Rullisi
Rullisi
About
- Username
- Rullisi
- Joined
- Visits
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Comments
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What about nurse or twins or freddy? Spirit is pretty fair how she is now.
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I miss them too. :(
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I don't think they do that to depip you on purpose like that. I also couldn't care less about pipping up myself anyway
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Insidious or trail of torment and wait by a generator for survivor to come back to the room and scare them for fun, though it only rarely works out and is worth the time.
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I'm pretty upset they had to remove some of those transitional animations. They never took control away in the first place
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You can scale it down in options and I find that the hud looks just fine, once you find comfortable size.
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I think you should just try spirit. Sometimes people panic on pallets. Also survivors who think they can hide in a locker. Easy grab. I suppose you just have to be a low rank killer to get survivors like this, though.
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Absolutely not.
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Maybe if matchmaker would put you against fair opponents so you have a chance at least.
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Well one good thing I found from this is that crouch tapping doesn't glitch out. I also really really like how you now pause the animation if you stop moving while crouching. I didn't have any problem with the transitional animations as they didn't limit your movement in any way in the first place. The movement feels exactly same to me as it always did
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I would absolutely get that DLC I love the ring ghost
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I've been waiting here for more than hour here and still no match. I hope it's a fair game AT LEAST once I find one.
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Insect killer, like Margaret from Resident Evil 7? :) Using bugs as their power.
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I hope we get more stealth based killers that encourage them to be smart and not just abuse powers like twins for instance. Myers for example is always fun to play against. I more prefer original killers as it allows BHVR to have more freedom with all the design choices + cool outfits.
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I have always gotten hit through pallets before this update, but now it's even worse. It looks like killer has several meters to the pallet edge yet it seems that on killer's end, they were like underneath the pallet already when I dropped it. It's so bad.
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That's so strange. Should have more clear warning for something like that.
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Thanks for the warning. I think the second lobby goes through a server already so that's how the whole glitch happened in the first place but now it's attempting to correct it but not fully it seems.
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@Fantasy said:
https://clips.twitch.tv/CourteousGorgeousChipmunkCopyThis-r11rHtZq6_NhW9hZ
Definitely not fine...
But neither of these prove that hitboxes are broken at all
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Precisely. It is the killer hitting you and not you hitting yourself so it looks completely normal on the killer's end most of the time. They can't magically give everyone 0ms delay globally but sure server networking should be improved.
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This would be poggers.
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@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/comment/1947622#Comment_1947622
I shouldn’t be forced to equip a perk for a killer that I won’t always face.
Many other killers have specific counter perks to them such as urban evasion for hag or otherwise she's just literally unstoppable but nobody complains about hag for some reason.
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Every single update her vomit has been broken. I consistently puke through survivors with normal / corrupt. It get's real hard while she's already difficult to play. I guess she's such a forgotten killer that not even devs care about her.
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The animations are a separate thing from networking and player movement.
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Sometimes some desync happens on rare occasions with weird results but I don't think the perk is bugged at all. I use it all the time.
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/226249/the-new-update
I don't see why the Animations and UI was changed. Nobody was complaining about them. They want to give the game a modern look? Well spoilers but NOTHING in the game refers to modern day horror look. Plan failed
Well we did want animations to get updated to look better too so here we finally have it as requested.
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Yeah swf really scrambles the ranking system. When I play alone, after a couple of downright terrible matches the matchmaker realises to give me some easy baby killers but when friends join we sometimes still get baby killers that we'll together completely destroy unfortunately and even after I leave too.
On the other hand, I like that the ranks don't exactly mean you will ONLY face killers of your skill level. The game is less competitive and stressful feeling when it's like well you got un/lucky this time.
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You could try different eye height or distances to monitor perhaps. I hope they could add fov slider for people who easily get motion sickness. Of course you can also use shadowborn perk too but that isn't really fair but I've heard high fov greatly helps.
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Actually when I think about it, it wasn't as bad as the killer yeah. I don't really keep track of gens or hooks. I just catch survivors and have fun with them but as a survivor, you constantly have to look up a little and the hook timers are bit difficult to see. It felt more easy on eyes to look down rather than up which opens eyes more.
I guess that could be one reason. Still very minor difference though.
