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Ramxenoc445

Ramxenoc445

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Ramxenoc445
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  • @Ramxenoc445 said:
    It's never going to happen. If you haven't been paying attention the new matchmaking settings are going to match make survivors together first then bring them to you as a killer. So until gameplay starts and even when it does you won't truly know if they are swf anyway. So stop with this your complaints have gone ignored just like survivor complaints of wanting BBQ and chili removed or other stupid forms of feedback like that.

    Out of curiosity, how long do you think people are still going to play killer when each match they enter is a SWF squad? It's a sincere question. I give it two weeks before it becomes so common and over the top in trolling people stop bothering.

    If people complain about it and it is overwhelmingly broken do you think people are going to just continue to click play as opposed to playing something else?

    It is very easy to tell a SWF from a non SWF by their performance and often gear. Two toolboxes, a flashlight and a medkit is a SWF. There are other variations such as keys and maps but it's a good start in assumption.

    When SWF is no longer able to be dodged people will just dodge the game entirely. They will not endure it just because Mathieu wants to appease the larger portion of the player base. Anyone can tolerate a game or two sporadically, but having it become the normal is simply not going to work.

    I think most will still play. That's just my opinion though I have no true reasoning behind it but if anything I think it'd spark them to balance survivor tools out more versus getting rid of the new matchmaking system they feel works
  • Master said:

    @Ramxenoc445 said:
    It's never going to happen. If you haven't been paying attention the new matchmaking settings are going to match make survivors together first then bring them to you as a killer. So until gameplay starts and even when it does you won't truly know if they are swf anyway. So stop with this your complaints have gone ignored just like survivor complaints of wanting BBQ and chili removed or other stupid forms of feedback like that.

    Fine, I will keep spamming until sth happens :wink:

    You poor soul. I mean if it floats your boat I guess go ahead but I assume they see the title and keep moving
  • It really wasn't meant to have voice comms. Hell, i argue it was not meant to have swf in the main mode.
    The idea behind the game was an antisocial experience between survivors. 4 randos.
    Not be a team.

    Things do change, though. Obviously. 
    They said in a developer update that it was meant to be there from the start they just didn't have it finished.
  • Nah, we shouldn't have to put up with SWF so frequently. 
    Especially the sweaty tryhards, smurfs, and people looking to abuse the matchmaking. 

    Doesn't help matters that SWFs get easier games by default thanks to communication and coordination .
    Well that's just something you're going to have to deal with in any game that has a team of people against you or a team you're on. The complaints about this are so stupid to me. Now someone in rank 20 complaining that survivors are smurfing I can understand but the rest of that just seems like an excuse for losing to me. It's a game that has to be able to be played with friends and with communication or it just won't do so well
  • Master said:

    BHVR still hasnt bothered to fix the hex mechanic, instead they introduced another hex perk haunted grounds to "fix" it.

    I hope DCing is finally punished when dedicated servers arrive

    I ran haunted grounds ruin and devour hope. They still managed to pick the totems that weren't haunted grounds. So I put traps near two of the totems hoping they were the fake ones to pretend I didn't want them destroyed as a way to counter play but didn't work and once the real totems we're destroyed I realized the ones I trapped we're were the real ones. Was playing hag
  • Tsulan said:
    Dying Light is the most despicable perk in DbD. It incentivizes to tunnel and camp a survivor. Just to get a small debuff, that won't make a difference in most matches anyway. 

    Just remove it.
    Makes a huge difference in my games don't know what you're on. Log as I don't let the survivors get down to 1-2 gens left that's almost a guaranteed four man. When I have really altruistic teams it's a guaranteed four man because they spend so much time saving and healing they don't finish gens and that means no hatch
  • Ruin + Dying Light + obsession tunnel generally works out well for me. About 70% of the time but it's not all that fun having to use those to try counter the gen rushing.
  • SK92 said:
    A lot of players DC against legion, it tells how we feel about it
    As devs said .. it's fun and interactive killer haha
    I guess that's what those dc were. Figured they were just having a bad connection problem.
  • Mc_Harty said:

    He has the same problems as Nurse without the risk or the viability to make him enjoyable for either side. Give him a [BAD WORD] rework.

