Reborn2020
Reborn2020
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- Reborn2020
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1217282#Comment_1217282
In certain scenarios it is, but it is more than often used to simply annoy other players not to win.
It can become very exploitable without really playing the game.
In the video above camping around 3 gens is the answer for gen rushing gens that wasnt close to killer.
If you remove camping remove possibility for survivors to do gens that far from killer.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1217175#Comment_1217175
Not really a legit “strategy” when survivors can complete their objective while you camp.
God Windows were a problem, but camping is also a problem.
I think you lack experience.
Watch the last game .Even optimal swf like depip squad couldnt do much against camping arond 3 gens.
https://www.twitch.tv/videos/280601532When you know the game very well you realize how camping can be strong. Especially against poor solo players. Especially with perks that are going to help to know where everyone else : about to save or doing gens.
On topic: camping is viable strategy.
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@Exerlin said:
It's pretty great for the balance of the game. I'm hoping that the next big patch is gonna be about perk changes so we have more than 5 or 10 perks on each side that are actually good
I hope developers wont do that just because some people are bad at using those.
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"No real counter-play or downside of running it"
How come? If that would be the case everyone would run it every single game.
Counter is: Dont leeave survivors on a ground for long
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1214213#Comment_1214213
You might not have a problem with it but many, many other people do. Slow queue times is one of the biggest most widespread recorded issues from the community, especially due to the recent SWF changes which queue groups according to the highest survivors rank. This unevenly distributes the population making queues for high rank survivors and low ranked killers very long because for the former so many people are queued up for ranks they normally wouldn't be in, and for the latter many survivors who would normally show up in their lobby just don't due to the survivors they're grouped with. While killers in high ranks and survivors (who are either solo or grouped in an SWF with people of similar rank) in low ranks are usually very quick or at least more quick by comparison to the other groups who have much slower and longer queues.
On top of this big issue you want to split the queue into two parts, slowing down both because less people will be in both. Not to mention, this doesn't account for which queue will generally have more traffic than the other because I can assure you that they will not be evenly split. I'm fairly certain more people queue for solo than SWF and as such the SWF queue even without being systematically ignored by many killers would still be really slow. Even more so, what about the survivors who don't queue with a fully equipped 4-man squad?? Do they have to sit there in an extremely long queue just to wait for another duo to join their lobby? How do you answer about 3-man squads, would it even be possible to queue as a 3-man? Because if they want to queue in the "exclusively" SWF queue which would only handle groups, doesn't have any solos, then there won't be an individual random to fill up their squad.
I cannot emphasize enough that this is universally a BAD idea, it raises so many other issues as well as questions that I guarantee it would do more harm than good. Regardless of how you try to twist it so that it might sound better than it is, it's not, and I am supremely confident the developers would never go for a decision to make a change like this.
Again, if I could change my vote (because I read the poll wrong. It was badly explained in the thread and badly supported in the comments) I would. So I'll do the math really quickly to reflect the real Poll response:
As of writing there are a current total of 13 votes, moving my vote over to "I don't like" this is the new breakdown:
"I like" 4 votes - 31%
"I don't like" 9 votes - 69%
Of course to account for any future votes, just continuously subtract mine from the pool who responded "I like" and add it to the "I don't like".
Okay i think its terrible idea then. Please leave your opinion here then:https://forum.deadbydaylight.com/en/discussion/comment/1219140#Comment_1219140
This would be better i guess.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1217165#Comment_1217165
The devs have said multiple times comms are not cheating. The issue is balance, if it is even possible.
No. Swf is balanced for top tier killers. Communicating on how to play or telling each other when in chase is actually balanced(something that makes solo extremely easy to play against) . Perks such as OOO can make swf unbalanced though to some extent.
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@CK_Demom said:
https://forum.deadbydaylight.com/en/discussion/comment/1216276#Comment_1216276
You should probably get better at using grammar if your going to attempt to belittle someone 😉
When you have nothing to say insult grammar..
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It has passive effect of recovering faster while on a ground. That could get nerfed if anything.
If survivors start to crawl immediately they unlikely to have unbreakable.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1216210#Comment_1216210
No, they don't. Private profiles do not always mean SWF. Some people just don't want everything about them to be public or like keeping to themselves. If you think that every private profile in DbD is possibly hiding an SWF group, then you're crazy.
People know that swf is a possibility in that case thus they can dodge.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/1216251#Comment_1216251
Gtfoh. We don't need more toxic people blaming people for other's behavior.
I feel sorry for the dev team having community like this.
What i said was: "your fault for keeping reading those insults".
