RabidWabbitz
RabidWabbitz
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- RabidWabbitz
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this is great, I hope the Devs are taking notes for the next killer. lol
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Robert England version of Freddy!
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@thesuicidefox said:
IMO the reboot was good. It made him more scary and wasn't so cartoony with the violence. The old movies were fun too, but people hate on the reboot and it wasn't really all that bad.
I agree the reboot Freddy was great and I think if they didn't make it so blatantly about child molestation it would have been a hit because I loved the way Jackie Earle Haley portrayed Freddy. It was a great take on how scary Freddy could be. Also I believe one of the best lines came from the Reboot "Why are you crying? I haven't even cut you yet!" Awesome!!
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I am a Freddy main and I am the first one to say two things. first he is playable the way he is and I do enjoy him for the challenge. Second of all He is not Freddy and does need to be changed to fit the movies canon. I am all for the rework even though I main him all of the time! Bring on the hallucinations of Fake generators, totems, survivors that are fake hurt. bring it all on. I want the works as he should be the king of all movie killers since he probably has the biggest fan base of all the current killers! Please oh please make him Awesome and at least equal to Mikey!
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@StalwartXX said:
I like playing as Freddy but usually do poorly, largely due to the dream transition. If someone on a hook after gates are open then you can be guaranteed they'll escape if unhooked and you'll struggle to get them in the dream world and downed before they make it to the exit. And never even mind trying to stop someone unhook, work on a generator etc. The transition needs to be much shorter.Or maybe have the dream transition work as an AoE around Freddy so when he's within a certain distance (his terror radius say) you fall into the dream world after a few seconds. Even keep the same effect of flashes of Freddy being visible during the transition. It would allow Freddy that little bit of extra pressure as rather than having to individually target survivors then wait for them to transition, once within his terror radius hes having an effect on them while approaching and would stop the free gens and saves etc. Yes, certain perk combos could be used to make his terror radius a lot bigger, but give him a smaller terror radius like the Hag so it doesn't get too out of hand. Remove the ability to wake yourself up with self care but make it so that when hit by Freddy, the survivor 'wakes up' and the dream transition begins again before he can get another hit. Also keep the ability to see survivors in the dream world outside terror radius but I think this would be a good way to alter the transition specifically.
It would stay canon too as through the films, characters don't realise they've fallen asleep. They'll be awake and in the middle of doing something only to suddenly be in the dream world doing the same thing. I think having the dreamworld transition as an AoE of his terror radius would be great. Flashes of Freddy and his laugh playing periodically as the transition effect occurs as he gets closer and closer, the lullaby getting louder. Then suddenly you're in the dream world, still working on a gen or whatever but without being stopped.
It would also free up his power to allow for something else, maybe the ability to alter the dream world version of the map. Maybe add in fake pallets, some gens that aren't actually gens, have fake survivors walking around randomly in the distant mist that fade as they get nearer, general mind game bullshittery. He could keep the same targetter as his current power, but it can only hit transitioned survivors and then after a few seconds things start getting weird for them in the dream world.
Just an idea for Freddy :chuffed:
this is actually a great idea to have a AOE of sleep around Freddy. I like that!
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PINHEAD!!!!!
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@thesuicidefox said:
No please don't change Freddy to be something completely different. He just needs tweaks to his kit to make him better and less frustrating to deal with on survivor end. Transition should block you from doing everything except vault/pallet drop and MAYBE unhooking, skill checks should be inverted in DW so that the fail and success zones are swapped (removing the 'mash button' thing to wake up and and instead you have to aim to hit a failed skill check). DW should be less dark and foggy, the outer 4m of lullaby should be directional so if you pay attention to it you know what direction he came from, and he should flash very VERY seldomly in the real world after you get put to sleep the first time (Pill Bottle removes this entirely). He doesn't need as much as people say.I disagree with this because his power doesn't seem like Freddy. as many have said it feels more like a Sandman than anything. at least with imaginary things in the match it would match what Freddy's powers actually are in the movies and That is the killer I want. not what is currently presented to us. plus How fun would it be for survivors to run around and be dooped by fake stuff. I think that is awesome!
