ReverseVelocity
ReverseVelocity
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- ReverseVelocity
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@RickSanchez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785109#Comment_3785109
I've had more fun playing killer in TCM, it just feels more fair too because you arent getting tunneled or camped supposedly, if you die you just die, it removes that human nature of people playing like a holes because they can
Just you wait until you see a Choose Fight Leland bodyguarding a 50 proficiency Connie. LOL
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Bring back fatigue on pallet stuns.
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@adsads123123123123 said:
The only people happen with the Trickster changes are console players due to removal of recoil. PC Trickster mains aren't happy with the changes.
I mean I'm happy that they removed Recoil, it was one of the few good things about the rework and was long overdue.
It's just kind of spoiled by the rest of it, though.
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I don't really have an issue with Huntress at all. She's completely fine imo.
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I've been running both Iron Will and Finesse a bunch. Very fun (and in the case of Iron Will, busted) perks.
When Dracula drops, I have a build I wanna try, which is Eyes of Belmont/Alert/Object of Obsession/Troubleshooter. From what I played of the PTB, it was very effective at revealing the killer a crazy amount. YMMV.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784914#Comment_3784914
i mean, let's face it, ghostface will never be as good as blight. So Having a highest base m/s for weak killers might be good play. I think Myer's tier 3 and GF could easily be 4.7 m/s.
I would rather have those two killers buffed in more creative ways.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784779#Comment_3784779
How often that happens?
There is so many dead perks, even from recent chapters...
It happens sometimes. That's why I said maybe, but it's nowhere near guaranteed.
I'm mainly just hoping.
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No, movement speed is a touchy thing to balance.
Plus it'd mean that the killer has a bad power to compensate, which would be lame.
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I don't think it's even guaranteed to make you the Obsession even if nobody else is running Obsession perks, it just makes it a lot more likely.
Which is why I think the intermittent aura reading should be activated even if you're not the obsession but that's another topic for another thread. -
@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784840#Comment_3784840
I think it's more useful than the woofer. Even after the buffs.
I mean those buffs for Wolf Form are major, it's gonna make the chase potential of it way better.
I just really hate how slow Bat Form Teleport feels. Like I get it's actually faster than just flying around in Bat Form, but for a teleport, it feels really slow and sluggish, even with the two yellows.
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@TieBreaker said:
Bat form is solid. Being able to traverse the map at 6m per second is great. Teleporting to vaults is really useful for getting around, it doesn't need to be really fast, as long as it reduces traversal time then it's useful. Bat form also ignores god pallets, and doesn't have excessive slowdown when switching.
I honestly think people are sleeping on just how useful Bat form is.
I'd have liked to have seen minor buffs to the teleport but Bat Form itself is pretty cool.
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What one game against spirit does to an mf…
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@SoGo said:
Btw, I didn’t test it, but does this perk work with vigil to make the broken status to end faster?
@Yoshirama I'm not sure.
It's probably the same deal as Second Wind where it'll shorten the Broken Status length but not decrease the time of the heal itself.
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It's probably one they want to be careful with. We might see changes when they revisit the chapter content in a balance pass?
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Big credit to BHVR for listening to feedback on this one.
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Yes, it does.
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This has been an issue since December 2021, and there's no indication of a fix coming anytime soon.
Like I get it's a low priority issue but it's been nearly 3 years. Is this getting marked as a Duplicate mean that the devs haven't forgotten the bug?
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Since a screenshot was requested, here:
You only get the 2000 Deviousness Points, and no "Kill" score event like the other mini-moris in the game.
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@Choaron said:
No offense but Trickster borderline is an S tier killer since the last rework. Every above average/comp player acquainted with the killer has been thinking so. He needs to be toned down, not be made "efficient again" when he literally has never been this efficient throughout his entire history.
Most hardcore Trickster mains I've spoken to personally and seen posting about it generally hate the rework. Some to the point where it's made them drop the killer entirely.
No offense but I'm not sure which comp players you're talking to that hold this opinion.
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Well they obviously gave themselves every achievement through Steam Achievement Manager. Doesn't necessarily mean they're cheating in game, though.
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@Brix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783992#Comment_3783992
I mean they said this to a few things which and made it in like chucky for example.
Yeah but they reconfirmed this like a month or two ago. Not happening anytime soon.
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They have said they're never doing this because of the design complexity it opens up.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783752#Comment_3783752
A pity escape after completing the objective, soso…
If those Perks dont work, the Kill is basically guaranteed, unless the Killer plays really badly. And for some reason Killer players think they deserve a Kill, because it is Endgame.
Very much dependant on the killer. Maybe Bubba/Trickster etc literally guarantees a kill, but against the majority of the cast you can double save and you're home free.
Perks like Borrowed Time and maybe Babysitter also basically guarantee an escape if played properly, and that's not disabled in endgame (nor do I necessarily think they should be either).
I think endgame saves are in a pretty decent spot with the 10s basekit endurance. Very possible, but more risky.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783629#Comment_3783629
superior anatomy should affect pallet breaks and have no cooldown. activation to vault still exists. dark arrogance should be 40% for window vaulting.