Someone that blame other for being toxic and usnig gtfoh in the same sentence .
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@xTalon32 said:
Change your build out of the waiting room? Just a thought.
But if you mean being able to save your favorite builds to a loadout slot, that would be cool.
Right . Changed. Sorry.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1216251#Comment_1216251
Translation: I am this toxic.
I understand why you so bad at this game if you cant translate right something simple as that.
Its funny that you re still here . Probably realized that you just bad at the game and can play better instead of complaining about being bad.
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1216255#Comment_1216255
Don't know if your post is really constructive. Being able to play low tier killers is what the game needs. You shouldn't be forced to play other killers you don't enjoy because your favorites are dog poop. But yeah Legion is pretty bad.
And you have no idea if he's good or bad at the game. He said killer is stressful. And there's really no argument to that. Being able to win is more fun. And that's why the switch to survivor to get the victories is always a good method.
I've joined you op! I have been playing only survivor the last two weeks and it's a lot of fun. I'm surprised I like it so much.
There s no need to be constructive in this community as when you win arguments other people just ignore it and move on.
Being able to play low tier killers is what this game needs. Okay well. Then why he complain about gen times something that affect all killers?
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Your fault for being bad at the game / expecting to be good with little to no effort / playing low tier killers.
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Dont read . Close chat. Your fault.
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Dodged. Wait for new killer to come.
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@DwightOP said:
I think what most killers want is the ABILITY to 4k. A chance to demolish a whole squad when the skill is higher than the survivors.
The current problem: at a certain point you can't defeat very skilled survivors anymore, no matter what. U know that it didn't matter what I had done, my loss was already written when the match started.
But ofc entitled crybaby killers exist aswell and they just want to 4k every squad "cuz killer is supposed to be the power role muuuh" but these arent the majority
If survivors can read you like a book you shouldnt expect to get 4 kills. Get good . I passed that level of "good survivors not beatable".
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@xenofon13 said:
Say whatever you gonna say. NOED is always an indicator that the killer bad/low skill cap. Always was.
I had the guy calling me noed Billy noob. But i had rancor not noed . That alone proves how "not smart" people like you are.
Noed alone is strong on killers that can easily get one shot ie spirit ,nurse, hag. Using noed on those killers is only being smart.
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Where should i play to encounter so many swf and so many problems like this. I have about 3 000 hours and i ve seen thing like this happening two times maybe.
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@SnakeSound222 said:
Just put it in the post match screen. It won't hurt anybody if you know they're SWF after the match has finished. If you put it in the lobby, then Survivor queue times will increase because Killers will know they're about to go up against a 4 man SWF and dodge.
They do now. Read early comments.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1215444#Comment_1215444
Im pretty sure I dont, but you guys keep track of stats/data for this game all the time (atleast I hope so...), so much of it is tracked already otherwise we would not have achievements that are specifically about tracking certain actions of individual players.
Now its just a matter of making that data visible to the players themselves.
No those are just general stats. Much easier to track. If you want similair stats like that you may find it here https://dbd.onteh.net.au/.
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@ZoneDymo said:
Waiting for someone to link Not_Queen's reply stating they want to do this but its not high priority from like 2 years ago........
It wont happen man, its actually amazing hope people keep coming to these forums with the same rather basic requests for years and the devs just dont do anything and its fine, ez money through no staff to hire to actually work on stuff for this game.
I would not be suprised if this game is maintained by like 10 devs.
Its actually not easy to get to code for behaviour . BHVR is pretty solid team. Realizing this idea would be really hard.
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1214628#Comment_1214628
Except my profile is private due to killers repeatedly sending offensive messages. I'm not in an SWF. In fact a lot of players on both sides do this to prevent having to deal with toxicity.
you make friends section private due to the same reason?
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I think if spirit mains would play her with a bit of strategy and not just simply going for all survivors you see she would get 4kills too often.
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@Reborn2020 said:
For example it would be nice to see "enter name of the killer here" 4 kills , 3 kills and so on rate regarding specific players on all ranks(colors) not players in general.
Maybe if we can get some personal stats it would help with seeing what s wrong with this game.
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1214611#Comment_1214611
Here is the reality of the situation. Not every killer can tell an SWF, i get accused of it nearly every week while playing solo. So it's a falsehood to say killers can just tell. A very large percentage of killers WILL dodge swf if they get an indicator.
Suddenly que times are massive for survivors. Even if you don't care about survivor wait times, the devs now have a problem, people are already fed up of wait times as they are, add to it, and suddenly they are losing players. Meanwhile, the people who really want to circumvent this SWF marker, are dodging lobbies so they can get with their friends without having an SWF marker...que's now take even longer.
