RoachesDelight
RoachesDelight
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@Dizzy1096 said:
So as we all know DBD is basically bully sim 2021 at this point. Killers are intentionally weak because its the survive with friends buddies that are the main playerbase for this game and they're the ones buying all the cosmetics. You're meant to be used as an attractive chewtoy to lure these people in "Look come bully these silly killers and make them rage! it's fun LOL!". No matter how much people say killer leaves them feeling anxiety and stress your mental state and enjoyment of the product doesn't matter to this company, they just want to use you as bait to bring in the bigger audience. It's all about the greens $$$
I only had 3 games tonight and 2 of which had the usual OoO SWF on Midwich (maps were random but it shows how dire the rotation is)
Except I'm not angry, I'm not tilted, I'm having a blast! Why?
Well you see it starts out like usual. I get a lobby full of flashlights and I know what's coming. As soon as the game begins I look around and confirm the anticipated Object of Obsession aura, ah yes there he is pointing and tbagging for attention.
Walk down the halls towards them
Hear the familar sounds of multiple flashlight macros being spammed at once
Try not to have a seizure from all the strobing lights at this point lol
Get the survivor down because luckily these players are pretty trash (despite one having 2k+ hours LOL)
Bubba facecamp.exe
[BAD WORD] just got real
Now you see the survivors are in a predicament. They don't want to lose to a facecamper so they know they got 2 minutes to start rushing those gens, except they don't want to do gens! they want to clicky clicky bully the killer! and they want to save their friend who at this point is starting to sweat as the fear in them rises knowing this first hook might be the final hook for them
The rest do the only thing they know how, they macro their flashlight even harder for attention "chase me! chase me mr killer!"
Bubba nope
By this point it's too late. They've wasted too much time. They're not going to get those gens done in time and their friend is almost certainly going into the second hook state.
They'll run in desperate for the save, and a well timed chainsaw makes swift work of them. Then you sit back and watch the other desperately mash their space bar during the struggle phase
and that's the gist of it, you camp them out one by one. Knocking them down like dominoes. The salt, the disconnects, the baby rage quits, the post game fury. Both games went the same, and this is becoming a pretty common thing for me week by week. I'm now the toxic player.
You see these people were sold a lie that this was a fun game where you get to torment killers and make fools of them. Except now it's the survivors raging, running to reddit and the official forums to complain about facecamping and more Bubba nerfs. It's the toxic swf that are being bullied now and unsurprisingly, they don't like it. Karma is a female dog.
I'd show some endgame chats here but it's NSFW.
If anyone wants any tips on good builds and strategies for maximum effect let me know.
Leatherface is the hero Dead By Daylight deservers, but not the one it needs right now.
https://us.v-cdn.net/6030815/uploads/OMW2FE96X09H/maxresdefault.jpg
This is hilarious I love it
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@Dizzy1096 said:
So as we all know DBD is basically bully sim 2021 at this point. Killers are intentionally weak because its the survive with friends buddies that are the main playerbase for this game and they're the ones buying all the cosmetics. You're meant to be used as an attractive chewtoy to lure these people in "Look come bully these silly killers and make them rage! it's fun LOL!". No matter how much people say killer leaves them feeling anxiety and stress your mental state and enjoyment of the product doesn't matter to this company, they just want to use you as bait to bring in the bigger audience. It's all about the greens $$$
I only had 3 games tonight and 2 of which had the usual OoO SWF on Midwich (maps were random but it shows how dire the rotation is)
Except I'm not angry, I'm not tilted, I'm having a blast! Why?
Well you see it starts out like usual. I get a lobby full of flashlights and I know what's coming. As soon as the game begins I look around and confirm the anticipated Object of Obsession aura, ah yes there he is pointing and tbagging for attention.
