RizeAki
RizeAki
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Comments
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@madamretto said:
https://forum.deadbydaylight.com/en/discussion/200050/broken-promises
As someone said:
It's a live game. They can change their minds and go back on anything they've said before, with or without telling us. Plans must have changed here because their stance clearly has.
It's your problems for not liking their decisions. Leave devs alone!😭
/s
That’s not a valid reason to say screw you to their fan base and hide everything that was once free behind a pay wall
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From BHVR themselves last year...
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I am on the same boat of not buy anymore I made the mistake of buying auric cells ahead of time for the event and pass but after that I’m not buying stuff with cash anymore unless it’s maybe a licensed killer
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Definitely gonna be REDACTED.
Oh yeah I’m not allowed to talk about that or I’ll get banned better censor it for our overlords 😬
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Ok doing the bare minimum of fixing bugs is not something to be rewarded for when a lot of players can’t even play the game at all anymore
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1695474#Comment_1695474
Yeah ol R20s making them stats look skewed af lmao
For real cuz look at the killer stats they said nurse was F tier trash which everyone knows is not true it’s just they counted rank 20s who haven’t hit the skill ceiling yet
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@HarleyQuinn said:
https://us.v-cdn.net/6030815/uploads/XBGGU8LXNHRA/ec3c6757-73cf-4dfd-9f0c-1fdab29328f3.jpeg
Looking at these stats that DBD posted on Twitter, a LOT more survivors have died than escaped.
But what are the factors used? Because you can’t count rank 20s into stats like they most likely did.
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@[Deleted User] said:
I love how everyone keeps telling OP "you'll be back".
People said that to me; "see you next week", or "see you next patch", and I haven't played the game in months, and honestly with the way the "event" is shaping up to be, it has given me even less reason to want to play it again as well. I'm sick of event rewards being shoved into the battle pass. That's not an event -- that's an advertisement.
Popping into the forums now and then and just reading about all the game's problems, most of which have remained literally broken for months (like sound) gives me more than enough encouragement to keep the game off of my hard drive.
I actually thought about playing the new event and deciding if I just want a month break or to leave but there isn’t even an event this year :(
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1689356#Comment_1689356
Every map change in the last year has been pro-killer, including making most pallets unsafe, removing loops and opening up spaces and reducing square footage. And if you don't tunnel and slug you will never encounter DS or UB so easy peasy fixes to both.
To OP, I feel everything you are saying. When I started playing this game is was fire and I loved it and could while away hours playing like it was nothing. Now if I play 3 matches before leaving to play something else it is a red letter day. Just sucked most of the fun out of it over the last year and half.
They just added infinite’s back to Macmillan with that latest update that’s heavily survivor sided for a feature that was suppose to be killer sided in nature. There is too much wrong to talk about with your thing on ds+ub go watch some Scott Jund or other creators on this topic and you might change your mind.
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@Sluzzy said:
Just imagine for a minute thinking killer is still stressful after being handed a fast mobile killer with virtually no cooldown and the most broken perk build AND a wall hack add-on for sweet icing on top. The devs can nerf survivors so they can't run and killers will still complain and threaten to quit.
I never said I was a killer main I said both sides learn to read please and get rid of your entitlement and ego thanks. Play killer and see if you have fun going against bad map design, loops that connect and become infinite’s, ds+ub up to four times a game most games, and much more if you play something like clown for example.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1686087#Comment_1686087
Your top 3 changes you want for the game?
Map changes, pallet and loop rng, and broken combos left alone for the sole purpose they belong to licensed characters
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@xenofon13 said:
See you October 21 on halloween event. You're not gonna miss this, cut the bs.
I am going to miss it as it’s not even an event it’s a battle pass thing and the cosmetics look to be auric cells only this year and I refuse to give money to a game that doesn’t care about its players and what they want. They already said no health update so that means the issues won’t be fixed. Might as well to what they said and “Go play something else”
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/198514/the-time-has-finally-come
You'll be back... They always find their way back home.
After playing through all the BS this game had when it first started I think I'm in for the long haul
Thats only if the ceo of this company stops being greedy and actually focus on this games health.
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Hmm I will check this out and see if it will hopefully help me out. I’ve gotten so stressed from this game to the point of just quitting tbh.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1686046#Comment_1686046
If you want to farm bp, xp, challenges and so on, then follow the rules and concept of the game instead of using legal cheats and then acting like the problem isn't yours attitude.
