Rudjohns
Rudjohns
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- Rudjohns
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Comments
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Should have been how Wesker looks like at the end of Resident Evil 5
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I much rather have a bully squad than survivors who just hold w and can't even loop properly making the game feels like I'm hunting bots down and ending a game with a pointless bland taste in my mouth.
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It has always been like this, #########
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@Xendritch said:
https://forum.deadbydaylight.com/en/discussion/comment/3225118#Comment_3225118
I have a feeling the original music will wind up belonging solely to trapper, to preserve it and identify trapper as the OG killer.
I really hope not. A single killer with several different chase music is kinda dumb
I gave a suggestion regarding this issue a while ago, here Killers without exclusive chase music, what to do? Here's my suggestion — Dead By Daylight
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What happens to all the generic chase music eventually if all killers get an original music?
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@Mandy said:
To make a report against a player - regardless of the reasons for the report (it's all the same way). You first need to flag the match in game.
Then you send your additional evidence to Support (not via the in-game chat box), but via a Customer Support ticket. You can find our Support website here: https://support.deadbydaylight.com/hc/en-us/categories/6713776396180-Dead-by-Daylight the little blue chatbox in the bottom right can take you through the procedure to make the report.
I just opened a ticket. Thanks for the help
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@Rizzo said:
If you reported in game and opened a ticket, then you are fine, the reports do take time to be analyzed, depending on the load of work the team has.
And please avoid posting clips here, as we have a no naming and shaming rule.
Ok. Just edit the post with a video not showing any usernames
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Let me guess, it was the RPD map?
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Just give 30 seconds by default to green keys and I will be a happy camper
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I'm not buying those
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Don't worry, pretty soon all these survivor perks are going to deactivate after the gates are powered up
Deliverance, Unbreakable, Borrowed Time, Renewal, Resurgence, Breakdown, Breakout, Saboteur, Lucky Break, all exhaustion perks
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The best solo q build is
Kindred - Empathy - We'll make it/WGLF - Exhaustion perk to help in chases
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Any complaints involving "SWF" should never be considered for the game balance.
If the game is balanced around SWF then the game is gonna be atrocious for solo q, therefore the game will die
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@Devil_hit11 said:
hour played =/ skill. Your skill-level is low, hence lower MMR. Just look at your teammates perks. 2 survivor has yellow perks/no perks. Nurse has no perks. Claudette perks are non-teachables. Only you have custom perks. It's pretty much why nurse has 41% kill-rate. It's games like these that dev get most of their stats from as it is the majority.
Skill = escaping a trial
Considering I actually have been getting a lot of "babies" (both survivor and killer) matches since a while ago, as I described here Since last rank reset I have been stuck in MMR limbo — Dead By Daylight <<<
So yeah, I am stuck in MMR limbo. If I have "bad" teammates I have to rely on hatch or unhooking myself.
For example, I just had a game today with teammates killing themselves on hook. I looped this Huntress for about 4 minutes and the only teammate left didn't pop a single gen.
I can't have fun with this game anymore
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3217141#Comment_3217141
I don't know why you're quoting me if you bring up something entirely relevant to my point about your failure to understand the language you originally quoted.
Someone already answered
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@SOULWARRIOR71K said:
Nah it’s not overhyped when multiple people in a coordinated swf are using it with stakeout/prove/toolboxes/bnps etc. And unless they make big mistakes, those gens will fly and pretty much guarantee at least a 3 man out.
That being said, I think this has more to do with the fact that gens can be done incredibly quick when survivors are efficient. 90 second gens don’t really exist (especially at the beginning of the game). Gen speeds vary so widely that it’s difficult to gauge if one perk is to blame.
SWF killing the game once again
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Not everything needs to be killer sided
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3216934#Comment_3216934
No you won't be, afking is only bannable if you do it over and over again, sandbagging isn't bannable either unless youre targeting a specific person more than one match and trying to ruin their experience anytime you see them in your match, however I can stop playing mid game and die and it's not bannable , and if we're playing survivor I can throw a pallet on you if we're both running towards it with the killer in pursuit, force you to take the down and then teabag and run away and again it's not bannable, you really have to go out of your way to get perma banned for something
Thanks, thats the correct answer
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3216934#Comment_3216934
Did the key word, eventually, get lost on you?
Nobody can prove anything
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"AFKing and sandbagging are against rules and can eventually lead up to a permanent ban."
Really? So If my child starts having a seizure and I rushed them to the hospital leaving the game, I risk being perma banned?
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I called it
Unbreakable and Deliverance are going to be deactivate in the endgame very soon
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Impossible
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You probably see the perk in 1 out of 50 games
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Basekit: survivors see each others aura when a teammate is on the hook
Kindred: The killer's aura is shown to you when they are within 16 meters of the hook. If they are in the range and not chasing a survivor, you gain 10% speed bonus on repairing, healing, cleansing, opening chests and exit gates
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@Nirgendwohin said:
i never understood why perks get disabled in the endgame
Only survivor perks are disabled but the game is still survivor sided 😂
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Now imagine if the PTB goes live. People would just let the killer downs them making it easier for the killer to kill everybody
Someone is on the hook? Good, they will go there and pretend to unhook but let the killer downs them, and just stay there by the hook not recovering at all. Easy pressure.
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@BrightWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3198690#Comment_3198690
I do like that idea, but what about killers who have a large radius?
Well, the actual effect is just cutting the charges in half (100% more depletion rate) so survivors shouldn't use items inside the terror radius in the first place
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Eeer...no
But I would not mind the "Overwhelming Presence" buff idea that I presented
When an item is used inside the terror radius, it automatically loses 10% of its charges
So it means if a survivor clicks a flashlight, it loses 10% for every click
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3198675#Comment_3198675
Yes.
but.
