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RisingTron

RisingTron

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RisingTron
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  • @humanbeing1704 said:

    Hatch is fine now

    Or do 3ks make you mad?

    I still have killers slugging for the 4k. So yeah. 3ks make them mad lol.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942112#Comment_2942112

    Well... you can always disable the chat so that means, the only people who get triggered by it are the people who want to get triggered by it in the first place... If they had a good game, they can just open it, type gg and close it again. Besides, random people saying things on internet is pretty common, not saying it's fine but you need to separate real issues with fake issues, an issue would be if people go out of their way, enter your profile, watch your FB profile or such, that's harassing a person which can go to cyber bullying but people saying things in a chat that you can disable and you can avoid to watch by just pressing the leave match button...

    Anyway. No.

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942867#Comment_2942867

    When will people finally realize that the people working on outfits aren't the same that work on gameplay and bugs? These guys aren't mostly able to fix a bug because they are artist not programmers

    I can't tell you how many times I've tried to tell people this. There are people that genuinely believe that BHVR completely halting all cosmetic releases will somehow speed up bug fixes etc. It's maddening.

  • @WeenieDog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943642#Comment_2943642

    It's just that it's only 200 BP, that's nothing compared to wrapping the game and going into another. To me it's like a survivor that just sits at the hatch, they don't want to just leave. They want you to watch them leave.

    Just end the game already.

    Aw alright! I didn't know that

  • I'm convinced Billy mains are the only killer mains in DBD that aren't absolutely toxic and awful. They never go out of their way to make you feel terrible, and the chases are always fun. They're just zoomy chainsaw boys and I appreciate that.

  • @WeenieDog said:

    Killer played nice... gotta sit at the exit gate and tea bag or waste their time with pity hits.

    Wait I thought letting the killer hit you out was a nice thing cuz it gives them points.

  • If hatch didn't exist I promise survivors would hold every game hostage lmao.

  • Welcome to Dead By Daylight. Where killers will ruin the game for a single surv as a totes valid strat, then complain about how sweaty their games are getting lol. The only current answer is just run meta perks. DS, Unbreakable, BT. Anything anti-tunnel or anti-camp.

    If you're getting tunneled a lot, try DS and Parental Guidance + Unbreakable and Soul Guard maybe.

  • @ThiccBudhha said:

    Survivors hate EVERY killer (except for Hillbilly).

    Because Hillbilly is a good boy that actually has a fun power.

  • TTVs

    This is more so on the rare occurrence that I play killer and see TTVs in the lobby. But if I'm not feeling confident in my surv gameplay that day or I'm just messing around with fun builds, I'll dodge as survivor too.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943460#Comment_2943460

    I'm sure it'll be something new if BT for survivors happens. Who knows? I'm surprised more killers don't play with the assumption that all survivors have it anyway. It'll be interesting to see how it changes game play now that they will know it.

    It honestly might not change anything at all. Killers who are determined to tunnel a surv out will still just wait out the BT timer (That's something I think should also be addressed tbh.)

  • @brokedownpalace said:

    Fine but also make WGLF, Unbreakable, Iron Will, DS and Dead Hard basekit.

    And just for balance sake, cause I know a lot of killers are gonna cry about devs favoring survivors, we can make Unrelenting basekit.

    Finally some good ideas.

  • @KateMain86 said:

    Just think if killers didn't tunnel something like BT being base kit wouldn't be needed. By the way is BT becoming base kit for survivors? Are we finally going to see the end of tunneling?

    Killers will find a way regardless I'm afraid.

    But base kit BT will be a start. As well as base BBQ. Encourages leaving the hook to go for other survivors and discourages tunneling survivors right off hook.

  • Legion was boring before the buff. Legion is still boring after the buff. Only difference is, everyone and their mother is playing them now. So it's jst back to back mending sims which is...so boring lmao.

    I genuinely feel like I just get unlucky when I hear people say "I've only faced 2 Legions since the update." Like please give me ur luck I'm begging.

    It was the same thing with Nemesis for awhile. I'm convinced the game sees which killers I absolutely despise at any given moment and decides to pair me with people queued up as them until I lose my sanity.

  • @Maverick_74F said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942112#Comment_2942112

    That's why I said make an option to turn it off. Some people get offended easily so they need it on but other people really don't care and don't want words that aren't even considered bad or offensive censored

    "Some ppl get offended easily so they need it." I stopped reading there.

