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RizeAki

RizeAki

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RizeAki
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  • I do it just cuz I like the sounds nothing because of the player lol

  • Not necessarily because survivors have choices to still win but with ds/ub/sg it’s take the stun or watch them get up and run away again no objective being completed

  • @Aldofer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1669271#Comment_1669271

    i'm waiting on cyberpunk 2077 and cod zombies, waiting on dmc 5 SE too but that can wait.

    Anyway find an another game to play that will make you forget dbd for a while, that's what i'm waiting to be honest, i love pvp but right now this game as no win condition and his super toxic.

    And no wonder why it's toxic, no win condition and structure = toxic strategies and perk usage are rampant since escaping , 3-4k at all cost or ruining the game for someone can be consider winning.

    Yep they can’t fix what people see as issues because no condition on what’s really a win or suppose to be fair and fun. So while to one person an ebony Mori feels like a cheap win to others it may be what they consider a win. Until there is a set win condition and the major issues get fixed I’m playing dbd less and less until release of cod zombies then I’ll be done altogether.

  • Who knows the devs won’t give us a clear win condition. For all we know bleeding four timers could be that win condition for someone. 🤷🏻‍♀️

  • I don’t blame you I think a lot of us are just waiting on other games to release soon and leaving mine is Cold War Zombies next month

    This game has way to many major issues that they would rather add a score event to for the people instead of fix them

  • It’s possible that’s not the reason it died even the bigger ones expected to be competition to dbd don’t last like Friday and resident evil resistance. 4v1 just seems to be a bad area to make a game in and survive. Surprisingly dbd is doing well though.

  • The problem is they are still being scared with the number making it not worth it. And it makes no sense how a side with a bunch of perks and items to counter it is being oppressed.

  • There are a lot better solutions as a survivor you can do already one being the thing you mentioned. UB will let you recover faster no matter how many people are down. Also to avoid slugging just don’t be super close to your team if you can see that’s what the killer is doing.

  • Me personally I wouldn’t try to get someone new into it as the grind is ridiculous for new players and all this game is is a loading screen simulator that not many people will want to play when they find that out.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657152#Comment_1657152

    in the second part i was talking about only doing the survivor challenges gets you about 1/2 the rift shards the whole tome (levels 1-4) would give you. the killer side is the other 1/2. I never said the tome levels give you only 1/2 the shards of the whole rift which is what you had said.

    https://forum.deadbydaylight.com/en/discussion/comment/1657144#Comment_1657144

    fair, I did notice that some what but I can't say i'd have to really go look :)

    Yeah I’m not on myself so I can’t really remember right how many each got but I believe it was less since one page would have some hag then wraith then hag etc instead of both

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657087#Comment_1657087

    I completed the tome and hit tier 55. I don't play all that much so yea it's not the same previously as before i got to 60-63 upon the final tome completion.

    You know what it’s probably cuz they did less master challenges before all 4 characters had atleast 2 master challenges per time now it was around 2 for 2 characters or something every other tome

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1657054#Comment_1657054

    you can get to 70 without doing a single challenge. you can skip them but it takes 800 exp to get one rift fragment, thus 10 fragments mean 8000 exp per TIER and 10 tiers are 80,000 exp 70 tiers is 560,000 exp. you can get a total of 600 exp in any one game plus a bonus of 300 exp for your first killer match of the day and 300 for your first survivor match of the day. so without the bonus you would have to play 933.333 games and GET MAX EXP each match without the tome challenges or the bonus for first killer or survivor match. that's a lot of matches, BUT that can be done within the first level of the tome depending on how many matches you play!

    I just meant I was more surprised they didn’t get to 70 with all challenges done but I got it missing 5 challenges and I don’t play that much anymore due to it not being as fun a game anymore with them ignoring the big issues over small ones nowadays 😭

  • @Heartbound said:

    Guys, if you slug the survivor that you suspect has DS (if he's being bold) and start a chase with a new survivor do you realize how much pressure you're putting on the enemy team? It's the difference between "Oh god guess I better go get him." and "His timer will let me finish this gen, the killer is gonna camp."

