Avatar

RavenBirb

RavenBirb

About

Username
RavenBirb
Joined
Visits
343
Last Active

Comments

  • @LordSturm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323497#Comment_3323497

    Yeah, for some reason he thinks cosmetic moris will magically make lootboxes appear in the game. Slippery slope fallacy.

    LOOT boxes? why would that ever come about

  • @LordSturm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322760#Comment_3322760

    A new mori IS a cosmetic, what do you even mean? It is literally a cosmetic animation, it serves no gameplay purpose in and of itself.

    There's nothing wrong with selling new moris, if you don't like them then don't buy them, nobody is making you buy every cosmetic.

    It's literally optional and apparently there's still something to complain about. Why would you want to see the same mori animation over and over? I want something atleast to work for at this point.

  • @Emeal said:

    Maybe when the new Mori system is inplace.

    remember what bHVR is working on atm

    I thought the new Mori system had to do with the base kit Unbreakable?

  • @Wowie said:

    I don't like NetEase's moris or outfits tbh. They're far too flashy.

    Hopefully PC never gets them!

    The first comment will forever disturb me

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322013#Comment_3322013

    Basically nerf survivors (no exhaustion perks, no OTR or BT) and buff killers (longer gens). Fixed it for you.

    Well, gens fly on still very fast despite making it longer, AGAIN. PRoves the point it's a bad objective and needs an update and the perks too to coincide

  • @Slaughterhouse3 said:

    On both sides :/ anyone else? I just feel like nothing has really changed even after that big meta shift. Still love the game no hate here lol just saying.

    add a ######### new game mode already, or more types of trials so i can stop repairing these insufferable generators.

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322015#Comment_3322015

    I don't DC. I simply do not like NetEase's cosmetics or mori animations.

    again, to match a phone game. PHONE GAME. We playing an outdated version on PC

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322009#Comment_3322009

    They're needlessly long and brutal for the sake of brutality rather than being anything close to what the character might do canonically.

    too flashy to match a phone game btw. total logic

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322009#Comment_3322009

    They're needlessly long and brutal for the sake of brutality rather than being anything close to what the character might do canonically.

    The Deathslinger one is amazing. It's perfect for him. I hope you're not the type of player who DC's before a mori. This would add to the game big time for killers to work towards a cool ending kill

  • @Wowie said:

    I don't like NetEase's moris or outfits tbh. They're far too flashy.

    Hopefully PC never gets them!

    "too flashy"....what???

  • @LuthirFontaine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319270#Comment_3319270

    Would it hurt to get a suicide button so I can go play something else or does the killer need more of his ego stroked?

    sounds like you also need your survivor ego stroked then

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318599#Comment_3318599

    because it's boring sitting on the ground for 4 minutes? It's incredibly obnoxious because you've already won the game if you're in a position to slug for the 4K. At least let the slugged person give up after they've been slugged for a certain amount of time. The obsession with the 4K is weird and wastes everyone's time.

    The killer has an advantage and is trying to win, It's part of the game... and the timer runs out..., (((((also like 3 perks to getting up alone))). You're just making a cop-out for another hand hold experience. Just take the loss and get better or play something else if you don't like it.

    Being able to default stand isn't practical, mori's would also be basekit i agree and disagree for it

  • @LuthirFontaine said:

    Just wondered if there is any news about this, not really fun just laying here .. ( yes I know about unbreakable, it only works once)

    How many times does not_queen have to say, you have BLEED OUT TIMER take it or leave it. You get to sprint infinitely already

  • @Sycamore said:

    Nobody would be complaining about it if a content creator never mentioned it in the first place. You hardly ever see the perk, and when you do the Killer doesn't even get very much value from it, if any.

    I guess it doesn't really matter if they nerf it, it's useless already. It's just what will the mob target next instead of people focusing on real issues in the game.

    if they nerfed it, that's comical since it's not as strong, would just end up on the dumpster perk list like most killer perks.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3289299#Comment_3289299

    Easiest way to counter it - Potential Energy (a perk I predict is going to be far more of a problem than Eruption once it starts getting used more). In a SWF, this thing is godly. In solo, it can be used to pretty damn effectively counter Eruption. Keep track of which gets have Eruption, run away after the person being chased gets hit the first time and start storing energy from the nearest gen. As soon as they go down, run back and dump your stacks.

    I've yet to see it fail in an SWF situation. This is also mad strong for breaking a 3gen.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3289515#Comment_3289515

    This this this.

    Sadly, the game cannot be balanced around both solos and SWF, and SWF has to be the target, otherwise SWF is unstoppable or perks all have to be bad and bland.