  • Just got into a game with the deathslinger bot again.

  • Yeah I've gone against 2 today. A spirit and interestingly enough a Deathslinger.

  • It's strategic for my mental health

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942230#Comment_2942230

    Forgive me, I have no clue who you are,.... but go play Uno then. Killers slug to get pressure in the match, if you played killer you might know this. Also I am not anti-survivor, I play it too, however I can mock the main mentality.

    There's a HUGE difference between slugging for pressure, and slugging just to slug and force survivors to bleed out.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942227#Comment_2942227

    Honestly, the fact survivors can suicide on hook is rather harmful for game lol

    Oh you not serious

  • @DrDeepwound said:

    Survivors: "I hate bleeding out and being slugged"

    Also survivors: "just gonna slug crawl across map and hide somewhere to deny the killer the hook. And force myself to bleed out then blame killer

    Everytime you comment on my discussions you're heavy anti-survivor like calm down. I don't crawl across the map. When I slug I set my controller down and wait. With the new tap instead of holding action for bars I don't even have to hold the recovery button anymore. Just tap the trigger and set it down and sit...

    Can play a whole game of Uno on my phone between the time I get slugged and I bleed out.

    The only time I crawl when slugged, is when I crawl towards the killer begging them to finally hook me so I can leave lmao.

  • @WesCravenFan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942219#Comment_2942219

    Oh? What am I leaving out here? Look, just cause you don't like being slugged does not make it a punishable offense. There is no loss of score for slugging someone - just the bleed out. And the bleed out conditions should not, nor should they ever, be a decision for the Survivor to make.

    Then cut the slug timer in half from 4 minutes to 2 like come on now.

    When a survivor is on their feet. They can do gens to move the game forward and move on to the next.

    When a survivor is on hook. They can sacrifice themselves and move on to the next game.

    But when a survivor is slugged, they have to bring a perk to be able to do something or be forced to lay on the ground for FOUR minutes? Are we being for real.

  • Then make the "Dead" count as sacrifice and give the killer triple points and a 1,000 shards. Just let me get out of that game lmao

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942192#Comment_2942192

    why are you even wanting buffs to solo? everytime bhvr does something beneficial to survs it ultimately benefits SWF. You want killers to be more engaging? Then buff them. i mean after all they are SUPPOSED to be the dominant role.

    How is having an icon in the UI telling the other survs what you're doing a benefit to swfs? How is knowing when each surv is being chased a benefit to swfs?

    All the quality of life updates I asked for in my thread, are already things that swfs can do with simple communication on comms. You're talking about "They are SUPPOSED to be the dominant role." and idc. You can give every killer an insta down for all I care I just want some much needed QOL fixes for solo.

    You've confessed to be a basement Trapper. Trust I'm not really hunting for your approval when it comes to much needed solo surv updates.

  • @WesCravenFan said:

    Flashlights should have the following changes:

    1.) Increase the base number of charges by 2-4.

    2.) Make all flashlight activations consume a minimum of one charge.

    3.) Increase the value of Battery add-ons.

    4.) Killers that are blinded cannot be blinded for 3 seconds after taking their first blind.

    There. Flashlights are fixed.

    You crazy....you crazy girl...

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942184#Comment_2942184

    Then please stop asking for QOL buffs to solo. Just do gens and get out.

    Again, asking for the correlation LMFAO. I'm not going to stop asking for QOL buffs to solo just because you wanna guard basement every game...

    Like HUH. There's definitely some takes on the forums huh.

  • Wait...Where's the correlation between slamming gens against a camping basement killer and wanting solo queue buffs / updates?

    I thought all basement campers understood the ONE major risk of doing that - gens can and will get done, since no one is going for saves or healing. That's just common sense. If the players understand and realize that the player on hook is being basement camped...the general consensus is "Okay, they're dead. Let's just get these gens done and get out of here."

    Obviously in solo queue that's not going to work 100% of the time because not everyone will coordinate like that. But overall, that's the general idea lol.

  • @CleanseThis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2942164#Comment_2942164

    i want to make survs work for the save. Not be the one standing in an open field on coldwind risking a flashlight, flashbang, sabo. Basement is life. I set the pace, they have to follow.

    You want to make survivors work for the save? Against a basement Trapper? Lmao.

    You've gotta be real baby surv to try and go for a save against a basement Trapper. I find it a lot more satisfying to just slam gens and get a 3 man escape against killers like that. As long as the hooked survivor doesn't try to give up on hook. That's a team player.

