RizeAki
RizeAki
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While how they changed him seems fine and balanced atleast. What was the point in changing him? It just seems like a common sense thing to only use your ranged attack at pallets and windows other wise leave trails and don’t do it. But I guess if it doesn’t ruin placing trails efficiently I can’t complain too much.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1643781#Comment_1643781
You hook someone. See someone on the gen you wanna protect across rhe map. Takes 20 seconds to get there. You see a survivor, hit then, they get away and you go to the gen. You hit the other survivor. All of a sudden, 40 seconds are gone.
But see that’s my point it took you 20 seconds but you chose survivors over kicking it and that’s the issue they said they want fixed no matter how dumb it might be it doesn’t ruin the perk
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1643059#Comment_1643059
The issue is DS has been in the game for 4 years where it's in almost everyones perks for every match above rank 8. 4 years of the same broken perk, which even when it did get 'nerfed" it ultimately was buffs.
I’m all for ds being changed but the whataboutism is stupid they are two different perks and is 15 seconds off really that big a deal it should never take you 60 seconds to reach a gen to kick
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Exactly but somehow in their minds noed for example is crossing a line but not the death threat it’s so dumb I lose brain cells when those players speak and more when it’s defended
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I love how I made a post about this exact thing asking “Why is it toxic for the killer to play the game but then it’s not for you send them death threats” and I was surprised most of the comments were defending that behavior. Like I could somewhat understand if they admit they are toxic and try to say the other person is also no matter how dumb it still is. Alas no they think only the killer is in the wrong cuz he had Noed so they deserve to be told to kill themselves. Then as you said as well the rest of the player base will defend them for it. Now this goes both ways no bias here but we know it’s more of a survivor side thing but all sides do it.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1643059#Comment_1643059
Tanking DS's early would destroy my early game pressure, especially if there's more than 1. You can only tank them if the survivors let you have it, which good survivors wont do.
If they aren’t forcing it on you or using it on you then what is the issue?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1643006#Comment_1643006
DS activates after every unhook, giving it 2 minutes across all survivors.
You only need to be hit by 1 or 2 Decisives that you don't expect for your game to be over.
Here is a big brain move take the ds early? So you don’t have to wait 2 minutes because you don’t want to eat the stun??? While combined with UB needs to see some change ds isn’t this god tier perk it’s a one and done and most people waste it early
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Pop goes the weasel has up to 12 uses ds and ub are once a game so that kinda ruins your argument right there...
The other thing is I know for a fact it doesn’t take you 45 seconds let alone 60 to get to a gen so you are just reaching for something to cry about stop being entitled
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This is like every Noed thread
JUST👏DO👏BONES👏
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1640920#Comment_1640920
The animation made ds skill checks more sudden and unexpected, and also shaved a couple seconds off the locker grab animation. You can spin it whichever way you want but it is absolutely a nerf to the perk.
why does a .5 second difference matter? Usually when Iron Maiden is run it’s for three reasons 1. Faster Reload on hatchets 2. Better tracking with bbq 3. On bubba when people try to locker tech chainsaw for a m1 insta down when they jump out instead of wasting charges to tantrum into the locker
Never met anyone who cared about the faster grabs cuz as you said about ds if they have it and hit it which they will no matter the .5 seconds it appears faster they have got away
If they don’t have ds it doesn’t matter no time do you hook and go to a gen .5 seconds before it’s gonna pop and it doesn’t get committed
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I think what people mean is having like one crutch perk to help out is fine but most survivors fill their whole load out with them and they can do that x4 so killers become punished just trying to play a game
If you look at it killer crutches usually have pretty simple counters like the biggest current one being Noed is countered before it can activate
But ds can be uncounterable with ub or hopping in lockers which means ub becomes uncounterable as well and this can happen 4 times in a game
That’s the big issue the killer has up to 4 crutches while survivors can have 16 that’s why it becomes more annoying
But at the end of the day that’s how people want to play and everyone should do what gives them joy because that’s what video games were made for
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I mean they didn’t put a nerf in bug fix they took an unintended feature out and put it in bug fix
Why would the speed of pulling them out matter anyway?
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Bug fixes are not nerfs I swear everyone makes one of these threads anytime a bug is fixed what’s next
“Hooks are buffed because killers can now use them again” 😱
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I mean I consistently get 3-4K every game I play on legion
Only reason people think they are bad is lack of understanding when and when not to use the power
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I mean atleast the killer meta changes unlike survivor which has stayed the same for 4 years
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The biggest way to stop killers from doing it is stop rewarding it as a survivor. If the killer is camping let👏them👏die👏 if you have no possible way to save them. Killer will depip and see it doesn’t work and stop doing it. But when survivors rush in get themselves killed as well why stop doing it? Now ofc I’m not saying people should face camp it’s a scummy thing to do but a lot of times people think it’s a valid strat. Especially when survivors let it work and get a 3-4K. But letting it work will just keep it going.
