RizeAki
RizeAki
About
- Username
- RizeAki
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1390113#Comment_1390113
"Otherone" one person the others were dead and it wouldn't have hurt him if i died.
Noone is getting what i wanna say and you can't even extract information while reading
But yeah good job getting mad no one agrees and changing the post so you don’t look dumb lol
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389944#Comment_1389944
It's not a free event. You have to buy the game. Nothing is free; and it IS broken. The bloodpoint offerings are the MAIN reason people nolife the event this hard; and they are broken.
White knight less.
You bought the game and what was currently in it no right to any events they do this out of the kindness of their hearts for the love of their community stop being a dictator
-
@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1390113#Comment_1390113
"Otherone" one person the others were dead and it wouldn't have hurt him if i died.
Noone is getting what i wanna say and you can't even extract information while reading
But yeah good job getting mad no one agrees and changing the post so you don’t look dumb lol
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389944#Comment_1389944
It's not a free event. You have to buy the game. Nothing is free; and it IS broken. The bloodpoint offerings are the MAIN reason people nolife the event this hard; and they are broken.
White knight less.
You bought the game and what was currently in it no right to any events they do this out of the kindness of their hearts for the love of their community stop being a dictator
-
@TheMythAJ said:
I’ve always been curious as to why killers find some perks to be so game breaking... Why is DS such an issue? BT? Unbreakable? Feel free to add any other perks that are extremely effective that you all have problems with.
This is an attempt to understand the complaints, not an attack. At most I’ll just respond with what I think are simple counters, ways around, etc.
tbh same is said about survivors thinking Noed is game breaking yet it’s countered before it activates But On your point I don’t find much of an issue to them if they are used as they should be when it comes to doing these sort of exploits I guess you could call them with them then it’s annoying but all in all wasting bt or ds to do a tech can just cause you to be tunneled so that’s on them 🤷🏻♂️🤷🏻♀️
-
@hanibel said:
https://us.v-cdn.net/6030815/uploads/94HFU0TZQ911/20200626-161014.jpg
When did myers get a gun?
You leave Myers and his gun alone and mind yo damn business 🔫😳
-
but this is more then double bp???
-
@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1390113#Comment_1390113
"Otherone" one person the others were dead and it wouldn't have hurt him if i died.
Noone is getting what i wanna say and you can't even extract information while reading
You gave no info besides respect me I jumped off hook in killer face
-
@FablPlayz said:
In two month i kobeed 2 times. But both times the killer just tunnels me (i kobed while the killer was Camping to kill myself cause the otherone wasn't coming) there is a 4% chance can't there be some kind of insurance like the BT effect?
Umm no you are ruining the gameplay for others for that small chance you don’t screw your team over
-
@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1390071#Comment_1390071
But sometimes they eat that pudding right before a match and then they get the runs!!! What then I ask you??? 😱
OMG I NEVER THOUGHT OF THAT THE POOR POOR KILLERS SO THAT MEANS THE CRAPPER HAS THE RIGHT IDEA HE JUST MAKES THE RUNS HIS SIGNATURE POWER!!! 😳😱
-
@cloakz said:
So today I was playing Xbox dbd with some friends and we kept getting purple rank killers using noed, I counted and we got 15 killers in a row with noed, I thought not a lot of people used it especially in purple ranks. What’s going on?
Cuz it’s a good perk that’s like asking why everyone in purple and red runs ds adrenaline bt unbreakable
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389949#Comment_1389949
It's not about patients. It shouldn't have released this way to begin with.
You obviously don’t know about game development no one plans bugs
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1389950#Comment_1389950
It IS a free event. You dont buy the game to get the event. Nowhere is written that this event will take place. Or that you will even have events when buying the game.
Exactly that’s what I try to tell them the devs didn’t say you are getting so and so event for buying our game they do it cuz they love their community
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389944#Comment_1389944
It's not a free event. You have to buy the game. Nothing is free; and it IS broken. The bloodpoint offerings are the MAIN reason people nolife the event this hard; and they are broken.
