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Rizzo

Rizzo

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  • Si tratta di un problema noto che dipende dai server dedicati, speriamo venga risolto il prima possibile.

  • Due to the delicate topic and some people being disrespectful towards it, we decided to close the thread and avoid further issues.

  • I want to remind everyone that naming and shaming is against the rules, so if you want to discuss this topic, please refrain from mentioning specific people, thank you.

  • Smack talk often happens, but if anyone feels like being griefed, please use the in game report system.

  • I watched Cohhcarnage play the beta back in June 2016, I fell in love with the concept and I ended up buying the game as soon as I could.

  • Può semplicemente trattarsi di latency, il timing è tutto quando si tratta di Head On.

  • Welcome to the Dead by Daylight forum, @thefallenloser!

    I think you can find the answer to some of your questions in this thread:

    @Peanits said:

    A lot of new faces have joined us over the past few days, so we'd like to take a moment to fill you in on everything you need to know.

    Getting Started

    Game Guides

    You can find a bunch of game guides created by the community here. We've pinned some of our favourites.

    Ask a Question

    If there's anything you'd like to know, there are a bunch of helpful people who will be able to answer your question here: https://forum.deadbydaylight.com/en/categories/ask-a-question

    Game Rules

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    Finding a Group

    Check out the Looking for Group (LFG) channels in the official Dead by Daylight Discord server: https://discordapp.com/invite/deadbydaylight

    Reporting a Bug

    https://forum.deadbydaylight.com/en/categories/bug-reports

    Important Links

    Official Communities

    Website: https://deadbydaylight.com/en

    Twitter: https://twitter.com/deadbybhvr

    Facebook: https://www.facebook.com/DeadByDaylight/

    Instagram: https://www.instagram.com/deadbydaylight/

    YouTube: https://www.youtube.com/channel/UCaSgsFdGbwjfdawl3rOXiwQ

    Twitch: https://www.twitch.tv/deadbydaylight

    Discord: https://discordapp.com/invite/deadbydaylight

    Community Resources

    Reddit: https://www.reddit.com/r/deadbydaylight/

    Dead by Daylight Wiki: https://deadbydaylight.gamepedia.com/Dead_by_Daylight_Wiki

    Support

    Support site: https://support.deadbydaylight.com/hc/en-us

    Technical issues subforum: https://forum.deadbydaylight.com/en/categories/technical-issues

    Welcome aboard once again, enjoy the forum and have fun!

  • DCs are automatically tracked, do not report them.

  • Just a quick reminder that the community team is made of human beings, with schedules, jobs, families, so don't expect everyone posting in here 24/7, there's also a lot of work to do in the background that needs to be taken care of.

  • Very cool cosplay and amazing pictures!

  • I want to remind you to keep the discussion civil and constructive, so please avoid all this negativity and personal attacks, thank you.

  • It's not something bannable if that was your worry.

  • Please keep the discussion civil and constructive, no need to attack one another over different opinions.

  • We don't discuss bans publicly, for any additional information you can contact support here: https://support.deadbydaylight.com

  • This thread has been derailed multiple times and it has become a bit unproductive.

  • There's no cross progression at the moment.

  • The only thing I can suggest you is contacting support here: https://support.deadbydaylight.com and try to ask them if it's something doable.

  • Please keep the discussion civil.

  • Oh I like this, very good job!

  • We don't discuss bans publicly, for any other information you can contact support here: https://support.deadbydaylight.com

    If you already opened a ticket and it didn't get answered yet, just wait, if you open a new one you'll get pushed back in the queue.

  • Please remain civil when discussing a topic, there's no reason to insult or attack others because you don't like their opinion.

  • From the Developer Update:

    image.png


    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/640/RXK2G328M8H5.png

    We are back with another edition of the Developer Update, a series of posts detailing our progress on upcoming features and known issues. This time around, in addition to the normal topics, we’ll have sneak peeks on some changes coming in the mid-chapter update. 

