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Reborn2020

Reborn2020

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Reborn2020
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  • @Peanits said:

    Of all the people you have on the ground, you picked up the one that was the least recovered (furthest away from being able to use Unbreakable if they have it) and the only one that was unhooked recently. The smart move would have been to pick up one of the other survivors in case they're running Unbreakable, preferably the first person you downed since they're the most recovered.

    Woud be nice to know when ds is over though. Some sort of timer of possible ds still being active. Please.

  • @Nurgling7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205283#Comment_1205283

    What's a bug? Chase being dropped if you lose LoS for a few seconds or the entity not blocking a window if a chase isnt active?

    I think chase being dropped when approaching that loop.

  • @Dehitay said:

    I'm gonna feel so bad for Marth if Mcclean pops in here and says "we never claimed it was balanced". I'm used to people like @Reborn2020 being so blatantly biased that they can stand in the face of pure fact and still try to spin it to match their screwed up agenda, but it's soul crushing when somebody who's supposed to be in charge of balance says something so stupid.

    Pure fact of what? That its an intentional buff?

    So you call it a buff?You only making yourself look stupid.

  • @oh_0k said:

    This is why the entity blocker should still block windows even when not in chase

    Then Wraith would be exploitable

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205326#Comment_1205326

    sure they can. I'll have to remember to bing bong into loops like that. or maybe I should use FF as legion so that i can get that first hit, have it never bleed because they never leave the TR, and then continue to get run around the loop until it eventually (possibly) entity blocks. Or maybe bubba should use his super fast movement speed buff while revving his chainsaw to shut it down? Pig can take a speed decrease and a startup time to use her dash attack to maybe reach a quarter of the way around the loop? Billy should be able to curve it if he has a sensitivity of 9000 maybe? I could go on, but I think you get the point.

    SOME killers can use their powers to counter loops like that, but the ones that can generally either have 110 movement speed (this test was done with a normal 115, btw) or they have to waste their time to counter it (like trapper) or sometimes even both (like the hag.) The only killers who could reliably counter a loop like that with their power are the nurse (for obvious reasons,) the spirit would be able to at least make it mindgamable, and freddy/clown/doctor would be able to reduce the power of the loop. The reason these changes are being made isn't because the second group exists, but because the first one does.

    Tell me why you should be able to reliably counter the strongest loop of survivors?

    But the way that loop is changed right now is good.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205305#Comment_1205305

    And yet it bought tons of time, was not mindgamable, and gave the survivor good distance to find another loop.

    The issue with god loops was never about them being infinites, it was about them being a completely free timewaster. While the one direction being a literal infinite is definitely worse, the purpose of the loop changes was to remove things like the clockwise version to be possible without the killer gaining considerable ground.

    Not free timewaster. Plenty of killers can counter such loop by using their power.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1205291#Comment_1205291

    Thats not how rollback works with dedicated servers. Your actions should have nothing to do with the killer's end, it's supposed to be your input syncronizing with the server. If it were still P2P then yes, it would be based on your connection to the killer.

    Anytime things go wrong with timings they have to do with the individual client and the server. Any time it has to do with a client and another client, its actually client 1 and client 2 both synchronizing with the server, which is where visual feedback issues (like getting hit at stupid ranges) happens. The dead hard issue would be just the latter if not for the fact that its possible to be exhausted while not actually getting the dead hard activation, which means there's an underlying issues in the base client-server connection in regards to how the perk functions.

    Ah i see. Sorry i think this is right then.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204238#Comment_1204238

    Well don't they? I can point out at least half a dozen threads from killers saying how they react / play when a key is seen in the lobby.

    "in the lobby'

  • When i played killer for the first time...

  • If it activates for you it doesnt mean the same occurs on killer side. Latency issue. Dont load in with yellow ping and you re good most of the times.