    Didn't say you had to let him run around and do gens etc. Just bap him.

    Have you met ds’s best friend unbreakable? Now you have no pressure lol. This forces a lose lose situation which is why they are nerfing things like pyramid head for example and thana of all things. So in that logic ds should be changed.

  • Really? I got to 70 without even doing all the challenges yet still missing like 4-5

  • @Raz_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1656928#Comment_1656928

    i play with black bars not stretched you're wrong. or is playing with black bars also cheating :p ?

    I’m just messing with you from that other post is all lmao

  • I mean it feels that way but it’s not hatchets it’s dedicated servers sadly sometimes they feel like a pin needle as they fly through a survivor doing nothing as well 😂

  • Just use your stretched res to see it from a mile away lol. All jokes aside every killer has the same hit box for the weapon no matter if the size is from Freddy to Pyramid Head.

  • They have time to work on maps but not to rework the problematic parts of the game?

  • I’m hoping for this as well they did mention that perk 8months ago so it might be with the next chapter or mid chapter hopefully

  • @ILoveDemo said:

    So what did the Devs did in this Patch?

    Buffing Thana (Good)

    Fix The Executioner "Loop mindgame" (Good)

    Trail of Torment Extrem buff (good)

    The other perk buffs (all good, ok not Technician but still)

    Pop Nerf (was maybe needed)

    So why do you think the Devs can't belance the game again?

    In my Opinion this show us that the devs can and are willing to belance this game for our fun.

    1. Thana got a nerf actually 1% is less then 4% any day
    2. Its actually stronger then before as long as your sword doesn’t fully touch the ground. But if they fix that which they probably will the nerf outweighs the buff. That’s something that shouldn’t happen to a killer on the weaker side already.
    3. I don’t see it as a huge buff but yeah a buff nonetheless especially with dragons grip
    4. Most of the other perks buffs were things no one will still use but again buffs are buffs so can’t complain
    5. While the pop nerf won’t effect too much in the long run. only issue people have is the reason it got nerfed was the same reason ds needs a nerf but they won’t do it.
    6. In the long run a lot of changes aren’t as good as they can and should be because they get too scared of their own work too much
    7. i think we can all agree they can balance most things well or else no one would be playing their game, but they need to stop ignoring the very very very problematic stuff for things like a score event on For The People. On your last thing about fun this above is why players can’t have fun too much things that make the game unfun on both sides and are a lot of times abused.
  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1654827#Comment_1654827

    I can VPN to Germany, Spain or Brazil and chose to have high ping and get easier hits.

    I can VPN to Germany, Spain or Brazil then VPN back to the States and gain 400MS ping for even worse hits.

    So yes, killers do wake up some days and say "I want to have high ping today" and gain those unfair hits.

    And VPN'ing is something they can't prove on profiles that are anonymous.

    Yes that’s a thing but that’s not what this post is about he is saying because servers are bad or someone has less then ideal WiFi at home they are cheaters but him seeing killers over walls or having permanent lightborn is fine

  • It’s not though they can’t control bad servers. You are saying bad servers is cheating while saying stretched isn’t cheating how does that make sense?

  • You can’t just tell people not to play a game they like but you can tell people to get good and not cheat it’s that simple

  • I don’t think trying to remove the ability to cheat is a nerf but I’m pretty sure when people want stretched res removed it’s from all players not just survivor.

  • Umm people really can’t control the ping they don’t go “you know what today I want low ping” but you are choosing to change settings to give you an advantage that if you just get good you don’t need.

  • Honestly I’ll be testing some Hex:Ruin Hex:Undying Mind Breaker and Tinkerer plays it looks like it could be good

  • Seems more like a janky band aid fix then anything really. You should work bhvr that’s what all their ideas are lol.

