Avatar

Rokku_Rorru

Rokku_Rorru

About

Username
Rokku_Rorru
Joined
Visits
0
Last Active
—

Comments

  • Yeah I think this will be fixed when they fix face rigging/body rigs in general, shoulders collapse, faces mess up and all sorts all the time. It's something that needs looked overall I feel.

  • The only issue is her RE4 dress hair/lack of heels aren't accurate I find.

  • @sulaiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436115#Comment_3436115

    no they dont. The first part of your sentence is not related to the second, because slugged survivors bleed out, and therefore it ends after 4 minutes, and this is not holding the game hostage. so yeah, you actually can be slugged and bleed out, and if you would block players that do that, then you got your answer why its not coming right there.

    You can slug then, juggle the survivor back on their feet, and keep downing if they try to do anything to prolong the 4 minutes massively. if the hatch is closed there isn't really a way to avoid it when you are the last survivor.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435594#Comment_3435594

    Sure, but those are already in the game, and some of them maybe could/should be removed. The idea that it's already being done by some players so it's okay for it to be done by more doesn't really work when the thing itself is actively bad.

    You are correct, the reason I suggest it be added is the killers connection is such a huge factor in the enjoyment of the game, and the block system doesn't work as intended for players who harass you. Ontop of that the customer support do not deal with people who use game mechanics to troll/grief (Slugging and juggling you all match, spamming m1 on you on hook while struggling to pause the timer) As I've tried reporting it.


    One solution would be to show the killers ping, the other would be to add names so you can avoid players the block list fails to protect us from.


    Or we can remove all names and ability to see survivors who they are playing and everyone goes in not knowing what they are up against even while in the match. (you can't see the killers name in the match either btw)


  • @Nos37 said:

    Just had this happen again.

    I used Empathic Connection, For the People, Resilience, and Prove Thyself in hopes of an injured survivor (outside of chase) coming to my gen for aid, me using FTP on them, and then both of us slamming the gen with my Resilience and Prove Thyself buffs.

    Nope. Instead, I had to spend ~40 seconds trying to convince the death-hook Mikaela to come out the basement locker so I could heal her with For The People.

    Then, when all the gens are done, the injured Rebecca (who hasn't been hooked yet), kites the killer straight to me (even though I'm injured, meaning no For the People insta-heal, and have been hooked once before). If not for the Feng risking her life, I would've died and Rebecca would've gotten away Scott-free.

    ----

    Do not show my aura to injured survivors while they are being chased. Please!

    You can use empathy instead, I'd personally want to keep empathics aura reading when in chase. I understand the frustration but it's one of the only perks I can save players being tunneled (on death hook), if they run through me while I have hooks spare absoloutley they should.


    Don't let some bad players ruin the perk for you. you could always use wiretap to reveal the gen you are working on instead and also see where the killer is

  • @jesterkind said:

    I kinda feel like any feature people want explicitly so they can lobby dodge shouldn't be implemented.

    it's a valid take, but we killers can dodge based on items/prestige/player name So it's already being done and it messes with the matchmaking as lobbies get backfilled.

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434820#Comment_3434820

    ??? Who said I did that lmao. I said that's what killer players do currently because they can have that advantage over the survivors to see their profiles and if it's a ttver they can see they're live and see their build, etc. It's not fair content creators have to go anonymous (might get targeted because of that as well) and don't get engagement on their channels and killers can freely get promo because they don't need anon mode (can't snipe an already ended game). It should not be a thing for either side.

    They should hide everyones name if they won't show the killers name honestly, why does the killer get to see who they are up against player wise, but not the other way around? Like everyone should be treated fairly, especially if we are going down the "competitive" route the devs are taking this game.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3429113#Comment_3429113

    don't report them and watch them not get banned.

    It's on you at this point.

    I'm sorry, I just said I do report them, VPN users cannot be banned. It's not a bannable offence.


    @Technature said:

    Hmm...a TTV killer...

    *checks Twitch*

    *Equips the best build against their choice of killer*

    :)

    Wow it's like Survivors don't suffer from this all the time, and streamers use perk hiders anyways


    @sulaiman said:

    Can you guarantee that noone will abuse such a feature by just avoiding killer players who play a killer they dont like, or that just plays better than them? IF you can, i am all for it. If you can´t, then see those things as argument why it shouldnt be done.

    everything is abusable, much like how ping is abused and we can't do anything about it, this is just giving players the tools to protect themselves. particularly console players honestly.

  • @Mushmallow said:

    There’s nothing that needs to be changed on either except Alchemist Ring and Compound Thirty-Three.

    so something needs stranged

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425267#Comment_3425267

    That's the spirit I like to see on these forums, but bHVR would have 1 problem doing this.