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@WalkedMoss92 said:
Especially on already short loops, It's annoying that he can just shock you over and over, and while your screaming, you aren't able to throw pallets or jump over them.
Doctor is already a really strong killer, so I don't understand why he has the ability to completely stop you from using one of the only things you can defend yourself in a chase. I don't want to run calm spirit every game just to only counter him.
Drop it early, loop around it until you can, or leave the loop if it’s too unsafe
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For me Legion and Blight
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Currently the biggest thing would be a totem counter as a base kit thing or on top of small game with the rise of undying totems are much harder for solo players to keep track of
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Ok I do have a question though why should a killer that’s good in those situations be punished? Wouldn’t it help to just help solo with some buffs?
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Just cuz you don’t know how to counter a killer doesn’t mean it needs nerfed
Freddy is a pretty easy killer to counter just stay awake most of his stuff doesn’t effect you now
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Yeah I always try to tell people pebble is a hook when it causes a big explosion doesn’t go over well either
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For anyone who has that logic of “oh no I’ll get a pc hacker if I do this” they are stupid think of it like this hackers on pc alone make up the less then 1% it’s already so rare. Now add in crossplay you have like 5 different systems pairing together making that number even less meaning you have almost no chance to run into a hacker on pc.
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@MrLimonka said:
You can dodge a lobby with a key. You can't dodge a lobby with a mori.
And no, just because someone escaped by hatch (with or withou tthe key) does not mean you get "bullied". That means you would've won the match anyway, and the real downside is just you losing some bloodpoints.
You can dodge a Mori though lol people do it all the time
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@EvilBarney666 said:
If i remember right they changed ruin because it was always used in most matches by killers. So, they wanted to change it to shift its usage.
I think every match i see at least 1 if not 2 DS UB or DH. Now if they changed ruin because it was so overused why do they not change those perks for the same reason?
I would really like to see stats from all games what percentage used those meta perks.
It wasn’t the over used aspect on why it got changed
it was because low ranks were basically unable to play with ruin in play while high ranks never saw any use out of ruin
Now it’s actually much better effects all players equally if it lasts which is easier now with undying
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1631893#Comment_1631893
Ahh I see, the meta wont change for two reasons though. There arent better perks and also killers play in a way that force us to use the same meta.
See the not better perks I understand. My opinion on the other part of how killers play doesn’t seem too valid to me because no matter how they play (excluding spirit and maybe good nurse players) you can outplay them or have your team stop them. The other reason I say this is why do killers need punished for just playing the game?
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1631580#Comment_1631580
"Crutch" perks except dead hard that's insanely crutch but even then dont make you magically good or fix your looping. You will still go down quickly and still 4k.
Trust me I know lol my other comment I said to you explains what I mean by the post
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1628188#Comment_1628188
Let me replace the only 4-5 good perks with Boil Over and Visionary. That will surely make for an entertaining game experience.
On that same note, when are we going to change the meta for killers? Oh I forgot that's only an issue if it's on the survivor side.
They just did change the killer meta even if it is back to being ruin
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1631763#Comment_1631763
Also didnt that one huntress streamer destroy you and your team when you were running DS I'm jsut saying bring you didnt get magically good with the "crutch" you seemed pretty bad no offense.
Never said I was perfect we all have bad games especially on stuff we dont play that much I’m a lot better on survivor after practice now at the time was pretty much a killer main only
yeah I use ds ub sb bt all my games swapping bt if I need to cuz that’s all survivor really has
I didn’t make the post to tell survivors to change builds I simply made it to brings some light to the fact survivor meta has stayed the same for years now and no game keeps the meta for that long
And lastly I made that reply to be sarcastic cuz the guy said survivors can run any perk but we all bring the same like 10 perks at most and stack them with our teams
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Nah it seems like the overall consensus is he is a fun killer to play as and against. That’s just dcers doing what they do best no matter who you play.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1631628#Comment_1631628
And you are free to use any perks you want. That is the beauty
Tell that to everyone running 4 stacks of
DS
UB
Exhaustion Perk
BT Camaraderie Adrenaline IW
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@OBX said:
Behavior has created a time crunch on both sides. Killers need to rush kills, survivors need to rush gens and try to prevent rushing of kills. Until the game is lengthened both sides will always use what can extend the game.
Yeah but that can include more then 5 perks being used
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1631574#Comment_1631574
Its 35s of unavoidable wallhacks and 10 of it is at the end, when everyone hope to escape. For me its an extra kill, an extra bucket of salt. :^)
Ok kid...
