RavenBirb
RavenBirb
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@Iron_Cutlass said:
My DBD Anniversary matches so far, all of these are me playing Survivor, they are all listed in order from top being the first and bottom being the most recent (any durations of time mentioned are rough estimations, I dont use a stop watch).
- Wesker; tunneled and camped me to death at 5 Generators remaining, the hook was in a complete deadzone and I couldnt reach anywhere with the Endurance and Haste.
- Skull Merchant; camps a 3-gen the entire match, the match lasted 35+ minutes.
- Skull Merchant; camps a 3-gen the entire match, the match lasted 20+ minutes, random teammate DCed early on.
- Ghostface; fun match, really good Killer, they got a 2K, and nearly got us with Blood Warden.
- Knight; camps a 3-gen the entire match, the match lasts 40+ minutes, and we all bleed out because the Knight refuses to hook any of us and just kicked Generators.
- Nurse; tunneled out a teammate at 5 Generators remaining, BMed everyone single person, bleed out everyone for the full bleedout timer, Killer harassed us in post-game chat.
- Skull Merchant; camps a 3-gen the entire match, the match lasted 20+ minutes, they refused to hook anyone so half of our team just DCed because they decided it wasnt worth dealing with.
- Knight; camps a 3-gen the entire match, the match lasts 30+ minutes and they get 2-man outed still, Killer harassed us in post-game chat for breaking their 3-gen.
- Demogorgan; tunneled at 5 Generators remaining, Killer harassed us in the post-game chat.
I hope people have been getting better matches than I have. I was playing with friends but some left because they had better things to do or were just getting too frustrated with the game.
I think some killers just need a slight speed boost, especially only the walking ones. Skull has one but you almost don't notice it, blood lust takes forever to activate and it turns off instantly sometimes in chases.
Just feels really pointless having survivors who can run and sprint endlessly faster than all the killers most of the time
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432910#Comment_3432910
heeelllll no, basekit unbreakable needs to die slowly in a pit thousands of miles below the sea. absolutely not necessary.
in the qna they said the twins rework is coming in like a year though
Thank god if that's canned, honestly adding this will do nothing but altering the design of matches would. Different ways to be sacrificed or killed, other objectives to survive other than gen simulator 2016-, cuz thats all survivor is its boring as ######### and they just come out with new skins instead of features
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@KenwanObinobi said:
I mean honestly, when do those devs learn anything ?
Another busted perk, out without any balance changes.
Survivor speed with MFT = 4,12m/s
Killers = 4,6 m/s
To catch up with a survivor 10 meters away, you need 21 seconds. Without MFT it would be 17 seconds.
It is a total of 4 seconds. A survivor using it is impossible to catch if he just runs from safe loops to safe loops.
Another busted perk that killers will have to deal with for months with all 4 survivors using it in every trial.
Do you guys even do the maths BEFORE releasing anything ?
survivors ALWAYS have to be focal point since that's where the money comes in. Every patch they feel stronger than the killer and it's entirely aggravating and Ludacris at this point, the hand hold experience continues with people who literally can't play a simple game like this one. Crap on killers instead!
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@JackOfTrades said:
My camping build as Bubba includes
NOED III
Rancor III
Deadlock III
Insidious III
No add-ons
Sometimes Bloodied/Torn blueprint are played
https://us.v-cdn.net/6030815/uploads/XCWDG63EHMMK/deadbydaylight-bubba.gif
"Bubba is a god that all must respect"
i wonder who hurt these bubbas
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@katoptris said:
Gonna still face camp just because of this post now.
i mean i did it to myself
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@Technature said:
I don't understand how anyone enjoys playing her.
Chasing people is the fun part of the game.
How much of the fun part are you participating in if you refuse to leave three specific generators.
It's also not fun AT ALL to sit there and run in circles breaking pallets. Worst part of the game
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@Technature said:
Personally, I feel she's a lost cause. Either survivors need to not be notified that the drone is even there, something that would take a lot of balancing to do correctly that I just don't see BHVR doing, or she needs to have a different power entirely.
yeah different power id like. This one is so bad
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435275#Comment_3435275
I have another reason: I think these add-ons also suck and it would be better to replace them with add-ons that do things that are more enjoyable for killer players to use. If you have a reason for why a "mending takes 2 seconds longer" add-on is fun and satisfying for you to use, I will gladly hear it.