    Matchmaking 

    Recently, the matchmaking system was changed to use the highest rank in a Survivor group when searching for a Killer. This change prevents groups from using a single low ranked player to abuse the matchmaker and get less experienced opponents. 

    We are on the lookout for any potential edge cases that may remain. To give you an idea of what is expected of the matchmaking system, here’s how the system works: 

    • Survivors are matched to a Killer as close to their rank as possible. 
    • If the Survivor is playing with a group, the highest ranked Survivor’s rank will be used for matchmaking purposes. (e.g. If a rank 1 and rank 10 Survivor are playing together, the game will search for a rank 1 Killer.) 
    • If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank. 
    • New players between rank 16 and rank 20 receive an exception to this rule in order to ensure that they can find a match, even when there’s no other new players queuing. 
    • You will not be matched with someone outside of a given range. This is to ensure that your connection to other players is as good as possible. When on dedicated servers, players will be matched to their nearest data center rather than their distance to other players. 
    • Survivors playing in a group with distant friends are an exception to this rule. 

    If you experience something outside of this range, please be sure to let us know here: https://forum.deadbydaylight.com/en/categories/other 

    Nintendo Switch™ 

    Dead by Daylight was just released on the Nintendo Switch™. Welcome to any new players who are joining us! We have received quite a few questions since the launch, so we have taken a moment to organize some of the most frequently asked questions here: https://forum.deadbydaylight.com/en/discussion/90514/ 

    We have also created a Switch section in the bug reports section of the forums in case you stumble upon any issues as you play: https://forum.deadbydaylight.com/en/categories/switch  

    Dedicated Servers 

    Following the test in the last PTB, we decided to postpone the launch of dedicated servers on the live game while we iron out a few issues. Our new launch target for PC and consoles is Fall 2019. We will be running tests on the live build of the game, on PC only, starting in early October. For more details, click here: https://forum.deadbydaylight.com/en/discussion/87216/ 

    Dedicated servers have, however, been active on the Nintendo Switch™ since launch. This is essential as the Switch version does not support hosting a game. Any improvements made to dedicated servers on other platforms will make their way to the Nintendo Switch™ as well. 

    The Nurse Add-on Update 

    A few months back, we announced that we would be revisiting The Nurse’s add-ons to ensure that all of them are as fair as possible and that she has the correct distribution of add-ons (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare). 

    With these changes getting nearer, we would like to share a few of them with you: 

    Plaid Flannel 

    • Rarity changed from Very Rare to Common.  
    • The blink indicator placement has been improved and will now stay visible until The Nurse has reached her destination (it was previously not visible while blinking).  

    Heavy Panting 

    • Considerably increases maximum blink range. 
    • Considerably increases maximum blink charge time. 

    Jenner's Last Breath 

    • After blinking, allows The Nurse to immediately blink back to her original position by pressing the Secondary Power Button. 
    • Requires a blink charge and must be triggered during the chain blink window. 

    These add-ons—as well as the rest of The Nurse’s new add-ons—will be available for testing in the upcoming mid-chapter 13 PTB. We will be keeping an eye out for feedback once you have had a chance to give them a try. 

    The Archives 

    During the 3rd Anniversary Livestream, we revealed The Archives, a new feature loaded with challenges and rewards. This is one of the most ambitious additions to the game yet and it has been in the making for quite some time. We are very excited to release The Archives in the upcoming mid-chapter patch (and preceding Player Test Build). Be sure to keep an eye out for more details in the coming week. 

     

    This concludes the September Developer Update. We have busy months ahead of us, and we are looking forward to seeing what you think of the upcoming changes! 

    That's a week ago.

  • DCs are automatically tracked, you shouldn't report them.

    image.png

    @not_Queen said:

    Hello, good people of the fog!

