Rullisi
Rullisi
About
- Username
- Rullisi
- Joined
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Comments
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Ever since the nerf I haven't had many leaterfaces camping but before that I would've just dc'd if it was leatherface. Awesome that they added a new camper that camps even harder, the twins.
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https://youtu.be/58oqbA-y1tQ
Can only give rough estimate by .017s accuracy from fluctuating 60fps video by looking at interpolated animations frame-by-frame but hopefully it's good enough. Wiki doesn't seem to give exact numbers.
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It's matchmaking. Only toxic players should get matched with other players marked as toxic while rank differences shouldn't be too tight to make the game too competitive and give room for experimenting with fun tactics.
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They look terrible when there's more than one on survivor, they float over the body and for hooks they just look weird. Hanging keychains on hooks
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I think those games where they just try to bully tf out of me can be really funny too. It's not so important to win each game.
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I don't teabag or click flashlights or stand at the gate or anything like that because I wish for the killer to have enjoyable time as well, unless they play like an ######### and I just happen to be winning. Though, that's extremely rare but always tastes sweet then.
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@Antonia said:
https://forum.deadbydaylight.com/en/discussion/comment/1842588#Comment_1842588
I'm not sure if you're being facetious or not, but if this has never happened to you then brilliant, but if you want to force a de-pip then just DC in game like all of the other triggered fools who don't get their own way, you will lose a pip and cuck your team at the same time, sure you will find that most satisfying.
Yeah rarely I can when I am not playing with friends and it's one of the two killers
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Ormond and Yamaoka. The snow storms occasionally are really nice and for the Yamaoka maps I just really enjoy the darkness and aesthetics. It's just shame that the sanctum of wrath comes with like 9/10 instead of the original one.
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Buy plague if you like bad hit detection and glitches, twins if you love camping.
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Bright colours signify of danger, toxicity, poison. They're worse than 2+ flashlight lobbies to me. Flashlights can be funny to play against too but if they all look like fortnite gucci trans tiktokers it's probably not going to be all that fun, I've learned.
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Tapping quick means come, until someone starts heading my way. Looking like struggling means killer is close for me. I also like to twitch just very very fast occasionally to look like a fish.
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2k feels enough, survivors would also feel satisfied of the match's outcome I hope.
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This is so true. The demogorgons are always really polite Chad killers just doing their best, in a good mood. They're the backbone of our society.
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I won't play against freddies or op addon users because they always play toxic and tunnel, there are no exceptions. Rather look for new game than spend 5 minutes having a terrible time.
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Hook holes, slashes and scratches on survivors backs, bruised up faces and look dirtier each time they've been hooked maybe. Mori's with actual dismemberment. They used to have some experimental bloody shader on survivors when they were injured, I remember something like that but maybe it didn't work well and it was removed?
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I feel like I've played sooooooo much yet I am still only ~ level 50 on the rift, how am I supposed to reach the last level. This really makes me have to consider purchasing the rift pass because I can't be sure I can just play dbd matches 24/7 just to reach the final level before it closes.
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Tell me how to trigger connection errors so I can use that to depip myself to more proper rank
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For nurse you're required to use dead hard or rely on her mistakes. Freddy can just make any loop unusable, teleport to gens. You will lose if you don't have borrowed time against the twins. Ghostface can stalk you while you are staring at him or he crouch reset you. Pyramid head makes vaults and pallets a suicide. Huntress can hit you from afar. Leatherface only has to get close to you. For hag you're required to use urban evasion and borrowed time.
Why is spirit so unfair compared to these few examples?
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Because then people would just rage and shriek on the voice chat and I most definitely don't want to hear any disgusting russian mumbling from anybody as I'm playing. It would just increase toxicity. Forums are the right place for people to complain about game issues.
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Spirit, I use nothing
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It means you have disgusting smelly aura and no-one likes to be around you. Playing the game like your life depends on it, like chill and have fun. You don't have to be a total jerk.