Speedo-Quentin!
I wish but you know it won't happen 😂
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I would love a "saw chapter" treatment to them, like new skins but with no relation to the original source, just new cosmetics. It could be a blighted Freddy and another casual for Quentin
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Another perk for the killer mains complaining about everything list
Windows of Opportunity
Calm Spirit
Resurgence
Any Means Necessary
Deliverance
Left Behind
Fast Track
Detective's Hunch
Boil Over
Still far from the "survivors should not have any perks" but maybe one day?
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Make gens 5 minutes already
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Reassurance is only good during endgame, when you want to save your teammate but everybody else needs to heal and open the gates
For actual campers during the match the perk is utterly trash. 30 seconds go by too fast, you can't use if the survivor goes to 2nd stage without being saved, you can't use on top of the basement.
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3191380#Comment_3191380
I 100% agree, and that was something I kept in my mind throughout the whole match. The current balance in the game is:
(Strongest to weakest): SWF - Killer - Solo Q
It's bizarre that killers can get absolutely destroyed by SWF, but sometimes killer feels overbearing in solo Q. It's a weird balance, I genuinely don't know how they can fix it tbh.
They can't, its impossible in a game like this. People just need to understand and accept it
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(I made a thread a while ago to talk about chase music, Im just gonna copy/paste here)
If they make new chase music for every killer remaining without one (Trapper, Wraith, Nurse, Huntress, Cannibal, Hag, Plague, Pig and Nightmare) what happens with the generic music the game already has? I don't think I am okay with removing all of them from the game, I really enjoy every single track. So my suggestion would be to spread the tracks among the killers. Here is what each killer should have:
Trapper (Blood Trail)
https://www.youtube.com/watch?v=HF46p6dx2z4
This song is the definition of "classic" for Dbd, in my opinion. That's why it should be Trapper's main theme, you know, since Trapper is one of the first killers in the game.
Wraith
https://youtu.be/CetwqvTr0VA?t=1643
(I couldn't find it on youtube, so please if you have a link post in the comments)
The best chase music for Wraith for a single reason: It sounds so urgent and right in your face, perfect for a stealthy killer with a potential for jump scares, and to start chases out of nowhere.
Nurse
https://www.youtube.com/watch?v=_I-8JYXdGVQ
The nearby part of the music has a bassline that could be mistaken for a very fast heartbeat, and the actual chase part has a very weird high-pitched noise sounding like an instrument, maybe surgical. Perfect for hospital themes.
Hag
https://www.youtube.com/watch?v=PXs1iLIB8Yc
I don't trust people who don't agree this music is perfect for Hag. The nearby part has that funky rhythm that fits the way Hag runs perfectly, almost as if she is dancing to the music. The chase part contains a spooky "uuuuuuh uuuuh" sound very reminiscent of tribal chants. The percussion also sounds like tribal dance music.
Cannibal
https://www.youtube.com/watch?v=DoeuIpFEb1k
(Personal story) When I started playing this game I wasn't used to everything the game could offer, I thought this was an exclusive track for Leatherface. I had a really scary match in Hawkins against a Cannibal that only used m1. Hearing the nearby part whilst trying to take cover somewhere was butt-clenching. Regardless of personal experiences, the "really close" part of the music has a sawblade sound, perfect for chainsaw killers. And the "far" part matches very well how Cannibal runs, in my opinion.
Huntress (Closing In)
https://www.youtube.com/watch?v=SD_zcJuw1S0
Now, this is a hard one. "Closing In" is my favourite track on this list and one of my favourites overall. Huntress is the most common killer in the game, so it's a win-win situation here. However, I do believe Huntress deserves her own chase music. I also believe Plague, Pig and Nightmare deserve their own music. But of all these killers I much rather Huntress have the theme instead of the others. I don't want to hear my fav track once every week.
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Another instance of SWF breaking the game and forcing devs to balance around it
Solo Q is miserable
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@Rookie1978 said:
tbh a charm would be worse lmao. but they SHOULD just give us auric cells
I would take a charm over bloodpoints any day
400k I can get by playing the game for a day
A charm I can't
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And I thought they couldn't get worse
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3188076#Comment_3188076
I know you're joking but my immediate thought when I read the title was 'probably more things to screw over solo' 😅 how bad is that
More things to buff killers because SWF is breaking the game is accurate too
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Just wait
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I would use Windows of Opportunity, DS, Head on and Quick and Quiet
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Killers action increased by 5% (break pallet, kick gens, vaulting, etc)
Gens taking 15 seconds longer
Exit door taking 30 seconds longer
All these survivors perks are deactivated after the exit gates are powered up: Deliverance, Renewal, Resurgence, Reassurance, Unbreakable, Soul Guard, all Boons, all exhaustion perks.
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/3187954#Comment_3187954
That only gets you 2 full outfits lol
Sad thing is, this is the truth lmao
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I guess its time for another nerf, amirite?
-1 use per trial
-Cannot use when the gates are powered up
-0.1 seconds of endurance
-If you get the endurance than you get the broken status affect for the rest of the match
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This is a game to have fun. If someone is DCing or killing themselves, so be it. I will get ready for the next match, or I could just do something else with my life. A videogame is the last thing I would care this much about.
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Calm Spirit getting nerfed still blows my mind
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No
35% would be the ideal
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So balanced that I know a streamer with a 150 streak win (not sure if its survivor or killer)