White knight less.
So then why is it in a game with only that on and no bbq or other bp offerings after getting 20k bp I walked out the match with over 60k answer cuz it still works it just doesn’t stack
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1389949#Comment_1389949
Lol read Twitter- they confirmed they're extending it to July 14th and offering bonus bloodpoints when you login.
Lol don’t quote me then quote the others who think it won’t be extended
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389919#Comment_1389919
We pay for the game, we pay for cosmetics. We're the reason the game made it to 4 years. We can complain all we want when YET.ANOTHER.THING in this game is BROKEN.
Why not wait until Tuesday before you whine cuz who knows maybe they would up the time duration of the event items but your not patient enough for that
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1389919#Comment_1389919
We pay for the game, we pay for cosmetics. We're the reason the game made it to 4 years. We can complain all we want when YET.ANOTHER.THING in this game is BROKEN.
This is a free event and it’s not broken it still works you just can’t stack them atm they are permanent as long as you have them it’s not like the Halloween petals plus you are not a game designer so you don’t know how easy or hard this stuff is it takes confirmation from steam Microsoft Nintendo Sony etc to even be allowed to update so mostly likely they won’t get that until tuesday normal scheduled update day
-
@Almo said:
Even the smallest fix requires QA for all the platforms to clear the build for resubmission. It's more work to make a fix like this than you might think. :)
I been trying to explain that to people but they won’t listen to me lol hopefully they will now with an actual dev saying the same thing
-
@Sir_Bassington said:
Sorry to be so negative, but its been over 3 days, just face it, it wont be fixed during the event unfortunately. we've lost out on milions of BP and the fact that the cakes doesnt work at the moment makes saving them up a struggle. wish they compansated with a bloodhunt or something but might not be possible to even activate it. GGs see you guys in the fog.
- They are permanent you can save them and use them upon fix
- They still work at 140% bp they just don’t stack
- Dont be a choosing beggar it’s still plenty of free bp don’t ask for more
- Like with any bug they do fixes on Tuesday that is how their working schedule works
-
@Papayarng said:
So We're gonna live forever is the obvious counterpart to BBQ chilli because they both give an extra 25% Bonus BP's stackable up to 100% bonus BP's everytime you either unhook survivors/take protection hit or hook a survivor.
This is the only feature of WGLF (The bonus 100% BP's) however BBQ chilli also has the aura reveal every hook. Therefore i propose that WGLF gets a buff so that it also does something useful, E.g:
-If injured when unhooking a survivor you gain the Endurance status effect (like an anti BT) for 6/8/10. Does not apply if already using BT (to avoid double endurance)
-When unhooking a survivor see the killers aura if you are not within their Terror radius/If the killer is farther than 40m
-When unhooking a survivor gain a 25% speed bonus to all actions for 60/80/100 seconds
Dunno it just seems like WGLF is only used when farming for BP's so it is kinda unfair that the killer counterpart has 2 effects.
They honestly should have opt out of babysitter and made that the second effect of wglf either from saves or maybe even by save and protection hits would be an amazing aggro perk killer has to choose you who took a hit or other person who now temporarily makes no blood or scratch marks if anything tho just give it the second wind style effect where “healing a full health state will grant 1 token for 25% stackable bp”
-
@Zender said:
It works like this:
Play Killer - you get the most tryhard, god loopers, with perfect perks, items, keys, and sometimes comms. You sweat, and sweat hard to get a kill or two. If you don't slug they always find hatch. This is at rank 1.
Play Survivor - you get potatoes for teammates and the killer has a freaking tractor beam on you, they always know where you are, they tunnel you (they eat your DS and keep on coming for you.) If you managed to loop them for 120 seconds your teammates get at most 1 gen done. Teammates get basement hooked and face unhook you. The hatch doesn't exist or is on the surface of the moon or a different map. This is at rank 1.
