Rey_512
Rey_512
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- Rey_512
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Comments
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Trickster just has a lazy design. Barring a rework of his power, he’ll continue to hover around the state of “average to unfair in 1v1 and trash at map pressure”.
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I don’t blame players for picking what certain folks would classify as unfair, that falls entirely on the devs for letting those things exist.
I don’t mind if X killer runs Y perks, as long as the game (overall, not a match specifically) is balanced. Right now this game isn’t in a great state balance-wise in my opinion.
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The devs don’t prioritize the right things for long-term game health.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2451335#Comment_2451335
The detrimental effects of all hexes are only revealed once they are applied - Once they are applied, the effect stays permanently from that point, hence the timing of the notification.
Killer powers/add-ons work in a similar manner, only their notifications end once the exposed effect ends (similar to when a totem - barring Haunted Grounds - as that starts a timer - breaks).
Ok so why….
Does Haunted Grounds activate and immediately notify survivors they’re exposed?
BUT NOED activates but doesn’t notify survivors?
At the point of activation for both perks (triggers being the totem cleansed and last gen popping respectively) the exposed effect applies.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2451339#Comment_2451339
It's a rude generalization to call people who support the game sheep. I put money into cosmetics because I like the game and sometimes have the money to support my purchase with more things to increase my enjoyment of it. I don't blindly support something just because it's in front of me, I give my money to those who provide me with something that I enjoy.
That said, I feel greatly for console players. I spent my life as a console player. If I somehow felt that my own individual lack of cosmetic purchases or objective and open-minded discussion of both the cons AND the pros of the game in public venues would in any way effect the developer's ability to resolve all technical problems, I'd consider it. Sadly it doesn't work that way.
Otz isn't going to save the world. Neither am I. Neither is anyone here. The best we can do is continue to communicate to the developers that this is a problem, and do so in a firm but unthreatening manner, because nothing else is going to work. Petitions aren't going to work because they're just that, petitions. They're meant to make people aware of grievances and the desire for change, and BHVR is already well-aware. Not buying cosmetics isn't going to work because for every single person on this forum who ups and stops doing so, there are 10,000 other players who will continue.
We need to be patient, we need to be mature, and we need to continue letting the company know of our frustrations. I don't mean to be negative or place blame on anybody with this next part either, but it would also help if the community, as a whole, stopped complaining about virtually everything having to do with this game. If the company spent any significant time on this forum they'd see that NOTHING they do makes everyone happy, so how are they to differentiate the legitimate complaints from the exaggerated ones?
I’m not saying that term applies to everybody. I think it’s appropriate when people who are genuinely suffering from optimization issues still continue to support a product that they can’t utilize at an acceptable level.
I’m on next gen, so I have no issues and don’t mind spending on new content… but if I was still on last gen I would definitely cease playing. Even months ago (talking December 2020 and before) the issues with stuff like Dead Hard freezing the game and frame drops was there.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2451118#Comment_2451118
Oh wow let’s stop playing it’s not like there’s a 100,000 players playing right now. Let’s encourage 100,000 people around the world not to play that would work great 👍🏻
I’m not asking 100,000 players to stop playing. There’s not even that many with the issues discussed in this thread.
I’m merely pointing out that the sheep continue to play this game and feed money into DBD (cosmetics and new chapters) as if nothing is wrong, so of course the company’s priority will be to focus on whatever is generating them money - it’s just business. Fixing performance on last gen consoles is definitely not their priority, and if you don’t agree well then enjoy the shill life.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2451098#Comment_2451098
It's intended - NOED's existence is purposefully 'hidden information' for the duration of the trial until it either downs someone or is revealed in the perk screen.
The detrimental effects of all hexes are only revealed once they are applied.
When Myers pops his Tier 3 the Exposed status is revealed to all survivors. Not sure why this applies to perks but not Killer Powers.
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BHVR has no major incentive to fix issues like this as long as people continue to say “shut up and take my money” whenever a new cosmetic or chapter comes out.
The community continues to play the game religiously despite its horrid state and pump money into BHVR’s wallets, so that tells them that it’s not really as big of an issue.
Speak with your actions and stop playing DBD if you’re affected so much. That’ll give them a good indication that their game is crumbling and then devote the appropriate resources to fix it.
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Never understood the (sexual) fascination with video game characters. Is everyone just being sarcastic and I’m missing the joke?