    Gonna be years before that rework
  • Snapshot said:

    Almost every killer is not viable without good / great Addons. Legion is no exception there.
    The problem is, when they buff Legion, his ability has no counter to it. That's the only problem I have with him. Incredibly easy to get the hits on the survivor, with no pallet / window stopping him/her.

    The power has way too many downsides to even using it. The best thing about it is being able to abuse chase mechanics but I think the true problem is the devs themselves. Whoever is play to these killers and playing survivor are terrible. I don't remember the buffs aside from doing more deep wounds damage to injured survivors I think.
  • It's a public forum people can post what they like. Just like you can make this silly post.

    Well duh. Their post does nothing for anyone. You could say the same for mine I guess but mine at least sort of tells them their post about it means nothing to the devs considering the direction they're going with matchmaking and why would they need a mode that's made for people to play with friends? It's a really counterproductive change that could make people not play
  • BigBubs said:

    Let em post , I love reading all the stupid ######### people come up with xD

    Like the one today talking about half blood points?
  • RuneStarr said:
    BBQ and chili got nerfed with all the complaints with the locker buff and Distortion so....

    What's the harm in asking for balance changes. Some people have good ideas mixed in to all the super unbalanced ones. Better than the hundreds of "ban campers" posts.
    Yeah you're right although from my own experience not many survivors run distortion. Though the ones that know and don't run distortion definitely use those lockers. But I still use bbq
  • not_Queen said:

    Hello @Ramxenoc445 !
    Very sorry you had to experience this bug.
    You can restart your Dead by Daylight app and everything should be back as normal!

    If the restart didn't fix it, please contact our customer support at support.deadbydaylight.com

    Thank you. It's an honor to get a response out of you. 💓 Let me tell you I love this but oh is it frustrating at times. I love legion but it's annoying to play. Looking forward to the buffs 💘
  • Do you buy in game or buy before you enter the game? I have done it both ways, and if I do it in game, it resets everything and I have to close and re open. I have no issues if I buy before entering the game.

    Usually in game but twice I biubou out of game and it did it as well though one of the times I was playing
  • My guy has been doing well.
    Rank 1 and achieving Merciless almost every match with Legion.
    He also has videos up of his gameplay.
    And you're lying, Nurse's Calling is perfect for him.

    So people mending still appear? If not it's useless if it's a group of people that know you can be looped easy.
  • Arsoul said:

    Play another killer then....

    See thing is. I hate playing most of the killers in this game. I main Freddy just because he's the only one I really like other than huntress. I like spirit but skill cieling too high for me. Don't like clown and he has a bug with bottles blowing up in your face unless they fixed it. The legion was gonna be perfect but they're pretty bad. My first couple games went really well but almost any game after that was nothing but stabbing people with the power over and over because if not I get looped an entire game
  • Arsoul said:

    Since it's a NEW killer, perhaps a little patience is in order so BHVR can watch and then make changes...!!!!

    You're right but I was so excited to main this killer and be good at it. My first rank 1 match with them I got the adept achievement and I was feeling good about the killer but three games after that nothing but griefing from survivors and frustration because of how stupid this killer works. Honestly no other killer has this many downsides to them. This one has way too many.
  • Also the vaulting is weird and people just turn around and jump back over pallets. Which naturally you just want to turn around and hit but lots of times you just hit the pallet or miss.
  • @Ramxenoc445 said:
    It's way too loud and distracting. Trying to use Stridor while using them is nothing but confusion 

    Hi I think you forgot the fact shape can be heard breathing too, and thats distracting but then again, run whispers over stridor

