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Rullisi

Rullisi

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Rullisi
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  • 17 comments 251 views last activity
  • It was already super annoying in it's original state. Then it was made even more annoying by making the item disappear ok you at least have chance to get it back but now, when you get hit, the item is instantly useless. What even was the reasoning behind both of these changes? Just make already powerful perk more annoying to play against? Yeah that's going to be fun. You should AT LEAST get all
    11 comments 141 views last activity
  • As I understand, currently, the game tracks your performance with each killer and then rates your matchmaking accordingly, so that it's easier to pick up a new killer after purchase or long break and still play familiar killers with better opponents, right? I don't play crazy alot of killer but when I do, I notice that one is not like the others... whenever I play spirit, I notice that I get a
    1 comments 31 views last activity
  • You're sliding on the ground again now when crouching with urban and this wasn't listed in changelog. I don't think this was changed in the ptb yet, therefore it must've be an unintentional change.
    0 comments 32 views last activity
  • The thunder thighs are still there after many updates. This is how it's meant to look like: This is how it looks now: Pls fix.
    1 comments 121 views last activity
  • You're literally just sliding on the ground like it's skating rink, makes no sense anyway ######### change it back, bhvr.
    0 comments 51 views last activity
  • Pretty sure it's a bug. Seems little inconsistent if this type of stun in particular doesn't remove it. In any other case, a head on should cancel whatever killer was doing excluding desync situations. I had an instance where we expected the head on to remove the killer's corrupt vomit and after that we tested it ourselves in a custom game and it didn't get removed. I checked the wiki of Adiris t
    2 comments 61 views last activity
  • I was on léry's and hooked 6 people in basement but 0 of them registered on that particular map. This is non-ptb
    4 comments 41 views last activity
  • It seems that whenever the killer stands still / isn't close by, the game is very smooth, just like before but when you're in a chase and the killer is running around, the game turns into like 20 fps. Haven't faced other killers yet to know if it's only this new killer causing it.
    2 comments 11 views last activity
  • It can't be that hard to just match skill levels correctly. Let us choose servers, which ones we want to connect to and this will also reduce toxicity if we can opt out of certain regions, less annoying players. There's a lot of great examples of games that have good implementations for these. I don't care if waiting time jumps from 30 minutes to 40, at least I'll know it will be a fair game AT L
    6 comments 42 views last activity
  • I have noticed that killers I'm very experienced with, I get plenty of kinda terrible survivors. Yet I can get competent ones with killers I'm still pretty terrible with. With killers like huntress, legion, pyramid head, spirit, hag even I seem to always get ~3 yellow ranks and one purple and it's even so easy at times that I'll just go afk to get some snaccs and come back so I can continue play
    1 comments 51 views last activity
  • A handful of killers have little strange looking viewmodel's view pitch adjustments. What I mean is for killers such as the spirit for the best example, when you look up or down and the viewmodel changes it's angles in relation to that, it seems to move in reverse. It just feels really awkward how the hands currently move. It feels like spirit is about to cast some fabulous spell when I look up.
    0 comments 1 views last activity
  • Blocking no longer works. The button never goes dark now after blocking, like it used to before
    0 comments 1 views last activity
  • Has difficulties registering pallet drops in a chase. Drop at least 4 with chase music playing but you get only one apparently
    0 comments 31 views last activity
  • She used to have refractive warping effect around her wounds and cuts. They've been gone now for a while.
    0 comments 11 views last activity
  • Some games have this. You just block the problem players to you and you don't have to play with them again. I don't think there's any downsides to this. Only makes dead by daylight a better place. It's so simple.
    Mod
    19 comments 861 views last activity
  • I was solo queued and I had a killer I wanted to block after the game and when I do it, I do so both in-game as well as on their steam profile. This time the killer was already blocked on steam so now I'm wondering if the in-game blocking does anything? Perhaps I just forgot to do it on both for this particular player?
    5 comments 301 views last activity
  • Do you ever have those times when you heal yourself using all the charges of med-kit but you end up missing like one millisecond to heal when it depletes? One such instance I had with the ranged med-kit which already has 32 charges, I slap the gel dressing and butterfly tape on, giving it total 48 charges or exactly three heals and slightly more speed. No interruptions or fail skill checks and
    11 comments 341 views last activity
  • This discussion has been merged .
    0 comments 211 views last activity
  • Firstly I'm just going to say, I do not personally use this perk myself. I play a lot of survivor casually and... yeah I do get it that NOED does get sometimes bit annoying specially when given that it's a really popular perk right now especially for some reason. A lot of times NOED users will get at least one person dead by the end of the game but I think it just makes the end game more exciting
    3 comments 91 views last activity
  • I personally have never noticed a difference between the fog levels. What if the fog offerings could actually substancially change the thickness of the fog, for example purple reagent would make the fog closer to Silent Hill kind of fog levels. Just imagine how the killer would walk out of the fog. If it's not too much but if the change is at least noticable that could bring some small amount of
    2 comments 11 views last activity
  • You could add something similar to what GtaV has; a bad sport lobby system where if the players are acting bit naughty such as destroying players property a lot, they'll be put into lobbies with similar people. Could be neat if dead by daylight had something similar except it would be at least functional. Players who keep doing a lot of actions that *could* be considered toxic or if they are cont
    0 comments 11 views last activity
  • As a survivor in lobby, you still can at least. Therefore it appears to be unintentional change. I suspect that once remove and block buttons were removed, they somehow broke the player links? Now at least I cannot go to view people's profiles nor can I block any toxic people anymore. Can't add people or leave comments or view their game infos.
    1 comments 81 views last activity
  • I wish to see more crude looking killer charms such as the horse head near the end of current rift. Charms made of remains like bones, skulls, horns would fit many killers pretty nicely and won't look quite so off, like a souvenir keychain from Walmart. Also what about having charms somewhere else than on hook? Hanging from some ropes at some spots of the map or maybe on tables, on top of stick
    0 comments 11 views last activity
  • How
    How does something like this even happen? https://youtu.be/McfQk5-Ju3c How.
    4 comments 61 views last activity
  • Not everyone is meant to be able to climb up so high in the ranking system. We are all different on our skill level. It's not a leveling system, it's meant to be the player's skill level. If the ranking system was simply more accurate, games would be much more balanced and you know that when the match is even, you wouldn't even mind losing because the game was so much fun. At least I don't want
    4 comments 42 views last activity
  • So I play like an idiot alright as a survivor, I play like a rank 20-15 Dwight or whatever and I can barely last longer than 10s in most chases and yet the game ranks me so high because I am apparently good with everything else than that so sometimes I get to purple ranks or even red ranks yet I still suck ass. I keep getting actual gods killers against me like I haven't had a single fun game in
    3 comments 42 views last activity
  • I know, it's up to the killer to be an ass all they want but what if the entity just appears slower when the killer is close to the hook? Wasting much more of his precious time, allowing other survivors to do things for longer and would simply pressure the killer to look for others instead.
    9 comments 111 views last activity
  • I was just thinking that maybe it would be a great idea to add like a foggy / monochromical dark overlay on distant players, similarly how the map already fades into a map's fog color from the distance but make it little stronger in a way that flashy clothes won't make it too easy to see the players from far distances away.
    2 comments 32 views last activity
  • I know there are other more important things in the game that require addressing, such as new content and bugs in general but I, myself like to pay my attention on small details and eye candy of games. I am not a art designer or anything professional like that. There are just some things that have been really bothering me at least personally. These are supposed to be some constructive criticism t
    1 comments 43 views last activity