"It's not fun" motivates the vast majority of all feedback on this forum.
What would it do for killer's though? It's atleast something killer's have to stop survivors longer from gens. That's just the whole reason why mending increase exists.
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@Technature said:
The problem with Skull Merchant is she's one of the weakest AND strongest killers in the game.
If you play the game similar to, I don't know, let's say Doctor, you have a power that probably won't do anything unless the survivor is really dumb. You have massive markers that say "Go here if you want to be one shotted" even if you're on another floor, and the power can't be used to predict where the survivor might be. It's just "Get off the loop or be weakened".
And that's if the survivor isn't injured. If they are injured, the power does basically nothing. Sure, you're alerted where the survivor is via instinct, but that doesn't do anything on most of the loops in the game.
The "correct" way to play Skull Merchant is to slap a drone on the three gens you can patrol the most quickly and refuse to leave them until half of the survivors are dead. Every generator minus those three can be done, you still get a 3k at worst. Which means the game gets dragged on and on and on and on, and no one wants to play the game for an hour hoping the other side screws up enough for you to win or just plain gives up.
Yes! also the general fact that if you don't have these special tactics planned or practiced. For your average player, she sucks. She's like a sad excuse for predator. Its like they made Trapper but he can go undetectable near his traps and if you linger around one for a b o t length of time you get exposed. Her add-ons do pretty miniscule changes to help you out. Even her pinks and purples are trash and not really much of an influence to even notice.
She definitely needs more love and work to make her more fun, but like Nurse. She will probably sit in this state until they get to her .e.e
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@Gandor said:
I do agree merchant is not the strongest killer in game. But I would still (and by insanely huge margin) face ANY other killer then her. With god-tier nurse, you will just loose in 5 minutes. 9 if she decides to slug you to death. With facecamping basement bubba you still have 1 exciting chase. With knight, you at least have to run away from his AI which is marginally more fun. Against SM, you just look at her kicking that gen AGAIN and placing another drone AGAIN.
Devs should really delete her, or killswitch and remake her all over. That would be SO GOOD CHANGE! The worst thing is - even if she is boring (for killers she is quite boring too, but for survivors she is unacceptable) and there were millions of threads in feedback saying as much. Devs still decided to boost her numbers by publishing her archives and actively lowering their player base for some unknown incomprehensible reason.
I feel versing her, or playing her is not fun. Versing her, her traps on gens just is a really annoying , unfun feature, she'd be good if we you know HAD DIFFERENT OBJECTIVES THAN JUST GENS. New Trials with new standards to power gates should be implemented, it would make the health way better for this game.
Playing her, she is just boring, its like trapper with kinda of more useless floating traps, shure once in a while she gets a insta down with her power but that's about as much fun as she provides
Her ONE mori is actually so bad as well, there needs to be variety for killers to use not just work towards the same one..over and over plus mix in survivors Dc'sing
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/373373/skull-merchant-still-bad
I prefer M1 killers, rather than Nurse, Wesker, Blight, or Spirit.
Those 4 have easier games, but I have to focus way more to use their power.
Your issue seems more like you simply don't like this type of killer. Killer can't be designed for everyone. Just keep playing whatever killer you like and chill.
I was gonna say Michael Myers is like one of the few Exceptions
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@durag_demon1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408468#Comment_3408468
Pretty much.. survivors can't have anything
nah survivors have too much and everybody on this forum who camps surv has a head weight of tons these days. Good luck talking to them lmaoo
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@ThanksForDaily said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408211#Comment_3408211
99 SB has it's problems forehead. And imagine called that as an "exploit" 😂
I can name a lot killer real exploits but I won't. You know them.
so you're right without facts got it, seems common these days.
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@[Deleted User] said:
I don't really have anything constructive to say about the killer. Delete their entire kit. Actually, use one of those flash things from Men In Black that deletes my memory of ever having encountered the Skull Merchant. Start over. This is the worst killer that has ever been released. Yes, it's worse than release Legion, because those games actually ended. I don't want to play DbD for the duration of this tome. End rant.
she's trash to play too, i can't stand her kit versing or playing
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@ThanksForDaily said:
Like we didn't knew already that after the Dead Hard nerf killers will start complaining about Sprint Burst. The hypocrisy at it's finest.
