Rizzo
Rizzo
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- Rizzo
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The EGC timer is desynced between host and client, it's a known issue mentioned in the patchnotes:
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@Leostreamer said:
Più avanti
Mi è stato riferito.
Se possibile, in caso accadano cose simili, potresti prendere i logs subito dopo la partita? Aiuterebbe di molto la risoluzione del problema.
Grazie in anticipo.
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I want to remind everyone to keep the discussion constructive and polite, there's no need to attack other people for a different opinion.
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@IBass Please contact support about your question, you can open a ticket here: https://support.deadbydaylight.com
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@Leostreamer said:
Ok sono lo streamer :D Ecco il log
Grazie innanzitutto.
Il log è stato preso appena dopo il match o più avanti?
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@Charlisse said:
I found the video that I made of the incident. How do I send this video clip from PS4 to add to my report?
You can open a ticket here: https://support.deadbydaylight.com
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The Dedicated Servers have been delayed, here all the info you need about it:
@not_Queen said:
https://us.v-cdn.net/6030815/uploads/002/U7DBMY23W4L8.png
A little under a year ago, we announced that we would be bringing dedicated servers to Dead by Daylight in Summer 2019. Since then, our team has been hard at work converting the game from the existing peer to peer system. There has been a lot of discussion surrounding dedicated servers recently, so we would like to address questions or concerns you may have in this post.
Release Timeframe
We have recently tested dedicated servers during the 3.2.0 PTB. After a few rounds of changes, we already could see drastic improvements on average ping which translated into better general feedback. From the survey results and community feedback, we identified two main issues that were putting the release at risk:
Projectile interaction (The Huntress, The Plague, The Clown)
- Delay on throw
- Hit registration
Interaction bugs
- Some instances of missed attacks
- Multiple hits on one action (i.e.: The Huntress hatchets hitting multiple survivors)
- Trapper placing 2 traps instead of 1
- Infinite blinds
- Delays on interaction with objects
After reviewing the feedback collected and making several changes, we have decided that it is best to push back the planned release. Our new goal is to release dedicated servers on all platforms during Fall 2019. We know this delay is disappointing, but we feel it’s best to take the additional time to polish the experience and iron out a few issues.
Next steps
- Projectile interaction improvement
- Interactions: bug fixing
- Steam live tests
We will communicate about our mid-term plan as we get closer to the Steam live test in October. With the fixes of our two main issues, we will be ready to test on the live environment right away. Testing on the live environment will allow us to gather more feedback and data. To streamline the process, the tests will be exclusively on PC. These testing phases will be communicated thoroughly and can be reverted if needed.
Server Locations
We have settled on the following locations for servers when we initially launch dedicated servers:
- Asia: Singapore
- Asia: Tokyo
- Australia: Sydney
- Europe: Frankfurt
- Europe: London
- South America: Sao Paulo
- North America: North Virginia
- North America: Oregon
- Periodically enabling additional regions to test the impact on match quality
We believe that these locations should provide optimal coverage for most regions. If none of these locations are near you, you will still be able to play the game and have the same experience as before.
What to Expect on Release
Although expectations are high, we do need to reiterate that this is the first step of many. Dedicated servers open many new possibilities that were previously impossible through our old system. Though there will be some immediate benefits, other new features will take time to implement.
This initial release of dedicated servers focuses on infrastructure; we want to make sure that the foundation is solid before we can expand with new features. By connecting to the nearest data center, your connection will be more consistent from one match to another, and generally more stable than connecting directly to other players. Since all players are connected to a server rather than each other, we will be able to better identify disconnections, allowing us to be stricter on users who disconnect excessively. As a Survivor, your movement and interactions will be based on the server rather than the Killer, reducing some instances of jittering and delay when the Killer has a weak connection. For example, camera jittering while using Dead Hard, or a delay while trying to unhook another Survivor.
The Future for Dedicated Servers
With the groundwork set, we will be able to take full advantage of dedicated servers with new features and changes behind the scenes. One such feature we would like to implement following the release of dedicated servers is the previously mentioned disconnection handling system. We would also like to expand on hit authority (i.e. who gets the final say when a player has a poor connection), which would allow us to make finer adjustments to ensure that hits feel as fair as possible. We cannot provide an ETA at this time for when these changes will go live, but as always, we will be sure to keep you posted once we have more info to share.
Although migrating to dedicated servers is a large task, we are confident that the benefits they will provide will improve the game in both the short and long term. We will keep you updated on our progress as soon as we have new information to share, and we look forward to getting servers into your hands as soon as possible.
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Can we have this as chase music, tho?
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Since this thread has become more of a duel than an actual discussion, with people insulting and attacking each other over their different opinion, i decided to lock the thread.
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My pleasure, glad to be helpful.
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Grazie per la segnalazione, ho provveduto a mandarla a chi di dovere.
La prossima volta che capita qualcosa di simile, vedi se riesci a recuperare i logs, in questo caso dello streamer in questione.
Per i logs dovresti fare questo:
1. Windows Key + R -> "Run".
2. Scrivi in "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. Il file chiamato "DeadByDaylight.log" è ciò di cui ho bisogno
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You won't get in trouble for mentioning an exploit.
Let me explain: when someone opens a thread saying they found this or that exploit and they explain how to reproduce it, what we usually do is sending the report to the team, then we usually contact the poster, explaining what we are doing with the report and if there's the chance that the issue can be abused, we usually remove the steps to reproduce it from the thread.