How is anyone cheating? It’s literally in the game that removes it from becoming a cheat.
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It is possible but on something like dbd it’s like .01% chance so probably not. More then likely it was something like latency not showing them come up, you just missed them come up somehow, or maybe an oddball out the survivor needed to mend and didn’t?
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1686023#Comment_1686023
If they want to play with friends, there's a special mode called "kill your friends" where they can play however they want without involving random people into "their" fun which very often doesn't mean the random would have fun aswell, regardless whether these guys are playing bad or good. If they want to play with anyone else but themselves, they must play by the rules everybody plays.
Well tell bhvr to add bp, xp, rift challenges, rift xp, etc to kyf then. Again as I said tho this is unnecessary as you can find lobbies with solo, duos, and trios easy. It only takes me a few skips to find one most of the time. Sometimes I find those guys rushing through more then swf because they have the gens before friends mindset a lot lol.
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The problem is most people like yourself it seems don’t understand most swf groups aren’t much better then if they were solo. So you and others would dodge swf lobbies which makes up the majority. If players can’t play with friends because of longer ques they won’t go to solo they will leave causing you to also get much longer ques.
ps: there is a swf indicator in game more or less. Use crossplay to look for groups of players in multiple consoles. For example I typically look for 2 from my own and 2 with the indicator for more easy paced games.
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Well a lot of it now comes down to how outdated the tutorial is it doesn’t mention most of the game mechanics
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it may be annoying but if you assume it’s every game just run detectives hunch, small game, or a map and do bones. I find it to be doing it’s job just fine using it and going against it as it’s a hex perk.
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It’s because of the current state of game speeds and awful rng making a lot of loops still act like old school infinites
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Good design badly created. Hopefully it can get it’s true purpose resolved at some point.
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For survivor probably sprint burst or borrowed time
Killer is actually one of two perk combos depending on mobility of said killer. Either Corrupt+Pop or Ruin+Undying
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1675412#Comment_1675412
Glad I could clear that up.
I wouldn´t say they´re dumb, it seems to be just a bad habit that the community has developed, myself included propably.
True it’s a very bad habit tho because nothing gets fixed that way
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1675312#Comment_1675312
I don't think you've attempted to hide during a chase if you think this is true. Doc is the king of locking you down solely because of Static Blast. Your point about that may be true, but what happens when Doc runs over and kicks the 99% generator you were so close to finishing? That's a painful choice. Take an exposed hit and give him his power back, or let him have the gen, but sap his power for potentially the rest of the game?
If we are adding dragons grip then just wait 30 seconds. Basically choosing 15 charges of a gen or exposed. I feel like in a chase no radius (and maybe stain I forgot if that’s effected or not) would be harder to loop around then a Cooldown based ability he may or may not have. Plus in a chase he has more to go by then just the scream from static blast. He has scratch marks, blood, sounds, shock therapy, and a lot more.
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1675403#Comment_1675403
He is only less affected in T1. Admittedly a neat upside to an otherwise horrible place to be in, yet in T2 his small terror radius makes him even more vulnerable to Object.
https://forum.deadbydaylight.com/en/discussion/comment/1675375#Comment_1675375
They can talk all they want, in my opinion (imo) Object is still the worst dbd has to offer in that regard.
Oh yeah yeah my bad I forgot it goes that way with object I was being stupid and thinking it went the other way. Also ignore the dumb whataboutism people. They too stupid to admit both sides have issues not just their side.
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I use it to warn but it’s all wishy washy on what to do now that’s why kindred has become a must for solo que I feel we should come up to some consensus on this lol
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@Doctor_Derek said:
https://forum.deadbydaylight.com/en/discussion/comment/1675339#Comment_1675339
as soon as you hit tier 2, which is like, your first objective in a game as myers with most of his addons, so the first 1/4 of the match 95% of games.
Why is Myers the example all killers for the most part are effected by object? He is one that is effected less though.
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I got it guys! Flashlights only effect killers if they are walking! No more flashlight saves! No more pallet blinds! Hopefully you see the sarcasm and why your idea sounds like a new player idea.
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I’m confused? If your Myers object doesn’t really effect you at all till later in the game if at all.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/1675317#Comment_1675317
If survivors decide to leave a survivor on a hook to do gens yes, gens would fly by, but if another survivor goes down and gets hooked now neither of the survivors can do gens because if one of them goes down the game may end. It would be a big risk.