"Sprint Burst if fine!! I prefer 4 SB rather than DH"
3 days later after the DH nerf. Nerf Sprint Burst!!!
I'm talking about 99 exploit forehead
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@Skill_issue said:
survivors being able to hold a button to bleed out faster after a certain time
hooks not breaking when a survivor dies on them
survivors keeping a game hostage by hiding in lockers and walking around the map not doing objectives
shrine of secrets updating daily
farm maps/knights maps being balanced
what are your thoughts on what gets fixed next?
Mori Shop
tired of working to watch the same kill animation. It's kinda pathetic and Mobile has already given killers different mori's
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@Desteriaa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393422#Comment_3393422
thats not exploiting. It’s a mechanic in the game :) "exploiting" is using merciless storm after being aware of its bug :). Using a mechanic the developers put there is not exploitation.
actually if you have conscious knowledge that it shouldn't really be there and its powerful, that's exploiting
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@Science_Guy said:
We still have 2 more weeks of the DH meta and we're already complaining about SB? Say it ain't so, and after all those reddit posts I read saying this exact thing wouldn't happen!
If you were here years ago like me, the big discussion behind changing Sprint Burst in the first place was because it's meant to be used when you start running, not when you choose to get the burst, you aren't allowed to choose when with it. There's other perks for that now like "Background Player".
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389042#Comment_3389042
I don't play on console so i don't follow it exactly but i'm pretty sure the performance of consoles hasn't been the best to say the least.
wasen't there a monster post of 1000+ comments about how performance of console was terrible and no changes where happening despite being announcent to be looked at?
again though don't see how that affects the number of players we have. You're kinda jumping around a lot
People been fine i thought, the pool has SWITCH players
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388450#Comment_3388450
Does that matter? I know they are being ignored a lot but console players are players too
what makes you think console hasn't been looked at lol
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378116#Comment_3378116
People really underestimate how big the playerbase is huh?
Last year they made a anouncement they reached 50 million players
It would not be a crazy estimate to say we have 5-10 million active players. and that was last year
Yeah but how much of that is separated by platforms?
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@Technature said:
Yes, please rework Swamp.
Make it so I don't lose survivors because their scratch marks randomly disappear for no reason.
AND STOP SPAWNING THE HATCH IN THE CORNER OF THE MAP!
SERIOUSLY!
I've spent so long in games searching for it to be in the corner, left pocket lmaoo
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@stonedcandle said:
They make changes based on feedback. They nerf killers and their perks quite often. They don't have much time for new game modes when they're testing out all the nerfs that get asked for.
/sarcasm
Maybe even more so because the arsenals survivor has never gets looked at but they can just point to a killer and a perk and it gets nerfed
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369154#Comment_3369154
Im not defending them, I'm giving you a reason.
I would love to see another gamemode myself, but with my time playing this game and just my experience with life, I've found that its better to have realistic expectations
Realistic expectations would be a Dev being able to expand the game they already created themselves
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369578#Comment_3369578
Midwitch needs better everything. The map is INCREDIBLY killer sided. Like off the charts killer sided. Hook RNG - while really unfair (provided RNG does it's thing - even hooks can be totally good for killer) is the ONLY saving grace for the map
Maybe for travel power killers, if they just walk Midwhich is a ######### nightmare to navigate thats why i think it needs changing in that regard
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364328#Comment_3364328
Because its a unique formula that has clearly worked. BHVR at the end of the day is a business, and a business is there to make money. Spending time and resources to work on something that may be a flop when they could of just spent those resources improving on what they have is the route their choosing, and there isn't anything wrong with that
Don't sit here and white collar defend a company that doesn't even know you, why are you even defending a stagnant gameplay feature instead of expanding on what we have? I don't take you seriously either lol yall can run in circles over and over and be satisfied on a diff post but i want to expand the game
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@jesterkind said:
The thing I don't get about posts like this is, what about all the stuff they've been doing recently that was explicitly asked for by the community?
The big meta shakeup patch, the solo queue improvements, the Eruption nerf, things like that. Those are things the community asked for, and BHVR have done them. It seems clear to me that they do listen, and not only do they listen, they also take the extra step of acting on that information a lot of the time. You could make the argument they do it slowly, and I'd agree with that argument, but you can't make the argument that they don't do it at all.
Side note, we got a new map last chapter, and updates to three maps in this upcoming chapter that make them functionally new. Not sure why that's on your list there, same as more perks, we've obviously been getting them.