Anyone else feel like this? 😀😂🤣🙂🤨😐️🤔😣😡🤬 (in that order just about)
Honestly this game be like the snake eating it’s own tail killer sweats cuz survivors sweat survivor sweats cuz killer sweats and it never end lol
-
@Brightened said:
Why are there lockers next to windows. DEVS why TF do you hate us? Why when I go to run away from already speedy killers and use a window... does my dumb character jump into a locker?! How irritating.
Goes both ways sometimes I’ll be trying to vault over as killer and lose all my distance due to a 5m away locker check lol
-
@Lx_malice said:
So I have quite a few killers that I either don't play at all or only play once in a blue moon. So maybe some of you can let me know which ones I'm sleeping on and give me some good builds for them.
- Hag
-Doctor
-Freddy
-Huntress
-Clown
-Plague
-Demogorgon
-Oni
All the others I play pretty frequently except for Deathslinger and Pyramid Head who I haven't bought yet.
Demogordon Ramsey you freaking donkey lol
-
@Athanar90 said:
I was in a match where the same survivor unhooked with Borrowed Time twice within 30 seconds a bit ago, which made me wonder: Should the perk have a cooldown like most similar perks do? I just want to share my thoughts on this.
As far as the situation goes, leaving it as-is gives the option of free unhooks in tight situations, repeatedly. In my match, the first trigger of it happened by mistake, I was aiming for the unhooking survivor. (Unhooker had a crown, hooked didn't, I'm prioritizing killing crowned survivors.) Second time, the unhooked had a crown as well, and I decided to try to re-down them. Exit gate was open and unhooker didn't have damage because of the previous miss. I figured maybe I could reel them in during BT as Deathslinger. That didn't pan out, I missed my shot, but that's on me.
On the other hand, putting a cooldown in wouldn't do much overall. This was an odd situation, where two survivors were hooked close together after one tried to save the other and failed. How often will the same survivor unhooked twice in even 30 seconds? Plus, it's blatantly an anti-tunnel perk. Tunneling is decidedly an unfun way to play on all sides, and kinda cheap. Only even useful in limited circumstances. So that's a major point toward keeping it as-is.
Thoughts from killers and survivors would be nice on this one.
Ehh we already got a counter to the forced bt hit with forced penance will make sure the unhooked player can’t go heal and might make them avoid taking hits again in case you do decide to try and tunnel them
-
@CashelP14 said:
First things first. This is my opinion as someone who is Devotion 9 now. Been playing since 2017 and I've been red rank on both sides for pretty much the whole time.
I'm ranking these off a few things.
- The killer is using their best perks.
- The killer is using grey/no add-ons. This doesn't include extremely strong greys like huntress's exhaustion add-on.
- The survivor team is good. Not OP swf levels of good but they aren't babies.
- The killer is decent. Some of these killers need at least some skill in order to beat a good team.
The reason for these rules is just so you understand my mindset. Against babies (hello boosted red ranks) all these killers are S rank. I don't want really strong add-ons since they make killers like Leatherface, Pig, Doctor and Ghostface go much higher than they maybe should. This is also why I'm including perks since killers like Leatherface, Myers, Trapper and many more are dependent on perks. Having no perks would also make Pig go up a few ranks due to her built in slowdown ability.
Now for the actual tier list.
https://us.v-cdn.net/6030815/uploads/6A5DWBC3OMWG/my-image.png
If you have any questions as to why certain killers are in certain spots then feel free to ask. This discussion is already too long so I don't want to explain why each killer is their spot.
EDIT: These are in order. The left is best and right is worst of each tier.
I want to know why nurse is up their she is god awful especially with her bugs
-
@USELESS said:
I just tried adept Myers and noticed two things:
1- his perks are trash on him
2- He, and Leatherface, are literally the weakest killers in the game. Myers when using only his perks, because, it's worthless, and bubba because his power itself is weak on red ranks.