I mean if you wanna make both of those perks overpowered… sure I guess?
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No
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Would love to see these buffs, honestly.
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I don't think Blight needs anything like that, but Nurse could do with something similar.
When they patched fatigue after a pallet stun, her pallet counterplay was basically removed. Stuns don't mean anything against a Nurse like they used to, and I think they should bring that back.
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Superior Anatomy is only 40%. I think buffing DA to 30% might end up stepping on Superior Anatomy's toes a bit.
That said, they COULD buff DA to 30%, and Superior to 50%…
I'd like to see DA buff pickup speed as well, the only perk that does that right now is Fire Up, and it'd make sense considering that pallet save stuns last longer as well.
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Don't think so. They didn't give away your position or anything, they just unhooked you.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783445#Comment_3783445
I can dodge them when they’re unavoidable on stairs and high elevation?
Unavoidable? They spread out real fast.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783444#Comment_3783444
So explain why I should have no counter-play towards pallets that block my way where you cannot get around them in any capacity? What makes Ormond's top floor main building pallet fair? If i have skills to outplay said pallet, why am i not allowed to use them?
Shack and Jungle gyms are the same problem. The survivor can drop the pallet and if you try to vault this pallet with his S&D, the survivor can angle themselves in such a way that i cannot hit them. When i miss, the survivor slides over. bad design.
Pallets are supposed to block your way, that's why you can break them. You're not supposed to be able to ignore every single pallet in the game.
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783444#Comment_3783444
But the alternative is so much worse. Now he just has to break pallet at every loop, and catch up with his power, which he won't be able to get a hit out of, making him a worse Blight. Before his Scamper change, survivors were actually stronger against him at shorter pallet loops because he was 110% trash and his pallet slide-under, while "fast" in DBD terms, was little faster than killer's vaulting speed through a window which is borderline coming to a stop. The time you spent to get to the other side of the pallet, the survivors were spending to go around the loop again. You barley gained distance.
It's not all that hard to get hits with Slice and Dice as long as you know the range on it. Perhaps you should stop using it as a catchup tool unless the Survivor you're chasing is within the actual range of the power.
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Until we get a perk that lets us pick up a chest and throw it at the killer, I'm not satisfied.
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The 2 Neas with double range addons and RGB flashlights turning the map into a impromptu disco.
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Pro tip:
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783242#Comment_3783242
i think that chucky needs a curving window after scampering for 0.5 seconds where he regains full control of his character while dashing. I don't understand why i am breaking pallets as chucky when i have pallet vaulting. before the change, i never broke a single pallet as chucky.
I'm kind of on the fence about that one, since Slice and Dice is already very good as a chase ability.
You don't want to get to a point where he never needs to break pallets because he can outplay them just by existing, that's why Scamper was changed in the first place.
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@Royval said:
hit 4 shred attacks would be too easy ig.
I mean, all daily challenges are realistically meant to be attainable in a single match. It wouldn't be the easiest one out of all of them even with this change.
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Honestly I wish they'd bring back Window Scampers, at the current speed it's slower than a T3 Myers vault. It'd also allow him to move around more stealthily since vaulting a window regularly makes a loud noise.
On demand Pallet Scampers were kind of busted though. Plus the fact that removing them allowed for the lower cooldown which is honestly really fun.
Add back Window Scampers, rework some of the addons that only really worked in the context of on-demand Scampers being a thing (mainly Hard Hat, Running Shoes and Yardstick) and he'd be basically perfect.
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Yeah I'm not sure why they haven't changed this one. It takes more effort than any of the other dailies at the moment.
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I don't think many people like it at all, but that didn't stop them from implementing it.
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I think Star Map needs to be basekit, and the cooldown on missed attacks reduced slightly. Nowhere near the levels where it was post-launch but it feels SO bad to miss a tail right now.
Star Map is practically mandatory so you can actually disable Turrets with a basic attack.
Xeno could also do with an addon pass, there's so many terrible ones.
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@mejchar01 said:
its really cool, and really cool for survivors to use it, as killer its not much fun to chase it and its frustrating as killer to play around it bcs u will always get stunned by that i mean almost always when u are trading it for hit but its unabalanced, am i smelling survivor sided map again?
It's pretty easy to deal with those tiles if you disrespect the pallets until one is down and destroyed. Once it's gone there's nothing left.
Even better if you have Enduring then it turns into a free hit.
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I mean the double pallet tiles on Greenville are made up of two really unsafe pallets individually.
I think it's a cool tile. It's nothing like the 2016 double pallets we once had.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782822#Comment_3782822
he has add-on that instantly decloaks him for breaking a pallet. So they're silly for having that pallet break speed? Singularity also has it as well and he can attack.
I mean Singularity has to jump through a bunch of hoops to get that, and it's his power.
Wraith has to dedicate two addon slots for that effect.
Giving that effect in a perk slot could end up being a bit much.
@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782822#Comment_3782822
I just don’t see why you would ever use the perk when you could use pain Rez, Pop, noed, grim, or any other countless better perks. Maybe 50% would be too much but 40% at least to ever get me to consider using it. 20% makes it go from 2.34 to 2.02 seconds.