    What solos need is some of the SWF tools (marks, pings, status icons) and easier methods to put together an SWF.

    They aren't gonna admit there's counters and strong perks, they just gonna complain until its nerfed for the like i said, hand hold experience that survivor already is, yall know there was games where gens could insta pop right?

  • @Kirarozu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3289418#Comment_3289418

    This is why I think they should limit swf to 2 people max.

    The logic of a 1 v 4 being strong doesn't make sense with these complaints, comparing to the survivors i've gone up against

  • @tippy2k2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3296718#Comment_3296718

    That's one hell of a straw man you build. It's impressive.

    what's impressive is the hypocrisy on these posts.

  • @Seraphor said:

    It's not about it being 'overpowered', it's about it being ineffective against SWF and always effective against solo queue. As a result it is balanced around a less-than-100% success rate, despite he fact that different demographics experience either a 0% success rate or 100% success rate.

    Would you rather punish solo queue 100% of the time and SWF 0% of the time, so on average ~50% of the time for x amount.

    Or would you prefer to punish all survivors 100% of the time for x/2 amount?

    For the killer, there's virtually no difference. But surely you want something you use to actually be effective against your most formidable foes, right?

    https://forum.deadbydaylight.com/en/discussion/comment/3289332#Comment_3289332

    So if the killer is efficient with their cooldown management and allow the survivors to 'tap' the gen once their Incapacitation has ended. You can inflict 40 seconds of regression on a 30 second cooldown. Which means you're inflicting a net regression of 10s every time it's used that (solo) survivors are unable to counter.

    The best solution would be to increase the base regression, while reducing or even delaying the incapacitation.

    Say 12s instant regression, and 15s incapacitation for 3s normal regression = 30s total regression on a 30s cooldown. At least that's neutral when used at peak efficiency, and still inflicts the 12s regression on SWF.

    That's just a slight numbers tweak to make it a bit fairer. To actually make it completely fair, tweak the numbers just the same, but block the gen instead of inflicting incapacitated.

    Incapacitated really shouldn't be an effect that's tied to a perk. It should be limited to killer powers that were built for it.

    I say all this as a killer main (in theory, though I play a lot of solo survivor as well lately).

    TC is clearly coming from the knee-jerk reactionary position of "they want to nerf my precious killer, they cantses!" without actually considering the balance from both angles.

    You're talking as if Killer has all these different options and builds when that's not the case. You're gonna complain about killers using good strong perks but then its fine when survivors use theirs. Killers don't have much to keep survivors off gens and downing someone to give you time to hook while others are incapacitated and should be HIDING until it's over.

  • @VideoGameMage said:

    As long as people continue to run it with call of brine and overcharge, and the incapacitated effect remains 25 seconds, people will continue to complain about it.

    But the complaints on survivor OP perks rn go ignored I see. Typical lol Not like there's tons of survivor perks right now that make playing killer not fun whatsoever

  • @tippy2k2 said:

    https://us.v-cdn.net/6030815/uploads/TSKHRBKWAVD6/471.jpg

    Every time I've seen it, it turns into a boring slog of a game where the killer desperately defends three generators like there is a bomb planted in their necks that'll go off if the gates get powered.

    Eruption can take a long walk on a short plank

    Oh sure but when it comes to the other side of the table, doesn't matter what you brought right? Killer has to deal with it? No matter what perk or frustration it causes? Seems funny

  • No, there's nothing OP about it. 20 seconds isn't that long and it's miniscule regression bonus yet people still crying.


    I swear some players of this game want the killer to just stand there every match

  • @scenicpickle said:

    I've found many players recently saying the game is boring and as someone who has played for a long time who still finds DBD fun, I want to see how people play and how much

    feel free to drop any details

    Different types of Trials that's not just gens, thanks

  • @luvcraft said:

    the entire game has been balanced away from her. she can't teleport fast enough to actually catch anyone, and she walks so slow that survivors can easily completely outrun her.

    Compare to Dredge who can catch survivors just fine.

    Hope she gets a cube soon.

    @scenicpickle said:

    https://forum.deadbydaylight.com/en/discussion/357253/hag-is-really-just-complete-garbage-at-this-point

    i play her all the time she strong you just don't know how to play her im guessing

    I agree and disagree, she's like a spider, she can't flat out chase, you have to catch with your traps and then pull the group into your web of traps. I've had a lot better games with her doing that

  • @SoloQKev said:

    They have been reworking maps, but what about the swamp map? Did they forget about it?

    Its trash and i hope they delete those ugly UGLY grey hard to see maps already

  • @Anara said:

    I play since 2018, Im a huge fan of dbd, I got a discord server with friends just to play dbd together. At a point we reached so many players. We used to play EVERY night at dbd.

