RavenBirb
RavenBirb
About
- Username
- RavenBirb
- Joined
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Comments
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Releasing more paid cosmetics for them without fixing their perk for this long is crazy work.
It started fine, 90 seconds of skill check improvements
patched, Then you'd perform and not get the buff,
patched to then only give you 20 seconds instead of the listed 90 second buff time.
patched again and now for me it wont even do perform, the perk just goes on cooldown and does nothing.
I haven't been able to use this perk for over a month and a half. whats going on?
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814006#Comment_3814006
Yeah, the mobile development team don't have to develop anything for the game, they just have to implement it.
So they can make things happen faster than the actual development team. It would not matter to me tho, I'm not a mobile guy, I would not be playing that version anyway. Is it better?It's relatively the same just behind on graphical updates and chapter releases.
They have a lot more Mori's to choose from tho
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@Emeal said:
I dont know why this seems to go so slow, but I think MoriShop will come. bHVR is just not quite ready yet.
I mean I don't know why they would not, its an easy way to turn animation talent into money I think.the mobile version already been doing it on top of it all lmao
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813895#Comment_3813895
Yeah! They very much do read the forums and occasionally chime in from time to time. Mandy and Peanits both respond to some posts, and I'm pretty sure they have a team of people who's job it is to read posts on various platforms (including the forums) to collect feedback to give to the other teams.
most of my past posts about it got ignored i feel like
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812840#Comment_3812840
They've said that it's something they're somewhat interested in in the past, it's just a lot of UI/technical work. I can imagine that the Finisher Mori will accelerate the rate of Visceral Outfits in general, and the concept of individual mori customisation will become more of a priority due to mori animations being more of a selling point.
If people keep asking for it, I can 100% see it happening.
do they even read the forums anymore? i hope they consider with love
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@OrangeBear said:
I also have to wonder if this means we might get a visceral in every rift now
@ReverseVelocity said:
I so wanna use the Naughty Bear mori on base Trapper without the voicelines.
me too i dont want to use the skin but i like the mori
and thats something i can see happening but theyd make more money specifically from me if i could just use different moris on any skin
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@HolyDarky said:
When the developers gave the finisher mori another try with this PTB, I guess at one point they will sell moris in the shop. The developers also said that they needed to change the HUD in the charactersection because this enables more stuff. Lastly, DbDMobile sells moris/has more unique and different moris for killers than the main game.
I wouldn't mind if they would sell moris in the shop and I am pretty sure many players would buy them because they look fancy.
they need to input it STAT
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@Zuiphrode said:
Forget all those guys, Trapper badly needs help.
More types of traps would be fun and his own terror music.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807470#Comment_3807470
ayeeeeeeee what’s wrong with pig? 🐽 I like her lol.
I don’t know why the mentioned plague needs a rework? She seems fine imo
Because i've just had so many matches with her where it feels like healing is pointless and problem solver of that makes her have ranged attack soo
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@[Deleted User] said:
I disagree, Doctor is one of the few killers i enjoy playing when i play killer (killers also need some fun).
Also for me the top 5 less fun killers to go against are.
- Nurse
- Blight
- Chucky
- Alien
- Wesker
You like the endless screaming over and over all round except if you bring Hardened or Calm Spirit?
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@Royval said:
I don’t agree with your list at all. Freddy, Myers, honestly Pig should all get reworks. Freddy is garbage, Myers is outdated, Pig is a joke.
well, Freddy i agree he needs to be better, Myers is outdated, Pig is okay but id be good with a rework
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@caipt said:
You must be out of the loop, skull merchant just got completely gutted on the recent ptb. no more skullies to worry about.
side note legion, doctor, and leatherface are all B-tier or lower with clear counterplay. and plague is just annoying, but shes not op.
that's the point I'm trying to make here, they aren't fun to go against like other killers, they just annoying and people give up or dc
lemme correct it since you're right SM is edited on PTB
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at least if she just dc'd there would be a bot, people who suicide-hook just remove the player all together sometimes, at the very beginning of a match.
quote
"
Well here's the thing, you don't OWN the game you own a license to have access to it that they can revoke (for certain parts of the game or the game entirely) for breaking TOS/EULA which you agree too when launching the game. While not necessarily in your control the connection issues affect the match you were in by getting DC'd. At that point it's just better to wait out your connection issues.
"
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@Neaxolotl said:
They are literally acting against the rules and completely bannable if it's repeated offense, just that hook suicide is much harder to distinguish
that's exactly what i'm complaining about, so many people do it and leave you to prob lose the round on the slim chance you find hatch or have a key, lucky door.