After how long though??? that's important, it takes wayy too long and wayy to many people to vocalize to the devs about changes the community wants and takes them wayy to long to make changes themselves. The whole waiting half a chapter which is like what a month and a half? for balance fixes is ridiculous. No other game i play waits this long to balance out stuff
When it comes to the 3 new map changes and more perks and such, of course, i love that! i always love new chapters. I want something added where i don't expect the same thing over and over again. If there was one other type of trial with different objectives to power gates or whatever, it would be endless fun for me personally. I've played this mode since 2016 and am still here because of my love for Horror/Horror Icons
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Why? because i want the game to evolve and have some more excitement with trials, instead of expecting the same thing over and over.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364336#Comment_3364336
"I meant have incapacitated be able to be used in a fair way by most other killers"
But why?
Most status effects on powers come from addons. Every killer would therefore have like a green rarity addon that's "Whenever hit by the power, apply Incapacitated for 10 seconds", just like Huntress does. And it'd be useless.
There's simply no way to make a status effect like Incapacitated fair on every killer when you have differences in power level between Trapper, Sadako, Pig, Blight, Nurse, and Spirit.
I want the game to evolve in a fun, meaningful way. Giving every killer the ability to lock certain players out of the game just wouldn't be fun, imho, or it'd be absolutely useless and wouldn't be used. There's almost no middle ground because of exactly how Incapacitated actually functions.
Doctor has a Status Effect exclusive to him- madness. I don't see why we can't have Incapacitated- one of the strongest Status Effects in DBD- also relegated to powers exclusively to ensure it remains balanced and fair.
Also, please don't call me Karu. Thanks.
"Also, please don't call me Karu. Thanks."
Okay..? but that's your name and I am not calling you "good boy". So ,confused on that
"But why?
Most status effects on powers come from addons. Every killer would therefore have like a green rarity addon that's "Whenever hit by the power, apply Incapacitated for 10 seconds", just like Huntress does. And it'd be useless.
-no. Unless you just went into a game with zero perks, add-ons and some perks coincide but that obviously doesn't happen a lot. People are gonna bring perks, like Eruption, etc and join them with the add ons, but my point is status effects do not mostly come from add ons, they come from both just as much.
-As to the usefulness? that's part of my post's reason. It's here and pushed back because of the nerf, Is this not the place to ask why we can't have it in a different set up but make it not as frustrating and powerful in theory.
".There's simply no way to make a status effect like Incapacitated fair on every killer when you have differences in power level between Trapper, Sadako, Pig, Blight, Nurse, and Spirit."
-Which is why I am asking the question here of are we just gonna forget its there or can killers actually use it in a different less frustrating form. Make it do something else instead of locking you from doing gens?, that was my point. Alter it but not get RID of it so killers just can't use it now. Or few can
"I want the game to evolve in a fun, meaningful way. Giving every killer the ability to lock certain players out of the game just wouldn't be fun, imho, or it'd be absolutely useless and wouldn't be used. There's almost no middle ground because of exactly how Incapacitated actually functions."
-Meaningful? I don't see how keeping the same mode of gameplay the same until its dead when we could be sitting here mixing the gen trials with maybe some other types of trials to escape or open the exits. More places to hide, more mori's to choose from if the killer wins so it's not working towards the same kill x4. Advocate for something great i say, not keeping this game stagnant in it's features. There's way too much room
"Doctor has a Status Effect exclusive to him- madness. I don't see why we can't have Incapacitated- one of the strongest Status Effects in DBD- also relegated to powers exclusively to ensure it remains balanced and fair."
-Yes, before people knew that Incapacitated was good to take, Doctor was first. I don't like him personally, i just enjoy the fact he stops survivors which no other killer does like the doctor. Regulating balance in that sense wouldn't make sense for Nemesis's case because the eruption made it easier to travel to the gens since he doesn't quite have the coverage doctor does and the same goes for other walking-non travel killers.
Arguably, if they made a perk that effects madness in someway, it just another useful status defect. We've already added the sick/poisoned effect with like 3 different killers now.
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@Emeal said:
This is very surface level critique, what is recycled?
The New Map? Come on we all knew that map needed something.
