ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774753#Comment_3774753
Yes the Hitboxes don’t follow survivor very well at all as they don’t follow the slouch of injured survivors. Making some hits seem even worse than they are. But these cant be fixed because if they change those than survivors wouldn’t be able to loop nearly as well and would thoroughly gut the looping ability.
That's generally outdated information ever since the animation rework. Injured Survivors don't slouch over that much anymore.
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oooooooooh cute! I like it!
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I think we should gut This is not Happening instead, it shouldn't activate when you're injured either.
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I think a better idea would be to just remove the hook requirement. 50% break speed is kinda nutty but would be funny to see.
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In terms of Condemned mechanics, I think Sadako 2.0 was nearly perfect outside of a couple of really busted addons. Condemned was meaningful, but also had meaningful counterplay. People ended up losing their minds over a 10 second teleport cooldown and now we have the generally underwhelming 3.0 version.
From her kit as it is today, I think a good starting point is to make the tapes actually do something again. Both of her previous iterations had some sort of a risk when taking a tape, but in her third iteration, it's nonexistent. It's just a free pass to turn off 2 TVs.
I'm not sure what exactly would be appropriate for the Tape's effect given the context of her current kit, but there needs to be something there.
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They just need to either make it recharge in a chase or make it recharge slower. They don't need to revert the recharge functionality imo.
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@bjorksnas said:
Featherless biped
The OP said WRONG answers only…
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781366#Comment_3781366
The one from Legion is also pretty bad. Since you want people to heal and waste time.
Yeah, arguably counterproductive, but it's not bad at applying Broken. It has it's uses with Thana/Blood Echo and the like, I think it's fine to have around for people who want it.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781366#Comment_3781366
I like bubbas to. It's ironic because he has a saw but the duration is just nuts lol.
https://us.v-cdn.net/6030815/uploads/Q5C02AYBGNYO/screenshot-20240815-110006-chrome.jpg
That's probably why they made it so long, because he has an instadown anyway.
Blacksmith's Hammer with the reworked Knight is a really nice one as well, I'd recommend giving it a go if you like playing him.
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@supersonic853 said:
I'd just personally extend some of the broken duration addons. Like twins have one that's like 20 seconds? Vecna has one that's 30? Like that isn't gonna do anything with travel hook and unhook time. 60 should be the average.
Vecna's one is actually good since it can be applied across the map. Just orb at the hook and you interrupt a heal. It also comes with the ability to break pallets with mage hand as well so there's that too.
These broken addons are really bad though and could use buffs:
They could probably also make Forced Penance 90 seconds, and buff Terminus as well. Those perks are on the weaker end, especially Terminus.
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@For_The_People said:
https://forums.bhvr.com/dead-by-daylight/discussion/423992/what-is-this-status-effect
Most likely killer is using Hex: Devour Hope
https://us.v-cdn.net/6030815/uploads/9FDCWCGLORMA/img-7479.jpeg
In fairness, the game could make it easier by having the specific perk (devour hope) icon show up to indicate what’s causing it
That'd show cursed and exposed. It's not devour.
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@TheArbiter said:
Does anybody actually want the finisher mori? I'm still confused why they are putting resources towards this when there are many other far more pressing things they should be working on
Yeah. I'd love to see moris be more common in general, but the first implementation wasn't good. I'm glad they're taking a new approach and I hope this time is a lot better.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780906#Comment_3780906
Wasn’t it said that even in high MMR he still performs decently though (not great, but not terribly)? And newbies make up a small percentage of the game. Most players are in mid-MMR, which wouldn’t make them newbies.
Trapper has always been on the lower end in kill rates at the higher ranks. From what I remember in a lot of the previous stats, Trapper trends around average across all ranks, but when you end up at the high ranks, he drops off fast.
In the latest official stats, he was in the bottom 10 killers by kill rate across all ranks. However, some of the killers below him got buffed since then, so he might be even lower. In Nightlight (unofficial stats), he's ranked even lower than that.
Statistically, he's not doing well at all. I know stats aren't the be all and end all, but I think he could use a few buffs honestly.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780845#Comment_3780845
I’m pretty sure Peanits said based on their data Trapper performs super well at low and mid MMR, which is why they aren’t buffing him. He’s not a weak killer at all.
A killer can be weak against decent players and a noob stomper at the same time.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780128#Comment_3780128
Basekit BT kinda. Since when I started the killer could just be undetectable and down you through even BT as a perk since it relied on TR.
https://us.v-cdn.net/6030815/uploads/F0Q59PZA4RPQ/screenshot-20240813-103922-chrome.jpg
Lucky new players lol.