    We now have a team Associate Community Managers, as well as an updated in-game report system.
    With your help, we will be able to find the players who are creating a bad game experience and punish them appropriately, making the game a better place.

    HOW TO REPORT A PLAYER

    You may only report things that happen directly to you or in a game that you were in.
    Reporting for other people is not allowed and these reports will be discarded.
    (ie. Reporting someone on behalf of a friend, streamer, or other)

    Fill the In-game report

    An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need.

    Customer Support ticket?

    • Video evidence is required or heavily suggested for some offenses, please refer to the lists below.
    • Whilst you can report offenses directly to our support, please only do so for serious offenses like cheating, hacking, DOX/death threats.

    Discarded reports reasons

    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT

    • Camping
    • Slugging
    • Tunneling
    • Streamsniping
    • Teabagging
    • Bodyblocking
    • Looping
    • Tapping generators with ruin

    NOTE:
    We do not control anything that happens outside of Dead by Daylight.
    This includes private Steam messages/groups/names, PS4/XBOX messages, Discord messages, Twitch/social media interactions, etc. Anything that occurs on these platforms must be reported to the respective authorities.

    PERMANENT BANS

    List of bannable offenses

    Hacking in-game exclusives and / or legacy skins

    The acquiring of any in-game skin through anything other than official channels (ie. codes, giveaways, etc.)
    The possession of legacy skins without earning them. The cutoff to earn legacy skins happened on November 24, 2016. If a player has obtained legacy skins after this date, then it is considered cheating.
    In-game report REQUIRED / Customer Support ticket REQUIRED

    Cheated progress / modifying your save file

    We need the profile of the person you are reporting. Reportable via support team.
    Using any 3rd party software or other method to cheat your save file or any measure of progress contained within your save file. This includes using someone else’s save file.
    In-game report REQUIRED / Customer Support ticket REQUIRED

    Threats

    Excessive and serious threats against someone, including DOX threats, life threats, disclosing private information, etc.
    You can fill a support ticket to provide more information, Screenshots and video are optional, but highly recommended.
    Reminder: everything that happens out of the game should be reported to the appropriate platform. (ie: Twitch, Discord, Steam, Sony, Microsoft)
    In-game report REQUIRED / Customer Support ticket OPTIONAL

    Other Hacks

    In-game report under Unsportsmanlike is MANDATORY
    Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
    In-game report REQUIRED / Customer Support ticket REQUIRED

    TEMPORARY BAN

    List of bannable offenses

    24h -> 48h -> 1w -> Permanent

    This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.

    Any previous permanent bans on your record will result in all future offenses being a permanent ban.

    Harassment: Communications Abuse

    • Insults, intimidation, hateful speech, repeated harassment
      In-game report REQUIRED

    Griefing: Intentional Gameplay Abuse

    • Working with the opposite team to gain an advantage or grief teammates
    • Targeting specific users repeatedly in order to ruin their game experience
    • Holding the game hostage
      In-game report REQUIRED / Customer Support ticket OPTIONAL

    Exploits: Abusing bugs or errors in design to gain a competitive advantage

    • Advertising exploits
    • Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
      In-game report REQUIRED / Customer Support ticket OPTIONAL

    Specific exploits that we will ban for until they are resolved:

    • Bloodweb Progress/Prestige Exploit
    • 2+ Killer Exploits
    • Legion Filthy/Nasty Blade Exploit

    Unsportsmanlike Conduct

    • Botting
    • Lag switching
    • Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
      For both Botting and Lag switching, in-game reports are REQUIRED / Customer Support ticket OPTIONAL

    About Disconnects bans - DO NOT REPORT

    The escalation is now 1 week / 2 weeks / 4 weeks / Permanent ban

    BAN APPEALS

    Cannot be appealed

    • Temporary bans
    • Social Media (Forums, Twitch, Twitter, Facebook, Instagram)
    • Fan sites / Fan groups

    Permanent bans : APPEALS

    Send a Ticket to support.deadbydaylight.com
    If the ban is an automated EAC ban, please contact EAC directly.