The issue starts when, after this process, the same person starts posting multiple times about said exploit, that could get you in trouble.
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When you edit a thread, it goes to the spam filter and it needs to be approved.
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The point of the PTB is testing the content.
A lot of stuff gets changed thanks to the PTB, as you can read here https://forum.deadbydaylight.com/en/discussion/87825/ in the "Fixes & Changes from the PTB" section.
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Come puoi leggere qui si tratta di un problema noto, speriamo venga risolto presto.
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Jail is the second offense of that list.
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I decided to close this thread for the overall behavior of OP.
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Grazie per la segnalazione, ho mandato a chi di dovere.
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Ciao, si tratta di un problema noto, ma di difficile risoluzione.
Stiamo raccogliendo quanti più logs riusciamo per poter risolvere il problema.
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Often people who act like that just want to get your attention, ignore them, don't give them what they want, chase other people.
The best weapon in some cases is the indifference.
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Again, not a nerf:
Source: https://forum.deadbydaylight.com/en/discussion/77032/patch-notes-3-1-0-mid-chapter
On the PTB the Pig and the Demogorgon's dash attacks were not respecting those conditions and still considered basic attacks because of a bug, that got fixed and that's why it's on the patch notes.
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That wasn't a nerf, that was a bug fix.
The only "nerf" to the Shred was making the recovery time for a missed attack 0.25 seconds longer.
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Please try contacting support about it here: https://support.deadbydaylight.com
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Ho mostrato il video ad altri e in effetti un problema c'è: manca l'ombra del quarto personaggio, facendo così sembrare che sia sollevato.
Grazie per la segnalazione.
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Questa è la sezione di bug report, se vuoi lasciare un feedback, per ora puoi postarlo in discussioni generali, stiamo cercando di migliorare il forum e cambiare alcune sezioni, aggiungendo tra le altre cose una sezione di feedback.
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Si tratta semplicemente di prospettiva, è stato cambiato il posizionamento dei personaggi nella lobby, ma non è stato cambiato il background.
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Could you please make your post more clear and constructive?
Maybe open a thread in the Bug Reports section and explain your issue.
https://forum.deadbydaylight.com/en/categories/bug-reports here, have the link.
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Content della prossima Patch di Hotfix 3.2.1
Questi cambiamenti non sono ancora live.
Bilanciamento
- Il Demogorgon ora rompe i pallet con un Balzo.
- La competenza Ondata garantisce il punteggio Distruzione per ogni generatori.
- La competenza Secondo Round mostra il progresso per l'attivazione della competenza.
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Since no one is discussing the topic, but the character, it's better to close this thread before it becomes a hate thread.
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Puoi sentire il battito al secondo 30 nel primo video, era certamente all'interno del terror radius, non si tratta di un bug.
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Le clip non partono, quindi ti chiedo. La persona in questione si trovava all'interno del terror radius quando lo spirito era in phasing?
Perché in quel caso non si tratta di un bug, ma di come funziona lo spirito.
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@aurum_exe If you think you can do better, please apply: https://www.bhvr.com/job-opportunities/
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We don't discuss bans publicly, if you need more information about it, please contact support https://support.deadbydaylight.com
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Please stay on topic and stop attacking each other over a different opinion.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/687018#Comment_687018
Until a survivor runs the killer to that pallet and your "heal survivor" prompt blocks the "throw pallet" prompt and you end up sandbagging your team :P
That doesn't happen on PC, I'm sorry :^)
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I'd say it depends on the situation, you could crawl into a pallet, for example and then start recovering, but in other situations it could be better to just recover, giving your team a chance to pick you up.
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We don't discuss bans publicly, if you want more information about it, please contact support here: https://support.deadbydaylight.com
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You already got your answer about this topic https://forum.deadbydaylight.com/en/discussion/comment/685471/#Comment_685471
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It's not a bug, it works as intended, you don't lose or gain any speed while swinging.
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Please try to keep it civil, I understand the topic can be heated and you are passionate about your opinion, but please, don't attack each other over it.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/685269#Comment_685269
So @Peanits says you only ban for multiple accounts if you try to evade bans, but then @Rizzo90 says that having multiple accounts it's bannable
What's the truth? Anyway I think that peanits is right, there's no reason to ban a person just for having multiple accounts, unless they just want to spam and doss, but I don't think somebody can do something so stupid and illegal
As i said, alt accounts are not allowed on the forum, in game, as long as you are not ban evading, you can have alts.
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Zippa il file e mandalo.
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/685281#Comment_685281
Now I don't intend to do this myself but it is a thought that occurred to me.
If you had created two accounts at the same time, and one gets banned, does the other account count as a ban evade?
Or what if two people using the same IP have forum accounts that they use on and off and one gets banned, would you guys also ban the other since they would be sharing the same location and wifi?
About the first case, it would be better to contact us about it, so we can avoid that situation.
About the second one, it can happen and in that case as well it would be better to contact us, explaining the situation, so we can solve the issue.
But overall we judge case by case.
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Please refrain from making bait threads like this one and try to stay civil.
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@Kasaki what you are referring to are the Forum Rules, alt accounts on the forum are not allowed.
Regarding the game, as long as you are not using an alt account to evade a ban, you are fine.
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That's referred to the forum, yes.
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Di solito è semplicemente un problema di connessione.
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It doesn't count towards your DC rate, no.




