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Rullisi

Rullisi

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Rullisi
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  • It's very creepy when he's walking right past you without terror radius!

  • @Kind_Lemon said:

    counter suggestion (still includes no sound heard from Spirit)

    1. Spirit when phasing now sees the frozen models of survivors where they were when she started phasing.
    2. Spirit can no longer see scratch marks when phasing. Scratch marks reappear after she is done phasing.
    3. Spirit can no longer hear any sounds when she is phasing (whatsoever) other than her phasing sound.
    4. Spirit has no power gauge (eg. no cooldown). This compensates for not being able to hear any audio cues (crows, survivor noises, generator noises, etc.). It also means her power can be used similarly to Hillbilly's in traversing the map (infinite duration).
    5. The phasing sound is heard by all survivors outside of her terror radius. Spirit's terror radius is increased to 32 meters.

    To me, this would make Spirit quite a bit more fun to play as and against.

    The freezing sounds pretty cool. I just thought how fitting would freezing be for killer like spirit who looks like she was frozen to death. Perhaps when phasing, everything in her vision would be bit frozen looking which would be an excuse for the survivors to stay frozen in place and hide those scratch marks.

  • Nice ideas. I have also played spirit a lot and I think she isn't that annoying to play against but when I play as her, I kinda wish I couldn't use her to simply use phase to catch on to survivors who succesfully tricked me and are running away. Perhaps the further I am from my husk, the slower the phase walk speed would become. This way it is more recommended to save the power for mind games, rather than to catch on to survivors who deserve the distance.

  • Yeah would be nice if there was something to encourage killers to not do this but regardless, the killers who do this only do it to attempt to get survivors mad at them.

  • How does anybody even turn something like this into racism?...

  • If I was a dev I would suggest just add a slow regression to the gate. This way someone might have to stay by the gate to make sure it remains 99 if the team needs time to rescue someone and killer can also camp the gate to have a chance to make it regress a little bit.

  • I can understand the killer if they camp when they get totally genrushed and dstroyed, I don't blame them but I personally don't do it myself. I will let everyone have their fair chance and so what if I lose. But yeah if someone totally innocent survivor gets facecamped in the beginning already for no reason that's just #########.

  • This is just a horror game, I don't understand why there would be a need for that. Sure it's nice that they added the LGBT discord emojis and all but I don't see any point in it in the game.

  • Yeah those are nice. Whenever I play killer, I often get like one very skilled player and two similar skill level and one bit worse player. The games are really only ever bad for myself then if I commit to the best player too much or I get unlucky with maps or their perks etc. As a survivor, it's very rare that the killer is as dumb as I am.

  • It didn't seem to solve anything really. It's just more confusing with this old rank showing your rank falsely. I still get a lot of completely unbalanced games a lot, especially if I am in swf but also when solo, recently. Ranks are also much worse when I have to match with russians. There should be matchmaking filters to filter out swf, killers, countries.

  • I hope you still realise that hitboxes are 100% fine and the problem isn't the hitboxes itself.

  • Well that wasn't the hitbox. You were simply at the killer's grasp on his end and everything was working correctly for the killer.

  • I don't see any other way to even use flashlights anyway. Every time I try to save someone picked up, I get like blind and a two but the killer never gets stunned. I don't understand what it is maybe my game is broken.

  • It's just extremely childish, even if the opponent at the end is like "gg ez :)" he's only trying to bait you into that and they'll just look like a ######### themselves unless you respond to that. It's not the opponent's fault that you might have gotten unlucky with rng or matchmaking or other way around. Just leave and hopefully better luck next game or take a break and play when you are in a better mood.

  • No other killer has the kind of power as Freddy has to make every generator and loop unusable. He can do way too much at once and 0% of the times the games have been fun or fair.

  • I've been a fan of head on since it was added but I'm so happy it's actually a functional, reliable perk nowadays.

  • It's annoying if you had special items or offerings and it goes into waste if a killer has been tunneling you. When I use mori's I tend to use them only after the person's dead on hook so that they won't hopefully mind it too much if I choose to use that, unless I manage to get devour hope stacked up sometimes.

  • Latency can never be 100% fixed. Hitboxes in dbd are actually completely correct and fine.

  • Would feel unfair for those who don't have self care or teammate to immediately heal them, or they would have to use 16 medkit charges just because they were unlucky. Ivory and Ebony already basically allow the killer to skip a sacrifice stage for survivor they choose so with that in mind I think it's not that great idea.

  • Used a few times and doesn't even seem to do what it says. Heals way less than 50% rate. Didn't even use medkit.

  • 100% of the times will facecamp. I will rather wait 5 minutes in lobby than play through that.

  • She's fun to play as, enjoyable to go against too unless it's a corrupt purge shitshow. Doesn't get much love.

  • Rare and ultra rare items aren't that rare anyway. I think common brown items or addons are the ultra rare ones lol

  • Thanks very insightful, but really odd but I doubt that Claudette would have willingly ran into that corner like that. Perhaps game also assumed she has been moving in that direction for a while when rly not and then it just attempts to fix that error in it's weird way.

    Recently there's been all kinds of weird fuckery around pallets as both roles anyway.

    in How Comment by Rullisi
  • I have never noticed it's effects as a survivor so I haven't used it as a killer but I guess I could try it some time in some slowdown build probably.