    Console bans

    The rules are the same as the PC bans

    Crossplatform ban evasion

    Players who have violated our rules multiple times leading to permanent bans could get their access revoked on any accounts they make if the player is seen committing bannable offenses after the very first permanent ban. The structure and severity of these bans are followed throughout any platform.

    Abuse of Support Services

    This includes making false support tickets and lying to support agents. Our agents are always here to help the community. However, those making false tickets just to get a step ahead of everyone else and take advantage hinders our ability to better help everyone. Penalties include suspension of your support services, up to a permanent ban of your in-game account.


  • I suggest you to stay on topic and stop attacking each other over a different opinion.

  • Grazie per la segnalazione.

    Probabilmente è qualche problema di sincronizzazione con i server dedicati, in ogni caso riferirò.

  • Undetectable has been applied only to Freddy and Demogorgon at the moment, it will get applied to other stealth abilities.

  • Pretty sure you have to change the language in the console settings to change the game language as well, but maybe some PS4 player can confirm or deny this.

  • Se qualcuno ha davvero utilizzato qualche tipo di cheat per ridurre il tempo di ricarica del potere (cosa che, per essere onesti, non ho mai visto o sentito), non vuole dire che tutti lo hanno fatto.

    Detto ciò, per favore utilizza questa sezione per segnalare bug, se il tuo dubbio è che questa persona abbia utilizzato hacks o quant'altro, per favore segnala in gioco e se hai ulteriori prove da condividere, apri un ticket qui https://support.deadbydaylight.com .

    Il forum non è il posto per segnalare altri giocatori.

  • Confermo, nessuna anomalia, stava semplicemente utilizzando un addon per avere un tempo di carica del potere ridotto:

    image.png


  • Sembra semplicemente un problema di lag.

  • Thread closed as asked by OP.

  • Please keep the discussion civil.

  • Hello, Dedicated Servers have been delayed because of some issues that have been encountered, you can read more here:

    @not_Queen said:

    https://us.v-cdn.net/6030815/uploads/002/U7DBMY23W4L8.png

    A little under a year ago, we announced that we would be bringing dedicated servers to Dead by Daylight in Summer 2019. Since then, our team has been hard at work converting the game from the existing peer to peer system. There has been a lot of discussion surrounding dedicated servers recently, so we would like to address questions or concerns you may have in this post. 

    Release Timeframe 

    We have recently tested dedicated servers during the 3.2.0 PTB. After a few rounds of changes, we already could see drastic improvements on average ping which translated into better general feedback. From the survey results and community feedback, we identified two main issues that were putting the release at risk: 

    Projectile interaction (The Huntress, The Plague, The Clown)

    • Delay on throw 
    • Hit registration 

    Interaction bugs

    • Some instances of missed attacks 
    • Multiple hits on one action (i.e.: The Huntress hatchets hitting multiple survivors) 
    • Trapper placing 2 traps instead of 1 
    • Infinite blinds 
    • Delays on interaction with objects

    After reviewing the feedback collected and making several changes, we have decided that it is best to push back the planned release. Our new goal is to release dedicated servers on all platforms during Fall 2019. We know this delay is disappointing, but we feel it’s best to take the additional time to polish the experience and iron out a few issues. 

    Next steps 

    1. Projectile interaction improvement  
    2. Interactions: bug fixing 
    3. Steam live tests  

    We will communicate about our mid-term plan as we get closer to the Steam live test in October. With the fixes of our two main issues, we will be ready to test on the live environment right away. Testing on the live environment will allow us to gather more feedback and data. To streamline the process, the tests will be exclusively on PC. These testing phases will be communicated thoroughly and can be reverted if needed. 