If you are talking about 1 person being hooked and 2 people rushing the gens while the last guy runs the killer around, even then unhooking early would be better since gens would get done faster. There are very few cases where leaving a guy on hook and temporarily doing a 3v1 is the better choice.
https://forum.deadbydaylight.com/en/discussion/comment/1675320#Comment_1675320
That doesn't change at all with this, no killer relies on survivors being potatoes and leaving their teammates on hooks to get hook stages. You could still win games by slugging, you could still win games by hooking all survivors regardless of their stage, those wouldn't be affected at all.
So the best solution is force a 4 hook game?
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This can’t work for many reasons but one of the most impactful being the fact 12 hook games aren’t possible anymore. This would set killers up to lose almost every game if not every game. Gen rushing would become massive if they never have to save their teammate until end game.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1675216#Comment_1675216
That's why the build is so punishing for Survivors.
If they stop the regression, Doc gets to zappy-zap in his Terror Radius.
If they let it happen, they lose a gen they were working on.
It's a lose-lose situation, but unlike Pyramid Head's power before the rework, it isn't immediately condemning.
There are always two extra gens so they don’t have to work on that one to escape. And even if they touch the gen Doctor isn’t oppressive with his power so they will be fine.
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Can’t really ban for something that isn’t over-performing or unfair. It has counters and if your team plays smart will only give 1-2k if that.
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Problem with that is if he kicks a gen in that time he is undetectable he can’t use static blast.
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While I agree perks and how people play is not toxic. You seem to be becoming one of those that thinks it is if you call out perks and how people play.
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They should be fixed to actually even be possible. I hear people that don’t play killer complain about its existence. What they don’t realize is most of the time it cancels mid animation and gives a free save anyways.
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Yeah they should balance the distance for both sides making an even amount of space as possible. That way it is neither too close or too far. I say if they do this in my opinion make the gate timer a slightly longer time. Perhaps 20 seconds? Let me know what you think.
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Yes but also no. They don’t necessarily say survivor is always right. In reality they are so scared to add more time on things for the loading screen simulator that is survivor. A more recent example is Thanataphobia. This perk change of 1% more to gens while removing healing is because swing chains exist on Freddy and stack. But they go the wrong way about stopping strong things from stacking by making them too weak to be used. Instead of removing the ability to stack them all together like how Monitor and Abuse and Shadowborn work.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1674928#Comment_1674928
If they go into a match with the intention of screwing over four other people deliberately, then yes it is their fault. Vague win conditions or not.
A lot of people don’t do it deliberately it’s just what you have to do with the current game state it forces killers to play sweaty.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1674873#Comment_1674873
Sadly no. There are people who don't give a damn about rank, but do about those skulls at the endscreen and frankly don't care about concepts like "community health" or "people wanting to play again because you weren't a total d*ck to them". I have a special type of hatred for those people.
Maybe but it’s not really those players fault there isn’t a balanced win condition so anything goes 🤷🏻♀️
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So mostly likely those guys you meet are doing it for the meme. They don’t always play like that or else you wouldn’t see them in red ranks. Doing that won’t let you pip unless survivors bum rush basement
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M1 killer op???
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Tbh I don’t focus that guy and instead if the person gets unhooked I focus him. No reason to pressure a player not even doing objectives. Plus gives pressure on half the team or more if you do.
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This is like asking why survivors do gens. It’s just how the game was meant to be played and how a lot of asymmetrical games are. Really how any game is if it’s a pvp game they don’t care to be your friend. Once you understand that nothing like this will bother you.
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I would love to get free 4ks again as legion sign me up 😈
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1671695#Comment_1671695
Just eat the stun. Eat it early. Presume every survivor has it, and attempt to try an eat 4 stuns by mid game. Problem solved.
Umm each stun gives a good 20 seconds and 20x4=80. A gen is 80 seconds. So we should give them a whole gen? Even tho in a lot of cases after one down 2-3 get completed. Meaning after you take all the stuns the game is literally over.
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Wait so if I do that and sit in the corner I can get free 4ks 😱
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1671924#Comment_1671924
Or stats lol I’d really like to see killer and survivor stats for most used perks and red rank killer stats
True unless huntress has a massive win rate over other killers iri head is quite balanced by the games standards as the devs have stated they want the game to be frustrating so I guess the add on is doing its job???
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Tbh who is to say iri head as it is is over performing. The developers haven’t gave us a clear win condition.