Recycled gameplay camoflauged by chapters and cosmetics. Which are FINE but its at that point where its getting old and the game itself needs a update along with adding more killers and such, i don't see what the big deal of asking for different objectives is, different trials? It would work the same way and wouldn't be much different
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@oxygen said:
Should stay where it belongs, in killer power interactions and I guess add-ons that apply it on hit or something for a short amount of time is fine too (even though they're just plain bad a lot of the time and I'd rather see them turned into something more appealing)
It should only ever be dished out by direct killer-survivor interaction like getting Vic on your back or being hit by Pinhead chains. Not because someone else went down on the other side of the map while you're on a gen. It would be silly if survivors could ignore Victor to the point where they could just go on a gen with him, just like it'd be silly if survivors could solve the pinhead box with chains sticking into them. That's why it makes sense there, it's a way to accomplish what the killer powers are trying to do.
Nah it needs to be able to be accessed via a perk in a fair manor, you should not have to BUY to use a status debuff that's ridiculous.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363058#Comment_3363058
Killer powers are practical and fair, end of story.
Madness is exclusive to a killer power. It's practical and fair. Incapacitated can be too.
Karu you speak as though others don't actively test things and play like you before making a post. I don't agree with you at all, you saying the killers powers are practical and fair is bunch of bull #########. Doesn't make it true and if you can maybe provide more context instead of a blank statement to these things it would help me understand. It feels like you've never played killers against skilled survivors? If you did you'd know a good handful need quality of life, especially twins as you mentioned.
"That's one of the major reasons, imo. Also that there's a high skill floor, there's often a lot of required M1 gameplay, they highly encourage a boring gameplay style, and making mistakes is really punishing. Their relative strength level actually ranks fairly low". --theres no skill floor after you've played the same mode for years and years just alter it with slightly different powers, that's a lot of players right now.
"Also, again, Pinhead Chain Hunt gives so much value that there's builds and playstyle dedicated to forcing as many Chain Hunts as possible while tunneling to make an easy 3v1. Bring chained, even if Pinhead is nowhere near, applies Incapacitated. This makes doing anything challenging, and makes healing with Sloppy Butcher equipped genuinely impossible."
-you're talking about a specific killer and a specific build in a specific instance. When I said practical and fair use I meant have incapacitated be able to be used in a fair way by most other killers. not have to pay for a dlc. Idk what survivors you go against but I think that's def an issue on your end. instead of implying i must suck ,maybe there's others and not just you who has a lot of hours on this game. The fact you defend such mediocre stale powers' at this point and do not want the game to evolve makes me cringe and not take you seriously lol
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@VoidOfMe said:
what? they just gave us what we asked for for many years:
"another resident evil chapter"
"maps rework" (especially RPD and the artist one)
"no more repeated maps"
"perk overhaul"
"eruption nerf"
"hud icons"
"general nerfs and buffs we've been asking for" (flashlights, hook distance, placement and quantity, healing meta and etc...)
What do you mean "they don't listen to us" ????
Chapters aside and map changes, the gameplay has been the exact same almost since 2016.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363051#Comment_3363051
Yeah, Incapacitated simply should not be a thing in every match. Simple as that.
my point still stands. are we just gonna pretend it doesnt exist because of crying survivors? or are we gonna get to use it in a different practical fair form?
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363047#Comment_3363047
So... You've never pounced on a healthy Survivor as Victor before? You've never interrupted a survivor via a Chain Hunt as Pinhead?
That sounds like a you problem, tbh.
They won't have a presence like eruption? GOOD. Anything that has that level of presence (obligatory "on both sides" comment even though that isn't the debate here) should be dealt with.
since you're such a dbd genius you'd know viktor having that ability does very little for you and even survivors just keep him on their back
theres a reason why Twins aren't played.
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@Aven_Fallen said:
Incapacitated should not exist outside of Killer Powers (like Victor or Pinheads Chains). So I am happy if they remove it from any Perks.
And this has nothing to do with "Survivors crying", it is just really bad gamedesign to be forced to do nothing for some amount of time.
I mean, how bad would it be if the Killer can be incapacitated? Maybe not for 25 seconds, but for like 7 seconds? This would really suck and should not be a thing.
A status-effect which simply blocks almost all ways of playing the game should really be quite rare and only related to some Killer-Powers.
none of these are practical uses for it, they aren't worth mentioning if you don't actively have avenues to be helpful. Naming a useless point doesn't make it good
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@GoodBoyKaru said:
Twins.