Well call up the company who has the rights to the licenses and ask when bhvr can update the killers it’s all up to them not the devs
-
@EwokVDub said:
I have a suggestion for a rework for the Perk - Hex: No One Escapes Death (NOED)! Please keep in mind that this is my opinion and may not be a perfect idea, but I wanted to share it with all of you and open a discussion.
As a killer main myself, I hate the perk. I agree with the idea among some of the Fog Whisperers that NOED is a bit of a crutch and prevents a killer from pushing themselves to become better. I've only ever run it a handful of time on Plague and when it was specifically needed for the Archive Challenges. I definitely hate it when it shows up at the end of a match, as a survivor, when you have done well to complete your objectives and avoid the killer.
Now before you go responding "BUt aLL yOu GotTa dO Is cLeaNsE tHE fiVe TotEMs!," I know. I get it. Not a hard requirement and I don't disagree with it. I do, however, believe that the risk/reward factor is too imbalanced; the killer shouldn't have the ability to insta-down and slug for the 4k just because the killer was incapable to do their job. I understand, as a killer, that it can be annoying to go against well coordinated survivors and SWFs, but those are separate issues that don't warrant the use of this perk which seem to be showing up increasingly more in games as of late.
The suggestion:
When I was thinking about how to rework NOED, I wanted the effect to still carry the essence of the name, NOED: No One Escapes Death. When I thought about the idea of not escaping, one other unique and niche perk came to mind, Blood Warden. It is the only perk which physically prevents the survivors from escaping (where the entity will block the exit for a period of time if a survivor has been hooked after an exit gate has been opened), but what if the effect of blocking the exit was able to be applied by the killer directly? This is what I have come up with:
Hex: No One Escapes Death
- Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
- While Hex: NOED is active, the killer can apply "Blood Warden" for 3 / 5 / 7 seconds to a survivor by hitting them with a basic attack.
- This Hex remains active as long as the related Hex Totem is standing.
"As the beast strikes fear into the Survivor, the Entity is pleased and wants to witness more."
I believe that this modification to the current NOED would be a more balanced version. It provides a powerful effect while still being able to be countered as a Hex perk. This perk would potentially be able to synergize with other perks. The one that comes to mind is "Save the Best for Last."
The times that the effect would be active are just a suggestion. However, I think it is fairly balanced. At the lowest tier, it wouldn't have much use because if a Killer downed a person at the very exit, they would have to wipe their weapon (2 seconds) AND attempt to pick up the survivor before the effect wears off. Tier 2 and 3 would give the killer the ability to potentially down multiple survivors, but it would never allow the killer to down and kill all 4. Essentially this would potentially give the Killer extra hit points during the endgame. I would actually be tempted to increase the times to 3/6/9 or even 4/8/12, but I fear the more time that Tier 3 allows, there may be a higher risk of a type of infinite block technique the killer could use which would defeat the purpose.
I have another potential idea in mind, but I haven't fully put it together yet.
I know this isn't perfect, but I am curious as to what you all think. If you have any modifications or suggestions of your own, please put them down below. Please keep things constructive and civil.
Here is the problem
SCENARIO TIME: Three survivors are dead only 1-2 gens are complete last player is injured with a key I find hatch first close it with maybe survivor nearby survivor gets adrenaline and starts running toward hatch I hit them on the way to it but it only injured them they use key and escape for losing the game now if I have Noed survivor adrenalines toward hatch with key gets hit falls down from exposed and can be hooked as I countered their second chance perk now ofc the exact scenario won’t always happen but most of time I get adrenaline pops find them at gate it’s 99 now they open but I can one shot them at so they can’t get out for playing badly
-
@Sylorknag said:
Day after day we see a couple of new thread talking about how someone just had it with the game/playing killer, and is either, taking a break, or sticking to survivor.
Now, don't get me wrong. I understand there are plenty of stressful things when it comes to playing survivor as well.
I personally despise moris and NOED, as they do not reward skillful play by the killer.