  • Yeah it’s a definite nerf to thana as expected to please survivors who literally have a million heal speed perks that would override thana. And your correct the wglf buff was always in the game it’s not new. The heal speed could be alright but it’s too situational. That and what’s the point in rushing for that? It won’t give tokens. Instead the baby survivors will wait with a flashlight and fail or gets themself to 99%.

    Only decent thing unless bhvr is just awful at wording is the possible buff gen perks being able to work together and with ruin. I love corrupt ruin pop Noed so I hope this is the case

  • The funny thing about the WGLF “buff” is it’s always done that just not many people knew about it so bhvr is pushing it as this new feature. Sad thing is now people are gonna try to spam flashlights and screw over there team more now. So honestly if I get those players while I’m killer I’ll be happy 😊. I was really hoping for a second wind style effect to the tokens. “Heal survivors for one health state and gain a token”

  • Yes cuz adding a score event to For The People is gonna get people to stop spamming DS+UB 4 times over 🙄

  • Bruh this is so confusing I want to know if my build of Corrupt Ruin POP Noed is gonna be stronger or the same cuz this ain’t telling me much 😂

  • It’s always been that way they just clarified cuz a lot of people would ask things like “does ruin regress gens with thrilling tremors” and now they won’t have to ask

  • @Letche said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645956#Comment_1645956

    Regardless of the subject, your entire argument is 'I think it's fine the way it is because I like how it plays and I've gotten used to it. We shouldn't change him because my enjoyment is all that matters.'

    Like I'm sorry but the game isn't going to cater to you because you don't want things to change. I'm sure the people who loved the old insta heals didn't want them to change because they got used to abusing that power, but that doesn't mean they shouldn't have changed because it would hurt their feelings and how they got used to using them. It was objectively the right thing to do and it's a shame it took as long as it did to implement the change.

    You have to look at things objectively because the goal isn't to be subjective to protect your feelings. The goal is to find a middle ground where a majority of people are happy because there will always be that one guy who doesn't agree, so you can't please them all. In this case most people agree SOMETHING needs to change with hin and this isn't even just about him, this goes for anything that needs to be tweaked or outright reworked. It isn't about solely you.

    https://forum.deadbydaylight.com/en/discussion/comment/1646007#Comment_1646007

    'You just keep running cuz he slower' and get shot. You seemed to miss the whole point of you dodge, you lose distance, but if you keep going, you just get shot. It's really that simple.

    Yeah, let's pretend he wasn't going to catch up to her there regardless and bloodlusting doesn't exist.

    'Or drop the pallet' forgetting there wasn't one in the scenario given. And even if there was it would depend on what pallet because there are umpteen pallets that, if he shoots you over them, he can just slide on around and hold you in place to get a hit anyway. Which tends to be a lot of pallets he's able to do that with.

    Jeez y’all just want the win handed to you on a silver platter don’t you? Not every killer needs to be a run in circles to loop them killer. Get better adapt and you will find things like this aren’t issues at all. I’m done responding to players who really think they deserve a free way out of dead zones. Play better don’t be in that situation or defend that person saying. “Killer op it’s not your fault you ran to a dead zone” Take Responsibility Period.

  • @Booper_Of_Snoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645330#Comment_1645330

    You shouldn't be forced to choose, because ignoring the survivor in almost every scenario will guarantee that you lose. They get the unhook or get to a very strong loop. Now that time is completely gone.

    The whole point is, survivors can have a full minute of immunity, but killers can't have a minute to kick a gen?

    I actually made an update comment on this I did some better research through the forums and content creators and I fully agree ds needs changed the same way as pop. Dev that shall not be named or ill get banned again 🙄 really showed that. He tried to have the opposite effect but showed why ds needs changed even more. Also I never disagreed on ds needing a change. I just assumed this was more whataboutism with perks that didn’t have anything in common, but I see now they have a lot more then I thought.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645835#Comment_1645835

    It doesn't matter and no it couldn't have been a huntress do the same thing because she gets slowdown when she pulls out hatchets and she has the cool down before she can swing after putting it away. Deathslinger has neither of those things when he should also have both. Dead zone or not it's not something he should be able to do.