  • Marth was never known for being smart. It wasnt buffed its just a bug when you lose a chase.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204165#Comment_1204165

    By prepare, i mean you know there is a mori in the game, so prepare to play a little more cautiously? At least most players I know get a whole lot more careful when they know a mori is in play. Chances are it's an ebony mori and players think twice about risky plays. I'm not sure what you thought I meant..

    Its like saying to killer that keys are going to be a thing after he loaded into a game already. Just play accordingly.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202813#Comment_1202813

    To be fair 99% of secret killer offerings in games are covering mori's, so it's fairly easy to tell. If you see a hidden killer offering, prepare yourself for a mori game. At worst you're wrong and you played a little more cautiously, at best you played a little mor cautiously and made it harder for the killer to get momentum.

    How can i fully prepare when i m already loading into a game?

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202940#Comment_1202940

    What your saying is true, but overall, a hag with add ons pretty much outperforms billy.

    Also yeah urban evasion counters the traps, but Mint Rag essentially negates that counter

    "Outperforms hillbilly".

    No. Because with the same logic you could say that hag ourperforms Nurse Spirit or Huntress. Thats not true. They all have different powers and counters. All those killers are viable and saying that one is stronger than another is stupid.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202488#Comment_1202488

    "Billy isn't as strong as Freddy, you can't argue this."

    Of course you can, Billy has better add-ons, mobility outside of indoor maps, snowball, hook defense, slug potential, perk synergy and with chainsaw speed add-ons on an experienced player even better anti loop.

    Going to add that m1 killers cant do anything against survivors taking hits for each other prolonging the chase.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202882#Comment_1202882

    Probably should have specified, but I say that Hag is better because the snowball potential that she had, the amount of range she can essentially cover, the massive mindgame potential, and her anti-loop ability.

    Billy, in my opinion, has Snowball potential, mobility, and an instadown, which are good, but the mindgame potential, and anti-loop potential a hag has essentially will limit a survivor's options a lot more than Billy's chainsaw.

    In the videos I watched, after a survivor activates at trap a pallet or window, its now a mind game similar to spirit, where is the hag going to teleport to the trap or is she going to loop around. That mindgame can essentially make safe pallets really unsafe, and god loops not as viable as before.

    I will admit that an addon less Billy is better than an addon less hag, but with add ons, Hag is basically better in all aspects especially when using Mint Rag + Rusty Shackles, or Dried Cicada + Swamp Orchid Necklace, or Mint Rag + Dried Cicada.

    Hag wouldnt be so strong on bigger maps while Billy has no a map that debuff him. Really. Lery is nothing if you play drift Billy. And Lery is my favourite map if i play drift Billy . See? They all have their own strength that make one killer even stronger than the next guy because survivors play anti - "specific killer" build.

    Also some perks that other killers cant counter while Billy almost negates are :dead hard, for the people, mettle of man.

    And he doesnt really have a perk that would work against him. Like urban evasion would work against Hag for example.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202880#Comment_1202880

    You can definitely replace Sloppy with something else, but that just means the build could be even better than currently is. And if survivors group up to heal, they aren't doing gens. Again they are slowed down no matter what they choose to do.

    You really should just tell me your Billy build so we can discuss it. Besides the fact that NO ONE is really going to see what you write I seriously doubt it is so strong that it would need a nerf. I guarantee you there are ways to beat the build and you just haven't met a strong enough team to beat it yet.

    Of course there are ways to counter that strat if you familiar with that . But the thing is that there are no downsides to killer when survivors counter that.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201219#Comment_1201219

    I agree with this statement, watching hag gameplay and pro-hag players, Hag is basically better than Billy and Freedy, and I would say equal in power with the Spirit.

    Define better? All those killers are different in taking an upper hand.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202860#Comment_1202860

    Look it's pretty obvious you don't play Freddy much if at all, and that you've never tried this build. Try it. You will see how ridiculously strong it is.

