RoastedGarlic
RoastedGarlic
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574463#Comment_3574463
Well, you need to ask yourself if you'd rather have someone who doesn't want to play the game or a bot who does want to play the game.
Because, realistically, you cannot force someone to want to play the game. You might be able to force them to stay in a match that they hate, but that will only serve to increase their negative feelings, which then leads to a downward spiral.
If they changed bots back to how they were at the beginning, removed the pre-game lobby and hid names during the match, I think the game would be in a VASTLY better state.
bots suck though, i just had a bot watch me die on hook as it was healing withing unhook range. They ran right up to me and started to self care instead of unhook. I am of the opinion that the bot is of no use and your still down a player. Now you can say thats the average solo q teammate and I would agree with you.
However the amount of times I've had a bot just not risk the unhook at all within range while another survivor is in chase is absurd. The fact that bots seemingly hardly touch gens and go hide in the corners annoys the heck out of me.
If they can fix bots to absolutely not suck, then I would be for removing the dc penalty. I am also of the belief the players whom choose to suicide on hook will still likely kill themselves on hook for the tiny amount of bp they managed to acquire before they get hooked instead of dcing anyway.
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my problem is the perm speed boost. every speed boost should have a cooldown and a duration. Hope is really the only exception because you have to reach the end game for it to even work.
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As a partially sighted player, I absolutely loath every perk that alters sound. I need sound, the chase music already being as loud as it is makes it hard enough.
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I won't take that trade, lethal is fine the way it is, mft however absolutely isn't fine the way it is. I will trade you ultimate weapon though because that perk is loathsome and just like MFT it doesn't belong in this game.
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Eh usually if im letting myself go on hook its for two reasons, the game is already over (3-5 gens still left and just two of us remain) or my team didn't bother going for the save anyway at that point they only have themselves for going down a teammate.
yesterday i was in a game where a killer came back to face camp just so i could self unhook. Later he downed me, I fully recovered just needed another player to finish the pick up and I had a dwight teabag me on the ground and then hopped in a locker as I bled out.
get used to survivors letting you down, its hard for them to bm the killer these days so they bm their own team instead.
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@CountOfTheFog said:
THIS is so annoying. I will no longer unhook until you stop. I am an Altruistic 'we'll make it' user but I am done with this crap.
I have Kindred on, I see you and the killer. I will decide when it is safe to save you and by the way, if you're waving your arms when you see me Sprinting to save you, I'm turning around.
There is a unhook delay for your rescuer when you do that animation so knock it off or die in 1st hook.
And the annoying "uh uh uh uh uh" sounds you make, especially Rebecca, are enough to send ya, they really are.
That is all.
cool and if I make it off I will be sure to not go for you at all because if you want to be petty than so will I
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@Disco said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572410#Comment_3572410
Bro that never happens in my games both as killer and survivor. It's way more likely that 3 people will try to save 1 person than no one will come for the unhook.
must be nice.
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something needs to be done about the bum teammates who let their teammates die on the first hook first before we can even address the situation on why people gave up.
did they give up because they went second stage and no one made a single effort to save them until they went second stage? if so then the team doesn't deserve a bot. if my team ain't going to help me until that point then, i don't feel the need as to why I should stay and help them. I'm going next.
if my team just can't get the save I understand that. But a lot of games you just see 3 people on gens and don't make an effort until the killer pushes them off a gen or you go second. or you know they don't even try even at second and just let you die on hook.
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how is it not hard to believe that you can get dodged for more than 10-15 minutes, when sometimes the average survivor queue time is 10-15 minutes all it takes is getting dodged once from 8-10pm est. The other night I spent almost 2 million blood points in the lobby waiting.
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im tired of losing pips because my stupid team mates don't want to save me. I lose so many pips because I die on my first hook. depiping shouldn't be a thing.
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can bhvr fix vaults and just leave them alone. good thing i finished the halloween event already, i can take a break until this is dealt with.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570035#Comment_3570035
Funny, because FTP + Buckle up causes me to tunnel people. Tunnel the survivor they're saving, then tunnel them. Because if they're going to nullify the only pressure killer has, I may as well throw the rest of the game out the window and focus entirely on killing them. While enduring flashlights and teabags the whole time, of course.