Walk down the halls towards them
Hear the familar sounds of multiple flashlight macros being spammed at once
Try not to have a seizure from all the strobing lights at this point lol
Get the survivor down because luckily these players are pretty trash (despite one having 2k+ hours LOL)
Bubba facecamp.exe
[BAD WORD] just got real
Now you see the survivors are in a predicament. They don't want to lose to a facecamper so they know they got 2 minutes to start rushing those gens, except they don't want to do gens! they want to clicky clicky bully the killer! and they want to save their friend who at this point is starting to sweat as the fear in them rises knowing this first hook might be the final hook for them
The rest do the only thing they know how, they macro their flashlight even harder for attention "chase me! chase me mr killer!"
Bubba nope
By this point it's too late. They've wasted too much time. They're not going to get those gens done in time and their friend is almost certainly going into the second hook state.
They'll run in desperate for the save, and a well timed chainsaw makes swift work of them. Then you sit back and watch the other desperately mash their space bar during the struggle phase
and that's the gist of it, you camp them out one by one. Knocking them down like dominoes. The salt, the disconnects, the baby rage quits, the post game fury. Both games went the same, and this is becoming a pretty common thing for me week by week. I'm now the toxic player.
You see these people were sold a lie that this was a fun game where you get to torment killers and make fools of them. Except now it's the survivors raging, running to reddit and the official forums to complain about facecamping and more Bubba nerfs. It's the toxic swf that are being bullied now and unsurprisingly, they don't like it. Karma is a female dog.
I'd show some endgame chats here but it's NSFW.
If anyone wants any tips on good builds and strategies for maximum effect let me know.
Leatherface is the hero Dead By Daylight deservers, but not the one it needs right now.
https://us.v-cdn.net/6030815/uploads/OMW2FE96X09H/maxresdefault.jpg
This is hilarious I love it
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I honestly just don't understand how people have such a hard time with dead hard. Learn how to out position survivors and how to direct them into a position where DH won't be a big deal. People make it seem like if someone uses DH they instantly teleport across the map. There's so many anti-loop killers and tactics DH is only an issue if someone is at killer shack or a strong loop and they actually know how to loop it correctly, which you should be able to identify pretty quickly and the smart move would be to break off that chase and put your pressure somewhere else. I feel like half these nerf discussions are people who just get outplayed and need an excuse for why they got outplayed instead of looking back and see what they could have done better in these situations.
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Kate for windows of opportunity if you haven't got that perk yet.
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@AChaoticKiller said:
guys i think he wants to take away Blights drugs
Drugs are bad mkay?
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Stupid waste of a perk
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Haddonfield = easy 3 gen 4k with tons of hooks
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I play for pips more hooks give me more pips
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I think Candyman might actually be a pretty cool killer to play as and go against. I like that idea
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Oh here we go another take this out of the game because I don't like it post. "I know how to moonwalk I just don't want to because it's annoying" K? Get over it.
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Just chase them out lol
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@wildtrapjake said:
For me a win is any game in which I can walk away from having had fun.
Kills/hooks make no difference to me in the concept of "winning".
That's the spirit! :p
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I consider it a win when I me at least one of those good ol' pippi longstockings
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I posted this in another thread but this one seems more popular so I'll post it here too. Sorry for the duplicate post
This issue is post 4.5.2
So when is this being acknowledged properly and fixed? This issue has been out since 4.5.0 and the only thing that's been mentioned is the so called visual bug with the unbroken emblem. Players have been complaining left right and center every single day since this became an issue and yet there's still no real acknowledgment on it. There is clearly a HUGE issue with the ranking system that is far more than just visual and this is a well known fact not just a rare bug that happens sometimes.
- If you get into a match and someone disconnects before the match starts -1
- Getting to a safety pip results in - 1 pip
- Sometimes when getting two pips you receive only one
- Sometimes getting one pip results in two
- Sometimes getting one pip results in safety pip
- Unbroken emblem non existence when dying in matches
- Unbroken emblem displays as gold when dying in matches
- Ranks on the post screen scoreboard displayed incorrectly
That's the list of the current effects of this bug. Hopefully that can help.
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So when is this being acknowledged properly and fixed? This issue has been out since 4.5.0 and the only thing that's been mentioned is the so called visual bug with the unbroken emblem. Players have been complaining left right and center every single day since this became an issue and yet there's still no real acknowledgment on it. There is clearly a HUGE issue with the ranking system that is far more than just visual and this is a well known fact not just a rare bug that happens sometimes.
