RizeAki
RizeAki
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@Aven_Fallen said:
https://forum.deadbydaylight.com/discussion/comment/1628642#Comment_1628642
" going against a killer you have to go Hmm what perks do they have."...Eh, not so much. Most of the time, 3 Perks are pretty obvious, only Perk Number 4 might be a surprise. Depends on the Killer tho.
And well:
"And wouldn’t you get bored seeing the same 4 perks on each survivor?"
I dont care that much. I run the same Build since a long time and I will not change it. For what should I change it? To get tunneled immediatly when not using DS? Before I realized how scummy most Killers play, I used No Mither or just Perks which I thought were cool. Now I just use the strong stuff. And I doubt that I change it, since Killers wont change their Loadouts or playstyles.
But I also dont complain about what the other side is running. (Except maybe for stuff like running 4 Slowdown-Perks aka "I cannot apply pressure")
Honestly I’m not trying to ask survivors to change their perks I’m asking bhvr to update survivor perks so it’s more then just an exhaustion perk and 3 crutches every game times 4
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@xEa said:
https://forum.deadbydaylight.com/discussion/comment/1628222#Comment_1628222
This is the answer of your question.
That’s just literally how asymmetrical games are to be played and again none of that has to do with the spam of 4 exhaustion perks a game if not 8 of them. Just learn how to loop better then the killer and they can’t tunnel you because they can’t catch you and will usually give up or lose the game.
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@Aven_Fallen said:
The Meta might change when they release good Perks for Survivors. This is what happened with Killer Perks - Hex:Undying is a good Perk, it is used, so different Builds come up.
With the good Survivor Perks being in the Basegame and Halloween-DLC, you will not see a change in the Meta anytime soon.
(BTW funny that you use the word "boring", when Killers always make fun of Survivors saying that certain Killers are boring... Guess Double-Standards will never go away)
Well heck they can’t release anything stronger then crutch and exhaustion perks all they can do is dull them down and buff other perks to be on the same level
Also who said I was a killer main? And wouldn’t you get bored seeing the same 4 perks on each survivor? It’s like once it starts you already guess what everyone is running. going against a killer you have to go Hmm what perks do they have. But survivor is well which 4 exhaustion perks and how many ds bt and ub do they have?
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@Breque said:
https://forum.deadbydaylight.com/discussion/192654/survivor-meta-change-when
When i lost the fear of being face camped tunneled and slugged ( or the devs get rid of this )
Like I told the other guy what does free dodging of hits, speed boosts, and uncounterable heals and speed boosts have to do with any of those things? Plus it’s not that hard to beat a killer trying to do those things without a million crutches
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@MrLimonka said:
Survivor meta will change when camping and tunneling is not a thing. Period.
I mean you could get good a killer only gets to tunnel or camp if you or your team are bad
Besides that what does a free dodge for not looping correctly, a speed boost before being hit, a heal and a speed boost with no counter, and more have to do with camping or tunneling?
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@Bravo0413 said:
https://forum.deadbydaylight.com/discussion/comment/1628314#Comment_1628314
Desperate Measures isn't a meme... the pebble master perk is a meme etc... you mentioned that DS is meta so theres a good chance you'll have to go through BT then DS... if ya wanna tunnel the guy down have fun.
I mean Mori exists so not really
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They said changes are coming but who knows when with bhvr
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While the weird stuff is a problem ofc. why do so many care? when flashlights are, when working correctly a detriment to your team most of the time if not all the time?
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@Pawcelot said:
The survivor meta will changes when hell freezes over and pigs fly because BHVR are not fans of changing the META for survivors due to the review bombing and noise that tend to happen if they try. As the vast majority of DbD's playerbase, it'd be a ######### business decision to anger your main source of income.
True even if the best move would be remove second chance style perks and make utility the only thing they go with like how killer is for the most part atleast and let them get over like killers did with ruin lol
heck I’m fine with the normal ones like ds unbreakable and bt but Exhaustion perks serve no real purpose to counter killer gameplay and there is barely counters to them so they will be ran every game (ds ofc needs fixed some but to a degree it is anti tunnel and doesn’t pair as hard with ub)
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@Bravo0413 said:
Imo DM is going to be added to the meta... you can do the vault build (resilience and spine chill) those 3 perks may give you the ability to save infront of the killer by the react to you... just as long as you have BT as well.