Doctor has a status effect all to himself- madness. Twins released before Nemesis. The status effect icon for Incapacitated is literally Victor's hands.
Bhvr may not treat them like it, but the Twins do actually still exist.
My point exactly but i'll elaborate, are we ever gonna get a PRACTICAL use from it after tomorrow? None of these happen in regular games like eruptions presence
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@MasonOliver123 said:
Everyone else is having their say, so will I.
As we all know by now, dead hard is a very broken survivor perk, I do play both sides I choose to run SB rather than DH.
The main issue with DH is the potential to extend a chase, even when the survivor makes a mistake, significantly.
I've had a very good amount of games where a survivor, out of position, uses dead hard and extends a chase by an extra minute.
You might ask - why not bait it out? Why not leave chase?
Well, baiting it out "waiting for it" is pointless, the survivor can use this time to get to a pallet in which they guarantee safety and leaving chase simply is a massive waste of time and leaving them would simply allow them to heal up and do it all again.
Another main issue I have with it that some seem to forget is this game is 4 v 1, if all 4 survivors, of equal skill, use dead hard and know how to loop you can extend a chase by a minute at least, if all 4 survivors do that, that's an extra 4 minutes wasted by then most gens will be done.
One perk should not have this sole power, especially when 4 people can use it against you, I'd certainly like to see it changed, to anything. the 3rd health state on a perk is ridiculous, even if it was changed to a one time usage (Like DS) it'd be much better.
At least it's much more balanced than it was before with what it did giving you distance, can't take dmg, can dh over bear traps. The perk is just an overall ball of #########
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@HugTechLover said:
I mean… I’m not a fan of the new chapter coming, but to say they haven’t made any changes that are in tune with what the community wanted is ignorant. They have been making a TON of good changes that were asked for.
i disagree it's mainly in survivors favor
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@toxik_survivor said:
Idk man, the devs can't just do the things we ask for. There's a process for everything. U gotta think about the economic and production standpoint. This takes a long time. I'm not being a butt kisser towards the devs, but they do a pretty good job at keeping people entertained. People ask for extra game modes and such, we don't get them, and yet millions of people still play the game. Be in the devs shoes right now, on a business standpoint.
Millions of people play your game and buy your new chapters. You don't add in new game modes and people still play your game, still making $$$. So then what's the point of producing free new game modes that will surely take a lot of time and money, plus increase the size of the game, and probably break alot of mechanics, set back mmr making matchmaking horrendous, and add way more glitches and problems. Why do that when you can avoid it and still make just as much money.
So you're good with going stagnant with gameplay as long as they continue to cash cow the game? why not evolve it? that part of the whole point of a "developer"
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@HardhatKrugerer said:
I would gladly pay for new Mori animations. For example did you see how super boring is Fredyy´s Mori? One of the most creative killers in his movie series and he get just stab from behind? Like what hell is this? He is supposed to the brlliant and extremly brutal killer. Yet he is boring as his reworked gameplay. I expected that I gave them mori like from his first movie. Where he killed Johnny Depp at that bed. S omany options and they used the most boring Mori ever.
If they just did a variety of them relevant to their movies and such i'd get a lot of them
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@scenicpickle said:
i always find it funny how the devs said it was so overused so they buffed it ?? anyone who thinks its a nerf is either new or huffing copium as a survivor and killer player who will get pegged as a killer player because i have a actual grasp on the game with 2k hrs played roughly on both sides and see that playing survivor is so much easier than killer. yes bad teammates ruin game sure some killers are really good also true but they are manageable with a good team. the problem is people in this game are parrots people use nurse and blight as their scape goat for why DH is essential to survival (its not) but imagine being any one else besides nurse and blight and having to deal with an average of 3 DHs a game where the chase time is on average 1-2 minutes if not playing good chase killers. you lose as killer without certain builds or tunneling and camping. gonna be alot of survivor players who see this and tell me to get good that's fine they are the parrots. they give youtuber ######### and say they are killer sided as well for stating facts since they play the game for a living and know DH is terrible for the game. Deadhard needs a huge nerf 3 health states is stupid every counter arguement ive heard for it was terrible and/or they go off topic and go "NeRf ErUpTioN ThAts MoRe BRoKen" sure but whats that have to do with deadhard. I ve said it in previous posts the value is insane its the equivilant of doing a random skill check in chase and getting a second life there isnt any skill involved either its just calling each others bluff and seeing who presses a button first except the survivor holds all the cards they determine where the chase goes they can greed literally everything which is readable but in fighting game terms your just getting 50/50ed after 50/50ed the killer has to play all these mind games to down one person when time is precious and they have 3 other people to deal with. god forbid you get it right and actually down them congrats 11 more to go. and of course survivors love it to them its a fun little game ive played it ive been the one DHing to me if i mess up the amount of distance made by just bluffing with it is about half a sprint burst already and now i get the killer holding back all the scared to hit me out of fear of wasting an extra minute while i run to another loop. i doubt DH defenders have played killer against 4 survivors with DH themselves to see how strong it is to them its just fun. I could go on for hours about how much value DH gets by its base function but not only that you can tank hits for teammates as well before it got buffed it was just a dodge it was fine ignoring damage getting alittle distance it was easier to deal with by a mile now the timings tighter but if they get it right they get 8x the amount of distance than a little dash and waste an extra 1minute instead of 10 seconds.