    Now we only play for rifts and events. But we get bored and some of us start to stop playing the game even for the rift, they dont care anymore.

    I feel like Im the only one still playing in my friend list. But I dont know why I play except the rift.

    I still have fun in dbd but its not like before.

    And I ask myself : is it me ? or is it the game ?

    Answer : its the game, dbd became boring af.

    Why ?

    Behaviour changed the meta, buffed the killers, created new mechanics like we asked but its not enough....

    So what is the problem ?

    Players :

    - now every players play like its a competition, no fun allowed just skill.

    Wrong developpement choices :

    - devs encouraging tunneling and slugging.

    - new killers discouraging looping strategy for survivors. Hold W meta.

    Every games feels the same. Rushing generators, preventing tunneling, tunnel and slug for the 4K, 3gen strategy.

    Now there is no place for entertainment, it feels like we are in ranked mode everygame.

    What do I suggest :

    - Create a ranked mode so people who want to have fun or chill can play in quick mode.

    - Delete new jungle gyms who promotes hold W meta.

    - For the future killers powers : please go back to create powers who promote mindgames in loops.

    - Give us back Hawkins 😌

    Its not a whine post, I still love the game but it lost the entertainment aspect of it. I want dbd to feels like scary movie again not a esport game.

    What do you think ?

    we need different objectives, different types of trials not just generators over and over

  • @YOURFRIEND said:

    This would just be an entirely different game.

    I agree but then i thought of....wait for it.


    DIFFERENT TYPES OF TRIALS PER MATCH

  • @Esterhause said:

    MATCHMAKING

    This game has a love/hate relationship with me. When teamed with good team mates, and same level killer, it's great, fun, even when dying 😂.

    But playing a survivor against a top ranked killer 🗡 There is no fun. Games are short and death is quick. Then trying killer and put against super survivors that do gens quickly and loop with such proficiency, very frustrating.

    I would rather wait longer for a more evenly matched game.

    Anyway, That's what I want for Christmas 🎅 🎄

    OBJECTIVE

    In my opinion idk what's stopping the devs from creating more game modes or different objectives per trial.

    No amount of cosmetics or new chapters will fix stagnant gameplay

  • @Nirgendwohin said:

    that is currently the core problem since 6.1. without fundamental changes to the goals, nothing will change.

    The game itself is screaming for a new Objective goal, honestly if something else replaced generators good riddance to them

  • @Leguś said:

    >Boon Perk so it provides buff to entire team

    >Provides Botany Knowledge-level of boost

    >Provides unlimited source of Self-Heals

    >It's based on 50% Self-Care instead of nerfed 35% version

    >The boost stacks with Med-Kits but unlike Botany Knowledge, it doesn't have Med-Kit efficiency penalty

    >Stacks with other Self-Heal boots

    >Compared to other Boon Perks, it is usually placed in a corner where Killer has no business going to which makes it gain even more value

    Just.... What. Is there any Killer Perk even remotely close to how stacked CoH is? Closest is Eruption or Overcharge but it still exceeds either of them in terms of how much this Perk has.

    Devs love survivors and like watching killer players suffer because they have no idea because they don't test it themselves

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280877#Comment_3280877

    The PTB is an attempt at PR improvement. People would lose their marbles if Behaviour just released buggy killers without a beta. They still release buggy killers, but hey there was a beta

    yeah i was about to say whats the point because the Hotfix that came out today is all for his bugs, so what did the PTB do for us again? Seems like just waste time

  • @JustAnotherNewbie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280882#Comment_3280882

    Cope harder. 55% of players who are solo cannot play in this way. Killers don't have anyone to rely on. Maybe take a look in the mirror.

    Cope Harder? lmao I'm not the one complaining about solo Queue. make a better build forehead

  • @JustAnotherNewbie said:

    Just play in the most broken way possible, and if you have an ounce of "niceness" in you do it for the cause.

    If more killers played this way then solo queue would be addressed faster.

    henever I'll play killer I'll play in the most annoying way possible.

    -Sincerely a survivor main

    I don't understand, most broken way possible? Switch this around to survivor dude and listen to yourself lol

  • @Leidenschaft90 said:

    The Knight is the worst killer BHVR designed in 6 years of Dead by Daylight. His ability is absolut useless. Survivors just have to hold W Shift and you're a Trapper without traps. In 2022. In a game with killers like Onryo, Trapper, Twins etc. the devs were able to top them in weakness by releasing this dogshit of a killer. Apart from that his guards are buggy as hell and get stuck in everything. He reminds me of the PTB Ghost Face and the PTB Blight back in the days when their ability was broken but that was on PTB and The Knight is on the live servers the way he is right now ...

