and an idiot and refuse to actually provide reasoning for your views. I recognize people wouldn't like it, thats why I made it a poll, so those who don't can disagree with the simple click of a button. I don't think of you as a dick because you disagree, I think of you as a dick because of your rampant insults and entitlement that you keep spewing. I have spoken to other people who would like the idea, I've spoken to people who wouldn't. So I whipped up a quick concept for fun to see what people think. I'm not trying to be someone everyone has to agree with and takes everything seriously, I'm trying to have fun. And so far you are the only person who seems to be trying to deny me that.

  • I feel like some generic head nods and shakes would do the trick for me.

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458510#Comment_1458510

    Because I don't believe you are being serious with your idea's or your suggestions. They are too over the top. I didn't even bother getting into your noise affixes because the rest was so egregious.

    Thing is, we disagree. There are many people who feel the same as both me and you. I don't think all of this is to over the top, but you clearly do. I made the perk the way I did because of the situation your in when it will be useful. Noise is important during a chase sure, but when your one hit from being downed and theres a killer on your ass how much will it matter?

  • I agree with this wholeheartedly. My one problem is the chapter long break thing, there are to many people on the dev team that handle stuff that isn't perks that excluding their talents from a chapter would be a waste. People like 3d modelers, graphics designers, artists, writers, ect.

  • @Mozzie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458405#Comment_1458405

    You are almost always chased when you are injured with few exceptions like Legion putting players into deepwound or killer needing to peel off to focus on a gen. With Concealed Carry, even if you balanced the perk to something like 'your item is hidden from the killer, every time you first use your item your aura is shown for 1/2/3 seconds' you are saying that players with Key are completely hidden from the killer. They only need to use the key when they find the hatch therefore it doesn't matter how many uses you make it until the player is visible. Come on, how am I supposed to take any of this seriously?

    Exactly, noise doesn't matter nearly as much in a chase, and its still there, just quieter. Not to mention the fact it only ever activates during the second half when your injured. And the key thing is valid, but those need to be changed anyway, so I don't think its necessary to balance around they're broken state. Thing is, you don't have to take it seriously, you can think these are the stupidest things ever seen. As you've almost definitely noticed other have disagreed with me on the thread, The difference is they aren't actively insulting me.

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458405#Comment_1458405

    Did you ever change your name? Was it P3 or something?

    I never changed my name, I probably won't until SCPs are confirmed or deconfirmed for the game. And don't worry about the other guy, we had a minor argument in my post "What Niche Licences Would You Want" and now hes a little salty.

  • Don't worry about. The devs can't even catch real hackers, theres no way they'll ban you.

  • The perk was basically just distortion at first, thats why I made the edit. I was told this by bubbabrotha and edited accordingly. Plus, how many times are you injured and not being chased or healing? Not to mention its by half, you can still be heard and you still leave scratch marks. And invisible items would probably be the most useful with a flashlight at loops, aside from that I can't think of many other ways in which it'd be useful. Not to mention the fact they are only invisible the first three times you use them. And as I have mentioned multiple other times, I only made him a survivor because it'd be easier. Scroll up if you don't believe me. And once again, just because your hearing something you don't like doesn't mean the person is uneducated or a child. And are the insults really necessary?

  • @[Deleted User] said:

    Harley Quinn would be more likely of a survivor than Joker. Joker would be a killer, if anything.

    @Oicimau said:

    Why a psychopatic killer would be a survivor and not a killer? Hes not even from a terror franchise. But cool to think about that green hair and smile in the game, nevertheless.

    Yeah, yall are right. He probably would be a killer. I made him a survivor because it'd be easier. I just think the concept could be cool, there are definitely better options.

  • @Mozzie said:

    Stupid idea and even dumber perks. Stop trolling the forums.

    Listen man, I get your still butt hurt about the argument but do you have to be a dick? I've made numerous other posts talking about the state of the game.

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