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I want to use the perk already
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@StalkingYou said:
Over the past two years, survivors have received:
- Basekit BT (With Haste)
- Insane OTR Buff
- Reassurance
- Kinship
- Hook Grab Removal
- Anti-Camp meter
Oh, and lest we forget pre-existing DS.
Now we are getting +10sec on hook stages.
My question is, how much anti-tunnel and anti-camp do Survivors need until they admit it's a skill issue if they're complaining about camping?
Also, I see a lot of players saying things like "if you don't camp this doesn't affect you" and either those players are ignorant or just bad at the game. Some killers need to secure stages to win from time to time. If I'm playing GF or Trapper, waddling around the map looking for more fresh people to hook is a fantastic way to lose the game. This has nothing to do with skill; NOT camping against good teams in many situations is setting yourself up for an automatic loss. You literally DO NOT have the time to do that. People need to stop pretending that this is somehow fault of the player.
plus 10 seconds to stages? what even is this game becoming? lmao
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@TrickstersFanatic said:
No we are not, survivors are still overpowered especially if they are SWFing
finally someone with sense
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survivor is a joke
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@nodforkiss said:
swamp and mothers dwelling feels much larger
garden of joy just needs a reduced amount of pallets and building rework. building is incredibly safe and it hard counters half of the killer roster
I know, it's pretty but pretty much flips them the bird everytime you spawn there
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It's a bad map and there could be better ones, it's just very grey and boring, horrible for most killers and a cake walk if a veteran survivor lands there.
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@Halloulle said:
"any type of weapon/injury and magically heal infinitely while running infinitely." please clarify what exactly you mean by that.
and man, all those people talking about how easy survivor matches are - can we like please switch matches or sth? Cause if those are the kinda matches you have then I'd really like to have some of those. Every... fifth would be alright with me. Just as a gentle reminder that someone out there actually has that kinda match.
Well if you break it down this game is very simple and it could use more features in the horror aspect to kind of match the cinematics feel and give off. i feel it would greatly improve the game
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@LordGlint said:
This same logic can be applied to several killers. Nurse for example has a bag over her head. Wesker is wearing sun glasses. Pyramid head... has a Pyramid over his head. Demo has no eyes. Chucky has doll eyes, not real ones.
have they ever addressed this? lol its just funny when you think about it but i roll with it
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@ChucksterMainin said:
Tunnel Out, holy sh*t!
Nice job Devs maybe we can get Spawn on Hook Event too for the killers
different objectives for different trials, period. Where are they we need something fresh
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@mikewelk said:
But survivors love tunneling killers! Why the change of heart now?!
? There's more to do out there than just gens, like we can come up with something
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@ChaosWam said:
Survivor definitely can't heal as quickly as before during the CoH meta, thank goodness for that.
And you're forgetting survivors have to commit to repairing 5% of a gen to keep it from regressing once it's regressing now. That's pretty big and it means no more gen taps.
It's literally almost nothing, it got rid of gen tappers thats was the only good part but its not a long time at all.
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@Lixadonna said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633563#Comment_3633563
I said SINCE Wesker's release which means every patch after.
this feels like a draw back from any type of "buff" you say killer got
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@Anti051 said:
Could at least let us shut off the stupid auto aim/aim dressing.
in what specifically?
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@PogbertChamperson said:
If you're kicking the same gen 8 times that might be why you are struggling at killer. I've played this game for years, mostly killer, and I can tell you killer is the strongest it has ever been generally (specific killers can fluctuate with changes ofc). If you play on PC and you have the means to record your matches I'd recommend it. You can watch back your match and notice things that you couldn't during the match. Catch any mistakes you may have made. I enjoy playing killer and I don't understand the complaints about it being too hard. If you are not enjoying your time as a killer consider playing survivor instead.
In general limiting it is dumb not the number of times
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@Lixadonna said:
This post is so laughable. Killer Mains have been getting their hand held since Wesker's release and it still doesn't seem like enough. The Killer role has been dumbed down enough where it's a skill issue at this point.
really would like to know how this has any weight to it, where show me how WESKER makes killer easier cuz it doesn't in most cases. You know what's also so laughable is the cop out responses like yours, instead of in general discussion surrounding the core elements of survivor or killer that are unbalanced and poor that could use fixing. How you gonna compare looping sim to killer? you don't have stamina or a health bar and can heal forever if you get away. please wake up
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@Chiky said:
Well, and you have to pray you don't get those bots in esteroids that are perfect to loop and win every single chase...