This issue is post 4.5.2
- If you get into a match and someone disconnects before the match starts -1
- Getting to a safety pip results in - 1 pip
- Sometimes when getting two pips you receive only one
- Sometimes getting one pip results in two
- Sometimes getting one pip results in safety pip
- Unbroken emblem non existence when dying in matches
- Unbroken emblem displays as gold when dying in matches
- Ranks on the post screen scoreboard displayed incorrectly
That's the list of the current effects of this bug. Hopefully that can help.
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I hate bugs. Bugs creep me out they have too many legs and some even have wings.
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Sounds like BT and DS doing what they're supposed to do even with the DS nerf... I don't see the problem here? You say you won the game with a 3k but BT and DS caused the game to be "annoying" so what you want is a survivor to have literally no chance and to get into super easy games so you won't be challenged. Luckily for you it sounds like you got into a pretty easy game cuz usually when killer tunnels as hard as you admitted to it's an easy escape for survivors. The entire point of those perks is to mitigate the style of play that you described. By all means feel free to play that way if you wish but don't come crying nerf because you find it annoying that there are perks that counter your playstyle which is considered super annoying by pretty much everyone that plays this game.
Like I said though play the way you want it's your game and you spent your money on it nobody can force you to play differently. What you described though is the definition of tunneling and like I said almost everyone finds tunneling killers extremely annoying. So why is it okay for you to play in an annoying way but people can't play in a way that annoys you even though you say you still won? Can't have your cake and eat it too.
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For some reason people just can't accept when they lose in a video game when there's literally nothing on the line.
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@Snap_Tobiyume said:
https://forum.deadbydaylight.com/en/discussion/comment/1960790#Comment_1960790
Whats that supposed to mean? Tru3 isn't good. And also, how am I salty? I don't really care if DH is nerfed. I'm a nurse main. I down survivors quickly, regardless of DH. I haven't lost a match in months. So tell me again how I'm salty?
You mention tru3 replying to my response to his video to supposedly prove that DH is OP and busted and blablabla salt salt salt. In that video he killed all 4 survivors and then you go on to say that he's only an average player and not very skilled. Well there you go then, if an "average" player can get a 4k while people are using DH to prolong their chase and get distance and waste time, then a player who is above average should have an even easier time with DH. With every comment you make you just prove that you really don't know what you're talking about and your logic is more busted than you claim DH is. :)
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So based upon what you've said about tru3 and all the rest of the nonsense it's 100% absolutely certain that you have not a clue what you're on about and just another salty killer main that makes the rest of the people who play killer look bad. So good day to you
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@Snap_Tobiyume said:
https://forum.deadbydaylight.com/en/discussion/229036/dead-hard-from-a-skilled-killers-pov
The fact that you said desync gave you be hits on your side is what tells me you dont play much killer. Killer plays like normal, while survivors get robbed. Thats how the desync works. What I mean by this is that even though the hits look bs to survivors, they are perfectly normal to the killer, and they aren't any easier to get.
No they really aren't normal and if you can't admit that you know that sometimes probably at the very least once per game you get a hit that probably shouldn't be a hit you're just straight up lying and full of it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1960594#Comment_1960594
single player design in a multiplayer game is how I would describe it too. In fact the whole game at times feel like killer was designed to be an A.I, by that I mean so much on the killer side has huge and obvious counterplay but a lot of things on the survivor side have none. It's very strange design.
https://www.youtube.com/watch?v=oj3NZSQ7QDA
This video really shows the power of DH imo. If people don't like tru3 thats fine because I've seen a lot of other high profile players suffer the same fate.
1st down should have been 56 seconds in. 1 gen would have been done regardless. Killer could have then gone on to interrupt a different gen. Instead one quick DH for distance and the chase goes on, no pressure for the killer and tru3 has to abandon chase effectively leaving him over a minute into the game with nothing to show for it. The early game is so crucial for killer.