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If you don’t touch objectives you’re not getting gold or iri in Lightbringer, sorry.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2449947#Comment_2449947
And thanks for another generic salt post that doesnt bring up any form of discussion whatsoever 👍
^ Found the survivor that the OP Nurse was facing on Swamp.
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I’ve seen content creators on YouTube use that Bloody Coil/Padded Jaws “make your choice” build already.
For me, it’s not fun at all. I like unique builds but not any that purposely handicap me (like that garbage add-on).
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/2450579#Comment_2450579
I never said anything about requiring 4 survivors being hooked once, did you reply to the wrong comment?
I think just immediately revealing NOED is active when the last gen pops would be a good small nerf.
yup. It’s kind of silly that NOED only gives the notification after the killer smacks a survivor.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2449707#Comment_2449707
I started to use noed recently because i am just tired of how braindead the game is for survivors. especially the reworked farm maps. There is a reason they use these for 1v1 challenges.
I play like normal and go for hooks over kills because i am BP farming so they have no clue that NOED will be in play during the end game. I have had quite a few games where NOED didn't even activate because survivors did totems between gens or it was a SWF who popped it the moment it showed up (kinda suspect since they didn't bother with totems all game and seemingly knew its exact location)
"Just do totems" is not killers being snarky, It is the counter to the perk. The problem is survivors have it in their brains to just ignore dull totems and don't share the load leaving it to one person to do all 5. Imagine if they had the same mentality for generators!
Your idea is useless because survivors get a free sprint burst and killer slow after being hit and will just run out the exit with or without bodyblocks from their swf buddies.
Don’t get me wrong, I’ll admit to using NOED for certain tome challenges “just” to ensure I get what I need … there’s just times when you’re simply outmatched as a killer (bad map, tons of pallets, ruin going away early, etc). But as someone who also plays survivor evenly I find it a bit much for a killer to unlock free instadowns simply by still having a totem up. Pardon me, but unless I’m running Detective’s or have a map there’s no way I plan to get 5 totems every game with solo queue teammates… much less on a map like RPD.
I even admit that my increased speed for killers idea isn’t really good, but the current state for NOED isn’t my idea of a well designed perk.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2449330#Comment_2449330
Useless change.
Ok, 10% then… pretty significant. Unless you’re one of those that depend on free instadowns to secure kills at the end of the game?
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@GannTM said:
110??? Really dude?
That is actually the only fair point he made. Blight can counter loops without needing to run at 115. Being a normal movement speed killer is a cherry on top.
They could keep him at 115 but then should nerd the movement speed addons.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2448791#Comment_2448791
Honestly I’ve never seen a community who hates their devs more than dbd
Resident Evil Resistance was another, but that game was only developed for a few months.
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@Bumbus said:
Earned or not, NOED is kinda overpowered. One way to nerf it is to make a requirement for it to work.
I think the healthiest way to do it would be to make it work only on survivors you hooked during the match.
That has been one of my suggestions as well, it would make it more fair. That way a 0 hook killer can’t get a couple free kills because of a poorly designed perk.
Another thought is removing the Exposed effect from NOED and buffing the speed increase to… say 6-7%?
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Am I missing something here? All you need to do is play Clown or any killer you have Coulrophobia unlocked on and down 5 survivors… not KILL… just DOWN.
Sorry you have to sacrifice one of your precious NOED, Ruin+Undying, Pop or Corrupt for it… but thems the brakes.
I see no issue with this challenge.
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@stormy_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2448449#Comment_2448449
some killers? yeah i love to (at least) watch them get attacked lol
Would be nice to have a bat versus facecamping Bubbas but I don’t want to open Pandora’s Box.
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@Michi said:
Plaything is a very combo heavy perk.
It works well with all hexes:
- alone it is a good time waster since survs have to do 4 totems
- with retribution you get a nice aura read every time a Totem is broken so as long as retribution is up you can get up to 5 aura reads
-pair it with thrill of the hunt and they wont you hear arriving but you know where they are and sneak up
-pair it with haunted ground to let them do totems (after the 90 secs survs start to cleanse totems even if they have no aura of it), additionally if haunted is broken the 4th Totem will be free for plaything Nr 4
- 3rd seal will not show any Totem aura to survs
-undying will refresh and protect plaything one time
-all other hexes: hide your important Totem like devour hope under a mass of glowing totems
All great ideas, Michi.
I’m looking forward to using Plaything and Thrill with Mint Rag Hag and Mother/Daughter Ring Spirit.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/2448450#Comment_2448450
Yeah, kinda of like having to use two bottles to get the down would effectively do?