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@Dabrownman1812 said:
PsychoSemantic said:Sooo my wife and I were talking (we love the Nightmare on Elm Street Remake and Dead by Daylight) and were drumming up ideas to make Freddy Krueger’s gameplay more interesting.
Anyone who knows about The Nightmare knows that his power supposedly grows in strength the more his victims see/ believe in him. Soooooo what should happen in every round against The Nightmare is the survivors should be CONSTANTLY falling asleep. Krueger’s power would work similarly to The Doctor’s, where the more exposure to his dream transition and terror radius pulls survivors further to sleep. Failing Skill Checks would bring the survivor Lucidity up a certain amount or wake them up for a short period of time before becoming sleepy again. The more survivors that are in the dream world make it harder for any of them to wake up, which would emphasize his endgame style gameplay.
Fire Up should become a perk that grows in strength as more survivors are sacrificed. The more survivors that have been sacrificed or killed should increase the Nightmare’s movement speed. To top this off as more survivors are hung, the Nightmare’s power should grow in strength and have less time to pull survivors into the dream world. When more survivors are hung, the Nightmare’s grip on survivors in the real world would strengthen and allow him to interrupt survivor actions and slowly decrease his terror radius.
Another great feature would be if you can successfully down a pallet on the Nightmare while he is carrying a survivor you can bring him into the real world for the rest of the round. His field of view would be decreased and terror radius would normalize. He could reenter the dream world after putting a sleeping survivor on a hook.
While survivors are falling asleep, they have a gradual decrease to action speed as they become more sleepy. As the round progresses (more time based than generator based) it becomes increasingly more difficult for survivors to stay awake. Constantly failing skill checks would be a way to try to stay more awake.
These are just a few ideas for a well needed buff to a killer lacking in a lot of power. Please send some feedback and let me know what you think.
Sounds good, but you know survivors are going to say they love this until it is ingame and yell, kick, and scream until freddy gets nerfed again.
They are a lot more careful with Nerfing now, they weigh everything out before a Nerf happens compared to then. The original Freddy Release is what caused them to be cautious now. So I don't think you would see the same thing happen again.
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I like this Idea but the devs have to be careful to not make it to much like the doctors power. I also think having fake illusions in the match to throw off survivors would be great. Fake survivors walking around that fake you out if you try to go get a heal from them. Fake generators to work on, totems that turn into traps to get the survivors. it should be like a crazy dream when you are in the dream world. The ability for Freddy to walk through walls, He should be the top tier killer, not the bottom for crying out loud. ugh Devs make this happen!
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I personally want to see a Robert England Freddy released with the Freddy Re-work. I think that would be way better!!!
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@TigerKirby215 said:
@RabidWabbitz said:
@TigerKirby215 said:
Been waiting for like 10 minutes here.
Can't play Killer cause lobbies are borked, can't play Survivor cause game is borked.
excuse my lack of knowledge but what the hell is Borked?Been lagging and freezing constantly ever since mid chapter update. Talked to a bunch of people who say that DBD takes considerably more GPU and CPU than before, which is probably the result of all my lag and crashing.
Optimization patch plz?so is that the term of Borked then?
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@TigerKirby215 said:
Been waiting for like 10 minutes here.
Can't play Killer cause lobbies are borked, can't play Survivor cause game is borked.
excuse my lack of knowledge but what the hell is Borked?
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because I love this game and play it almost everyday!
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I recommend to stop whining and get gud or get packing!
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@Eight said:
Sort of changed my mind. Would prefer Joey over Kirsty, especially if they license Terry Farell's likeness.Which they should for all the movie characters really. Even if it makes the DLC more expensive.
If they do it I just hope they don't cop out with Pinhead and make sure they do Doug Bradley's likeness and not Stephan Collins.