    I mean I’ve looped deathslinger doing this just fine when I play survivor cuz there is these magical things called walls and pallets. He can’t basic attack through those and if he shoots you he can’t hit you over the walls. If you are in an open area it doesn’t matter if he can do this or not. You are dead to any killer in the open.

  • I mean to a point it does take skill. You can always run the killer around until gens get done or they give up. I’m not saying this is you but. I see a lot of survivors complain about tunneling but the first down ended up in around 20 seconds or less. The second can be the same then they ds the killer. And yet again die in 20 seconds or less. So if the survivor is bad at looping it’s a lack of skill on them rather the killer. Now ofc this excludes some killers and like face camping into a tunnel. But if say the killer walks away isn’t in a chase you get unhooked other guy is healthy you are the obvious choice. If you can’t loop when you have time to get to a loop that’s a lack of skill on the survivor. Thanks for coming to my TedTalk.

  • Well imo you can’t be toxic on accident as you aren’t being toxic if it’s not intentional you are just playing the game. But probably the biggest thing I do that is “toxic” is I use memento moris (no tunnel though) not sure if this counts tho 🤷🏻‍♀️

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646007#Comment_1646007

    Didnt think I'd actually have to converse with a guy who for the record admits he never plays survivor but then has the audacity to tell me how survive. They contradict themselves buddy.

    Also us vs a crossrare isnt an exploit the devs would have banned zubat if it was. Another thing is I'm pulling your leg im not serious about you getting bodied. Guess we need /s.

    I made like 2-3 slinger posts. They had valid points anyways you have to guess no matter what hes doing but then again you dont play survivor so prefacing it as a killer doesnt help your argument.

    One last time I was messing with you.

    Actually I said at the time I had never played survivor I play it constantly now some days more then killer and I’ve changed my build up vastly now we can always run one together or on kyf if you want sometime I enjoy BL Empathy IW and We’ll Make It

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645972#Comment_1645972

    Dude same thing when looping he just has to press m2 and you dodge. Now you take a less optimal looping path and get hit. Wait arent you the same guy who got bodied by a huntress?

    No you either keep running cuz he is slower then you now around the wall and can’t hit you or you drop the pallet and even if he shoots you he has to let you go cuz he can’t hit you. But yes let’s compare an exploiting killer going against someone who has never played survivor in their life before then to two players of equal skill level able to counter each other. Ps if you payed attention I never got bodied I just didn’t want to play but wasn’t taking a dc penalty and giving them the satisfaction. Is that your go to everytime? Cuz I can point out how you made a bunch of posts crying about deathslinger that all said the same thing and your excuse for making another one was cuz nobody agreed with you 😂 But yeah my post about how people think exploits are cool but tier 1 perks isn’t is the same thing totally 🙄

  • Now this is is no way trying to attack the dev it’s just talking about what I’ve seen happen a lot. This is the stuff that always happens with this dev and I think everyone is getting fed up. He did this exact same thing when killer lock happened people asked about the 6 second key swap he made things worse with a comment then when more people kept asking about it just ignored everyone. So chances are it’s ignored and ds never changes but pop will.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645972#Comment_1645972

    You are just being intentionally ignorant

    The problem is simple: If Nea keeps running, she gets shot. If she dodges, like she did, she gets M1'd. Even if there was a pallet there, she wouldn't have made it.

    Stop trying to defend this

    Bruh if there was a pallet he wouldn’t be able to hit her... And why shouldn’t he be able to shoot or hit a survivor right in front of him because a survivor ran to a dead zone? News flash don’t be in front of the killer or in a dead zone. I ask again if this was legion what could she have even done different or should all killers be nerfed so you can run to dead zones and not be downed for it?