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I would have totally done the same if I was the last person or I would have ran to basement to get hooked if it was a disgusting freddy again
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I love going against blight because it's the only killer I can run from for more than ten seconds before I go down.
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Yes.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1818639#Comment_1818639
I don’t believe I was. I say this because as a player who plays every killer, I’ll go for the shot as Huntress because all I have to lose is a hatchet. Quite often, to my surprise, the exact same thing happens from my view as killer; I’ll hit the air/empty box that the survivor left behind while they go down. It looks strange on my part as well.
The survivor might have moved to that empty spot in that time but it wasn't shown to you yet because there's so much delay and it looked fine to survivor or server in some way. The devs have said the hitboxes are completely fine, except I don't trust that for the hatchets. Or really any projectiles are really buggy. With plague I can hit through the same survivor twice in a row with same puke stream and only third cross it actually registers the hit. Plague is one of my favourite killers but this garbage hit validation makes it not fun obviously.
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Being able to not play against toxic people.
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You were standing there on killer's end and killer should be able to do what they see so no this can never be fixed, or they can make projectiles curve a little (for survivor's side) but then everybody will complain about hatchets going through walls.
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That isn't too terrible yet. I just hope everyone has thick enough skin to shrug it off, report toxicity accordingly and move on. Perhaps they should add some system where someone's reported for chat related things enough, they'll get muted temporarily? That could make some consider what they say but it would at least require some agent to review each chat.
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Sums it up precisely.
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They should add a system that matches toxic players with toxic players so that more chill players can play with chill people.
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I'd love the idea of a don't starve chapter.
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Yeah let's also add teletubbies and ronald mcdonald and mickey mouse.
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When I play plague, like half the time the puke just goes straight through the survivors like wow nice job behaviour
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Devotion 5, 1261 hours. Started playing little before Plague. Still learning to loop.
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Ok but I'd still like to disagree because not everyone plays like an #########, so I would gladly trade trolls and campers for longer queues any day. Better a fair & fun game than unfun match 20 mins time wasted. There are many players in dbd and surely it won't affect queues that much. If Smal pp perk/addon, tunnel+camp type of killer mains suffer from long queues then it's their issue. They should change the way they play then. Or if only the 'new matchmaking' worked like it was meant to, that could have helped too...
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I love the simple cross mouth, cute
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You can just listen to her footsteps and moans and try to juke her, I think she also makes foliage noise but can't remember rn.
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Both killer and survivor yes. You can kind of just enjoy the game and you don't have to sweat with meta perks every time. The reason I play killer only few times per month so I don't have to rank up.
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Silent Hill chapter all the way. Huge fan and forever grateful that this chapter was added.
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I hate how I bought deathgarden just to get the mask and ofc tried the game too but seemed bit random and unfinished at the given time but whatever, and then soon later I just get pretty much scammed by Behaviour and they make it available for everyone anyway.
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Survivor because ranking up too high as killer is too frustrating. Killer is enjoyable otherwise but I can't play too much per month.
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I just hide in beginning because it's the best bet for me to survive as I can't deal with the rank 1 killers at all and I die so quick
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Nah.
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Damn that sucks then. I was hoping you could that way at least filter out any past toxic players so that it's less likely to have those players ever again in the future, since the game doesn't let you even filter their inaccurate matchmaking in any slightest way, this would be the least they can give us but nope. :/
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Make it so that anything the game might detect toxic like teabagging or facecamping, will instantly sacrifice the survivor or the killer.
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You just need to have 3 friends to ever be able to do this challenge. Also the unhook after endgame challenge. Already hard enough to complete all 5 generators, maybe one in every 40 games I manage because I get matched with too good killers and then also survive all that, open exit gate, have someone get hooked after that, don't get noticed or downed when you rescue and it has to be safe rescue too. These two challenges take me like several days to complete.
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I wish they could be somewhere else than on hooks, just around the map in chosen locations and survivors could have those on their item handles or in end of flashlight or smth