This combo is ridiculous. Its only counter is to keep the entire team injured, which only a few killers can do semi-reliably. Or never down a survivor unless you're certain no other survivors are around, which is also nigh-impossible. Everyone else just gets screwed because we have to have a dozen Endurance perks in the game that all last 10 seconds for some reason. Funny that Soul Guard is the most difficult one to use but it has the shortest duration at 8 seconds.
well in most cases i get value from killers who decided they were going to slug 3 people while looking for the 4th. this happens quite often too. I main killer as i've said on this forum several times and have zero problem with buckle up + made for this. I also very rarely come across this combo for it to be a problem. 90% of the time survivors go for flashlight saves and instead.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568153#Comment_3568153
This is just sad at this point
Have fun with your "cheaters" bud 👍
I've now watched both videos side by side. It was a nice attempt but the ace in the op's video goes not only further than you do before you turn but also wider than you did.
edit: just read your follow up post. my bad.
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its the best anti tunnel method we have, I'm going to use it. If a killer doesn't tunnel I won't be sweaty and use it, but the second a killer starts tunneling i'm ready to try and make the killer regret it. I recognize that I'm just one person but ftp + buckle up doesn't need changes until bhvr addresses tunneling which should've been addressed before camping.
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I refuse to play hide and seek. if its 4-5 gens and its just me and another person then I often will go to the killer, sadly though they just want to slug and leave you to bleed out while the other survivor just sits in a corner.
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slugged survivors should not stop the bar nor should carried survivors. But camping wasn't the real problem that should've been addressed anyway. Tunneling is first and foremost dbds biggest problem next to mft and killers should not be rewarded for tunneling they should be punished. mft should be deleted.
I say this as someone who really only likes to player killer. I don't play like that and one of the reasons why I choose not to play survivor is because my killer brethren are weak and tunnel at 5 gens. I understand if you're at 1 gen left. But at 5 gens? Nah that is uncalled for and with wait times the way they are for survivor it is just wrong to play like that.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3567361#Comment_3567361
MFT doesn't allow for THAT horrendous pathing. Even with MFT he still would have been downed by the first locker in shack.
this is the part that people shouldn't overlook.
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the way he goes around the corner into the shack so fast is incredibly suspect. make a report if it was a cheater they will be banned. if not well no harm done. there has been a rise of cheating again, despite the downplay of it here.
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you can see them in the end game.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566560#Comment_3566560
If they understood what BHVR were talking about, they'd understand there is no hypocrisy to point out. They're completely different concepts that don't overlap or contradict.
wrong
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@jesterkind said:
Why do people keep insisting their answer about prestige rewards has anything to do with FOMO...
They literally just used the words "missing out", they weren't actually talking about the FOMO marketing tactic when they gave that answer.
wrong
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I assume its because they brought a dowsing rod and someone else brought a cake or party streamer. I got 177k because of that situation earlier.
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@Yatol said:
Wait Prestige is hidden? i can still see prestige in survivor and killer lobbies.
@Caiman said:
I've watched streamers who can see Prestiges again. What's going on?
its in beta, some people prestige is hidden, while for others it is not. I don't understand what this test is supposed to prove only testing on a portion instead of on everyone.
@Grigerbest said:
They turn them off in the lobby, because of a "dodging issue".
Its a massive issue. When I play my high prestige kate I watch killers join and leave over and over sometimes for longer than 15 minutes this is also after the initial queue to even get into a lobby. we're talking an upwards of 20-25 minutes just to get into a game. Then the poor replacement is usually a baby killer who I sadly trounce or a savage monster and I get tunneled right away.
however when I play a low prestige character I don't see the dodging and m unless I have a high prestige in the lobby.
dodging over prestige is stupid as hell because prestige is only proof of time investment, not skill.
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I have found 1 in the blood web as a specific node, and 4 in the mystery gift node. they should be made more common imo.
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hiding it is the right call tired of people dodging me over and over because I have a high prestige. hopefully they hide it soon for everyone.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565750#Comment_3565750
If it werent the case content creators would be jumping on it just like the last cheater epidemic. Also just a quick look on twitter and going out of my way trying to find posts of people going against cheaters and I could only find a dozen within the last month, and we all know how vocal DbD twitter is.
I cant be in denial for some made up issue. I cant even tell you the last time I went against a cheater.