  • If you think the game is that survivor sided to the point where you've given up completely on actually playing the game and just sitting on basement... HOPING someone steps in a trap...a break is definitely needed idk.

    Almost as boring as Bubba's that go in the basement just to sit and camp chest. (Played against one of these last night and we just slammed gens and left cuz I heard his chainsaw rumbling down there lmao)

    At that point just play survivor or something.

  • The reason the filter is there isn't because of just some bad words? It's literally to stop people from being called slurs in endgame chat. There's literally no correlation between the violence inside the game. (Moris) and then people going out of their way to be racist or homophobic in endgame.

    Sure, there are random words that shouldn't be censored. But overall, the censor definitely shouldn't be disabled.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941815#Comment_2941815

    I agree for the most part. However I don’t think old billy, spirit or Freddy needed their nerfs.

    Spirit 100% needed to be butchered I'm afraid. Although I would've just been happy with the Iron Will buff, the rest was just icing on the cake. I'd gotten so freakin tired of Spirit. Every game was Spirit with Stridor and I was losing my mind lmao. I went against 2 Spirts almost back to back yesterday and thought I transported back to the old days.

  • Just say GG and move on

  • I love flashlights. I never use them to blind. (I very rarely get saves cuz im a noob.) But I like to click them. To either get the killer's attention on the rare occurrence that I feel confident in chase. (not in a toxic way I don't think.) and I like to click at other survivors.

  • @Cardgrey said:

    https://forum.deadbydaylight.com/en/discussion/322441/solo-queue-buffs-please

    hey i don't really post much anymore but no one seems to get the real issue.

    i don't say this to be rude to anyone and feel free to disagree .

    it doesnt matter what they do when i play with my friends i take it serious my boy kenny g on the hook you bet ill get him off safe.

    me kenny brad 3 man and your in our lobby all you are at that point is a means to a end we wont be worrying about you.

    and i am not saying that to be rude but in the end who are you? o no one important to me o well gg.

    remember while its a 1v4 they treat it like a 1v1v1v1v1. so i could know the killer is there and unhook you to force you to be tunneled as a distracion. we dont care if you dont have fun once again your not someone i know nor care about .

    im not saying its ok but im being real about it all it takes is one person to do this to people its the nature of pugs.

    i wont lie i was in a 2 man one time and a random booned and shortly unhooked brad stealing my save so i made a point to break every totem in spite. they cant force me to help you and there is nothing they can do that would make someone see you as anything more then a means to a end. what solo lacks is the willingness to work together and that cant be forced.

    no disrespect intended but its the truth while not all games id say most

    Yeah I hope I never get trapped in a lobby with you or ur friends ngl. I'm not getting left on first hook in endgame cuz I had the unfortunate circumstance of getting paired with you, Kenny G and Brad I know you lying 😭😭

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941163#Comment_2941163

    I didn't call you a noob. I just stated that the solution to your issue is literally just to get better at the game. Same advice would apply to a comp player if their issue was the same. The reason I suggested those two perks is because they give you most of the information an SWF can provide, in terms of info, they literally bridge the gap up to comms tier. As stated, the problem with the "buff one, then the other" argument is that BHVR does not, nor will they ever function that way. They have attempted that style of pairity in the past and it took ages to do what ended up being a fix that would have taken 10 minutes to implement.

    I didn't intend to be dismissive with my last comment, but you have to understand that the vast majority of survivor complaints are "why would I get better when I can complain and make the game easier for me?" Of course thats not to say killers dont do the same thing (they do frequently,) but in cases like the solo>killer>swf argument the pairity either needs to be done simultaneously, or it needs to start with killer then work back to solo.

    I just have a hard time taking the discussion seriously when kindred and windows were both buffed to the moon for this exact reason yet people refuse to use them and demand more.

    But the thing is, why should a strictly solo player use two perk slots for Kindred and Windows. When a swf team can have that same information without losing potential perk slots. Don't get me wrong I totally get what you mean though. What else do you use in your build besides Windows and Kindred?

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941121#Comment_2941121

    Cool, you're welcome to. I'll keep grinding up like I usually do and getting better with each match instead of begging for the game to get easier for me.

    Woah, chilll. I'm absolutely open to a friendly disagreement. No need to basically call me a noob lmao. I know I need to get gud.