    Server Locations 

    We have settled on the following locations for servers when we initially launch dedicated servers: 

    • Asia: Singapore  
    • Asia: Tokyo 
    • Australia: Sydney 
    • Europe: Frankfurt 
    • Europe: London 
    • South America: Sao Paulo 
    • North America: North Virginia 
    • North America: Oregon 
    • Periodically enabling additional regions to test the impact on match quality 

    We believe that these locations should provide optimal coverage for most regions. If none of these locations are near you, you will still be able to play the game and have the same experience as before.  

    What to Expect on Release 

    Although expectations are high, we do need to reiterate that this is the first step of many. Dedicated servers open many new possibilities that were previously impossible through our old system. Though there will be some immediate benefits, other new features will take time to implement. 

    This initial release of dedicated servers focuses on infrastructure; we want to make sure that the foundation is solid before we can expand with new features. By connecting to the nearest data center, your connection will be more consistent from one match to another, and generally more stable than connecting directly to other players. Since all players are connected to a server rather than each other, we will be able to better identify disconnections, allowing us to be stricter on users who disconnect excessively. As a Survivor, your movement and interactions will be based on the server rather than the Killer, reducing some instances of jittering and delay when the Killer has a weak connection. For example, camera jittering while using Dead Hard, or a delay while trying to unhook another Survivor. 

    The Future for Dedicated Servers 

    With the groundwork set, we will be able to take full advantage of dedicated servers with new features and changes behind the scenes. One such feature we would like to implement following the release of dedicated servers is the previously mentioned disconnection handling system. We would also like to expand on hit authority (i.e. who gets the final say when a player has a poor connection), which would allow us to make finer adjustments to ensure that hits feel as fair as possible. We cannot provide an ETA at this time for when these changes will go live, but as always, we will be sure to keep you posted once we have more info to share.  

    Although migrating to dedicated servers is a large task, we are confident that the benefits they will provide will improve the game in both the short and long term. We will keep you updated on our progress as soon as we have new information to share, and we look forward to getting servers into your hands as soon as possible. 


  • We don't discuss bans publicly, if you want more info, please contact support here: https://support.deadbydaylight.com

  • The marked survivor is exposed for a longer period of time.

  • Non è un bug, semplicemente tempismo sfortunato, è successo qualche volta anche a me in passato.

    Quel che è successo è che la skillcheck è partita quando la cura era quasi finita e per colpire la skillcheck lei ha premuto spacebar, tuttavia essendo completamente curata, Claudette ha droppato il pallet.

  • Very good job, that's cool!

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/719072#Comment_719072

    Simply escaping should grant a safety pip, it doesn't seem that difficult.

    My job was to survive, which I did

    With that mentality, doing gens and hiding the entire match, without interacting with the killer or your teammates, gets rewarded, which wouldn't be good for the game.

    @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/719072#Comment_719072

    Ehhh, can't say I agree. Assuming OP's version of the events are accurate, it more or less seems like he was just punished because the Killer chose to chase one specific person for nearly the whole game. That doesn't seem fair to me.

    It's up to the killer to decide who to chase, I know it sucks and it's boring, but if the killer decides to tunnel, they create an uneventful game for three people, which can bring to these situations.

    On top of that, if you check the screenshot, they were one point away from blackpipping, which would've happened if the unhook they did was a safe one, but it wasn't, so the system punished them for not helping their team.

    So in conclusion, that was an uneventful match with a mistake that didn't guarantee the blackpip.

  • That's what I'm saying, the game didn't have more to offer, those games happen.

    The emblem system has issues, for sure, but in this case it did its work well, at least in my opinion.

  • I didn't say 21k and escaping, I said escaping has never guaranteed a pip.

    Judging by the emblems, you barely saw the killer, probably repaired a couple of gens and escaped, also you got 0 points in benevolent, so who got hooked didn't get saved properly.

    If the match had nothing more to offer, there's not much to say.

  • Escaping doesn't guarantee you a pip, it has never done it, not even when the system was bloodpoints based.

  • Happy birthday! 🎂

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