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1628196#Comment_1628196
Everybody latches on to one line from the ruin change, instead of bothering to cite other reasons. Primary reason was to be less punishing to new players. But that doesn’t fit the narrative you like to hear
And why do y’all latch to that as an excuse not to fix the survivor meta and agree that 16 crutches is very punishing to the new player base you see it all over the forums people try to play this game get wiped by a bunch of crutch perks and quit playing
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1630705#Comment_1630705
Thats my favourite combo of perks and killers to annoy and 4k survivors. I forgot to include Infectious Fright for Plague. If you are a noob who cant play them, Im sorry to hear that. Dont worry, you'll eventually git gud. The game is easy compared to Rainbow 6 Siege or other competitive games. Often, I go perkless Legion and survivors still cant escape. :c
You must be at rank 20 if bitter murmur is scaring anyone
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1630096#Comment_1630096
That is not true at all. I have no idea where you are getting any of this info, because that certainly has not been my experience.
From everyone who has the perk setup running it lol
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1630108#Comment_1630108
Yeah, sometimes skill doesnt matter..
Holdup those are the perks that scare you? And doctor and plague?
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Nah I’m a scummy little brat on both sides 😈
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1630148#Comment_1630148
I highly doubt that. All i can remember is they said they will look into him and dont judge immediatly, but thats pretty much it. I can not remember anybody saying anything what you claim. You have a link?
No it was from months ago and search bar doesn’t work but why do people want him changed so bad? He is a 4.4m with no real map pressure but a good 1v1 if survivors don’t keep distance by holding W because you have a limited range and again move at 4.4m so takes longer to catch up. Not to mention you have to try and get them twice.
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Probably both Tuesday why are you trying to make bugs a political war of survivor vs killer they are bugs no one has control of those
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From the way the GF creator is talking GF might be getting one and Bubba is getting a new skin around that time so could be that or just a normal skin we will have to see.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1630131#Comment_1630131
Ehh where did they say this?
On release people were complaining that he has no indicator or Cooldown when aiming and shooting and all that unlike huntress and they said that is the point of him and he won’t be changed plus he isn’t over powered in any way he is very balanced strong 1v1 weaker side on the 4v1 to balance it out
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Doubt it devs have said no matter how people whine deathslinger is in a good place
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@28_stabs said:
It will never change, because we take perks to fix the game. :^)
Will tunneling ever end? -No.
Will camping ever end? -No.
Will slugging ever end? -No.
No reason to change.
Those are meant to be in the game you will never learn how to play if you use crutches to fix mistakes. But idc what survivors run I run them myself just in case it’s a spirit or something where skill doesn’t matter. I’m more asking bhvr to do something to change things around.
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@MadLordJack said:
There hasn't been a meta shift, because killers don't have an overall meta. There's just 1 perk that makes 1 other perk more valuable for a certain class of killers.
While each killer has a separate meta for their style their is an overall meta which was Thrilling Tremors (BBQ for bp) Corrupt Pop STBFL (This slot is sometimes changed for the best utility perk on said killer) Now it’s become BBQ Tinkerer Ruin Undying with some going Thrilling Corrupt Pop Dragon’s Grip
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@Nicholas said:
As soon as The Killer slows down with slugging, hovering and tunneling or at least (especially the latter) becomes a rare occurrence. I hate running DS and UB, but ime* these are nearly mandatory perks with the way the bulk of people play this game. Playing an Obsession-free trial is a nightmare, because again ime* The Killer will insta-tunnel and hook without mercy. Also the slug rate skyrockets in these matches.
*In my experience, meaning the things I personally encounter when I play as a Survivor. Your experience may vary, I reference my own.
Yeah I get why survivors run them I run SB BT DS and UB myself most games swap UB for WGLF for bp I just wish bhvr would change things up so we have more to run on survivor
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Yeah I never did get the tunnel Mori thing. I run them for advantage but I won’t tunnel someone because I know I have the advantage. But I guess these small pp players really need that win so bad. Hopefully Mori, Key, Hatch, and EGC are next on their list already.
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Most likely Huntress with a small add on rework (hopefully that is all). For a full rework or buffs I would hope Trapper, Wraith, Pig, or Clown. For some nerfs Spirit because everyone else is fine. Unless they want to reduce the penalty on Executioners range attack and add a cd between his M2 and M1. That is my overall wants and predictions.
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They do this every month and nothing changes it just gets worse no matter how many people tell them we need optimization
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Well besides the gen rushing and camping, tunneling, and slugging way too much then needed. They were playing a point system that favored survivor over killer so you could 4K and play very well but still lose to the survivors. So basically it was playing point system not dead by daylight.