    And it takes 60 seconds, but that is PASSIVE. Billy's slow down requires him to be ACTIVE and hit survivors with the chainsaw. Right there, objectively, Freddy's slow down mechanic is stronger than Billy's by the sheer nature of how it works. And Freddy can ACTIVELY slow them down as well by hitting them, and if he hits you with all these debuffs at once you are NOT going to be able to heal. It's just too much of a time sink, so he effectively has a one shot on you the rest of the game, unless you want to waste a lot of time healing and waking up.

    You better change Sloppy with something else cause your build already gives enough of slowdown that survivors are most likely to refuse to heal. Also they are likely to heal in groups and your sloppy will add only extra 5 seconds to that if im not wrong.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202744#Comment_1202744

    Hit a survivor once and it's a 9.7% repair debuff and 27.8% healing debuff to that survivor (this just for one survivor, it would go up for each survivor due to Thana and Swing Chains), and roughly a 6% repair debuff to all other survivors for that 1 survivor injured and asleep.

    You don't need to counter survivors that keep themselves awake because any act of waking up is a time sink. Either they lose progress by failing skill checks (and alert you to their position), traverse to the other side of the map to use a clock, or wake up each other (which is only viable once before it becomes a massive waste of time). No matter what they are slowed down.

    Not sure what you were planning to come back with but it seems like you never actually tried this build. Try it. It's massively oppressive. If I run this build survivors are lucky to get 2 gens before I get a 4k (with an easy pip and at least 25k points).

    "Billy has insane map pressure with steer addons which Freddy lacks. Plenty of mindgames. Plenty of builds that works good on him. Thats why Freddy is simply not stronger."

    Freddy has a variety of effective builds too. Doing dream pallets with SF/Enduring is super effective. Also I don't see "many" effective builds on Billy. You have builds with Pop, builds with SF/Enduring, and slug builds. That's about it. Freddy actually has a lot more options when it comes to build variety.

    Again you might be really good with Billy but that doesn't make him a stronger killer than Freddy from an objective point of view. Look at the stats even, Freddy has the highest kill rate at all ranks. That's pretty solid evidence that he is one of the strongest killers in the game. Then look at his game data and you can compare it to another killer, even in terms of just raw numbers Freddy is better. I don't understand how you can argue against this either, it's pretty clear Freddy is stronger than Billy in even possible comparison.

    So far it doesnt seem so op to me. How long does it take for survivors to fall asleep automatically?

  • "Killer should be a power role"

    They are. If you play good. Or most likely what you meant by that is that killer should be given a free win. No they shouldnt.

  • @Aven_Fallen said:

    Can I spawn with a Key if the Killer brings a Mori? When nobody brings any items?

    (even tho it would still not be a "fair trade" at this point, because Moris are stronger)

    There should be something that would let survivors know of mori

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202690#Comment_1202690

    Well I can't provide examples of a better Freddy build if you won't give out the build. I highly doubt it is as strong as you say it is, just because there are very few builds that would even match that and with Billy being an OG killer someone somewhere would have showed it off in a YT video or on stream already.

    But I'll give it a whack anyway. Freddy with BBQ, Pop, Sloppy, Thana, Swing Chains, and Jump Rope. This build is ABSOLUTELY devastating. Like completely and utterly shuts down any progress survivors will have. I personally avoid using Sloppy when I can because Sloppy causes serious frame drops on Xbox (for survivors and I have feels for them being a survivor main), but if I wanted to be completely dominating this is the build I would use. I doubt Billy has anything that can compare. There are almost no counter play options here either. We'll Make It, Botany, Resil, medkits, toolboxes, all get overpowered by the massive debuffs from Thana, Sloppy, and Swing Chains/Jump Rope. Billy's only hope to compete with something like this is some kind of slug rush snowball build, but whatever that entails there would be hard counter options (healing buffs, aura reads, SWF in general, stealth perks, etc). Any even if such a build was as effective as this Freddy build, you won't rank up or gain BP from it, so it's still not going to be as good. Freddy can run this build and play super fair, easily walking out with a perfect 32k and 4 iri emblems. Billy will be lucky to safety pip with 15k BP. That means that whatever build you have for Billy is less sustainable in long term. I could reinvest my 64k and renew a blood web each game, and then some, replenishing my add-ons in the process. It would take you at least twice as many games, more like 3 times as many, to be able to replenish your add-ons.