And yes wraith can’t attack while cloaked it’s still an insanely good add on that allows him to catch up quicker than he already can. I think this perk is top 10 because it’s free and decent compared to the other garbage starting perks.I think you underestimate just how good Brutal Strength really is. It's actually a really good perk.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782134#Comment_3782134
50% isn’t all that crazy. Wraith has 60% as a purple add on. And 40% as a green. Which he can combine with fire up and BS for a total of 140% which is nutty lol.
Brutal strength should be 50% considering it’s taking an entire perk slot. 20% is garbage.
I mean Wraith only has that fast of a break because he literally can't attack while cloaked. They'd be silly to give that kind of pallet break speed in a regular scenario.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782722#Comment_3782722
I’m not rounding down lol I said 55%-56% but I just now seen the 57% one. But you are supposed to round down if it’s below the halfway point. So 57.21 = 57 and 57.75 = 58 for simplicity sake.
Also the stats change literally every hour so some of that numbers I posted aren’t accurate already. I just used the oldest ones I could find when comparing to the others.
No number stretching here, just a attempt at a factual reporting of the numbers that you yourself can see, I missed that one though so that’s my fault.
I never once said she is a bad killer. People always try to say I’m saying this which is insane. A killer doesn’t have to be bad to be considered for a buff. The simple fact is she is A tier against bad - average survivors and she is B to C Tier against great teams.
55, 56, 57, or 58; neither of these are at 60% Meanwhile we have 10 killers within 1% of the goal. If they make her 115% and 85% when holding a hatchet I’m betting she would be sitting right at 60%
After countless hours on her and at this point probably being one of the best at her. I say she needs to move faster and faster while holding hatchets to be viable at a high level. And people who have 10,000 plus hours agree.
That’s all I’m saying
Let's agree to disagree, I guess.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782682#Comment_3782682
Yep it’s the same one. Look at her percentages and compare them to every other killers, that’s what I did to get those numbers.
And no, nobody here called her overpowered in this thread but it can’t be denied that’s the majority opinion on her. Several posts in the past week saying to remove her from 2v8, or significantly nerf her. Along with a bunch of posts before and during her latest PTB suggesting nerfs before it and sheer outrage after she got some small qol buffs.
Her “significant” buffs weren’t enough to change her Nightlight stats in any meaningful way. I’m assuming the official stats will reflect that as well.
My main point is if she gets any changes in the future they should be buffs. She is in no way deserving of nerfs at all by any means. Nothing about her warrants it.
So you're going by percentile? Why? You also rounded down the kill rates. She's at 56%, not 55% (and actually went up to 57% in the time since my last post).
It seems like you're really stretching as hard as you can to call her a bad killer. The statistics you've cited in this thread are either outdated or presented in a way that has a very clear bias. Being deliberately misleading isn't helping your case.
For the record, I don't think she needs any nerfs. I don't think she needs any buffs either, though.
Latency allowing for hits that shouldn't connect is a different discussion that falls outside of balance and is an issue that isn't exclusive to Huntress herself, but she is a pretty major case of this.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782644#Comment_3782644
According to Nightlightggs (not official I know) she is at 55-56% the 5th lowest of all killers. The data is taken by a program linked to your account. She also has the the 7th most 0 kill games, 5th most 3 man outs, 5th most 2 man outs, and 3rd lowest 4ks.
According to the last official stats released by DBD She was the 7th lowest in all MMRs and 4th lowest in Top 5% MMR for kill rates. For supposedly being an overpowered killer, she has never been close to the top when it comes to winning, and is not at the 60% target Devs want for killers.
So yes the official stats that are on this website right now do place her near the bottom.
Are we looking at the same Nightlight? She's listed pretty much smack bang in the middle. Just above the average.
The official stats are not really all that relevant either, at least until we get some new ones, since she got some pretty significant buffs.
I don't think anyone in this thread actually called her overpowered either, just that her latency issues are frustrating.
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People like winning, and sometimes camping is the best way to win.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782633#Comment_3782633
And at the same time ive had countless hatchets hit survivors making the sound effect and not counting. Or just completely going through the model and not counting. It goes both ways. And honestly she still has one of the lowest kill rates in the game to this day so it clearly isn't as big of an issue as everyone makes it out to be.
We don't actually have any up to date stats on Huntress. The last kill rates that were released were before her buffs. Unofficial stats place her nowhere near the bottom of the roster.
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@HexHuntressThighs said:
They don’t slouch as much but it’s still bad enough to be the main issue for the hits looking so crazy besides internet and ping. Her hitboxes are not crazy at all, they follow the EXACT same logic as every single projectile in DBD. A perfect circle from base to tip, with the object collision box being slightly smaller.
If they ever make her hitboxes smaller they are going to have to do some extreme buffing of other areas. Probably 115%, 90% when holding and insta downing base kit past 32 meters. Since her kill rates absolutely plummeted last time.
The issue is that once you start getting even a remotely shoddy connection, Huntress starts hitting people around walls. She is by far the worst in terms of egregious hits compared to the other ranged killers.
The lack of proper validation is kind of wild.


