RizeAki
RizeAki
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- RizeAki
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Comments
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Skip what will happen is gen pops and blocks only in that area but there is no gen anymore over there why would survivors even stay they will go to another gen which also has nothing blocked
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She was already a high skill ceiling killer they just made it higher so only a select few are actually good with her if you aren’t one of those easy bully game
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The reason is no matter what you do she has her power in two seconds. So she is always on you there is no gaining distance. Also whether she is phasing or not it’s all a guessing game you can’t juke a spirit. If anything the spirit misplayed you don’t juke her. But say she misplayed is on the wrong side of the pallet she can just phase over to the right side and is again up on you. I think what people find annoying is you can’t use your 1k+ hours of skill against her you turn all of that off for guessing.
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I mean honestly he still feels like any other basic attack killer he only gets strong with players being asleep but it’s very easy to remove the status condition
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Like @Aven_Fallen says are you sure it’s not that they dced because they got stuck?
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I just do it on all killers and my main survivor for bragging rights lol
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Yeah they looted a chest with plunderers
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Maybe there is more to your post I’m not understanding but if I understand right what do you expect people to do if they aren’t being chased? To run at you?
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1592134#Comment_1592134
Despite so even for that 1% if game would be balanced killers would have a chance rather than 1 kill camping at ECG
Swf is not as strong as people think I know this is gonna be controversial but a lot of times it’s the person playing killer is just bad and needs more practice I use to think swf was broken till I got better and now I constantly get 3-4ks against competent players
Besides that most survivors are potatoes 4 potatoes is a jumbled up mashed potato mess nothing more
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I mean 99% of swf are just 2-4 friends playing together only the 1% is true sweat squads and you can’t nerf/remove things because of the 1% I feel instead of all these people I see asking for nerfs to it should be asking for solo que and killer buffs instead but that’s just me I guess 🤷🏻♀️
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@Nickeh said:
https://forum.deadbydaylight.com/en/discussion/comment/1592086#Comment_1592086
Clearly he wants bodies to just be thrown at him, no thought to it.
I love people who bring BT, they tend to make really stupid plays just to proc their perk.
Exactly they run at you just watch them for 15 then redown and hook or waste their ds as well doesn’t need a nerf if it either does it’s job or gets you another hook
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Could go for the “toxic” build which is devour Noed (insert any two perks of choice) with an ebony 😳
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I do it on all killers and my main survivor but I refuse to level other survivors past 40 because they are just shells and I have no intent to play them anymore last that
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@4scoreand7skinsago said:
https://forum.deadbydaylight.com/en/discussion/comment/1589536#Comment_1589536
it doesnt take many braincells to slap a perk on and get free unhooks in a killers face my guy
And it doesn’t take many brain cells to wait 15 seconds or choose another target
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That was pretty scummy and he shouldn’t have bmed I would understand if he was just trying to get his 1k but add in the bm is what makes it toxic imo atleast
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1592026#Comment_1592026
That could my issue. Since I'm an m1 killer I'm used to actually getting chases and being able to mind game myself into a free hit. Now I'm running pop and dying light so I'll put my obsession on death hook and slug them until I get my uses out of dying light because dying lights with stacks is pretty good. It's the second best slowdown I have behind pop
alot of times it’s not gen rush it’s usually survivor had nothing else to do but that gen so you want to keep going off and on of survivors most of the time if you hit them then dip they go back to the gen injured and give a free down anyways
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I find speeds fine because I pressure gens and only let chases last at most 30 seconds win or lose health states can change completed gens can’t
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Try out some gen perks or just pressure gens don’t try too hard with winning chases they don’t matter as much
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Technically it can but you have to complete two heals
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@Heartbound said:
Why not both?
Don’t forget the ebony Mori and Tombstone
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1589629#Comment_1589629
Nope. Consistently happens enough that it has been a problem for our group. You can assume all you want my dude. This has been a problem with console players. I think I prefer the PC meta.
Been playing console for two years and when crossplay come up nothing seems to change perk wise or behavior wise in how they play I think it’s just you
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@FambinoBambino_ said:
I hear you! I will make sure to pass along this message to the console community so if anyone else sees this thread, don’t worry about it, I got it covered. I will make sure that these metas, I haven’t experienced as a console player, DISSAPEAR.
lmao nice I see all these complaints that console does this and most of its A something all players do or B something no players do except that one odd weirdo they met and base all of console off of
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Bruh y’all need to stop this console war everyone plays the same no matter console they play on
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1589536#Comment_1589536
Hey NOEd is playing smart becuz 99% trials arent totem cleaned but people asked for nerf and keep asking for.