Tbh, playing survivor is so extremely boring because it's so easy. I suck as survivor, dont get me wrong, but that still is really easy. You barely get any skillchecks, to the point if i get 2 or 3 when repairing or healing i was lucky. There's not challenge at all except maybe run faster than the killer (which i'm bad at and find extremely boring as well)... Everything is handed so easy to survivors, and every update only nerf killers over and over again...
Sadly, as someone said, the ratio of players is 4:1 for survivor:killer, and that means that keeping the majority happy and letting them have an easy game is more beneficial for sales than having an actual balanced and challenging game.
I really want survivor to be harder by its mechanics rather than buffing the killers, but nerfing the survivors wouldn't be bad either. Add more challenge to the tasks, more skillchecks, more objectives... idk... do something to not be me keeping my m1 pressed on a gen and waiting for time to pass...
"Tbh, playing survivor is so extremely boring because it's so easy. I suck as survivor,"
it's players like this that cause survivor to go further down the dirt hole. Remember when you had to use brain power to do things in matches and not have everything handed to you its really ######### dumb
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626481#Comment_3626481
I may not work as developer for dbd, but I am a developer. My reason is simply I can relate...
Luckily I am not part of big corporate, but they are. Devs can't work on whatever they want.
Rewriting whole game would take a lot of time and that's not something corporate would like to see, because it doesn't generate money, at least not in short run.
I suggest you advocate for something a little different here since it's not about how bad dev's have it for whatever magical corprate quota they need. This game takes money and all the years its been cashin in it has done near nothing to improve the gameplay other than make loops last forever with survivor hand holding care packages
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@Spirit_IsTheBest said:
Minus the perks, what can even be nerfed for survivors? The generator change was 100% needed in my opinion.
No it wasn't, and a lot of survivors who are new to the game need to get some skill because the game was a lot harder a few years agoi before all the survivor handicap settings. It's actually embarrassing for you
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618462#Comment_3618462
It's the same game, but it's not same code... That's a massive difference for development.
Making an excuse for a dev team you're not even a part of is crazy. sounds like you're biased for whatever reason to continue on loop sim and gen sim. please..
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590764#Comment_3590764
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590767#Comment_3590767
That excuse is getting old. BHVR is using one of the most extended, feature rich and polished engines there is, being the main engine of most of the biggest games in the last decades. It can be programmed in either one of the oldest and most extended programming languages there is (C++), a proprietary visual scripting system that doesn't need advanced programming knowledge (Blueprints) or ideally a combination of both, with soon another proprietary and easier to learn language created for Fortnite being integrated in the main engine (Verse).
If their code is spaghetti, it has nothing to do with the platform the game is programmed on. Also, this may surprise you, but the code and the performance has little to do with graphics or how frequent they make updates, not the impossibility of adding features to the game. If they made the code, they can change it to add whatever is needed no matter what it takes.
By the way, I don't know where you got that coding a game for PC and Console is somehow "harder" than coding one for mobile, specially when right now most engines (including Unreal Engine) are multiplatform and mobile versions usually share most if not all of the code with changes only done to graphics.
https://forums.bhvr.com/dead-by-daylight/discussion/397731/stagnant-game
The real reason: The Mobile version is developed and maintained by NetEase, a company with experience in developing mobile games that moves millions in the asian gaming market.
The question here is, how a company like BHVR with a 7 year old game that has 60 million players buying cosmetics and DLCs multiple times for multiple platforms, a 10$ spin off game, a deal with one of the biggest asian mobile gaming developer in the world, and both another spin off game and a movie coming still works and offer the same live service quality than an indie company instead of being at NetEase level.
Thank you so much for giving an elaborate point to my post , it's really tiring getting the back handed comments with no discussion because they are biased.
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@Chaosrider said:
Yeah, just let survivors get killed on sight. Killermains at its best.
You know healthkits exist right? This is to stop survivor god mode, if they are looking to shorten matches with the whole 3 gen thing, survivors need fixing too, to balance killer
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@RFSa09 said:
I miss when the game was actually scary and challenging years ago. I don't agree with the upcoming changes at all, survivor already feels too easy.
friend, it´s not old dbd, it´s your older version playing dbd, we can´t have the same feelings anymore, of the game being scary, hard, we didn´t know about the meta
Right, just all survivors require the premium hand holding experience package I assume. It's a nightmare for killers and candyland for swf
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@Science_Guy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618460#Comment_3618460
I have no idea what point you're trying to make by talking about skins.