Brings back memories of Freddy players instantly downing Survivors the second they got off the hook.
Good times… (/s)
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I think those kinds of things would break the horror theming too much. While those Survivor perks you listed can make for funny plays, that's not the primary objective of those perks.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779228#Comment_3779228
I dont use either corrupt and lethal on my trapper.
I think we are on the same page, Lethal is really good on some killers, others not so much. The same goes for Corrupt.
But Distortion isnt even on the top 10 used perks (According to NL) Lethal is the 5th most used killer perk.
Finesse spiked significantly with the release of Lara Croft. Once the use rate of that lowers because people stop doing her adept, I'm pretty sure Distortion will be back on the top 10.
It's been in the top 10 since just after the rework up until this patch iirc.
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I can't imagine it took ages.
They didn't need to mess up the rest of the UI for one killer either.
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I mean even if Distortion gets reverted to how it was before (which I very much doubt it will), it will still completely counter Lethal.
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Rose Marigold is up there.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778742#Comment_3778742
Didn’t OtR hide scratch marks at some point?
Nope. Never.
They never changed any of the existing effects. They just added Endurance on top of the other two.
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Eh, I don't think it's fair to say she takes no skill. Her fundamentals are the same.
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@Ayodam said:
Why are survivors running Lucky Break with Off the Record when those perks do nearly identical things?
Why are you pursuing a survivor who has Off the Record active meaning they were just unhooked?
And why aren’t you in wolf form which makes scratch marks darker & forces survivors to drop scent beads in a manner similar to Oni’s blood orbs?
Off the Record and Lucky Break don't really have any overlap in their effects though.
One hides Grunts of Pain, Auras and gives you Endurance. The other hides scratch marks and pools of blood.
Like, yeah, they're both stealth perks but they're not identical.
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Bat Form makes Survivor footsteps louder as well. It's not written in the power description but it's there.
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@not_Queef said:
Offering items to the killer = free escape
Free items don't cut it for me anymore a lot of the time.
BUT… if they pull out a lute, they're good to go.
@Ayodam said:
if you see a survivor attempting to get a glyph mid chase, let them get it then resume the chase
True! I always let them get a glyph if I see them do it mid-chase.
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@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777294#Comment_3777294
Not necessarily. Survivors always have the option to run away in a different direction from the one who rescued them, thereby it is the survivors who force the situation, not the killer
You can hit someone instantly after they get off the hook. You literally don't have enough time to move.
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@xerox8521 said:
Limit is per each instance right? So 20k for Tomb Stone. 20k for the Scratched Mirror. 20k for the vanity Mirror etc.
Yeah. It's not 20k items total, it's 20k max PER item.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778124#Comment_3778124
Damn.
Ye am still levelling her. I have everyone P9 besides Jonah knight and SM who are 100. Since I have nowhere else to put Bp I just dump it into SM cus its funny.
Considering I was on around 700 ebony moris when I initially p100ed her, and now Im on 3.2k, she could be around P450 if the cap wasnt 100 :(
Fair enough! That's a LOT of points into SM, damn. I moved on to my next p100 instead of just levelling Legion still.
2/3rds of the way there so far!
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778108#Comment_3778108
What happens if I were to get 20,000 ultrasonic speakers?
You'd be arrested for playing too much Skull Merchant.
(Are you actually still levelling her after hitting p100? I barely spend bloodpoints on Legion since I got mine)
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I don't think Weave Attunement is anywhere near as broken as Circle of Healing was, and that's reflected in the use rate.
Peak Circle was in basically every single game, Weave Attunement is actually pretty rare to see, all things considered.
@VomitMommy said:
Just show aura of item that reveals you. Power of the perk is not that much lower and counterplay is same, but easier.
This. They just need to make it a bit easier to counter.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777392#Comment_3777392
According to steam, more people have have the Vecna Achievement than most adepts. And this is just after 2-3 months.
https://us.v-cdn.net/6030815/uploads/NJLL1D4NPRZQ/image.png
I think you will be fine.
I mean, I'm perfectly fine.
It doesn't mean it's a good achievement, though. I got it on the chapter's release where EVERYONE was playing Vecna.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777327#Comment_3777327
what 2 add ons? Every single add on Freddy has is ######### he has the worst iri in the game black box
Z-Block and Cat Block.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774073#Comment_3774073
Have to disagree with that, I can't be the only one that will chase to the end. Usually I go against teams of loopers so doesn't make sense to drop a chase to then chase another looper doing the same thing. One way or another that looper I'm chasing is being taken out even if it means tunneling lol
I mean that's why I said "don't really" and not "never".