    It's ridiculous and dumb considering I paid for it, and I'm with you. Why is it so much to ask for proper testing? Or balancing fixes that don't take 10 years after people bought it

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3280857#Comment_3280857

    He wasn’t well designed when they released him. They gave him a huge nerf after the PTB which was a knee jerk reaction. It was painfully obvious they didn’t even test it.

    it's really aggravating playing this game for so long and watching every PTB sit there for 3 weeks for I guess no reason, it's ridiculous what's wrong with hot fix balancing?

  • @killer998 said:

    He's honestly so bad it's ridiculous. He has to be one of the most survivor friendly killers they've ever released. I'm not saying that in a "Devs are survivor sided" way, I'm talking about his actual design itself can't contest the top level survivors. Information is power in DBD and he gains f all information but gives tons.

    His power is not only awful, it's painful. You can't see the survivors but they can see you making the path, they can hear you making a path. The guards take too long to activate. since they can also hear and see you making a path on top of their activation the survivors are gone by the time you're done setting it up holding forward. They're slow af, they're dumb af. They get stuck all the time. They can see the guards auras as they're patrolling and the Path the guards are patrolling.

    It's harder to do but they can also take the banner and get a speed boost and endurance.

    The power is also clunky af. There's so many points where you're not allowed to use it. Critical moments like windows or pallets. He has to step back. It takes a hot second to start channeling it and it feels like the orbs a drop-down than a spawn in with the camera angle. You can get stuck on things when you're trying make a path and on controller at least let me tell you, it can be f'ing hard to get out of being stuck in a wall or object. It's like spirit phase, but he's drunk and has all the nerfs spirit mains have nightmares about at the same time.

    He gets fat shamed at loops at times or in chase he can't fit through things. He's loud af as he stomps around.

    He feels rushed for the Christmas sales and he's just obscenely weak overall. At the higher levels of play where swfs rule and survivors sweat non stop he literally gets nothing but hardcore stomped outside of camping. He's a good camper but that's it and that only goes to show how yet again, bad he is.

    The only place he can be decent is at the lower ranks of play where most of the player base is. That can be the only place he can thrive. Where no one has a clue what's happening and are learning the game.

    He CANNOT contest the top level of play in his current state. You might get the one game here or there if you're really lucky or the survs F up big time. But he genuinely can't compete with them.

    just admit and say devs do not know what they are doing when it comes to balancing because they don't play their own game at different ranks.. or look for that sort of feedback and taking that into account. There was a few releases that blatantly showed it before balancing, but this just screams it.

    why is it so much to ask for a feedback team that plays at iri 1 highest and etc on both sides

  • @BillsHere101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3275468#Comment_3275468

    the guards despawn themself anyway with how short the chase duration is lmao

    yeah like literally do these people play the killer before they come on here and respond?

  • @Babalonkie said:

    The Knight

    The worst killer in the game.

    • 75% of addons are complete garbage and are way too circumstantial.
    • Power is WAY too time consuming. A knight player that frequently uses the power will always be watching survivors escaping.
    • The AI is complete garbage. They pointlessly move towards last seen location before pursuing. They also do not not have a basic retreat and go around pathfinding script when running stationary into a object... just like the zombies.
    • Green trail gives away any technique or tactic using the ability.

    yeah the biggest mistake i think is where they made it so survivors can see the trail. whats the point then? There's no speed that can be a successful trick since the guards take a moment to chase.

  • @YOURFRIEND said:

    He's actually super strong. Artist without the effort.

    Artist doesn't show you where it's gonna go the whole time

  • @BillsHere101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3275500#Comment_3275500

    It's better to hit them anyway for that 600 deviousness points 😎

    or leave the guard to chase him and you as the knight chase another survivor.

    Yeah but it's like beyond easy to escape them lol ontop of getting stuck on environments and not chasing right away upon spotting someone. It just needs some tweaks

  • @BillsHere101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3275468#Comment_3275468

    the guards despawn themself anyway with how short the chase duration is lmao

    Half the time im running survivors into the guard but most of the time it's like why did i bother because i end up having to chase them anyway

  • @Aaronseuk said:

    What is it with people playing so terribly with this new (I think awful designed killer) killer!?

    I have NEVER seen so much camping or tunnelling in this game, it’s pathetic.

    and continuously dropping guardians around hook is really not in the spirit of the game.

    PLEASE, if you play knight as killer, play with some integrity. It’s making my friends and I not want to play anymore.