I post this video because I've experienced the same situation numerous times. You should have an early hook so you can defend gens but one DH for distance and you then either have an extended chase early game which is extremely damaging to any killer and can cost the game, or you have to abandon the chase which is pretty much the same.
Its why I keep saying a second chance perk should never activate before the 1st hook. Nobody can look at that video and say DH is fair and balance. It's just people who don't understand balance or who want to keep their crutch. People used to defend old DS, infinites and mettle of man ffs
If you knew anything about tru3 you know he loves chases and mind gaming he also thinks DH is a very good perk and you don't see him complaining. Also he got the 4k with a good amount of hooks which he even mentioned at the end of that video, but oh he slugged killers aren't allowed to do that. Granted tru3 does have exceptional skill but that just goes to show you if you get good enough you'll be alright a majority of the time. Sometimes you will lose but that's just part of it.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1960544#Comment_1960544
I mean... you get less than half a second of i-frames once per chase and only when you're injured. You make it sound like survivors have an invincibility button they can push any time they want.
Have you ever tried Dark Souls? I'd bet you'd hate it. Players have a repeatable and uncounterable dodge roll move that undoes a mistake that should have resulted in them getting hit. It's terribly designed.
DaRk SoUls nO cOuNtEr pLaY nErF iT
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1960471#Comment_1960471
You can easily pip against 4 good survivors running dead hard? Easily? Show me some of that gameplay please. Show me how to counter dead hard when they use it for distance
How about we take sprint burst, dh, lithe, balanced and maybe even adrenaline just completely out of the game because it allows survivors to gain some distance on a killer which is faster than them. Actually better idea let's it make it so the running speed of a survivor is walking speed and walking speed turns into base crouching speed and if you wanna crouch well then you aren't allowed to move so a killer can instantly get to you
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1960452#Comment_1960452
Some people only play against baby default skin survivors who at best Dead Hard into a wall so they think the perk is fine. I wish people HAD TO verse a tournament team once in a while so they would see what the game really looks like when survivors know what they're doing.
I can immediately upload a clip of mine versing UBK Exlelite and his team so people see why Dead Hard is just cheesy bs at its finest.
I played Pyramid Head and had a 100% accurate shot through the wall. Guess what happened. Dead Hard aka "press E to outplay/undo mistake" and off they went all the way to the next loop instead of going down.
But yeah let's ignore Dead Hard because most survivors have 100 hours in the game and use it to Dead Hard into a wall.
Soooo essentially nerf because there are good players and good players aren't allowed to have perks that are considered to be good because you aren't good enough to stop them? Laughable. Oh they were on the other side of the wall so I know I 100% should have got them, yeah sure you do.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/229036/dead-hard-from-a-skilled-killers-pov
Show me gameplay of your killer against 4 good survivors running dead hard. You'll see that when they dead hard for distance to that jungle gym or killer shack, you'll change your opinion.
I can easily pip against 4 good survivors no problem. Why? because I understand routing and positioning and I know when to go for someone and when not to go for someone. If survivors do outplay me and cause me issues and make me lose well then good for them it's gonna happen sooner or later. I don't expect to win every single game on either side and when I lose I reflect upon what I did wrong and fix my mistakes and move on. I don't run to the forums in a post game rage and barghhhh nerf this nerf that I lost and I only lose because the game is unfair waaa. That's not how things work.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1960235#Comment_1960235
Maybe learn to speak less out of emotion and more out of reason if you want to be taken seriously ? You're overally aggressive for no reason and you expect others to take you seriously, please.
Oh I really don't care how people take me fact remains that if you have issues with DH you just suck and you need to get better
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@Kebek said:
"I've never lost a game because someone used DH." Same way no survivor ever died because of NOED.
Clear bait, not like I have a problem with DH but you're clearly ranting more than making valid points.
I love how you salty fools dismiss everything as bait. I have literally zero problem with any perk in this game. I enjoy going against good teams and I enjoy going against good killers. Going against easy teams and bad killers just isn't fun. If I get killed at the end of the game cause of NOED then oh well I shouldn't have got hit that's my problem.