    "Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns. It doesnt make Freddy stronger."

    It does though. That's what a tier list is. Again, your Billy build and your skill with Billy means you will probably 4k a lot. But if you have a strong build on Freddy and play with as much skill you will have objectively more success. In fact you could be less skilled with Freddy than Billy and still have equal or better results, which suggests Freddy is just a stronger killer. There is no comparison between the two.

    How much of penalty you get with those addons when the game starts?

    And how would you counter survivors that keep themselves awake?

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202690#Comment_1202690

    Billy is a really good killer. He can in the game faster than any other killer, all the Billy have to do is run Infectious Freight and slug on a small map. It’s just that Freddy takes very minimal effort to play effectively and he can play just as well as Billy can while having more map pressure and able to shorten loops easier by reverse bloodlusting the pallet over and over again. There’s some loops that Billy cannot curve his chainsaw around and he just has to run it like any other killer.

    I do personally believe that Billy, Freddy, and Hag are pretty much on the same level and are pretty interchangeable on a tier list. It’s just down to personal preference on who you think is better.

    Freddy has the most going for him with having the most map pressure, being able to reverse bloodlust pallets, and being able to ignore a very meta perk (BT) while taking very minimal effort to play effectively. Billy can end the game quickest and has an instadown but is the most loopable of the three. Hag takes quite a while to set up and takes the most effort to play well, but she can snowball very well, camp very well, and is the least loopable of all the three. You see how they all have different strengths?

    As a killer you dont even have to run all loops to win.

    Why Freddy is not stronger?

    They have different ways to take an upper hand like i said already and both has counters.

    Billy has insane map pressure with steer addons which Freddy lacks. Plenty of mindgames. Plenty of builds that works good on him. Thats why Freddy is simply not stronger.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202695#Comment_1202695

    Maybe in coordinated SWF. No way in hell is that working out in solo queue though.

    I disagree. Its a common sense to stay awake.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202669#Comment_1202669

    If you're failing skill checks, you're halting gen progress and revealing your position. Plus the timer comes back way faster than if you wake up with the clock. It's overall just a really boring and repetitive game loop that you can't really escape.

    A few skillcheck fails do not negates gen rush and if im right if you use that strategy against Freddy he s nothing more than m1 killer for some time which is enough for survivors to take an upper hand.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202618#Comment_1202618

    I don't disagree with your Hag assessment there, again she is a strong killer. Just definitely not stronger than anyone I put above her. That's what people really need to understand about what a true tier list is. Hag is very very strong. But Freddy and Billy are measurably stronger. Billy has more snowball potential than Hag and it requires far less set up. Freddy isn't a snowballing killer, but he has very very high map pressure and chase potential, much more than Hag. Of course, you can up Hag's pressure with Mint Rag, but then I can up Freddy's pressure with Paint Brush and Swing Chains. Hag is very dependent on survivors coming to her. Freddy can play offensively or defensively, and he doesn't require any setup. All 3 killers can consistently 4k at high ranks, but of the 3 Freddy is just more effective and requires the least amount of effort to play at that level.

    https://forum.deadbydaylight.com/en/discussion/comment/1202620#Comment_1202620

    Eh, you can force Billy to m1 on any jungle gym tile if you path right. The best he can hope for is that the loop gets cut short and he gets a quick pallet break. Freddy can counter any loop with snares and your pathing is kind of irrelevant. He can also cut the loop shorter than Billy and more consistently with less effort.

    Sorry I just don't see Billy as being nearly as strong as Freddy. Freddy has clear advantages over Billy and less counter play options.