You can catch a survivor in the open and down them very easily with your idea. Now, the delay for the invigorating bottle may be an issue for the Clown but it’s still not a good solution imo.
His iris aren’t the problem right now. He has a weak overall kit and horrible addons overall.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/2448445#Comment_2448445
You do know what his current pinky does right?
Yeah, and it requires at least “some” skill to aim. Not much, but some.
Would be more balanced if the addon reduced bottle count by 2, actually.
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You’re not meant to fight the killer in this game. Not gonna happen.
Friday the 13th Game exists if you’re interested in smacking killers around.
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@Clueless said:
https://forum.deadbydaylight.com/en/discussion/comment/2448390#Comment_2448390
I want his insta-down to be change to if you hit an intoxicated Survivor while you are Invigorated, it is an insta-down.
What a… clueless idea.
Let’s change Wraith’s iri addon to make so all survivors are exposed for 5 seconds when coming out of cloak.
Let’s make Spirit have an addon that lets her instadown a survivor if she just came out of phase.
Yeah… these seem like great ideas!
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@gelukrait said:
It's impossible when the devs change / update the game so frequently. Which means to help the replay system works, you have to keep all the versions of game since it has been started.
Saved replays for future watching may be more trouble than its worth, but instant replay after a match is entirely possible and not dependent on the “version”.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2448286#Comment_2448286
So why wouldn’t you just use an actual totem build for that? Retribution with 1 shots from haunted sounds a lot better than retribution to….maybe sneak up on a survivor?
A few rounds of aura reading sounds pretty meh for 2 perk slots; there’s other extremely strong tracking perks to use that will work all game.
No, no. Retribution can work with Plaything as an added bonus, because survivors will be forced to cleanse hexes or they will stay Oblivious.
The better hex to run is Third Seal (or add-ons that cause Blindness) to make it more difficult to find those Plaything totems.
Yes, a SWF can call these out but only the cursed survivor can cleanse their corresponding totem for the first 90 seconds of activation. That’s buying the killer time while they get the equivalent of being Undetectable for that affected survivor.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2448167#Comment_2448167
I can confirm, I'd break my DBD Boycott to buy a Lady D Skin.
And this is why DBD “boycotts” are a waste of time.
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@danielmaster87 said:
I would hope the blindness would stop them from seeing the totem aura. It could actually be a strong build, what you're suggesting.
And the extra effect of the Hex not able to be cleansed by anyone other than the cursed survivor makes it pretty nice.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2447399#Comment_2447399
I guess. My experience at rank 1 is typically all gens are done within ~4-5 minutes if you don’t have any slowdown.
I don’t have fun when 3 gens pop in 2 minutes and I’m stuck with lousy perks chasing a BT/DS/DH/Unbreakable survivor around a ton of god pallets on a huge map
While that is true, for me it gets boring always running the same meta perk combos on Spirit. I like playing different killers, perks and add-ons
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/2447320#Comment_2447320
Oh no, that's far from the truth. I'd rather face off against the nurse but it's the fact that they're ALL RUNNING THE EXACT SAME PERKS, or near-identical. Like Infectious fright is the MAIN thing i saw in every build and it was annoying because the range is literally the Terror radius. Now frankly, that's not bad because all you have to do is avoid the Terror radius, it's more of the matter of knowing when you're in that terror radius and or how to GET OUT of it in time; especially with a nurse who can just teleport towards you and down you in less than a minute.
each survivor team has at least a couple of dead hards, unbreakables, etc… It’s because they’re good perks… that’s why it’s so common. Especially on a high pressure killer like Nurse
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2447356#Comment_2447356
If it’s a sweaty meta SWF you are liable to get totally rolled by sending yourself to RPD unless you are playing a top tier killer.
Especially with this build which would be neat but still suboptimal compared to a stack of gen perks
It’s not about being meta or optimal though. It’s about having fun with a unique build.
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@SilentPill said:
The survivor gets to see where the plaything totem spawns? That’s dumb and makes it instantly terrible.
But yes it could be interesting to have a bunch of blind and oblivious survivors running around an indoor map. Won’t help against SWF though so it would mainly be to mess with solo Q teams.
Even with SWF, if you slap Blindness on all survivors pretty quickly - they’ll have trouble on RPD. Unfortunately there’s also tons of maps where this build would be bad such as Shelter Woods.
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Why can’t you silly survivors just work on other gens and slowly chisel away at the 3-gen when the killer is distracted by chase?
