Rullisi
Rullisi
About
- Username
- Rullisi
- Joined
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Comments
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People still hate spirit so much. The nerf wasn't much but spirit killers have reduced significantly, besides she isn't that difficult to run away from in my opinion, but I have played her a lot myself so I guess it's the fact that I can guess what she might do and know the timings well? I do not bias her just because I like to play as her, but I think she's just a normal difficulty killer atm. I am super bad against something like hillbilly, despite he's only alright killer but extremely op to me because I suck apparently.
Also aren't killers like Freddy and ghostface so much easier than spirit anyway? At least when I play survivor, spirits we can actually escape but freddies and ghostfaces very rarely. I play on red ranks.
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My personal solution that has reduced facecamping percentages to almost 0%:
If it's a Bubba, I just disconnect.
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I have already completed mine aside from the overcharge and doctor's challenges since I don't own either of them atm. Sadly those will unlock next parts of the story but I'm happy that I can at least read Jane's and Spirit's. Hopefully the upcoming levels won't be ridiculously frustrating to complete. I really like those that you can complete in 2-3 games, not those single match ones especially.
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The rank system's purpose is to match players evenly according to their skill level so that the games could be exciting and tight but it doesn't do a pretty good job particularly in dead by daylight.
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After rank resets, you just get ######### games for half the month. Maybe 90% are just something you want to DC from and closer towards the next rank reset maybe half or less are somewhat fun and balanced matches imo.
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It's not the hitboxes.
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If it was annoying killer or survivors, ofc I won't feel neutral tho. Lately all games have been really ######### for me but it's hopefully just a phase.
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I love the overall aesthetics of the game.
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I use it a lot and it doesn't seem like it. If I get head on:ed by a survivor, just good for them but I don't tunnel anybody. I pick whoever is the best target at the time.
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Just two taunts like maybe shaking head or laughing as the equalevants for survivors gestures.
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I play killer pretty rarely so I often play with new players but I don't want to use the most toxic builds so I have lots of freedom to experiment with stuff when I do decide to play killer
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I would vote for Pyramid Head. How cool it would it be having him in DBD with that big ass blade and the otherworld transition, sirens etc? Would be cool if mori was something like in the first movie where he rips the skin off that woman.
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Gestures would be more fitting term for them probably. I don't want any new ones really but if anything, there should be Fortnite dances to tease the killer at exit gates (jk).
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I used to see so many wraiths and then bubbas, but that's good that I no longer do. I hate both very much. Perhaps Clown yeah and trapper... also wraith are the ones I see super rarely nowadays. I still haven't learned how to run away from clowns, the moment they see me I will go down because I suck so it's good that I don't see them that often I guess.
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Definitely she's a viable killer, perhaps strongest one. I really like her and how she is currently. I would like to keep her how she is but I know that a lot of players hate her. If I were to decide, I would do some changes that make chasing players with phase walk less effective, while she would be still as strong around loops. If a survivor would manage to succesfully trick spirit, she wouldn't be able to catch up again so easily perhaps?
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I play like a dummy 15 rank surv yet I have achieved rank 3 already. I shouldn't be here.
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Finland. The connection seems perfectly fine for me when I play alone as a killer, minor teleports rarely. When I play with my American friends, almost every hit, especially behind thrown pallets with their kilometer long arms are bs but that's expected from 200+ ping I suppose.
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Your
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Or just fix the head on not stunning the killer whatsoever first.
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Yeah I hate how crappy the graphics look on some maps. Wish the game looked more like in the intro video. Dark with dramatic, cinematic lighting.
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I think noed is completely fair perk as it is. The killer's already losing and sacrificed a perk for that at the very end to get a revenge and turn the tables and if the survivors didn't realise to pay attention to totems, it's their loss and there is a chance to ofc find it.
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I really love the idea of somehow being able to play in first person as a survivor. Firstly it's much more scary and immersive. Second is that I personally hate third person modes in games because I think it's always unfair in some way.
It's not rly hard to look behind you while running. Exactly same controls as in current third person. You just won't see over obstacles or behind corners. As for generators, it wouldn't be that hard to code it so that you can turn your head enough to see just what's behind you. The head doesn't have to twist that far for other players, perhaps head can rotate certain amount until they have to visually move eyes to see further. Seeing what's behind the generator would be the only issue unless there's some peeking mechanism while working on them.
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Fair point