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@[Deleted User] said:
"I'm saying it now if you have a problem with DH as a killer then you just aren't good at killer"
It's one of the most used perks in the game, is consistently regarded as one of the most powerful perks in the entire game, there's plenty of evidence that a 1st chase dead hard can drastically affect the entire trial, and the perk itself can grant free endgame escapes but ok sure it's really not that good just a mediocre perk that only bad killers complain about.
Get off your high horse. I don't even believe you, anyone that brings up desync issues in relation to DH is full of crap because this is something temporary which will be fixed very shortly and has only been in the game a few weeks. It's not going to be there for much longer.
Believe what you want buddy boy the reality is killers need to stop crying about everything survivors do. If someone dead harding on your FIRST chase causes you to lose the game, you need to check that tunnel vision. If you can't handle dead hard how the hell do you handle going against an efficient team? Let me guess more crying about it? Problem is you.
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It's not a problem with Freddy it's a problem with you and your team. I've never had any real issues going against Freddy in solo. Maybe getting better at the game would help you out? People like you are a problem you have a loser mentality and you're just bad for the game. I have never quit a game because ohh I don't like this map or I don't like this killer.
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With a PS5 it's a lot easier and faster to type things. I'd like cross platform chat
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No offense but this is a dumb idea especially for solo players. Let's say I get a super inefficient team and they just quick and quiet the entire game trying to avoid the killer at all costs and I do lets 3 gens, escape a chase, rescue at least one survivor and get a couple of heals in there too. So essentially you've carried your team to the exit gates being open and then you go down at the very end and get one hooked because the killer camps the hook to secure their measly one kill. You don't get at least one pip for being the reason the other 3 got out?
Here's another example lets say you aren't on gens a lot but you take the killer on long chases and your team mates are on the gens during this time and you're doing a good job keeping the killer away and allowing the gens to be completed. The killer finally gets you at the end and again being a big reason the exit gates got open, sorrryyyyy no pip for you maybe next time you won't be efficient and just hide and we'll let you pip.
Nonsense idea. Reward people based upon how much they complete in a match and how much they were part of the exit gates being opened and the overall survival of the team.
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I play both sides pretty equally and from a killer perspective I have no problem with dead hard. I've never lost a game because someone used dead hard on me. It's also quite easy to bait someone into using dead hard so as for it having no counter play I just can't get behind that. If dead hard causes you a big issue when playing killer you just aren't very skilled at killer and you need to work on your game. While there are many issues playing killer sometimes, dead hard just isn't one of them.
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Killer isn't actually fine though
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This isn't a visual bug this is just a complete and utter mess it's just not fun playing a game to derank for no apparent reason
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Okay so what about the losing of pips from a game that never started and the rest of the ranking nonsense?
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Yep. If the game doesn't even start due to someone disconnecting you still lose a pip. This is beyond ridiculous.
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I'm facing the same issues. In my opinion I think people are just of the hit boxes and everything else about the new update. Too bad everyone else has to be punished for it as well
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So is there any word on them fixing this issue? Only thing I see is how there's some visual glitch that shows us higher rank than we are, but nothing about the missing unbroken emblem or pips that disappear more than the wraith does?
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@Retromind said:
Have you tried to play other games while devs fix their mess ?
See that's my issue I have and I do but DBD is my favourite game I've been playing for years and I'll always love the game. However, with the current state I'm just legitimately worried that the devs are gonna kill the game.
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It's a bug with the update if you die in the trial you'll get no survival emblem whatsoever. Also if you don't safety pip you'll lose two pips. I've went from rank 3 to rank 6 so far with this bug. Kinda makes it almost totally unplayable for me
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What a nonsense bug honestly. Makes the game almost unplayable for me. I play the game cause I think it's a lot of and I enjoy the grind of getting to level one and doing my best to keep it. This just kills that for me as I know even a safety pip is gonna make my rank drop. This bug is a big yikes on the developers part. (I play on PS5)