    I'm also curious to hear this build you keep mentioning, because I can guarantee that Freddy would be stronger with just BBQ, Pop, and Jump Rope. Those 3 items alone put Freddy above almost the entire killer cast regardless of what builds they run.

    It would be stupid to sound that build out loud and guide on how to use it right as it may get nerfed because there s little to nothing survivors can do to counter that if killer is hillbilly but if you see me in a game you welcome to see it. Nickname is Slayer.

    If i get outplayed in jungle gym i dont m1 survivors if they didnt use exhaustion perks on me cause they most likely to have dead hard and probably resilence to gen rush even faster.

    Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns.Both has counters. It doesnt make Freddy stronger.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202620#Comment_1202620

    Even if Freddy does nothing, they passively fall asleep. Your point would make sense if the passive was taken away because Freddy would actually have to do something to put people to sleep.

    You can keep others awake . Fail a skillcheck to wake up. So players that know how to manage that will destroy default Freddy .

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202558#Comment_1202558

    You don't really need a "build" for Freddy to compete with Billy though. Give him BBQ and Pop and Freddy will have way more map pressure than Billy ever could. Snares by default are a stronger chase tool than chainsaw. If you loop well, you can avoid the chainsaw on most tiles and force Billy to m1. You can't avoid snares, and they will work on every single tile in the game. So in a situation where Billy is forced to m1, Freddy will win at those loops much much sooner than Billy. And if we factor in add-ons, again Billy's slow down add-ons require him to chainsaw you and have a limited time frame of effect. Freddy's are passive, require no input on his end (and if he provides input he just increases the slow down even more), and are indefinite until the survivor wakes up (which this act itself is a slow down mechanic built into his kit).

    So Freddy doesn't need a build to be super effective. He needs 2 perks, and maybe 1 add-on to be roughly equal with a fully loaded Billy.

    Also if the build you are talking about for Billy includes Infectious, just remember that Calm Spirit hard counters Infectious. I use this perk all the time and Infectious means nothing to me. You can tell that it works too because killers that rely on Infectious to find survivors have a very difficult time finding and tracking me. While it also works against Freddy for tracking, it doesn't stop snares from working. And if you are asleep you glow in the dark, which has no counter and makes you extremely visible.

    Anything Billy can do, Freddy can do better. The only thing Billy has over Freddy is snowball potential, but that requires some luck and/or mistakes on survivor side to really capitalize. Freddy can easily win without needing to snowball.

    If Billy is forced to m1 then he is getting outplayed simple as that or just doing bad. Not that build. There s really not much counter to that build if killer is hillbilly.

    Shares dont work if survivors are not asleep.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201219#Comment_1201219

    Hag is a good killer if you learn how to use her properly, but sorry she's not even close to Freddy or Billy.

    Hag has HARD counters. Flashlights and Urban Evasion pretty much nullify her power completely. She is also 110, meaning she can't chase as effectively unless she places traps during the chase or before the chase.

    Billy is 115 with a one shot. His snowball potential alone puts him way above Hag. Hag has a better defense when it comes to gen or hook protection (camping), but Billy is very close to this strength. Trying to make a save against either killer is very difficult if they decide to camp. Billy also has higher mobility and he isn't required to have already been to a place to get there quickly.

    Freddy has even higher mobility than Billy, and his power hos no real hard counters. The best you can do is stuff like Resil, Botany, etc. to counter the passive slowdown from his add-ons. Snares have exactly 0 counters, you can know they are there and it won't matter. You either take a long path to avoid it, or eat it and slow down, either way you get hit. And he can spam them without penalty. The closest counter to snares is Calm Spirit because you don't scream he can't use it as a tracking tool against you, but it will still work in a chase. He can also camp very effectively because Dream World is an automatic anti-BT. If he camps it can be very difficult to get a safe rescue because of this. And due to his teleport, he has as much long range camping potential as Hag.