If he decides to protect the 3 gen all game and never leaves it, you can potentially have 4 gens done with 0 hooks.
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Nurse requires a lot of skill so it’s only natural for people playing Nurse to be sweaty, and you can’t even be mad at that.
Would you prefer baby Nurses who walk all game? I bet you would, wouldn’t you?
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Make casual mode earn 1/3 of the normal blood points and you got yourself a deal.
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@DontNerf said:
Oni 100% is very underrated. In fact I've considered him for a long time to be the 4th best killer in the game when used correctly. There's very few games where ive had a 4 or even 3 escapes when using him even with SBMM on.
The only issue he has is early game this is his weakest point in the game. Usually you want to get a hit and leave if the survivor is good.
Corrupt and Lethal Pursuer are pretty good to help with his early game.
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@Nines said:
https://forum.deadbydaylight.com/en/discussion/comment/2446236#Comment_2446236
Ellie would be amazing. If they ever do a TLOU chapter, i just hope they bring Joel too. He could also work as a skin for David maybe. I think a of his perks actually suit him.
Why as skins? Why not as their own character???
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@Bluebird said:
If someone's raging on the game in post-game, as long as they aren't being offensive or throwing out slurs, just let them vent. They're clearly stressed out from the match or previous ones, and letting off the steam can help them mentally. Don't demoralize them further by being an ass and calling them a crybaby. You don't know what they deal with, so you don't know how bad the match affected them. They play the game to let off steam, then it just gets them stressed further by the actions of the other players.
Imagine playing DBD to let off stress. 😂
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It’s the “flavor of the month” for some unknown reason, I suppose. This happens with many perks, add-ons or gameplay mechanics.
Previously it was Silent Bell Wraith posts.
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Why do all posts get moved to Feedback to die?
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@ukenicky said:
As a killer who uses Pop I have to say no to this.
Sixty seconds is overkill, 45 s is a perfect sweet spot. If my Pop ever runs out it's because I was greeding. I've never had Blast Mine alone mess up my Pop. Repressed is much more rare and honestly I can't even be mad about when that gets used to block a gen in a really important way. They're niche perks that can be difficult to get value out of. Pop is relatively easy to get value out of all match long.
What I'd love to see is a lot of other killer perks that have absolutely absurd cooldowns have said cooldowns reduced so they could be more usable (I'm lookin at you Oppression).
I wholeheartedly agree. An acceptable alternative to reverting Pop.
Unnecessary cooldowns really ruin otherwise potentially fun and effective perks.
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@Flavvless said:
Why would you even complain about someone running Blast Mine or Repressed Alliance when that's one or two less meta perks in your lobby. Pop is fine. If you can't manage the timer effectively then the perk isn't the problem.
Blast Mine can sometimes really stall your momentum. It’s not as consistently good as exhaustion perks, but it can buy survivors a lot of time depending on when it’s used.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2445943#Comment_2445943
I really think they do try, to the best of their ability, it just doesn't always line up with what some people perceive to be 'good' for the game.
They try…. But their priority is new content and cosmetics because money.
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Yes it is.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2445813#Comment_2445813
It's not their problem that you're playing with 3 perks - Why would they (the quick switcher) care?
That's the mindset you're going to encounter.
It’s not about “caring”; I don’t expect players to care about the enjoyment of others. That’s the game developer’s job - to make the game as fair as possible. Obviously an asymmetrical game is much harder to balance than games like COD but they can certainly try.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2445798#Comment_2445798
Killers have only recently been locked and that's due to the new MMR they are adding so when someone decides to play as a killer they don't play as they get matched with babies to play against, it literally benefits killers.
MMR (per killer character) doesn’t really benefit killers unless they’re trying to learn a high skill floor killer like Nurse.
Other than that, it’s just meant to put killers you’re good at versus sweaty survivors.
Still doesn’t change the fact that a survivor can cuck a killer’s build by last second switching. For example, if a lobby has 4 flashlight-equipped survivors and the killer decides to put on Lightborn, the survivors can switch off last second to medkits and now the killer is playing with 3 perks. See how annoying that can be?
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If you completely ignore the gameplay in the video, the tier list isn’t too far off in accuracy for console players.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2445689#Comment_2445689
I've never needed to change my build based on survivor items, and I can't even remember the last time I saw anyone last second switch.
Just seems like people looking for another way to punish survivors.
It happens. And killers are locked in their selection, so survivors should as well.