    It's not about wanting the game to be easier or wanting survivor to be OP. As I've stated, I want killers to get buffs. I don't mind that. I'm open to whatever killer buffs they wanna do and if anyone has suggestions for base killer changes to go with base solo queue changes I'd be down to hear them!

    Read some of the other responses in this thread. Others have made some really good points here!

    Bridging the gap between solo players and swf players is only a good thing imo. Because then the devs will be able to balance around that in the future.

    Don't get me wrong, I'm glad you can throw on Kindred and Windows and have great games that feel fun and good. But I've yet to have that kind of luck.

  • @Ryuhi said:

    Ever since I started running Kindred and Windows, I haven't had problems with solo queue. Sure, I'm not going to escape every game due to getting matched with awful teammates or ragequits occasionally, but how is that any different than being bad at killer and getting paired with swf sweat squads a bit more often than occasionally? If you consistently play smart you'll escape more often than not, even with bad teammates, you just have to be willing to shrug it off when you get stuck in doomed games, just like killer.

    Both could certainly use improvements, but I'm not a fan of the "buff solo to swf level, then buff killers!" mindset because, well, this is BHVR. remember the gap between key and mori reworks? the amount of bugs from literal years ago that havent been touched? If you want a staggered upgrade, they'd do one half, wait a year, then say their plans for the other half need to be adjusted for the current balance, then another year, then maybe some changes that don't actually bridge the gap but are made to appease people as if they did.

    They need a health chapter to fix bugs, improve performance, and iron out balance. They will never do it, and thus, never give themselves the time and resources they always use as an excuse.

    I wholeheartedly disagree.

  • Yes! I'm so glad you guys get what I'm saying!

  • @Crimson_Lockhart said:

    LOL look what happened to Freddy and perks like Ruin what a joke.

    The funny thing about Freddy was they didn't even nerf what was actually annoying about him. My problem with him was the teleport. I never had any major issues with the puddles or the pallets. But now you never see a Freddy because those things got changed lol.

  • @DrDeepwound said:

    How about we just cut to the chase and give survivors basekit Deliverance they can unhook themelves 2 times during match and have BT basekit too.

    I feel like this post is sarcasm, but I like it. As a surv main I think we should actually stop pushing for a better solo queue experience and start fighting for basekit Deliverance. I will suffer through the horrible solo experience just to unhook myself in front of the killer.

    @DrDeepwound said:

    You forgot to start out your post with "as a killer main...."

    It should read like this:

    "As a killer main, I'm not saying make solo queue OP or anything, but at least bring it up to SWF level."

    I'm a survivor main. And bringing solo queue to swf level won't make it OP. Because they can then buff the killers because now ALL survivors will be on a more even playing field. There won't be anymore "Ugh this swf squad totally stomped me." "I got stomped cuz I was in an awful solo queue." They'd be more evenly balanced. Give the advantages that swf have to solo queue. Then buff killers accordingly!

  • Yeah I can definitely understand the call for nerfs. The problem is Legion is just incredibly boring to go against. They're just mending simulator: the game. At least the music is nice now. I'll give them props for that.

  • So maybe make the survivor aura reading portion of Kindred base kit, then rework Kindred itself to only show the killer aura? Instead of deleting the perk entirely.

    And I'd maybe even change it to "If the Killer is inside the aura reading range, have an increased unhook speed of __%"

  • If not a basekit BT. There needs to be some kind of built-in anti-tunnel mechanic. Or some kind of punishment for camping or tunneling killers. I was thinking that if a killer is camping, hook regression slows down (or maybe even pauses, like a built-in Camaraderie, but for the killer instead of the survivor. Or maybe gen speeds slightly increase. SOMETHING to punish the killer.

    ”You want to sit here and camp this person to death? Bet.”

    I understand that camping / tunneling can be a viable strategy. But I feel like the killers who do that consistently don't really understand how boring it feels from the survivor perspective. Especially if you're incredibly unlucky and the killer just straight up has their sights on you. You basically CAN'T play the game. There's nothing the survivors can do that can actually stop the killer from being able to play the game...they don't have that power. Can the survs loop tf out of the killer? Sure. But if a killer wants to, they can completely waste a survivor's time. So then the survivor has to think. "Well, do I just kms on hook and move on? Or try to give my team a chance to just get out?" In solo queue...most people just move on. It's so painful. I shouldn't have to run DS and pray my solo team has BT just to have the chance to play the game I waited 15 minutes in queue for...

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