Idk cuz honestly if someone unhooks in my face no matter speed of it or bt I’ll just rehook the same guy again so it really doesn’t help your team any doing that
that and the consensus is it’s a meme perk not worth a slot over ds unbreakable bt exhaustion perks adrenaline etc
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@BigTimeGamer said:
reminder meta means most effective tactics available
when someone is more effective, you will see, but unfortunately 90% of perks are garbage. this is for both sides, not just survivors
Yeah I know I mean in anyways for meta to change either more strong perks or make the current perks weaker or the unused perks better anything really killer meta switched a lot over time but survivor never does
which my reason for why I think it is survivor meta is second chances killer is utility perks so easy to be swapped around by other utility perks
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I enjoy for one reason it has removed the high ego players from rushing you in one of two ways 1 they simply don’t do it anymore or 2 if they do they don’t know how to get anywhere in a second or two and just down then you can capitalize on their ego and remove them from the game faster
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@RaSavage42 said:
When players break their bad habits
Yeah but can’t blame players too much as their isn’t really anything else to use that’s as powerful and I doubt devs ever change the perks that need it but oh well
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@Zozzy said:
Survivor meta will only shift if the nerf the current perks into the gutter or release something even more op and detrimental to the killer.
Anything that doesn't screw the killer over is seen as "weak"
Yeah it’s sad that’s the only thing which idky they don’t nerf some they do it to killer when the meta becomes too over used like ruin even if ruin is now stronger then ever
The only perks really need some updating is ds and exhaustion perks imo as exhaustion perks are as over used if not more then ruin was and they are the equivalent of gen perks on killer which are always getting change if used too much like again ruin
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I believe according to the devs they said at one point it would be during mid chapter or at the latest next chapter
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I mean there has always been a huge difference between the pallets real has a red square fake has a yellow square
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You have to report elsewhere cuz all that will happen is you getting banned from the forums for posting someone else’s name so blur or delete the post and report them
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I mean no game offers refund on digital purchases it’s in the fine print everytime 😂 plus it’s common knowledge every character is subject to change so kind of a dumb question to even ask
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@Yamaoka said:
https://forum.deadbydaylight.com/discussion/comment/1627824#Comment_1627824
Removing the option will not change anything. People can just close the game, give up on the hook or go afk.
You can never force people to play a game they don't enjoy so instead of punishing the symptoms (DCs) the devs should fix the cause (which is easier said than done).
The cause is literally any minor inconvenience “oh no I got hit I must dc” oh no they broke my ruin must dc” so if not removing the options add the salt mines where you will only play with other dcers and have fun trying to have fun with everyone as well quitting on you
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tbh I abuse this when it comes to hatch game cuz once I find it I stand there stealth until I start to get detected close it and down them
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Iri is a 4K I’m pretty sure cuz I had I could be wrong 10-11 hooks and last guy bled cuz he crawled into the corn with the iron will slug bug and I came out with gold
I will say having killers need 4ks while survivor is just a couple saves or heals don’t even need to escape is a little unfair but what are you gonna do 🤷🏻♀️
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Here is the simple fix we need “Leave Game” option is removed there should never be an option to leave in a game that requires so much teamwork and can’t be filled in by another player. If not that then we need the salt mines.
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Not really killers are allowed to tunnel. you have no idea if they have ds or not until you do so. if it happens to bug and you can get them down much quicker if they know about the bug that is on them. Ps from personal experience a stun is a stun and gets you to a loop in time but maybe that is just for me.
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@Buttercake said:
Why survivors bring the chase to another survivor that is Working on gen or totem...why do you break free and hurt this new poor sap? You can see that the team already has a sandbagger on board and they gonna struggle on account. Why make matters worse and join in on the bad play?
And I'm only talking about when it's obvious not times where it could be an accident.
tbh cuz that person obviously doesn’t care for gens so why bother with them easier to stop the gens
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@zoozoom6 said:
https://forum.deadbydaylight.com/discussion/comment/1626263#Comment_1626263
its far from out of the realm of possibility that the blights you are playing are just bad and they counter themselves due to lack of understanding of how to play him
This is every blight and common knowledge because of his lack of turning even with double turn add ons a lot of the actual good players have already learned this and just side step when he is dashing at you cuz it’s always a miss and fatigue
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@shelobster said:
https://forum.deadbydaylight.com/discussion/comment/1626257#Comment_1626257
Nooo Bubba don't do it 😭
Haha chainsaw go brrrrrr
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Like so what if he sees auras he can’t hit you with his power cuz all you have to do is step 1m to the right or left and boom he misses easiest counter in the game. The only ones who would have a problem with blight are baby survivors and they need to get good before anyone takes their advice.
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@shelobster said:
https://forum.deadbydaylight.com/discussion/comment/1626201#Comment_1626201
That's not how I want to be liked 😭😆
Let me get my cannibal and I’ll like you so much I won’t leave the hook 🖤💜🖤
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Hmm then idk guess they just really like you 😂
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were you obsession?
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Some can be dumb design but for the most part I’m glad they added challenges it’s like a bandaid fix for the awful grind in the game
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@EvilJoshy said:
Seriously. This is a competitive game whether you admit it or not. It has 2 sides each with an opposing objective so they compete. The complaint I keep seeing in various forms is "that's not fun for the other side" In any other game with a multiplayer, when has the other side give a damn about someone else's fun? Do you see people in fortnite, overwatch, CoD, They fall saying "you shouldn't do that. Not because it's effective but because it's no fun for me". Killer, survivor, doesn't matter. If you want both sides to have fun then the game cannot be competitive. If your not having fun move onto the next match or take Kote's advice and "Play something else".