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@TattooJake said:
https://forum.deadbydaylight.com/en/discussion/comment/1931697#Comment_1931697
I don’t think anyone is complaining on how they look it’s more of the feel. It feels janky and clunky now. It’s nowhere near as smooth as it was before. That’s the issue. They look great but don’t feel that way.
I don't like the old myself because everything just jumps from one animation to another with simple linear interpolation. Also running while a d tapping used to be so sharp and looks unnatural how you shake from side to side super fast but... well now it's slightly smoother also the fast head movement allows me to nod and doesn't look so cursed or turtleish now. I hope they can soon tackle the crouch tapping issue though.
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I too love them. The crawling hatch escape will never get old to me lmao!
To you who dislike the new, do you remember how terribly rigid and strange old animations were? Like be honest to yourself. Standing and being injured and crawling especially. It felt like playing a quickly made browser game to me at least. Now they just feel more proper and they did a pretty good job with how your physical movement on map wasn't changed.
I think people are just still used to old and don't see how terrible they always were or they're afraid of having own opinions so they like to jump on the hate train.
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I honestly think so too. I just hope that in the future they let us change some hud elements like textures. What' the harm? I just find the colour portraits distracting and hook timers hard to notice for now.
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The old animations were so rigid and janky though. Now it feels so much more relieving, although we don't exactly have inverse kinematics systems and some interactions like hitreg and crouching still have issues. I'm glad they're updating maps and animations after long requests now, although sucks that they had to make the meatpacking plant super bright and ugly afterwards becaise some people can't see in darkness that well with the sun glaring into their screen. They could very easily just add a brightness slider and eye adaptation filter to the game to fix this.
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Head on is always so funny when it works. Killer is first confused and once they realise what's going on, it's too late and BAM! Even better if I had ds and get grabbed so I can double stun them. Always a good little laugh.
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Hide and seek with giant terror radius sounds hella exciting, though many killers have their powers designed around this 1v4 teamwork concept
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I love when games end up with two or one escaping as both roles. Both parties had something to come out of their efforts and feels fair to me
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I think if earning bloodpoints was just slower, p3 would actually mean something, like woah watch out it's a big boy p3! Also extra bloodpoint days would be worth investing time in, level 3 perks would be less common as well as "op" items. Those ultra rare items would actually be rare and common items could be common. Killers and survivors would be less likely to have crutch perk builds because they're harder to earn so investing more time in the game could reward the player with all of this.
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It's so common for me to get hit like 5m away from window or pallet that I've stopped caring about it. Only 100ms or less usually
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I used to play TF2 a lot before dbd just after the legion was added.
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The game was pretty good few weeks ago, I could actually get matched with similar skill level people and have fun most games and killers are polite too.
This and last week it's just been the same wait 30 mins to get matched with some tunneling Freddy with bbq pop builds or something. Not fun at all.
I usually quickly just block anybody I disliked so I rarely get any messages in profile comments.
Perhaps the queue times are the cause of bad matchmaking, but why is it suddenly taking so long tho?
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I think he's a lot more fair and fun to play against than half the killers in the game currently
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Already paid full game, several outfits and dlcs and the rifts so nah
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I love how funny the standing animation looks. Feels like the demogorgon xD I hope they don't change it
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1873400#Comment_1873400
I'm gutted we don't get a memory of alessa skin (it would have made a killer p3, or even a standalone set)
Oh yes! I totally forgot memiry of Alessa. Would be awesome legendary skin with the animated blood effect, though she might just look like a killer.
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Head on sure is fun to use, after the killer spends 10s looking around where I went and then BAM! Though I often get grabbed from lockers.
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I was hoping you could get the full god of thunder skin but it's merely the top and you can't even combine the jeans with it. Also Silent Hill movie pyramid head variation for Pyramid Head, the one with skirt made of skin.
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I try my best. It's not their or my fault. If they're toxic in the post-game chat then I just report them for harrassing me or whatever
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Had similar survivors like that one little Nancy in Léry's. Even when they struggled free close to the hatch they ran opposite way. Had to try again until she heard it. They're adorable
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There was nothing wrong with that hit?
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Haven't even noticed they were removed. Seen significantly lowered texture resolutions on things like fog, lack of texture filtering on some things, birds have permanently spread feathers, other cancelled new graphical features... Looks like PC players have to suffer too from these PS4 optimizations. At least cloth and hair physics are still there, for now.