We know the game's balance is kind of whack, and that the devs have no idea how to fix SwF vs solos skill gap, tunnelling, camping, map (yes, there are still some maps that need more work),
Yet, the majority of posts concerning frustration, comes from killers. I myself have taken two breaks from the game in the spam of one and half year ish (I joined a couple of months before plague)
And I've seen plenty of people talking about doing the same, taking breaks from playing killer or altogether.
A despite a plethora of "killer meltdown" posts, they seem to focus "mostly", on fixing things that are frustrating for survivors, all the while, neglecting the other side of the community. Looking at the doc, ruin, nurse (this one in particular) legion.
I know the game is not dying, and I'm glad for it. I love the game, and I believe most of us who are pretty vocal around do. I just think that this kind of stressful experience, having people quit, take breaks can't be healthy for any game.
Thus my question, are the devs proud of having people quitting/taking breaks every single week? Wouldn't it be better to sit down with the "whole" community and listen closely to feedback (frustrating outdated mechanics, items, strategies, balance). You know, trying to improve the lasting experience, not only for the average player like me, but also for the k plus hour vets, and specially, the new players?
TLDR: devs need to sit down with the community, and figure it out a way improve the experience for both parties, mostly killers, as they seem to be the ones quitting the game more frequently due to frustration.
I play comfortably in rank 1 and never see this issues but maybe once every 10 games or more I can play lower tier killers and even bugged out ones and still manage to get the 3k and hatch or 4K if I need to guarantee a pip I think it’s people would rather whine and quit then learn to play around the meta teams
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1383700#Comment_1383700
Then they should add the ability to choose what tier of each perk you want... that way people could choose what to use.
They already do lol it’s called not leveling the perk up when you find it in the web
-
@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1384534#Comment_1384534
never hear that and alot of people farm.
Well cuz usually people who farm have a group who also wants to farm but if you say have 1 person who doesn’t and you are forcing them to they can report and get you banned when it’s looked into as well as the other players participating
-
@FogNoob said:
https://forum.deadbydaylight.com/en/discussion/comment/1384075#Comment_1384075
Yeah, but someone else need to run it and be close to the hook. So, it's not really your choice to run it, you get what I mean? I wish there was something that YOU could run to counter camping.
But camping is just a strat yeah there is bad players who do it 24/7 but there is always a point where it has to be done especially nearing the end of the game
-
@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1384138#Comment_1384138
I mean, rank/pips are meaningless, but at the same time, you can 4K and still not pip. The requirements for killers to pip vs what survivors need to pip are so off balance it's not even funny.
I know is meaningless but still annoys me to see after a lot of games that I myself know I did well in to say “entity displeased” and if I’m lucky “brutal killer” I’m not asking for “merciless killer” just “ruthless killer”
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1384135#Comment_1384135
And then there will be a billion posts about "Why do survivors run BT DS Adrenaline and SP."
Who cares it’s called the meta for a reason would be stupid not to run it
-
@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1383659#Comment_1383659
no even been banned for farm your thinking of working with the killer and that different.
No someone posted a question about why they got banned for farming a month or so back and one of the mods explained its very much bannable
-
@Zaitsev said:
We dont want free easy 4ks every match. We dont want survivors to be nerfed into the ground.
We just want the game to end, regardless of outcome, and the only thing in the EGC is "gg" or "wp"
I just want to be able to pip or safety pip without having to 4K lol
-
@Neamy said:
So I've seen a lot of posts about the killers job, and survivers jobs. But aren't we forgetting something?
The killers job isn't to kill the survs, it's to please the entity. So let's take a face camper killer for example. Just standing there doin his thing. I do believe the entity should get involved, say wrap around him, scream at him then let him go after say 5 seconds. This being of course that he isn't getting into chases around the hook with other survivers.
The entity will get involved say to block windows/vault locations. And kill survs after a time that the gates have been opened.
I think the next update should be more based on the entity. Hell if the entity was playable, say for everytime he messes with a surviver, he has to mess with the killer. That would be interesting, but I know it would also be a very difficult task.