    I think you should try playing him, he sucks himself and his power is weak and awful

  • @Pulsar said:

    He sucks. Interesting concept but his actual power is just awful.

    It's bad at zoning, it's bad at being used in a chase and it's bad for 3-gens. The ONLY thing it's good at is camping hooks and exploiting bugs.

    In my far too early overreaction analysis, I said this, "He's got a very cool concept and his cosmetic design is pretty cool (besides the Sadako hair falling out of his helmet) but his actual power leaves a lot to be desired.

    It's entirely possible that a tech will be discovered shortly that will boost his power level but as it stands, he's probably bottom 5, possibly the worst Killer.

    His power is just...completely ineffective in chase. You lose distance for even daring to try it AND your guards will never catch a Survivor. You can't even really hold people at loops like Artist can, she maintains control of her body while placing a Bird. The Knight doesn't and has a lengthy channel to place his Guards.

    The double whammy is that his power is also really bad at controlling space. The Guards take FAR too long to lock on and give Survivors so much of a head start that they have no hope of catching them. He just makes three gens take longer, but he won't ever win them.

    The only thing he actually seems to excel at is hardcore camping, which personally, I didn't think we needed another one of those. His Guards can chase and hit people near the Hook and can effectively deny unhooks. He might be in the Bubba-tier of facecamping."

    I stick by pretty much all of that except for one thing. I think he is the worst Killer in the game, at the moment. I think his perks are his sole redeeming factor.

    Trapper has good add-ons and is actually really effective at maintaining a 3-gen lockdown. Freddy has some sort of anti-loop that is actually meaningful. Sadako has one absolutely monstrous playstyle powered by great add-ons. Myers has great add-ons and some lethality. Knight has garbage add-ons, no lethality and no chase power. He needs major adjustments that, judging from Sadako, he will not be getting for at least 6 months.

    He does suck i don't know what the devs are thinking here, they act like every killer has all this time to do different things and such, atleast in the Knight's case i would like more control over his power, the whole seeing orb factor and then knowing where it's gonna go is kinda confusing. You just run to the side. There isn't even an add on to make the orb disappear when send out a guard, which would have been a cool pink in my opinion.

  • @danielmaster87 said:

    I agree. Survivors shouldn't be able to see the green orb or patrol range, and the guard needs to almost immediately get into chase, not wait a few seconds going to where they saw someone. The banner is also a really dumb thing to give the survivors.

    Yeah that was also a point i wanted to add in, it's like they gave a strong power to him, but gave the ultimate hand hold to survivors and not much of his addons really negate that

    Also yeah the endurance thing once my friend did it one game is kinda dumb too and i dont like it

  • @MizukiAyu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270073#Comment_3270073

    I literally covered that problem by saying weigh the offerings like hook offerings. When I say "deny 1" I mean deny 1 realm not offering, in my suggested system, not the current. Each survivor can bring a 25% chance to remove 1 realm from the pool and if they all bring 1 that's 100% and Sacrificial Ward, like it currently works, can't counter a 4x offering. Survivors have to be weighted to 1/4 or else they could coordinate to remove 4 realms while the killer can only remove 1.

    right, but in all my killer matches ive never seen a group bring x4 for a map, unless you got a supreme alpha squad with x50 of everything in their inventories

  • @Aurelle said:

    The thing is, there's probably not more they can do with them (yet, anyway). If each legendary skin had a presteige cosmetic (so like if you have the original character presteige, it would also presteige the legendary characters you have), and if they had their own bios, that would make them a bit better.

    The problem with that is at that point i feel like they should have their own slot and perk set at that point but i agree for more content always!

  • @neb said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198972#Comment_3198972

    what is this logic

    It's not like he's advocating for them to be removed. He wants them to be better. Would you not want the current skins you have to be better? Are you just being a contrarian for no reason whatsoever?

    Idk if i reposted this but thank you sir <3 exactly what i mean all the Pink skins should be on par with each other and such or make them a purple tier for just clothes change,

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243890#Comment_3243890

    Simple I dont buy them unless i actually like and want them, they are just skins after all.

    I'm just pointing out that in the case of those 2 skins the difference is the license which factors into the price, as far as I can see all the "legendary" skins are just alternate licensed characters.

    Yeah but my point im trying to grow here is if they are gonna list new skins as legendary, they should change things about the character same as Baba Yaga

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3257703#Comment_3257703

    But you'd never be able to tell if Myers was high. Great poker face

    But seeing the smoke come through the holes in his mask would be awesome and hilarious

  • @the_dempsy99 said:

    i would with ash and ghostface

    David and Legion, then probably shakily ask Michael if he wants a toke

1 2 3 4 5 6 … 9