The majority of killers don't commit to a chase indefinitely because it can end up throwing the game.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732576#Comment_3732576
All achievements are based on luck to some degree.
All achievements can be grinded out eventually too.To some degree, maybe, but when achievements heavily rely on RNG they become bad achievements.
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@Xernoton said:
Legion is a bit of a difficult case. Small buffs can bring their power up so much that they become unbearable to play against. So making these 3 addons base kit is probably not a good idea. Maybe they could do some fine tuning to the base power but overall Legion's balance is just too fickle to make any huge changes now.
Myers unfortunately hasn't aged very well. He is a remnant of a very different game, that feels forgotten. A complete rework of his power probably wouldn't be the best idea. After all, they did a pretty good job in capturing Myers' abilities.
If I recall correctly Freddy was anounced to get a rework at some point. In the mean time they at least gave 2 of his addons a rework and actually made them pretty useful.
Honestly, I hard lock Mischief List and Friendship Bracelet every single game, and Legion is still pretty mid tier. I'm not getting Frenzy downs left and right with it or anything, it just makes them a bit better. Playing them without it though is so painful.
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777109#Comment_3777109
It does not. You can still be sent to that map.
Literally my game rn:https://us.v-cdn.net/6030815/uploads/0IKDPS8QZWPH/afbeelding.png
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777104#Comment_3777104
if you play on EU servers, especially at night it happens almost every other game. You try having a horde of sac wards to block that. Those in here who are so adamantly against it is because they are the ones who are using sac wards exactly like I explained.
I'm talking about 4 offerings to counter a sac ward specifically.
I play on EU servers, at varying times of the day (some way later than I'd like to admit). Never ever seen it happen.
I get map offerings relatively often in general, but most of them are like Azarov's Key and Phalanx Bone which I don't really have an issue with. If I see a Crow's Eye it's on sight though.
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They've all been played by the same actor in their respective movies.
Matthew Lillard.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777090#Comment_3777090
You still can't do anything against worst kind of users, the one who takes four of offering as a SWF
I don't think I've ever seen that happen to me, honestly.
I've only seen it happen on twitter, and that was one single time in 4 years. Outside of that one instance I've never seen a Sac Ward get countered like that.
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@[Deleted User] said:
New UI sucks and was not asked for. Filters STILL don't save.
Yeah if I could just set it to "Date" and leave it, it wouldn't be an issue, but it resets literally every time. So annoying.
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Why did they even implement an item limit anyway? Is it an anti cheat thing?
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I mean considering Dracula already has voicelines for Trevor, I'd imagine so.
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@humanbeing1704 said:
they should seriously just stop having blindness add ons
Keep the status effect strictly apart of perks
Honestly Blindness addons wouldn't be too terrible if they weren't so scared to make the timers significant. Unicorn Block is 90s on a Green and that one's pretty decent.
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@sizzlingmario4 said:
Medusa's Hair might legitimately be the worst purple addon in the game. 10 seconds of blindness is worthless
They actually made a worse Blindness addon than Baby Teeth. And it's a PURPLE.
Genuinely impressed.
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Tome 1 challenges were a different beast entirely…
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@kosaba11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/423060/did-we-just-forget-what-scott-cawthon-did
Scott is a great guy. You people are just angry he's a Christian.
Who said anything about Christianity???
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774849#Comment_3774849
Yeah, funding people who are very upfront about their desire to harm queer people doesn't mean he's not bigoted. He just outsources his bigotry to other people, so they can do the harm.
I don't really care if companies want to work with people like Cawthon. But I'm not interested in watching BHVR white knight for the queer community and then throw those principles in the trash when someone offers them enough money.
Well said. I'm pretty disappointed, but I saw it coming from a mile away.
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Considering the promo image had "Copyright Scott Cawthon" on it, I'd say yes.
Which is a shame.
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@Royval said:
what difference does it make?
It would make hooks you're sacrificed on take 180s to respawn instead of 60s. Might help I guess?
@ahrenisabimbo said:
I like your thinking but Breakdown does NOT need buffed 😭
It kinda does, but it's a perk you need to be careful buffing. I don't think this change would be problematic at all.
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Absolutely this needs to be a thing.
It'd allow solos to finally know when a killer is camping without having to swarm around the hook and waste valuable time. We wouldn't even necessarily need Kindred basekit if this was a thing.
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I mean, it only really loses its tell if you run Iron Will alongside it.
If someone is making Injured noises and then stops after they're unhooked, it's pretty obvious.