  • Tinkerer will make her whoosh constantly so survivors will hear her coming to their gen so something like surveillance might work better

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645848#Comment_1645848

    The deadzone isnt the point. He didnt even have to shoot. Stop trying to justify this mindless tactic.

    Why would he? THEY👏ARE👏IN👏A👏DEAD👏ZONE👏 Like how hard is this to comprehend? Tell me if it was say a legion for example what would the survivor do to stop from being hit there in a spot with no pallets or windows and the killer is less then 20m away from them?

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645835#Comment_1645835

    The issue is the "gameplay"

    You either dodge a shot that isn't coming and get M1d, or get shot

    I mean yeah makes sense in a dead zone??? That’s literally every killer in that scenario. If they were at a loop putting stuff between him like walls and a pallet would counter his power as it has no way to kill a survivor over them.

  • Ok so in the time skip the issue isn’t even slinger she just ran to a dead zone what did she expect? Hell it could have been a huntress doing that with a cd and still got her with M1

  • I just have to point something out tunneling is not a brainless tactic if you are better then the killer you can loop them for gens or until they give up. So I really don’t see how it becomes an issue. A lot of the times it’s not even tunneling, it’s usually someone got cocky or stupid and unhooked while the killer is not doing any thing else or is still right there. True tunneling is if they pick one player even if they will lose the game which does happen but like I said they lose so it hurts one person but not the whole team. My opinion is ds should not exist at all nor should any perk that rewards players for being outplayed but punishing those who outplayed them. I can’t think of any other good game out there that goes “oh you outplayed them? Well sorry we are giving them the win and hmm here have a 5 second stun for your troubles. Your welcome 😊”

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644043#Comment_1644043

    It's yet another case of the usual "whataboutism" that is plaguing this community.

    YES, there are DS abusers ruining the game for people. But there are still tunnellers and people who wait out that 60s timer as of current. Until you fix that problem, then just cease.

    I made a WHOLE THREAD stating about why these comparisons are bad after all!

    And that’s more typical survivor entitlement a killer should not have to wait 60 seconds to kill you if they outplayed you

    Tunneling does not happen as much as you think it does you are not being tunneled you are just a weak link play better and you won’t be chased as often or caught

    Lastly it’s not whataboutism if it’s something that’s actually happening and no one has control over besides the devs

    If pop is being changed for being active while being in a chase then gets used mid chase why is ds allowed to be used while on a generator. Don’t try and give any bs reason to how you are doing gens and being tunneled now it’s not possible.

    Gonna also prove a point to why ds needs changed 1. It’s works as anti momentum perk at the moment when it’s supposed to be an anti tunnel perk so it’s not doing it’s job 2. If you try and say it’s not or shouldn’t be anti tunnel so should stay the same you just proved why it needs change anti momentum perks do not need to be a thing. That is why MoM got nerfed.

    Any other questions I can answer for you?

  • Yeah this was not the right direction on a change I could get a cool down if it was actually a strong ability that wasn’t massively easy to dodge.

  • You know what I’ve been doing some thinking and after seeing some posts, content creators responses, and the devs own responses I’m on board with the ds should be changed if pop is. At first I disagreed as I assumed it was more whataboutism that doesn’t relate but I see now they do relate very much in this situation. Especially Almo’s response is what really got me. I had ptsd of when ruin got changed for over use but ds was fine. Now it’s pop got changed cuz you do other things while it’s active but I guess in their mind you can’t do gens and have ds active still? So yeah sorry for the over defensiveness before but you know on these kinds of things you got to be cuz people whine over dumb things and they end up just being that but I see this is different. Also so glad Scott called one of my comments out and showed me how wrong I was and now I feel extra stupid lmao.

  • Umm yes cuz ds would have a 45 second duration like pop

    While I think some of the whataboutism is dumb, it is justified.

    While I couldn’t care either way on what happens as I don’t use ds at all and rarely use pop unless I for some reason don’t have ruin on a killer, the thing both sides need to understand is 45 seconds is still plenty of time for either one

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