Big difference between this time and last time. Content creators aren't being held hostage which was the main reason they complained. The form of cheating we're talking about is easily shrugged off.
but nah despite various clips showing in this very thread its not happening and we're the ones living in denial. nope not you its everyone else.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565363#Comment_3565363
My argument here isn't that it never happens, my argument is it doesn't happen nearly as often as most claim. The only time I would get multiple cheaters a week was during the big cheater epidemic roughly a year and a half ago (or something like that)
The example provided here is a cheater yes, but before that when was the last cheater you went against? Then the one before that? More than likely months apart
and we're telling you that isn't the case at all. I've all but pretty much stopped playing killer because of this crap. You're argument is the equivalent of saying 1 + 1 = 3. it is wrong, cheaters are back in full force and it is not good. You living in denial on purpose doesn't help prevent or address the situation.
Your denial only helps cheaters stay cheating.
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its definitely wesker.
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@GrimReaperJr1232 said:
No, it's not what you're thinking. I won't say it's embarrassing or poor sportsmanship or anything like that.
I am an Aspie. That means I have Asperger's, now known as a High-Functioning form of Autism. One of the, let's say, "quirks" that can come with Autism is a sensitivity to certain stimuli. For example, some find being touched to be overstimulating which can cause distress, anxiety, or even physical pain.
In my case, I am sensitive to certain types of auditory stimuli. It's usually not an issue; I hear a notification blip and it's no big issue. But when a notification is spammed constantly, much like the old macros for flashlights, it's... hard to put into words but feels awful. It's like someone is drilling into my skull.
In those instances, I sometimes need to take a break because I have a headache. It sounds so petty to the regular person that might merely find it annoying but no, it causes me physical pain.
So please, I politely ask that you refrain from spamming notifications. I don't care if you want to tbag at the exit gate, just don't do something that can hurt the other side.
notification spam needed to be removed years ago. even without having any sensitivity it is hard on the damn ears. It is poor sportsmanship, it is toxic and yes bhvr needs to address it.
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I seemingly get sent back to lobbies when I am crushing too. Recently I was playing wesker 3 were dead, hatch was closed and i found zarina on the exit gate then boom back to the lobby mid dash.
People will downplay it, but it happens often enough. Never when I play survivor or when I am losing as killer. It is one of the reasons I have stopped playing killer as much as I used too.
Cheaters are on the rise again sadly.
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@[Deleted User] said:
Predator is more than likely it. Sucks it's just a paragraph Naru from Prey would have made a cool survivor.
I would love to have naru a lot actually.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562949#Comment_3562949
On the other hand there are a lot of matches where the survivors (in a SWF) are dead set not to let the killer getting a single hook, if they can prevent it, bodyblocking, saboing and flashlight saving, like their life depends on it, and even if you crush and stomp them into the ground, you often don't feel satisfied afterwords, because of what a miserable experience that was.
There are lot of aspects in this game that some players love, others hate and some even thrive on. You can't please everyone, BUT each time you take away one of these aspects, you dull down the game and make every match feel the same. I really don't love this kind of matches, but if we took away just bodyblocking, for example, imagine how much gameplay elements would suddenly break away.
And slugging for the 4K is sometimes a nesseccity when you are going for an adept. We could also just tell survivors "well, there would be no slugging if both survivors just accepted that the killer won and both calmy walked to the hooks to give up.", but that would be silly ... or would it? *mysterious sound cue playing*
I have walked right up to a killer not wanting to play the hide and seek wait game with a survivor who has been crouching on the edge of map the entire game anyway wanting to be hooked. killers still slug leaving you to bleed out while they hunt anyway.
that is why I think survivors should get an option to let themselves die while slugged similarly to how we're allowed to miss skill checks and die on hook.
there are games where I would rather have base kit unbreakable instead and fight to get out. however I mainly play soloq and because of that those games happen almost never compared to the games mentioned above. I rather go next and let the coward either die or get the hatch.
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Im fine with camping going away as I wasnt a killer who camped. I will be okay if bhvr deals with slugging and tunneling too. I do not do either of these either.
All I want as a killer is for the complete overhaul and change of MFT. It should only be a timed boost not last until you get healed.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552062#Comment_3552062
I dunno. Not saying I want him, or any MK character that matter.
I just thought I‘d mention it, since people are making the same kind of theories with Blumhouse.
hes not even a bad guy anymore and hasn't been during most of the NRS era.
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i swung at someone in the basement and the auto adjustment swing had me aim towards the survivor upstairs instead of the one right infront of me. don't tell me pc players dont get cheated. Yes I was forced to spin 90 degrees and towards the damn ceiling instead of right infront of me.
how this is still a thing is beyond me.
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for me specifically its because the male model is huge and takes up so much of the damn screen.
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i think everyone should be refunded for skull merchant and she should be deleted from the game, she sucked before and she sucks a hell of a lot more now.