People can say that killers won't dodge if you were given an SWF marker, but since they dodge for items and sometimes even offerings, that statement is a fallacy.
Everyone who is bothered can. You can see their profiles see who they are friends with and private profiles can be taken as swf.
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@Salty_Huntress said:
https://forum.deadbydaylight.com/en/discussion/comment/1214592#Comment_1214592
Seems like it just wastes time one way or another also it doesn't help the swf group at all killers will just doge or bring in moris etc. So no it wont help everyone
It would. Because if killer see swf killer will either prepare or dodge. What they do now? They check their profiles and dodge or prepare afterwards. Which like i said is only a waste of time. SWF mark would allow killers to prepare instantly.
Bringing mori hurts swf?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1214587#Comment_1214587
Except there's no such thing as a good plan in DBD since the success of ANY action depends on the mistakes of the opposite team. Your plan could be as basic as tunneling the first survivor but it happens to be the best looper or slugging but everyone runs Unbreakable and fixes gens injured rendering said plans useless even though it may have worked 100 times before.
Therefore everything is -to a very big extent- based on pure luck as soon as you reach a certain level of gameplay skill.
Your plan can involve " if i fail at one thing do another thing".
Your gameplan is not suppose to guarantee you a win anyway.
Also you most likely to win if survivors dont know how you going to play which most solo survivors dont .
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@Okapi said:
Killers already have instant queue times. This would do nothing to help survivor queues. In fact this would worsen them as more killers would doge lobbies with 3 and 4 person SWF groups. The only way to fix survivor queue times is to either increase the high rank killer population or decrease the high rank survivor population. There's just not enough high rank killers to go around.
@chase131119 said:
Or allow killers to dodge lobbies... which 99% of killers will do.
No. If killer dont want to play against swf he will check profiles and will take private profiles as swf so no it only helps everyone to not waste any time.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1214544#Comment_1214544
Can you name objective factors that make one of these two Hillbilly players better than the other?
Both of them play double engravings and both of them know how to curve and parkour as Billy so what makes one of them better than the other player?
No. Because the biggest thing that defines better killer is his gameplan.
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@Yamaoka said:
No such thing as a "best" killer/survivor player as skill is only 1 of many factors that decide how you perform in DBD. Map, rng, builds, lag/latency etc - all these factors have huge impacts on the outcome of every single match.
It do not affect top tier killers for the most part. Skill decides a lot for those killers.
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@SpaceCoconut said:
You already know the answer.
The guy that was supposed to be done with this game...
On topic:
Let me break somethnig to you. Okay... Ready?
Power role DOESNT mean EASY role in any way.
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What killer you play?
P.S. Tru is bad by the way
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"the fact the can just constantly rev his chainsaw until he could hit you with it."
If he miss you gain distance to another pallet simple as that. What if there are no pallets? Well you should have thought about it before you were doing something in such place.
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@Komi said:
It'd be nice seeing how well I performed with killers, nice if we could see what perks were in successful escapes, items too
It would also help with balancing the game.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1214332#Comment_1214332
I'm going to save us both some time. If you want to disagree with the veteran players, then that's fine. Go ahead.
Continue believing what you want.
Even if I posted dozens of videos showing survivors abusing map design, it still wouldn't change your mind.
No point in carrying on this conversation any longer.
who said that if there places where survivors may abuse killer the game is not balanced? Is killer forced to commit to chase ?
No killer is not forced to. So your point is disproven already without need to look at those loops.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1214323#Comment_1214323
How lol?
You can go watch game play footage of survivors abusing map design.
lol against which killers? or that is something you want to hide?
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1214307#Comment_1214307
I don't know if that's accurate. I'm sure there's a lot of good players there. But I'm sure there's plenty of good players that nobody knows about. If you told most people, "Hey let's go join a DBD tournament" they'd just laugh at you. Not everyone is trying to take this to the extremes of tournament play. I think Tru's pretty bad. Tofu is pretty good. Probably would be up there. Same that that female Huntress player. There's a few of the streamers that are pretty good.
Which is not proven. Many people that claim they are good get destroyed in early stage of tournaments.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1214207#Comment_1214207
You can't disprove the core issues lol. They've been well documented in the community for years now.
But since you asked, I'll name one of the biggest problems. Map design. Survivors are given too much to work with.
You being too abstract.
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They are not. They dont play with equals.