    I played him till level 15 so I honestly forgot or didn't pay much attention to it but his breathing is different from survivor breathing.
  • Dedicated servers will help a bit with it. Though the way they described the hitboxes it basically just scans for your hurtbox and if it detects it in the killer's hit box then it counts as a hit. It's not the best but it works for now
  • If we talking original characters Kate, Adam, Huntress Hillbilly though I don't play Hillbilly. Freddy as well.
  • good killers are good survivors
    good survivors are bad killers

    Truth
  • Blueberry said:

    I think it's less that RUIN needs buffs and more that totems just in general need fixing.

    Also on that note though, we just need time extending perks like RUIN to be less mandatory. Too many perks just feel required to function at a normal level rather than getting to actually choose what you feel like using.

    My bad I'm stupid. Meant totem buffs not a specific perk.
  • "Freddy is fine he doesn't a need a buff"

    *ruin gets cleansed right in front of his face while not being able to do jack*
    I have it to buy time don't truly need it though I've gone so long without having it. I had blood warden in it's place and noed in place of thanataphobia.
  • akbays35 said:

    @Ramxenoc445 said:
    I main him for killer and I don't really think he needs a full rework. Couple of buffs yes but nothing major

    I think he needs 1 second lowered on his transition, maybe longer range, and some rework on his add ons. I think the devs are trying to address some of freddy's anti fun mechanics that make him one of the least liked killers. In all honesty I like playing Freddy, but I hate playing against him.

    I think that would help make him easier to play and more fun for people though I have no idea how they could make him less annoying.
  • And really, this goes to anyone in here ridiculing others for their opinion.

    I'm convinced that the majority of people in this and similar threads, claiming that Freddy doesn't need a complete rework, actually do play and understand him and aren't just Survivor mains trying to prevent him getting buffs.

    Just because you haven't figured out how Freddy works, doesn't mean others haven't. And since I'm still being labelled as a "filthy Killer main" by most Survivor mains even though I am not and play both sides equally, I think this should give some credibility to at least my words.

    i really don't think he needs it this is my screen just about every game. Sure minor buffs or quality of life changes yeah but he's not fun to play against for most but you know I hate playing against leatherface and clowns so who says they gotta make killers less annoying to deal with? Just give me counter options.
  • @Ramxenoc445 said:
    I main him for killer and I don't really think he needs a full rework. Couple of buffs yes but nothing major

    Well I say it because I don't ever lose with him but I also use nothing but stall perks and BBQ 
  • At the moment he’s pretty frustrating to play and play against. If he was just buffed, it would worsen that on the opposing end.

    However, he’s receiving more of a Rework than just straight buffs. Assuming he ever actually gets the changes, Soon TM.
    I post this because I use him almost exclusively but for a while it was exclusively and I almost always get 4ks but the setup is to really stall the survivors for time but the thing is I know it isn't fun for the survivors especially having played against the setup in a kyf to see how slow everything was. I think reversing how his power works would be cool though. But as the other guy said as well I think his perks could he changed a little as well

  • I'd add in he needs new perks to make him less add-on dependent many change fire up to something like if you sleep enough people like 3 times each like the film's they have micro naps revealing them and making them susceptible to attacks outside the dream
    That sounds like it's be pretty cool
  • Orion said:

    @AntiJelly said:
    They're the same community that came from FNaF and Undertale. Not good.

    You do know that Supernatural is older than both of those, right? And by a decade.
    I'm a Supernatural fan, BTW, and I've never touched FNaF.

    As for the OP, this would be too expensive.

    Was thinking that as well but thank you for respectfully responding
  • akbays35 said:

    did the survivor look like this?

    Exactly like that!
  • Known exploit. Be thankful they were generous and didn't use a Splinter to force you into a perkless DLC killer.
    Wow. Needs to be fixed than. Also would I still be perkless even though I have all the dlc killers?
  • PolarBear said:

    So did a survivor use a mori offering and the game let you mori survivors?