It's very simple. A mobile port will always have an easier time adding new features and testing new things than a more developed version. And separate management means their decisions are all about what works for their version of the game specifically. BHVR has already shown that they're willing to learn from and take what works from what the mobile team has done, but frankly, the game is better off without a lot of that stuff. The grass really isn't that much greener on the other side.
So you're okay with a flat featureless version, got it.
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@MoNosEmpire said:
There's more money in mobile versions of a game than there is in the console version of it.
This game Originated on PC and is cross-play....????????????
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@TrueGuardian32 said:
Ah it's a separate team with with more refined code. Meaning unlike PC and Console DBD the code is easier to work and not made of sticky spaghetti. This means they get more simply cause it's easier.
separate team means nothing, its the same game. You're fine with mobile getting more to it then the OG PC? hello?????????
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@Science_Guy said:
Why wouldn't a mobile game be easier to update and experiment new content on compared to a full game? Not to mention that DBD mobile spent several years just catching up to the main game, at this point it's not really weird at all that it's doing its own thing.
why are you even saying this when they steam rolled past the OG's feature point? Tiffany skin rn is 20 dollars and so is the dumb bear nobody asked for and he has more to him like a new mori than a license. Please Open your eyes and help make the game better with voicing. Mobile has been sitting there inputting stuff for so long and now the PC needs to catch up
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@TrueGuardian32 said:
This means if BHVR ever decides to remake DBD with newer code. We would see a massive performance boost, better graphics, and more frequent updates. The only problem is that it would take time and money and in the eyes of BHVR per the moment. It just isn't worth it cause we will complain if we go threw months without content. Much left the one to four years it would take to remake the game from scratch to a playable state.
I really don't feel comfortable saying that the same game can't get the same added features, despite different companies etc. It came from somewhere!
Also I've said to friends they are either gonna make a sequel to this game or they are gonna pull a "overwatch 2" or "Counter-Strike-2" kind of move
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Any from the mobile platform a fav of anyone?
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@Smoe said:
Wouldn't be possible no matter what because as you said, they're both licensed.
i can dream!
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@timbahwolf said:
I have a 3070/i7 12 core.
I definaltly have some stuttering problems and have to poke at this game , especially in the nvidia control panel.
-dx12 makes my game worse last time I tried.
Are you using G sync monitor?
For me right now, FULLSCREEN mode is really janky and WINDOWED FULLSCREEN is better. If using G sync you need to make sure prefered refresh rate is application controled. Or try disabling G Sync it doesnt cooperate with DBD very well.
Yes i use G-Sync i have a 3080 Ti, and an i9. Luckily when they did this update and added more resolution options my stuttering has ceased for now fortunately
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@Devil_hit11 said:
good. outplaying killer should be about prediction. not reaction.
Exactly, stop complaining. Survivors have an easy enough boring game mode as it is.
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@Eareland said:
If you are Steam user, try to add "-dx12" to launch options and try that. If it causes random freeze spikes, then take it off.
But about me, idk, my game has been trash for years, cannot see difference.
It only took 8 years to unlock my FPS to 120 from the menu! also 8 years until they allow true fullscreen
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i take it people are having the same issues
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@Maelstrom808 said:
All they have to do is make the cypress mori basekit and give survivors a button to speed up bleedout after a total of like 45 seconds on the ground. Done. Killers can earn their moris every match without having to forgo BP or other offerings meaning it's much easier to sell custom moris, still have the option to give mercy, and survivors have the ability to get out of being bled out by toxic killers. Everyone wins, nothing that's really exploitable, why isn't this already done?
this is also true, there's a list amount of ideas that i think can go into custom mori's alone, also wondered why we never got environment kill abilities
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@ReverseVelocity said:
They've said they're still working on implementing a basekit Mori, but no anti-slug mechanic like on that one PTB.
I hope they implement it well, I love a lot of the Mori animations and the potential for extra ones (like with the upcoming Naughty Bear skin) is exciting. Hopefully they add the Mori animations as a seperate customization item down the road, and not have them tied to a specific skin.
I VERY much like your idea in the last part here. YES like a slot for it and all
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463241#Comment_3463241
same i really only see proxy camping
I don't see face camping that much (unless end game) and it probably because it way to inconsistent of a strat vs a solid teams. All it take is one person trading right before the hook survivor go into second and bam u wasted a ######### ton of time guarding the hook for nothing. Still it nice they addressing the strat because it pretty strong vs mid to low level solo q teams who will just stare at the killer camping
You ever been face camped by a Huntress? or Leatherface?