Wanna know why tunneling and camping is so in style rn DH i tunnel all the time it works its effective why? because i can hit them off the hook pop endurance now i can have a regular non dead hard chase no insta healing no extra health states just like it was meant to be. why would i go after some one else who is healthy who i got to hit twice and do abunch of mental gymnastics for to figure out if they are going to dh or not. anyway im done ranting DH needs a huge nerf make it tank a hit or a speed boost not both its nuts
well, i was for deleting the perk all together so
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@MadEyePopo said:
https://forums.bhvr.com/dead-by-daylight/discussion/363750/excited-for-mori-update
I think they are going to still have the mori offerings in the bloodweb that allow them to change something about end-game mori.
All i want is different mori animations, that's it. I'd pay for them. What else do they want? Cartwheels?
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331708#Comment_3331708
I... Maybe, honestly, but I think that update is more about the finishing mori system that incorporates moris as basekit instead of them being a funny cosmetic you pay bloodpoints to use, I don't think it's really related.
How would it not be? Then we'd maybe have an opening for selection for different ones
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326284#Comment_3326284
sad, but maybe they'll add 'em to the real game later
Maybe they are waiting for the Mori update that i saw on the roadmap??
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@Zerotoxiks said:
After over 300hrs in this game playing a mix of killer and survivor I’m really on the edge of letting this game go.
now don’t get me wrong, a coordinated swf is very powerful but I mostly play solo queue like many others.
the problem is that in solo queue you have no idea what other people are doing, their is no coordination at all. Unless one of the survivors is amazing at looping or the killer is a newbie. You will die 10/10 matches.
playing as a killer for the last couple months I’ve never had a game where I didn’t get less than 3 kills. It’s just so easy to win. I enjoy survivor more because it’s much more challenging, albeit too much.
i think what this game lacked from the beginning was a way to communicate with other survivors. Having a voice chat even if it is just proximity chat would have been critical to this game being able to bring new players in for the long term.
swf can communicate and killers can still succeed? Why punish solo players?
anyway, just needed to voice my opinion. Would love to hear others thoughts.
thanks.
Play killer some, then delete this post. You're welcome
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@LordSturm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325488#Comment_3325488
not to mention they've taken the stance of adding shard prices for every non-licensed thing they can, including characters and legendary cosmetics
if they were going to implement lootboxes, they would be charging you for all of that lmao
exactly. Speaking of my post, there's now a new Spirit,deathslinger,oni, plague Mori that the PHONE GAME has and not PC
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@sanees said:
DH:
DH is a practically permanent third state of health therefore
dead hard will have a debuff that slows healing by 75%
this way surv still be wasting a crazy amount of killer time, but if the killer leaves surv, surv most likely have 2 health states next time
eruption:
the entity will close the generator for 30 seconds
people really out here with the survivor arsenal and still complaining about eruption. lmao
Dead Hard is more fair now than it was before.
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@DREDGE said:
Thunderstorm, rainbow, sandstorm, fog, mist, strong winds, tornado, hurricanes, hail, aurora, heavy rain and more?
You meant to ask why is there not more maps. They should upgrade the older maps like SWAMP or Midwich. i hate navigating both of them after playing other updated maps. There just needs to be more maps in general imo
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There's literally not even enough cosmetics roaming for that