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@Xyvielia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533948#Comment_3533948
Yessss! MK1 preorder early access in 19.5hrs🥳
Letssss Go!!!
yes! I can't wait nitara and reptile look like so much fun.
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I've only played survivor since the exploit has become wide spread and it has effected me and those who don't use it just as much as the killer.
there is no justifying this exploit, those who used it should be banned.
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@Hex_Ecution said:
Its pretty annoying when i get destroyed by a group with 2 or sometimes 3 P100 or almost P100 Players. I want to see what opponents i have before i get in the game so i can decide, if i dodge the lobby or i try it.
no because then backfill puts other killers that shouldn't be in that lobby in that lobby. You dodging breaks matchmaking. Prestige levels don't mean anything. Quit making the game worse for everyone else.
at this point im so fed up with lobby dodgers that i think they need they're own timeout like dcing does.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539443#Comment_3539443
sidenote... when is grade reset? does it say anywhere in game?
its always the 13th
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@Melinko said:
I don't think they can or should ban people for something that is a break on the devs side. It isn't like they've done something to their game client to get an advantage.
It's like the Blast Mine bug where you go out of body sometimes. Invisible and able to unhook and open gates. I didn't plan for it to happen but it was funny as hell.
if i could downvote you for this I would. I've had several games where I had to die on my first hook while atleast 1 of my teammates sometimes all 3 of them were in lockers exploiting this bug.
this bug doesn't just effect killers negatively, it also effects survivors who just want to play the game. Reset is very close and I lost several pips yesterday over this.
ban anyone who has done this exploit, it isn't funny it isn't cute it is annoying, it is childish and flashlights should've already been killswitched.
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@awustzdn said:
They're definitely everywhere. It's not even subtle, you can see them staring straight at you through tall gapless walls without aura readers, teleporting, DDOSing the server until the match times out if they don't like something that happened, being 103% speed without being injured to gaslight you into thinking 106% MFT is 103%.
this is true, unfortunately. played killer last night and had a match against a really sketchy zarina. she sprint burst away from me in the opposite direction and still some how managed to get to the other side of the map before me. I don't like to just outwardly call people cheaters but this was pretty blatant. Map was toba and I was playing wraith.
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these codes arent even worth the time to redeem and input. Shame really.
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I feel bad everytime I have 2 or more killers dodge just for me to get matched with a baby killer. Prestige being hidden should be a thing until the end lobby. I can't even play my main anymore because it just takes too long to find a match, even longer if my lobby has another high prestige.
There is no real reason to keep it shown. Especially because it doesn't have any correlation to skill, this fact doesn't stop people from thinking that it does though.
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@Majin151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533518#Comment_3533518
Congrats you missed the point I was making which is xeno isn't the only one that is causing the issue so blaming xeno for a problem SKULL MERCHANT STARTED is disingenuous
dcing doesnt effect mmr i thought. So no SM hasnt had this same effect.
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@Nirgendwohin said:
a big portion of my upcoming desire to quit this game also comes from the players behind xenomorph.
the amount of tunneling, facecamping and slugging is astonishingly high when someone plays the xeno.
yeah the other day I played 6 games and all of them were against tunneling xenos. Not one non tunneling game. Haven't played since, between female survivor vaults being busted, vault speed being unjustly nerfed and the current state of tunneling I've been playing other games instead.
This game has been my go to for a long time, but now it 90% of my games on both sides just aren't fun. Over the course of the last year this game has just made me fall out of love. Killer last year was made so easy that it wasn't fun to play anymore, and survivor wasnt fun because well killer was easy mode. And now both sides are just in a sweat fest to win, there is no casual enjoyment left. Its either rush gens/tunnel or get stomped miserably.
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yeah, i've already stopped playing in the last few days fast vaulting needs to be fixed, female survivor vault fix is more important though. Atleast MK1 is coming out really soon. Between that and TCM I'm good.
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only bad killers tunnel, it certainly is toxic at 5 gens. Tunneling needs to be addressed sooner than camping. I get that people like to win games but the killer community is pretty gross about it in this regard.
I understand tunneling when you get down to 1 or two gens left, but at 5? That is certainly toxic, you're not even trying to have fun at that point.
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@Mandy said:
Can confirm that this is not a bug. We are conducting some ongoing tests with some players, and we're always looking to improve the player experience within the game. We will be monitoring the feedback closely on this.
please just pull the trigger, I want to play my kate again without having killers constantly dodge