    Hag is pretty easy to bully as a 4 man SWF. She relies on you being overly-altruistic to actually be lethal, but if you have good communication you can break her setups pretty well. The moment she picks up a survivor to hook, you trigger every trap you can. That alone makes it very difficult to play against SWF as Hag. Billy and Freddy, especially Freddy, are far less affected by SWF shenanigans like this.

    Like, case and point, since new Freddy came out I had exactly 1 team 4e me, and it was Ward where I had really bad RNG and played very poorly. I think I even had a different build that wasn't very strong. Every other game is a 3k/hatch or 4k. Maybe 1 other team got 2e on me, but 95% of my games the survivors never make it to gates. He is insanely strong, and it's to a point where I don't enjoy playing him because it doesn't feel very rewarding TBH. Hence why I just stick to Spirit and Ghostface because it's more fun and challenging (even though I consider Spirit a stronger killer, she takes more skill to be stronger so that's why I enjoy her more).

    Here is a tier list I made a few months ago that outlines where I think each killer is. S tier killers are hands down the strongest, A tier killers are very strong but have weaknesses that can be exploited or take a lot of skill, B tier are good but have weaknesses that are hard to overcome, C tier can be lethal with the right builds and a good amount of skill but it will be an uphill battle, and D tier have glaring weaknesses that are easy to exploit. This was before Deathslinger, if I were to place him I would probably put him right after Oni, since he has high chase potential and semi-stealth but suffers heavily in map pressure.

    https://us.v-cdn.net/6030815/uploads/265/OHXW09EOY6RL.png

    Killers that are good without addons are : Nurse , Hag, Spirit.

    Billy is weak with no addons as he s limited too much. Anyone who know his basics will counter him. As for Freddy i think the same. His power doesnt work when you not asleep . Any loopable killers are weak without addons.

    As for naked hag you can at least go for basement Hag that would allow you snowball.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202069#Comment_1202069

    I won't disagree that every killer is strong with the right build, but at base OBJECTIVELY Freddy is definitely stronger than Billy. He has more tools and more potential to be stronger. It's not that I'm saying Billy is weak, I'm saying Freddy is just stronger than Billy. You can easily see this if you play them naked with no perks/add-ons. Freddy will still crush most good survivors where Billy will struggle with better survivors. Freddy just has way more potential in his kit and takes far less effort to get to that maximum potential than Billy. To be super oppressive as a naked Billy, you have to be a good Billy. To be super oppressive as a naked Freddy, you only have to be a decent Freddy.

    Also Billy's slow down add-ons don't even compare to Freddy's. Begrimed Chains slows down survivors by 9% for 120 seconds, and requires you to find and hit the survivor with a chainsaw. Considering that upon doing this you will get a hook, practically you are only getting that debuff for 60-90s at best. Freddy has several add-ons that apply a debuff and require 0 input on his part. The survivor just falls asleep naturally, or by being hit. And it's indefinite until the survivor wakes up (which itself is a game slowing mechanic). With Jump Rope and Swing Chains Freddy gets up to a 12% debuff AND up to an 8% debuff on awake survivors. He doesn't need to do anything to get those debuffs, but if he does find and hit you he just applies the debuff sooner rather than later. Billy's add-ons cannot compete with that kind of passive slow down. Freddy also has Paint Brush which can start survivors asleep and keep them asleep longer, making the debuff semi-permanent for the entirety of the game.

    Billy is just not as strong as Freddy. You really can't argue this.

    Naked Freddy is stronger than default Billy for sure. But if we compare best Hillbilly addons vs best Freddy addons then i d say you can t really compare them as there are perks builds that would suit Hillbilly more and Freddy less and so on. They good in different areas. Cant be compared.

  • @GrannyonAcid said:

    When you talk about 'perfect' gameplay. You're saying both sides are playing perfectly. I would assume in that kind of a situation survivors are going to win an easily. Because if one survivor has 'perfect' gameplay and can last in a two minute chases. Then 4 of 5 generators will be done. So it'd end up being 1 gen left and a save for the team. I feel like right now if survivors play perfectly it's an easy 4 man escape. But I think it'd be a decent situation if perfect gameplay would result in 1 or 2 kills per game. You have to remember, 4 people performing perfectly is always going to be stronger then one person playing perfectly though.