Next reply please.
When did I mention Noed? The entitlement is strong with this one
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Cheryl the one for me I love all her outfits even if they get kinda pricey 😬
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Legion
Suzie is best e-girl OwO
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That’s not toxic at all that’s playing smart
If you don’t like that then don’t even go back to the hook just go find anyone on gens to chase down
Nice Bait Next
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I want to start off by saying that isn’t camping if she is leaving traps and walking away at most if she is coming back it’s tunneling but you can’t nerf around that as that’s how killer is played proxying, slugging, and tunneling are as much strategies as rushing through the gens it’s not toxic it’s just playing the game I would try running things like Sprint Burst to get out of the are faster or have the other guy body block if that becomes a problem
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Tbh on some maps I’d prefer a Cooldown over locker cuz sometimes the lockers be 3 rooms away
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Tombstone Piece & J. Myers Memorial all the pressure you need 😈🔪
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Alright y’all on pc do the same both sides play the exact same so I guess you are saying we are all bad at the game 🤷🏻♀️
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While OoO is problematic I doubt it gets changed because it’s only a problem in swf and this game is balanced towards solo
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@vector said:
this community is very special, several days ago i saw a topic of a survivior "i was slugged for 4 minutes!!!!!" and anwesrs there were "we are so sorry, what a bad killer, we need a punishment for this".
But here we have a situation where game was taken in hostage for 2 hours and what do i see ? "Well this is your fault" , " take good perks", hiding is a legit strategy. I see there are absolutly no limits imposed on surviviors in terms of behavior and gameplay killer should be thankful if they survs dont tbag them
https://forum.deadbydaylight.com/en/discussion/186464/slugged-for-four-minutes-because-i-used-perks
I will say this the user aka me is mostly a killer main I was on survivor for tome challenges and I didn’t really care about the slug as I said I had UB DS so whatever it’s about stuff that happened after with her where she told me perks are worse then literal third party software (that is some real entitlement to think anyone should have the game held hostage for them though you should really try thinking from both sides not just one you will be a lot more calm about issues if you do)
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@White_Owl said:
I doubt hills count, with "great height" they mean about Haddonfield's rooftops height.
yeah But problem is you could go 20 games with only maps that have hills nothing higher and it becomes an impossible challenge that barely awards bp it’s annoying going game after game using BL good 10 times a game sometimes but 0/3 on challenge
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1582033#Comment_1582033
Purple and pink key M1 should "not" be effected by Madness Tier 3 currently so not sure what you experienced there.
Honestly this will probably devolve into the common "keys are broken" conversation anyway but as it is right now Madness T3 preventing key usage would be fine for me - honestly wouldn't mind seeing the entire system of keys, hatch, EDC door mechanics and perks being revisited but that's for another thread completely.
Wow survivors I get are stupid then cuz once they go T3 with a key near hatch they go potato so I always assumed that was because they couldn’t open hatch
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Are you sure? I’ve T3 key users before and they get stuck unable to open it and become an easy down
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1581586#Comment_1581586
lets see you can open a gate trigger it have blood warden so even though its open you already stacked a min against them to kill
Just seems like a lot of work when there are better options to change the perk or better yet I hate to say it but do bones?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1581539#Comment_1581539
Didn't you do that on the vod the one huntress girl provided.
Nah I was rushing her to suicide out big difference even if I hit ds would have clicked at her again to pick me back up cuz as I said doing challenge it was impossible to complete in that game mostly because of map but also because sweat exploit huntress wanted to move on to the next one so I could complete it doesn’t matter the case 4min slug is too much ds was gone in 40 seconds or less
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So then if a survivor is near a body or hook within those distances and timers the entity kills them that much faster sounds fair to me 🤷🏻♀️
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You have to drop it earlier then when you are trying you must we waiting too long before dropping
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1581654#Comment_1581654
Ok, if its hinderance for solo players and is amazing for your 1% swf (which is just well coordinated swf playing to win), then how would making this perk slightly weaker would create a butterfly effect that would ruin the game?
Or maybe your issue are just incoming complaints... then quess what, it's competitive game (even if developers won't admit it), so complains will be always.
Not to mention how wrong you are.