  • I only use mori's if the person is on their last hook anyway so it still maximizes their chances to play and I won't appear so toxic. Just fun to see the mori animations sometimes.

  • Nurse because it's little hot

  • Infectous fright is a good perk of her if you don't have many perks yet but I still like to use it anyway. If you use something like either deerstalker or nurse's you can use two perks to slug someone momentarily if someone happens to be close. Both allow me to see where the downed survivor is if they're either down or just as they get picked up. Piggy's generator monitoring perk can sometimes be really effective on plague if survivors are afraid to infect themselves. I don't know about 4th, I could go with shadowborn just to see better, use whatever.

    As for addons, I usually like to just go with some basic faster puke with either decreased cooldown or maybe longer corrupt purge. If the survivors seem toxic, I might switch to that ultra rare addon that lets me see them whenever they vomit so it's easier to track them.

    Remember to fully vomit downed survivors. :)

  • Yes I especially like the swamp maps a lot because of the visual style mainly.

  • I'm almost always using a head on build. It's so much fun to use yet completely fair too. Even as a killer it's funny to get head on stunned. Those sneaky survivors.

  • @TheRockstarKnight said:

    Quentin isn't on this poll even though there's an empty space by Laurie. :c

    Also Jane :c

  • I don't see any issues. You just happened to join a high ping server? I have loads of these when I play with my american friends as an european but at least when I play solo, the game works completely fine aside from the obvious killer's perspective for the hitregisters. Nothing crazy happening.

  • The game is already confusing for new players and it is difficult to balance things for a game like dead by daylight, especially with the amount of different perks that people can choose.

  • I use it maybe less than half the time.

  • Jane because she's cute, thicc and I would want to be her.

  • I don't mind the looping and mindgames or whatever so much as the blendettes. I am using reshade which makes my game moodier, darker and more cinematic looking like the trailer vids. I just love eye candy but at the cost of blendettes being able to hide so well sometimes and make me feel dumb. Luckily as a plague, who I often play as, I can make sure that they are infected so that they can't do sneaky tricks on me. :)

  • I'm really waiting forward to the MMR system or something that actually determines skill. Currently the game puts me into red ranks as survivor anyway while I am actually garbage with the chases but I manage to do a lot of other things well like looking after other survivors. Current system doesn't know if a player is good so I end up facing a lot of godlike rank 1 killers because of it and it usually isn't fun at all when I can't even run away from them for 5s before I go down.

    Also why did they ever think it's a good idea to have achievements for the ranking system in the first place? It's a rank so it means that clearly not everyone is meant to ever reach rank 1 as it should determine your rank as it suggests. Not everyone can be so good at the game, it's there only to make the games fair and exciting for both sides. Hopefully the new system ensures that more commonly.

  • More than half the time people find it anyway before I get to use it but when it does, oh boy oh boy is it fun to turn the tables. Last 1 or 2 survivors hiding and scared shitless, trying to look for the totem.

  • Would definitely make playing against her more fair and less confusing perhaps. I'm Plague main myself and it would probably be a good change for her.

  • It just happened to be easier to fix?

  • Toxic behavior should be just bannable. At least I don't ever want to play with the same person ever again so why would anyone else. It's not that when a killer is good, it's precisely the facecamping stuff for no reason

  • Yeah Chucky or Fnaf or something like that I wouldn't want to see in the game.

  • Really fun usually, when you think you're escaping ez game and all that and then killer comes around to actually 4k.

  • I think there is something weird going on with multiple addons or perks that use percentages on some value. For instance, I know there's some kind of order in which you have to put either the filanment first and then green battery on a flashlight to make it more efficient, or it's other way around, I don't know since I don't really use flashlights. I suspect the calculations use () parameters in the equations which would cause different results in different equip orders?

    You were adding up those percentages in 33+25+20, but it might be that the different percentages affect eachother probably, somehow. I guess it should be the same thing.

    I tried to make some calculations but didn't make sense to me after all and I have no idea what is happening in the code itself.

  • Piggy was crouching around the map for 5 gens and had one slit on my big butt. Noed totem lit up 1m away from me when gens were done, cleansed it and like 1 second after someone got hit. Piggy puts a trap on the first person they down despite the fact that all generators were now running. Propably new player who didn't understand how to play her yet but it was bit weird and funny.

  • I think the current earnings are fine how they are, but then again good items and fully upgraded perks (like all the super rare and ultra rare things) are actually the most common and common items are the rarest. It's fun to have fast progress but thinking of it game-wise I think it should be slower.

  • I don't want to discourage killers who are clearly still trying to learn. If they are super bad, I even allow myself to do some dumb plays for them.

  • Killer games usually go really well and are well balanced for me currently. Sure I may not 4k every game but I feel that both sides did really well. Even with the toxic swf flashlight firecracker the games can turn out really funny when they're so cocky and do smart plays.

  • It seems like it used to be extremely toxic something like a year ago but it has greatly improved since and is not in a pretty good state too. Games are usually balanced well for me and I can't wait for the matchmaking rework thing. I just play the game normally and do my best as either role, I can't always win but I don't mind it. Just need more practice myself.

    Also the amount of bugs has greatly reduced as well, from what I remember. No more 3,2 man games, infinite loads and so many hitreg issues or see any cheating anymore at all.

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