    Yes
  • MrZapp said:

    I dunno, were you being a dick? It doesn't sound too bad, but I wasn't there

    No I guess not.
  • Vitamin_G said:
    @Ramxenoc445 Upvoting because I totally agree. And let's not forget that we don't get access to those teachable perks from characters that aren't available on Console.
    You mean bill? He's the unbreakable perk and I forgot the other two
  • There’s this thing called snipe lunge. if you land a hit at the very end of the lunge duration, it’s a lot easier to land because you get a sense of timing, and is far more rewarding. 

    This may be because experienced killers like myself have gotten the timing down perfectly and are rewarded for that. We speed up quite a bit while lunging, so hitting you right as you drop a pallet is possible. It’s really difficult to learn, but possible. 

    If you dont drop the pallet and instead continue running, we miss the hit, then you can run back to the pallet and drop it on us. Some killers anticipate this and keep going forwards anyways. It’s all part of the mind game my little snowflake.

    See how much easier it is to solve your problems when you use your brain? 
    In one of my comments I said i've noticed if I keep running wait for the swing or lunge to miss then drop I don't get hit. You didn't provide anything but insults but I play lots of Freddy and I also know this.
  • Its more 50/50 now than it was way back. So. I don't know what to say.

    Just got looped hard by a Kate. Think that guy before was right about my sense of power. Though I usually still manage to 4k or at least 3 I didn't this time
  • @Ramxenoc445 said:
    Tsulan said:

    @Ramxenoc445 said:

    Tsulan said:

    Just drop the pallet earlier?
    

    Well I get this but I mean moments in a Chase where i have the intention to drop as soon as I get to the other side but the killer lunges and still hits me through it. I've noticed that sometimes it's just better to wait till their swing has missed and then drop for the stun but I think it's stupid that a survivor can be hit when the pallet looks down but you still get hit.

    Risk vs Reward. If you want to stun the killer, you run the risk of getting hit.

    I get that but when it's already down?? If it looks down I don't wanna be hit. If they intend for it to be this way i'll just have to deal with it but damn it's annoying.

    If the pallet is down already, then the killer can only hit you when you vault over the pallet.

    Maybe it's me. Do none of you run into this happening? Is it just a PS4 thing? Like that final half second of the pallet nearly hitting the wall or object it's going to land on and you get hit? It could be latency or something I don't know. Nobody aside from people who said drop it sooner seem to get what I mean
  • Starting to get the impression that pallets are for getting distance, and running away as opposed to looping the killer. Vault, maybe get hit, use the opportunity to run away.

    Not circle chase for ages. There's long obstacles, and maybe thick trees for that, yeah?
    Yeah you're right. But if you don't break it I'm just gonna use it till you break it or bait me with it
    Then it sounds like you'll risk getting hit through the pallet, which I'm ok with.
    Risk and reward.
    Well my issue isn't with veibe hit sliding across it. I play a lot of killer and if not for that available hit when they're on pallets it'd be a nightmare I just don't like the being hit while it's dropping and almost completely dropped. If I just started and got hit that's fair I deserve that one. But you're right. Surprised people are still responding to this post
  • Starting to get the impression that pallets are for getting distance, and running away as opposed to looping the killer. Vault, maybe get hit, use the opportunity to run away.

    Not circle chase for ages. There's long obstacles, and maybe thick trees for that, yeah?
    Yeah you're right. But if you don't break it I'm just gonna use it till you break it or bait me with it
  • "Complaining Killers"

    Come back when Survivors go a year being underpowered and a joke.

    If I had to pick I'd say survivors complain most and some are a little unrealistic. When I see killers complain depending on the topic I usually assume they're not adapting but I say that because I main Freddy and almost always 4k so I see no reason to complain. But if I play any other killer I usually get destroyed.
  • "Complaining Killers"

    Come back when Survivors go a year being underpowered and a joke.