- Properly used OoO can be very useful even when playing solo. I can't even tell how many times it saved my skin. I had even moments when i looked at the huntress just to see how she is winding up the hatchet to snipe me with b&c
- Yes, you can tunnel out the OoO user in swf... it works only on tryhard wanna be, but we don't know how swf. Try this strategy against a well coordinated group, you can menage it only with some killers, while others are completely powerless, not to mention that tunneling the obsession will waste too much of your time against some groups.
https://forum.deadbydaylight.com/en/discussion/comment/1581611#Comment_1581611
These statistics are worthless, too often swf are just a group of friends more focused on chatting and playing together than on actually try harding. Statistics that would only include rank 1 swf would be way more useful. Not to mention that i would gladly see the exact statistics to be able to say more, like what is an actual winning condition for the survivors.
And i don't disaggree with part, that killers blame swf instead of their own mistakes, but that doesen't make coordinated swf weaker nor blaming perks instead of your mistake make the perk weaker.
- I said why above if you change one thing because of swf and top 1% you have to change more then that and it will spiral into the game being built around the 1%
- I didn’t say it’s useless solo it just has more cons then pros the biggest being you can’t watch your back without the killer knowing your position so if you are last survivor against a stealth killer and you are tying to open gate you can easily be grabbed off if you don’t watch behind you but if you do killer is coming for you now better to run kindred or spinechill to do the job
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@VCDiamondFinder said:
https://forum.deadbydaylight.com/en/discussion/comment/1581616#Comment_1581616
This...this actually hurt me to read in so many ways
Then don’t read???
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@bgbomb said:
https://forum.deadbydaylight.com/en/discussion/comment/1581724#Comment_1581724
what is fine mean?
she doesn't have any map pressure.
so she really need a powerful anti-loop.
and with her 110 speed.
she is really depend on her M2
and add-on less Huntress.
apparently don't strong enough to be "fine"
She is one of the better killers in the game without add ons one of the best with them on so it really won’t effect her to lose insta down and infinite exhaustion 110 is barely a difference it’s like a 1 second difference compared to a 115 getting to the same gen or loop doesn’t matter when she can shoot to where someone is at
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She is fine without add ons so it wouldn’t effect her too much she just needs rarities fixed iri head and exhaust add ons nerfed to be viable for 2020 and a few of them buffed
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1581533#Comment_1581533
They shouldn't necessarily rebalance the entire game around top 1% SWFs, but when perks are designed or changed they absolutely should keep these kinds of groups and how they will use perks in mind. I'm sure they do these days, since most recent survivor perks aren't as easily stackable as the old perks, but a perk isn't really okay if it's balanced for most people but broken in the hands of a few. The same way they try to balance perks to be fair on all killers rather than saying, "oh well this perk is horribly overpowered on X killer but they're rare so we'll just leave it how it is."
What I mean is it’s bad on solo players already only good on 1% swf players so nerfing it would make it worse for what side the game should prioritize
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Nah two of his perks are garbage and won’t get any use only one is good but you have to run a hex build which isn’t that great to use in general
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You can’t do that as egc doesn’t activate until doors are open and at that point aren’t survivors out of the game now?
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1581533#Comment_1581533
But if swf makes a perk completely broken and hard counters some killers, by just existing... then it has to be balanced more around swf.
- you shouldnt be able to use this while on a gen, its incredibly powerful on solo and just broken in swf because you can warn chased teammates about mindgames.
- It should be token/charge based (where you get charges/tokens when being chased/in killers tr) or shouldn't work for some time at the start of the match, so trapper/hag aren't completely fecked because of inability to place traps without survivors knowing it. It would also help stealth based killers because swf won't automatically know that they are against that.
If you change one thing around swf and top 1% you will have a bunch more complaints saying change things around them it’s just one big butterfly effect that could ruin the game This perk in solo is more of a hinderance then anything
Like I agree changes may be needed as those sweaty players can abuse this perk but a lot of times the ones using it suck you can tunnel out the OoO and watch as 3 others just collapse or dc out because they don’t have it anymore
You have to think how nerfs will effect the whole game rather then a small group of the game
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September 8 unless things change
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It is only toxic if you force it by running at the killer or something if you are say just got off hook killer chases you down immediately after and down you and you use them that’s not toxic that is you using counterplay it also not toxic on the killer though because it is just them playing killer the word toxic, camper, tunneler, slugger, and gen rusher are over used terms