This is the recent big tournament:
https://www.youtube.com/watch?v=k1wknr7ZwQAPlayers that made it to final are the best players.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/1213097#Comment_1213097
There'll be a skill rating system soon, so that'll be a potential way to fix this. Also yes, I'd rather go up against SWF unwillingly if my chances of getting a kill on each of them are around 50%. If I was to never go against SWF unwillingly, then their queues would already be worse and they'd probably stop playing, meaning the game would lose a large part of the playerbase.
https://forum.deadbydaylight.com/en/discussion/comment/1213125#Comment_1213125
There's a dropdown next to New Discussion that should allow you to make a poll. From there it should be self explanatory.
how does sr will fix that?
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1214196#Comment_1214196
Ugh.
It splits up the playerbase because you are creating two different queues rather than putting everyone into one big queue. This is probably one of the biggest reasons why we haven't seen alternate modes or even a ranked vs. casual mode yet because matchmaking hasn't been perfected.
If you still don't get it, think about how much slower queue times are whenever a PTB is up, or how much slower queue times are if you're queued in the PTB. This is because the game's population is split between the live build and the Public Test Build which is testing out new changes.
It would be even worse than an alternate mode or a ranked queue because then you're deliberately discriminating against one group of the game's population or / against the other. Either discriminating against solo queue and that solo queue survivors are bad and too easy to beat as killer, or the more likely scenario: discriminating against people who want to play with friends as being toxic, sweaty, tryhards. This is a BAD idea and I did not mean to vote the option that I accidentally did
I have no issues with slower queues at ptb time .
I think you dont understant that swf and solo basically is still the same mode for players it doesnt split up the playerbase queues. Its not like casual and competitive mode where casuals would unlikely to play competitive mode at all.
Its not like it would create players that main swf lol.
There wont be same amount of player in swf mode as in solo that s why it wont split up the playerbase.
Why killers should be forced to face swf unwillingly?
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1213308#Comment_1213308
How is this not obvious to understand?
Let me use the word experienced instead of good.
When I say good survivors, I'm referring to survivors who know how to abuse core issues with the game. And that's exactly what the sweatier teams do.
I'm not saying we punish good survivors. There are certain actions that are skillful on their part. The problem is the devs give survivors too much to work with. Survivors can afford to play mind games at various loops because they know there are stronger loops they can rely on if things aren't going their way. And with some maps, the loops are absolutely ridiculous. But you can be sure survivors will take advantage.
Name those core issues and i will disprove that easily. The problem with majority killers is that they dont know how to play simple as that.
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@Seiko300 said:
Wait, now I feel like I messed up or read the poll wrong, was it create two separate ranks one for your performance in SWF and one for your performance in solo, or separate queues???
I can see a potential validity behind the idea of the former, if you're performing better in SWF you should be placed up against more skilled killers who are better equipped to handle that. While if you're not that great in solo queue you can still be placed with others in a similar "solo rank"
However, if we're talking about completely separate "ranked" modes for SWF and solo that's just dumb, you'd be splitting up the playerbase and creating unnecessarily longer queue times. Not to mention, nobody would queue for the SWF mode
If it was the latter I messed up my vote and did not mean to say yes
Explain how does it splitting up the playerbase?
If i think solo is extremely weak i would be playing swf mode(as a killer) and if its empty since there are no one is playing currently i would just switch to solo.
It doesnt split up the playerbase as you can play both modes at any given time.
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@TwinPrinces said:
This would make the game a solo only fest, what killer would ever do the SWF. People will now be punished for playing with friends, hurting a huge section of the playerbase
Unless you got extra BP from SWF hard pass
You think killers that dont want to play against swf do not dodge possible swf lobbies?
SWF players if not getting a game they would just switch to solo queue for a while.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1212928#Comment_1212928
Killer mains know a lot more about the game than survivor mains.
Both dont know. You only showing that you sympatize killers more because they are killers? i guess
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@Awkward_Fiend said:
I, for one, wouldn't queue against SWF willingly, and the majority of people won't ever want to. This would more or less make the game solo only, and would probably be a major detriment to the games playerbase.
But instead you d rather go up against swf unwillingly?
SR?
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You mean that hillbilly is free to flashlight stun when he break pallet with a chainsaw?
If so thats not really a nerf.
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Bigger maps were already reworked so i dont see the issue.
But i would like both of those offerings for both sides.
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@Mister_Holdout said:
In all fairness, survivor mains have the worst game balance ideas.
Sometimes it can be hard to tell when they're serious or not.
Because those are killer mains additional accounts.
Killer mains are indeed being serious when they ask for secondary objectives which proves how little they know about the game.