    Well I said that somewhat from frustration but a lot of times I come here I see lots of complaints from people that usually just play the one side but I can never say which side complains more. As a survivor I hate getting hit through pallets. As a killer I don't have much issue but that infinite loop they just fixed still feels like an infinite almost. Got looped hard by a Kate but lucky me she was the obsession while me being a Freddy with dying light blood warden and noed killed her finally.
  • Tsulan said:

    @Ramxenoc445 said:
    Tsulan said:

    Just drop the pallet earlier?

    Well I get this but I mean moments in a Chase where i have the intention to drop as soon as I get to the other side but the killer lunges and still hits me through it. I've noticed that sometimes it's just better to wait till their swing has missed and then drop for the stun but I think it's stupid that a survivor can be hit when the pallet looks down but you still get hit.

    Risk vs Reward. If you want to stun the killer, you run the risk of getting hit.

    I get that but when it's already down?? If it looks down I don't wanna be hit. If they intend for it to be this way i'll just have to deal with it but damn it's annoying.
  • They just buffed Alert to hacker level and you say it's killer heavy?

    I saw that but it's a perk I've never used. Also I need to change the title because I don't truly feel the game is too killer favored I just can't stand how pallets work right now.
  • Lowbei said:
    killer heavy? 


    Yeah I shouldn't have said that should've put the title to do with the pallets because that's my issue in this post not really killer strength.
  • Tsulan said:
    Just drop the pallet earlier?
    Well I get this but I mean moments in a Chase where i have the intention to drop as soon as I get to the other side but the killer lunges and still hits me through it. I've noticed that sometimes it's just better to wait till their swing has missed and then drop for the stun but I think it's stupid that a survivor can be hit when the pallet looks down but you still get hit.
  • Malakir said:
    Malakir said:
    Pallets works actually. Its mean to be a risk not an easy stun plus killer oriented? Already camping isn't something you can see anymore after the changes making insidious killer perk useless. The only times I hit survivors through pallets are when they do it too late or when I'm already too close meaning their missplay
    I wanna believe that but if they haven't said it to be a risk I'm being honest with you I'm not gonna believe it. Though sometimes not dropping it when they've started to lunge works but it always varies. But it's stupid annoying and looks and feels much more like a mechanic that doesn't work rather than a way to outplay a survivor.
    okay but I think tbh pallets are meant to slow down the killer not to use them as a weapon to stunt. If you do it right you are rewarded if you do it wrong punished and if you do it earlier still get the distance advantage. I play both sides and most of the time I just need to use one or two pallets stunning or not doesn't matter if I can hide right after he needs to go around/brake the pallet or get stumbled. About that i would love a lightweight buff
    I use to always have lightweight on but Kate's dance with me + lithe took over. Also because I wanted to throw it in I think I'm a much better killer than survivor. I just take advantage of Freddy's power being a free deer stalker and the slow effect and stack it with dying light and sometimes thanatophobia
  • se05239 said:

    @Ramxenoc445 said:
    I play a lot of killer when playing alone

    You play primarily SWFs, it sounds like. When you rarely play killer, you tend to face really bad survivors and that gives off the illusion of power.

    Bad experiences in SWFs against killers, coupled with your easy games as a killer, probably made you decide that killers are OP and you went ahead and made this thread.

    I'll have you know that Killers have gotten the short end of the balance stick for faaar too long now and it's just lately that small buffs have started coming their way. The developers are too afraid to properly nerf survivors or rework levels to benefit killers.

    I appreciate the well worded and thought out response though from you and the others. Some of my wording would've been different if not for being peeved. Gonna take the other person's advice and try throwing them down sooner I guess but the smarter killers already just wait
  • These salty surv posts crack me up.

    Glad I could entertain you sir. I like to think I'm fair with my judgment on this game but everyone has an opinion or only plays one side
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