    1. The skins dont have extra perks. And bHVR would not like to feel bad about that.
    2. What about the people who leveled cheryl? do they then get to keep the P100 James Sunderland? or should they level again?

    These are all solvable problems and maybe if bHVR would have more interjections we could solve them for bHVR too.

    This isnt as much about bHVR being greedy, its us asking for skins of our favorite horror character. And I think bHVR should should rearrange some things to allow us to play Skins as new characters. It would serve us and bHVR well I think.

    Yeah I think we can help behaviour in the right direction <3


    I honestly think skins having "styles" akin to fortnite/Deceive Inc is one idea

  • @Spectralfx said:

    Just record the footage and send it to support in a player report after the fact.

    Lag switching is a bannable offense.

    Problem solved forever (or somewhat definitively)

    It's not solved, the likes of VPN users are not bannable, and the report process is hell for console users. You can't just report and then that be that, you have to get your cloud id, take videos, report in game and then upload to a seperate platform, then get the link and give it to them.


    I'm not sitting reporting players every few games when I can just avoid playing with them, it shouldn't be MY job to support players of this game, I'm not getting payed to do this.

  • @LapisInfernalis said:

    counter idea: Just let me see their ping. not only if it is "red", but eitehr teh exact value ur al least green and yellow too.

    this would work too, but I also want to avoid people who play in a really unhealthy way (slugging out for the entire duration at 5 gens etc)

  • I'd honestly take the doctors doing something over the current skill checks, I've never thought the madness skill checks have ever been healthy for the game nor very accessible.

  • So I tried reporting, and there are times stuff has happened and my friends got a clip of the offender (a meg speed hacking without exhuastion perks for movement), and I was already tunneled out so I couldn't report, and they werent aware of being able to report in game so we couldn't follow it up because of ANONYMOUS mode.


    Until you fix the cheater situation Anonymous mode needs killswitched.

  • https://cdn.discordapp.com/attachments/1080932961354010715/1106899105831194725/fix_it.mp4


    VPN killers getting priority hits in EU lobbies playing from China. You really need to address this. Why has their been no reply???

  • So many times I've thrown a pallet down and appeared on the side he is on and the pallet still goes down. lol

  • @MerleDixon said:

    If DS deactivates, then why in the world does bt stay active? It's literally a free escape for survivors.

    If BT goes I want unhook time to be sped up to compensate for 6.1.0's hit CD reduction/dash reduction. This is a long overdue change AND for hook state timers to be lengthened to match the gen time increases.

  • I've only started giving up against Skully because I've experienced too many drawn out games against her, and I'd rather move onto the next game than wait a whole hour for a person who doesn't want to play the game to interact. The worst part is about these players they'll then slug you all for your full duration.


    I wish this kind of behaviour was bannable lol, I've tried reporting it to see if something can be done but I had my first experience with customer support the other day, the bot is so annoying, needing so much information and if you try to upload a clip it resets the whole form. This is just me venting though.


    I hope it gets dealth with, honestly she should be kill switched.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426185#Comment_3426185

    No it's been a hard trend over the last year; ever since we had the declaration "DBD is hockey" we have been going down a dark road.

    Most people are not enjoying MMR as it forces everyone to be "tryhard". The heal nerf meta was good for the game but the gen regression nerf without touching gen rushing was absurd.

    Otz had a video out about 8 months ago where he showed that medkits were ridiculous. To their credit the devs have made medkits "ok" and not a crazy broken item. The same video however also showed that toolboxes needed the same treatment.

    I couldn't agree more with this, it's literally the worst thing to happen to this game. I feel like mobile DBD is way healthier rn than PC

  • For me it's her movement speed build is a bit absurd, she is way too fast atm with certain perks + addons its just not fun to play against especially with her bad animations.

  • I'd love this or Code: Veronica's outfit for her, just more outfits would be really cool

  • @Slan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425897#Comment_3425897

    A protection hit occurs, you get the deep wound effect as usual but decisive strike deactivates.

    with how jank protection hits are this would only punish those who aren't the target of this suggestion. Being anywhere near another injured survivor usually procs it, it wouldn't be a good way of doing it.

  • @rororoxor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425795#Comment_3425795

    If you want to discuss experience rather than the actual logic behind why the perk is unfun to go against, I have 7k hours in the game and my Ghostface guide is literally on Otzdarva's FAQ. I scrim comp teams pretty often these days and a single spine chill can be pretty bad for you for the reasons i mentioned.

    Let's just stick to the logic. It doesn't matter how many people are running it, especially because it doesnt help much against TR killers, which is why I suggested it needs a full rework than to just be a stealth killer hard counter.