    If survivor chase for 2 minutes killer i assume loopable dont even know how to play.

  • @OniWantsUrLocation said:

    Just imagine a "perfect" gameplay with the best high end no mistake survivors/killer. What should the result look like in your opinion? 4k? 2k? No kills at all?

    Killers are going to get 4 kills more often than survivors . Because mori stronger than all survivor tools all along.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200797#Comment_1200797

    Freddy is stronger than Billy for sure.

    Freddy: super high map pressure (teleport), very high chase potential (snares), semi-stealth (invisible when awake, Oblivious when asleep), and high slow down potential with add-ons.

    Billy: one shot, high map pressure, high snowball potential.

    Freddy is objectively better. Lead Billy to a strong loop and he's basically an m1 killer with a fast pallet break. Freddy can outright negate every loop in the game by spamming snares.

    No. Every killer can be lethal with right buid. I for one main billy and there s a build that basically guarantees you 4 kills 3 kills at the best. Billy has slow down addons as well.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200664#Comment_1200664

    It’s people like you that hold the game back..legion is the 2-3 worst killer in the game I’d argue the 2nd first being clown ..now this is legions tome this would really be the best time to buff them or at LEAST QOL changes and addon changes people vastly agree that legion needs help and it’s people like you that hold the game back

    then you should provide valid points as to why he needs buffs? Do you even play him?

  • @silvio00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200649#Comment_1200649

    Bro’s a legend😮😮😮 alright all survivors we finally found the secret to stop killers from camping🙃

    Cause you basically asking " How to not get killed when killer got me"😂

    Other advice would be: play killer and see what conditions killer is most likely to camp you and avoid those. If they do it just for the sake of trolling just move on.Camping is viable strategy.

  • And people like you is the reason why balance keeps changing with every patch. Instead of improving the game overrall devs always waste time with balance changes .

    Its stupid to buff someone because he has a birthday or something.

  • Your logic is pretty much common . The same way you d pissed towards the whole nation just because you had bad experience with a single member of that nation.

  • Dont get caught. You wont be camped.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200377#Comment_1200377

    I like all the changes but with legion this is the perfect time to give him QOL changes it’s his tome and they already gave him a minor QOL why not more?

    Balance changes do now work that way.

  • "They did this to us lets do something to them"

    Biased killer thread.

  • To me the game was always easy as a killer before ptb against solos unless i played bad and did mistakes . You can find players here on forum to organise your swf and then the games wont be much biased towards killers. Solo is weak as hell .

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199444#Comment_1199444

    Better leave it at that if you can't come with better arguments.

    You expected me to provide you my builds and how to play according to those builds?

  • True but instead killers entitled to 4 kills if they used best addons + Mori.

  • @ad19970 said:

    Killers can only get so good on certain maps. This has nothing to do with killer players not wanting to get better, but wanting to have a fair chance of winning on all maps, not just some.

    Trying to get better on a map until you win on that map has nothing to do with balance.

    I main Hillbilly and i can say that you re 100% wrong. Hillbilly is good on any map.

    So you just playing victim here.

  • @RaSavage42 said:

    It's all tied to the fact that killer sounds has been bugged for what seems like a year or two

    It seems like a audio bug IMO but I won't hold my breath

    Its not. Survivors have info about most killers perks.

  • @indieeden7 said:

    I mean, what difference does knowing the killer has Stridor have? It's not like you can do anything to counter it.

    If i know killer has stridor i d rather avoid hiding close to killer. Thats one example.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1199437#Comment_1199437

    You need to prove me wrong. Your only argument is "you're bad at using them".

    Lets have a game in red ranks right now against me? See ? I can back up for my points and whatever i say.

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