Lots of people have suggested that taking away blood points for camping should be a thing, yet I doubt that would do much. Let's leave it all up to the entity.
Or we can stop having a billion posts about camping needing penalties and just run bt ds adrenaline sprint burst etc and rescue the survivor
-
@FogNoob said:
Just give us a perk that pauses hook progression whenever the killer is near the hook (let´s say.. kindred range) and NOT in a chase. There.. it´s fixed. Don´t even need to be survivor base kit.
I´m just saying that because I´ve been going against a lot of hard campers. I know the "counter" is doing gens but whoever is on hook is not having a great time, is it? And also, do we need more toxicity in this game? Give us a proper chance to fight it with a perk instead of giving us trash situational perks like blocking gens (repressed alliance)..
Umm there is a perk that pauses hook timer though just no one uses it
-
@XenoSero said:
https://us.v-cdn.net/6030815/uploads/PV1M83HC41NZ/fb89281a-28c4-4882-9e91-10bdc07c5752.jpeg
Every time I use a mori in game i mori 2 survivors, hook the 3rd and look for last and either hook them or mori them. After one is gone the game slows down to a nice pace.I get that being the first player to die 2 or 3 minutes in would suck but is there technically a reason why I should let a survivor live? Other than to get more points(I run bbq so I get an ok amount each game). Killers objective is to kill the survivors so I don’t get it when people get mad that the killer won’t let them live.
I usually only Mori on dead hook or if my percentage of hooks is not close enough to the percentage of gens to make any pressure ie 1 or 2 hooks compared to 2 gens left already
-
@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1383880#Comment_1383880
The anniversary offering is broken.
It’s bugged not broken it gives bp either way it’s just not the 500%+ everyone wants right now so no compensation is needed if it still works even if not how intended
-
@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1383880#Comment_1383880
140% vs 208% for just 2. It literally says its broken at the top of the forum?
You don't need to do mental gymnastics to defend the devs. No one is attacking the devs, they're complaining about a bug that is a detriment to the game. Im not sure how you can tell me its not lol
well if you want stacked bp run party streamers until it’s fixed don’t say you deserve free bp cuz your free bp isn’t stacking at the moment
-
@Izo_Quartz said:
Why do killers get to keep their crown regardless of the trials outcome but survivors have to escape or they'll lose the crown? How is this fair? You'd have to be blind to not see the obvious bias in this...
At least have it so survivors get to keep their crown even if they're sacrificed or killed.
I get you in one way yes the crowns themself are easily kept but I’ve been depipping every game through playing the event so that does suck I’m forced between depipping and getting a crown or sweating and not having time to find one unless I slug last guy and try to find one
-
@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1383866#Comment_1383866
You're telling me its my choice but if i didn't know (which you're saying doesn't matter) i wouldn't have a choice because i wouldn't know it was broken
It’s not broken dude it gives 140% bp no stack instead of 104% and stacking you still get bp you don’t need compensated more bp
-
@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1383804#Comment_1383804
Oh they fixed the fences? Like you can't hit through em anymore?
That part I’m not sure I mean before the patch you could hop on fences but I’m pretty sure that could still get hit on them but their was trees and a car you couldn’t be hit on that got their hit boxes fixed which is I guess more easier since they were never meant to be allowed on top of but the coldwind and Hawkins are the red forest definitely isn’t it’s climbing on a rock you should be able to get on and gives an amazing hiding spot from the killer hopefully the could maybe add a way to hit though them so it’s not go around while survivor runs off free for using an exploit
-
@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1383776#Comment_1383776
I just recently started using the forums. If i wasn't i wouldn't know about this. I promise you most people, don't know about this which is why you keep seeing cake. You also acknowledge that because im P3ing the fact that they're permanent means nothing to me.