Honestly it’s like some of these people have never played a competitive game. If they really have an issue with a certain part of the game being “unfun” don’t go at the players go at the devs of the game for implementing it and letting it stay for 4 years lmao.
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@xerav said:
https://forum.deadbydaylight.com/discussion/comment/1625682#Comment_1625682
(personal opinion ofc).
But both teams play killer AND survivor and unless you ban everything from survivor its only natural that the Killer will lose with the state of balance ingame. Cant blame the tournament for flaws of the game
My big issue with it was the fact a killer could 4K which no matter what circumstance in dbd is a win but in his tournament it could be a loss somehow
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Nah I find it better if they do it while I’m near rather then while I’m too far if they mess up. Can’t blame someone for wanting survival points something you don’t have control over as survivor. Now if they have deliverance and do it yeah they just trying to be an arse.
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Honestly his tournament wasn’t a real tournament it was super flawed and seemed unplanned because no one was playing dbd they were playing a point system that was survivor sided in an already survivor sided game (I say this because they were all coordinated swf groups)
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I have to ask though are killers really “abusing” it if you know it’s bugged but still run it? Also from experience the stun seems long enough. I have plenty of time to get to a loop and just run them till they give up.
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I mean they deserve some of it tbh they won’t test anything or listen to feedback when they are warned about what’s going to happen with decisions they make but do it anyways then go surprise pikachu when exactly what was said would happen did happen
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@Kind_Lemon said:
https://forum.deadbydaylight.com/discussion/comment/1624374#Comment_1624374
I see... so, you are assuming survivors are just pounding gens while someone's getting chased and the reason Pop is getting used so much is because the survivors aren't trying to meta-game the video game? Sounds like something I addressed in that wall of text that I call the OP...
But regardless, survivors in my games aren't going down like flies. Survivors are going down at a reasonable rate, but most survivors in my games don't enjoy just sitting on generators whenever they can even when no one's being chased (a shocker for you, probably!), and not one of the survivors gets mad at the others in post-game chat over that reason. It's that when a survivor does get hooked, regardless of how everyone had done the generators stealthily even while the killer was searching in the area, all of that progress and time eked out little by little is gone in a single kick, repeated over and over in the match, mainly because the survivors around me don't like ending matches in seconds flat.
I should point out that your suggestion is to "genrush". Doesn't that seem like an issue? The only way to avoid the use of a perk meant to stop generator progression is to complete generators as efficiently as possible? Sounds like it wouldn't affect games where survivors ARE "genrushing" and would affect games where survivors AREN'T "genrushing". This atrocious design is what I point out in my OP.
So you don’t like pop because you don’t wanna do gens? What?
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@Kind_Lemon said:
https://forum.deadbydaylight.com/discussion/comment/1624355#Comment_1624355
....I was going to say something about "good gameplay" and "almost everyone agrees" (and have you asked WHY or even IF they do or if they just accept it unquestioningly?), but then I realized the latter half of your sentence makes no sense, mainly because it isn't a sentence.
So....what are you trying to say?
If a killer is using pop so much you can’t do gens, then last longer then 10 seconds in a chase. Also don’t be doing the same gen, spread out and pop should not be a problem.
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I’m pretty sure almost everyone agrees pop is fine as it rewards good gameplay if it became a problem for you try to last longer in a chase
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I like to teabag Nea
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Tbh more then I’d like to but thanks to a garbage pip system that a lot of times won’t give me even a single pip unless I kill them all I have to if I want to rank up
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It’s a just in case if totem spawns are crap
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1619684#Comment_1619684
That's fine, but survivors getting all 5 gens done and coming back with noed is being rewarded for playing bad.
Yeah and getting adrenaline at 5 gens and hatch gets closed is also being awarded for playing bad
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1619673#Comment_1619673
No, because adrenaline rewards survivors for doing well, and noed rewards killers for doing bad.
So me getting a 3k 5 gens up and I close the hatch and use Noed to stop the adrenaline survivor with a key from opening it is me playing bad?
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Tbh same question can be asked about Noed
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What do you mean all I ever see is the small pp combo of ds+unbreakable most games 😂
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@riotangel said:
https://forum.deadbydaylight.com/en/discussion/comment/1618470#Comment_1618470
Which is testament to weak game design.
Yeah it all seemed to have started when they changed ruin before looking at the bad gen speed, map, and survivor spawn design
so now it’s tunnel, camp, slug or lose against good players
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Tbh swf really isn’t that bad 99% of the time it’s just 2-4 friends playing together I rarely get depip squads
I feel people go to calling out the other side when things don’t go their way too often instead of admitting their faults and getting better
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Oh no you misunderstood “killer specific” matchmaking is off meaning all killers have the same matchmaking currently so if you are trying to play a new killer it will be very hard cuz you will get players in your range or above on whatever killer you played before