    Spine chill does make playing against stealth killers rather easy. In this particular case now the visual terror radius is in I think Spine Chill having a CD akin to Premonition would help (though I think it does?). But if Spine Chill got changed to not reveal stealth killers, everyone who uses it would move over to premonition, they are both designed to help deal with stealth.

  • I think a mode where no Iri addons/offerings are allowed or whatever would be nice until they fix the current economy and balance of the game, now that everything is cheaper BNP/Killer iri's are far more common.

  • I honestly think unhooking is the issue right now since the hit cooldown recovery changes, the time to unhook being reduced to match what was reduced off of the hit CD would make a ton of difference. Camping would not be nearly as affective for some killers if this were the case. Power based camping is a different story entirely however.


    Ontop of that the latency being worse than usual for the servers is really affecting hook trading as you can sometimes be hit or grabbed after the bar ends... once again could be fixed with compensation to unhooking speed. Also with the gen length increases Hook time needs increased also as an answer, then perks like monstrous shrine may become more enticing if killers want their objective to go faster.


    That said STBFL is currently rampant with the absence of Decisive Strike (Moving obsession to the one being tunneled). The perk being in play more would counter this issue... and because no survivor runs it because it's not that great right now (the getting free animation being too long) I feel tunneling would be a lot less effective is such was more prevalent.

  • @Mooks said:

    anonymous players who grief

    thats actually a good point, since griefing over multiple matches can’t be tracked if the griefer is anonymous, you really can’t report it in that case? Or you just have to make an educated guess if it’s really the same person targeting you over multiple matches?

    It's more the endgame chat I'm referring to mostly which gives it away

  • @Rizzo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424852#Comment_3424852

    I think everyone would love to have a simpler system, Support included, however I do not know if it will be changed in the future.

    I can imagine, hopefully in the future <3

  • @Rizzo said:

    Reporting a player who uses Anonymous Mode is the same as reporting anyone else: you first use the in-game report system to flag the match, then you open a ticket on the Support website using the chat bot at the bottom of the page, which requires some of your information (nametag, cloud ID, etc.) and video evidence for this specific offense.

    If you are not able to attach the clip to the ticket, upload it as unlisted on Youtube and post the link in the ticket's description.

    When Anonymous Mode was added, the ticket was changed to not require nametags, steamIDs or profile links anymore, that information can be retrieved by Support through the in-game report and the information you provide in your ticket.

    Thank you so much for the help! Do you think the report system will ever be improved to make reporting easier? This sounds like a lot of effort to report one person. A lot of people playing the game casually will likely not find it worth the effort and rather frustrating to do so. Imagine more so for console players.

  • I feel like gates should have fixed spawns much like they do in indoor maps

  • @Wowie said:

    After some thought and a playthrough of Revelations 2, I think Moira Burton should be added to Dead by Daylight.

    🙂

    Yeah Moira would be really cool

  • I feel currently with decisive out of the meta, it's enabling perks like STBFL to be more prevalent in tunneling builds. With the basekit BT it's easy to farm a non obsession target for more stacks and get them out of the game faster, this doesn't need any killers with a power which curb the downfall to the perk.


    Why was DS important? It gave the user the obsession which punished the usage of STBFL in tunneling situations, right now it can be really easy to "Machine gun meta" your tunnel target, which with full stacks and the 6.1.0 base hit recovery change brings the perk into pre-rework Unrelenting + STBFL speeds.


    Yes it can still be used this way to avoid these playstyles, but the downside to it taking a perk slot for a chance to counter these playstyles is far too costly for a 3s stun once per trial, IF the killer is tunneling.

  • I think something more healthy would be nicer like no penalty if someone dc's within the first few minutes then the rest can leave for no penalty possibly. Or a way to leave a match if everyone is being slugged for an eternity because the killer feels like it

  • I think it's been long overdue since 6.1.0's increase to gen times, either that or some adjustments to the hook timers may be nice, like 10-20 extra seconds per state

  • this is a great idea, something akin to whispers would be nice

  • @Nirgendwohin said:

    I can only imagine that the only reason is greed. namely the greed of the ceo. anyone else who knows anything about gaming would never let players with high ping destroy the fun of others.

    there have been posts on this topic for years and all gamers agree that high ping is a problem. However, in not a single post does an employee of BHVR comment on this. this can only mean that a high-ranking official has forbidden speaking on this topic.

    just look at the current video from SpookyLoopz. Here the ping problem becomes clear and even SpookyLoopz as killer says several times that this hit was only due to the ping.

    I mean surely it would just be a matter of making the validation more lenient when it comes to red ping? They might finally get more accurate stats for Survivors escaping to balance better if the lag issue was addressed, and generally the game would feel a lot better.

  • Myers is really valuable atm since there are no answers to his perks with decisive gone for tunnelling.