But even if everyone did know about the glitch, you're saying that because you can just wait and horde all your cakes its fair. That's the type of logic you apply to a small indie dev just doing their best to get by. This is a multi million dollar company and the most relevant piece of horror media at almost any given time.
I LOVE dbd. It's one of my favorite games. Love the people behind it. Doesn't mean im going to co sign everything they do and get on me knees any time they put effort into the game. That's what they're supposed to do that's why people spend money on and in the game to begin with
they don’t have to necessarily know in game it’s not a major bug they still get 140% bp they just can’t stack them and it will get fixed soon if say it gave 0% bp yes they should tell everyone even through In game newsfeed but it still gives bp and even more just for yourself you can still use them while you prestige they still work just not stacked either work on a different character until it’s fixed or use them for 140% then prestige it’s your choice they aren’t forcing you into anything you are still getting free bp stop asking for more
-
@kazakun said:
I don't know if the event has people back to playing or what. The matches I've had have just been too much. As survivor I just keep getting rank 1 killers over and over,as low purple. As killer I have no idea what some of these people's problems are. Does anyone know if they are fixing the vault exploit on The Game map btw (don't want to explain it much and cause an issue,I'm sure some people know what I mean)? This guy was the cream of the crop...check out this thing here...
https://us.v-cdn.net/6030815/uploads/ZZ4QJ12522OB/img-20200623-190532-01.jpeg
He seems to be completely unhittable, even if he gets near the edge. Doesn't make sense to me. So now if I walk around to the other side and vault,he's gone. Trust me, because that's what I did. Is this thing intentionally supposed to be like that? I usually don't lose my cool. It wasn't just this thing. Just kinda wanted to vent and see what people's experience has been for the event. You guys having fun? I'm trying to get a crown on all the characters. This was as Wraith...I'm definitely no Tru3,lol.
Yeah I’m surprised they haven’t fixed this one the one on mother’s dwelling and the one on Hawkins when they fixed the car trees and fences on haddenfield
-
@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1383649#Comment_1383649
Nowhere in game does it tell you they don't work, it says it does 104% and stacks.
Also since im trying to p3 Cheryl so even tho i know I have to use them anyway. Yeah i could just not play....but what sense does that make? By that logic i could just not play the game at all and i would never have any problems. I don't think extending the event is unreasonable im not sure why people are reacting so negatively to the idea. Or the idea that skins shouldn't be 10, much less 15 dollars. Or that the rift shouldn't take 200 hours.
I get loving the game but if you guys love it so much don't you want to see it improve?
The thing is only the event is limited the cakes are permanent you don’t have to rush and use them you can save them up like the previous ones and no bug is mentioned in game they are always on the forums and twitter etc which obviously you are able to see since you are on the forum they still work but they give 140% personal instead so if you want to p3 use them up it’s still extra bp it just doesn’t stack also you don’t have to stop playing I just meant stock them up until at most tuesday when next hot fix comes if not before then
-
@NinjaDette1 said:
Right after the killer tunneled and killed me he dc’ed denying the others to open the gate and escape.
Not really they still get escape points all they lost was 500 points for opening gates now ofc it is scummy in any circumstance to dc it’s just not as bad I guess if it didn’t really ruin anyone’s game if it’s already over more just a waste of time on them with the penalties
-
@CosmicParagon said:
Just let us pick perk tiers, everybody wins
Honestly would be a nice thing if not in main game atleast customs for some wacky game modes with tier 1-2 only perks
-
@Mister_xD said:
please no!
tier 3 is already enough noisespam, i really dont want it to be even more!
they should just make the perk update its information more often, so that it stops glowing yellow once the 2nd survivor leaves the gen instead of lasting the whole 12 seconds.
See someone agrees with me lol like why do I need a spam noise when I’m already going to the gen?
-
@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1383665#Comment_1383665
The annoying "ping" gives more information than the Gen being yellow. It is undeniably worse when the ping activates less often at higher tiers.
That is your opinion not mine and others that’s why I believe it was peanits himself who said it won’t be changed cuz of that