  • @MB666 said:

    as far as i know BHVR still thinks that 80ms to 150ms is still a good ping on some regions + validation only kicks in when the killer is over 300ms + it doesnt always actives , which is absurd when you know VPNs exist.

    thats why hits on windows / pallets are still pretty generous when the killer is lagging , sometimes you can see your BS hit on your screen , meanwhile the survivor keeps seeing a total mess while still having 30 to 20 ms.

    I love getting hit from miles away regarding still having 30 ms and doing a perfect vault for nothing against laggy players.

    I honestly feel the balance of this game would be very different if the latency wasn't so awful.


    I also feel like validation should kick in whenever the red ping sign shows up, why the heck implement it otherwise.

  • I want Darkside/Code Veronica Claire and RE4make Ashley, since I'll never get HUNK as a survivor now :cry:

  • @Ariel_Starshine said:

    If they keep nerfing add ons, items, and such, without adding new ones, items will all become pointless. I'd like the items to be more fun, if anyhting.

    yeah like tool boxes having the likes of blast mine or the likes in the addons instead of altering gen speed, like more interactive perks, or toolbox addons letting you lift up pallets etc akin to any means.


    There is so many ways they could make items more interesting, flashlights having residual manifests effect etc on addons. They dont just need to speed up the healing/gen speeds

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421227#Comment_3421227

    There were killers on this forum calling for review bombing when Eruption was nerfed. That it's a survivor issue is bs.

    Honestly it's the general us vs them mentality people like this have which is where 90 percent of the issues of this game have stemmed from. like most people who play this game never play the opposite side it feels like.

  • As long as we can move HUNK over to survivor as y'know he is the "4th survivor" LOL

  • @FootMan2893 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420682#Comment_3420682

    Except Survivor's aren't nearly as restricted. Survivor is the same exact gameplay spread across a bunch of reskins. So perks and items stay consistent. Killer is an entirely different ball game. Not everyone plays the strongest meta killers. So a try hard legion for instance is no where near the same as a try hard Nurse. And so if that try hard legion goes up against a stacked team of try hard survivors the end results are going to be extremely different.

    This us vs them mentality is exactly why we are suffering from so many issues in this game lol It's an issue on both sides.

  • I think with decisive now taken out of the meta, STBFL has more room to run rampant, as decisive made the person being tunneled the obsession making them less likely to be targeted by a STBFL user. Now it's just ooo free stacks gimme that BT. 6.1.0 has let this perk get out of control and it currently enables the tunneling camping situation.


    Do I think STBFL is an issue in normal gameplay? No. At the hook? Yes, it's very problematic right now.

  • Yeah this is a huge glaring issue with the base configuration they've never tried to address.

  • I feel for me the issues revolve around the base chase changes in 6.1.0, Haemorhage status effect and latency issues (the main issue) ruining the game for solo queue. I honestly feel the 6.1.0 patch is the source of a lot of issues and hasn't been addressed a single time since it went live.


    STBFL etc enabling camping without the obsession perks to counter tunneling (Decisive making you the obsession) there is no back and forth with these perks anymore.

  • @notyarbllewe said:

    Facing many survivors using a bunch of strong items and/or map offerings recently, I have now fully realized how much this is affecting the game.

    Just barely, I got 4 rounds with a map offering: Coldwind, RPD, Haddonfield, and Ormond, which are all survivor-sided maps. The survivors also often brought strong toolboxes with a Brand New Part or still-strong high-tier med kits with a Syringe sometimes.

    The funny thing, though, is that the games were actually almost the easiest on those hard maps, and that's because the survivors that brought me to those places were really not that skilled. I think I got 4Ks on 3/4 of them, or maybe all of them. I literally killed all 4 at 5 gens on Ormond as GHOST FACE.

    Practically, the whole problem is that by bringing absurdly strong items as well as bringing the killer to a strong survivor-sided map, lower-tier survivors are forcing themselves higher up the MMR than they should be and making them face more experienced killers.

    By removing Map Offerings as well as nerf (if not entirely change) the infamous genrushing Brand New Part as well as toolboxes in general, it'd probably balance the MMR a lot better.

    Killers bring strong addons too it's not an issue exclusive to survivor.

  • I think the screams when you are the one hooked are a bit too loud honestly, especially as some survivors.

  • @Kirarozu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374609/is-the-skull-merchant-an-olympic-runner

    Wait till you go against her on Midwich. Her drones work for both floors. If theres a gen on the bottom floor and one above it she can cover both gens with one drone.

    I hope this is something that eventually gets changed, I think it's like my main issue with her. I don't mind her in chases etc but Skully on layered indoor maps is awful.


    Also can we have better movement animations for her so she isn't just sliding across the floor...

1 … 63 64 65 66 67 … 75