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@Eight said:
@RabidWabbitz said:
It needs to be Pinhead!!!!! there is no other that should be hooking people right now!Massive Hellraiser fan here but, athough he's been suggested many times on the forum, I've never seen gameplay suggestions that would actually work for Pinhead.
TBH I'd be happy enough with a Kirsty Cotton and a Cenobite. Doesn't have to the main man himself. Kinda like how they put Amanda in instead of Kramer for the Saw DLC.
I think he could float kind of like the Nurse and be more of a hands off killer to where he attacks using the puzzle box or something. Maybe similar to scorpion from Mortal combat. Uses the hooks to pull you back or something. I just think he is to good for this to not have him in the game! He Needs To Be A DBD Killer!
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I don't mind it if it wasn't so close to the Nurse, so maybe change the Teleport to only going from locker to locker. or have the teleport set up to where you pick the distance like on madden throwing a football. that way the survivor could change up their path to throw Freddy off.
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it is funny. everyone else says I am crazy to play Freddy as they can't get kills. and I say that he is one of the few that I can get kills with, is it tough yes but it is also a challenge which is fun to me. the key is to never get into a chase for to long with one survivor and to always take any chance you can to sleep anyone you come across even when about to down someone. that keeps the pressure on them. I use BBQ and Chili, Pop goes the weasel, hex ruin, and your 3rd can be of your choosing. I also never tunnel and still get 4k's all the time.
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It needs to be Pinhead!!!!! there is no other that should be hooking people right now!
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@newduls said:
While not necessarily poorly conceived, Freddy's current power is sadly lackluster.In your starting state, you're absolutely 0 threat.
additionally, your power is a 100% requirement to be able to play at all. No other killer has this requirement. Though nurse is certainly extremely difficult without her power.
Your end game is also abysmal and while there are some builds that can make his end game frightening, they have so many prerequisite for it working out in your favor, other then it being a fun build to play to see if you can pull it off, it isn't generally successful.
Don't get me wrong, I can play Freddy , and do so successfully even at R1. But, without a doubt, he is handicapped.
Freddy shouldn't need to sleep people. They should passively fall asleep over time. While asleep they should experience frightening manifestations. Players appear to go down or be hooked when they aren't, generators appearing that aren't there, heart beats that aren't really, etc etc, similar to the doctor. To wake up they must be hit by Freddy. The aura reading should be removed.
Freddy's power could be that his hand stretches from his arm and strikes you. If he hits you, he should teleport to you and then does some freddy-esk animation of glee, that last 1.5 x the regular wipe animation. The stretch should be maybe 12-15 meters long, and freddy should be rooted in place, but can control its flight path (meaning he can do it around corners), it should travel at 1.8 x the speed of the survivors. If it strikes a surface it should return (but it should automatically route over generators, through windows, and short walls). Freddy remains rooted until it returns.
I like the ideas of manifestations when in the dream world that trick the survivors into doing other things to keep them busy.
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@x0ice0x said:
@RabidWabbitz said:
@x0ice0x said:
@RabidWabbitz said:
Spirit needs one thing and that is her phase walking sound to be taken off. I mean there is still the terror radius for crying out loud. ughI feel like it would be too OP especially considering she has add-ons to move farther and faster in phase walk she can simply snipe people very easily, thats also not considering monitor and abuse on top of all that lmao.
and other one hit killers are ok compared to this?
Really didn't say that, I was just giving my opinion lmao besides chainsaws are easy jukes anyway
I get it, I am just saying I don't think it is to OP compared to other powers is all.
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Why not make his power opposite of what it is, instead of him putting survivors to sleep he should be trying to make it to the awake world by using some power to come out of the dreamworld. Kind of like how Michael stalks, Freddy could use a torment meter somehow that brings him to the real world. Although he can hit the whole time and the survivors get glimpses kind of like the spirit while he is in the dream world. Or the more the gens are done the more powerful he becomes. just some ideas!
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@x0ice0x said:
@RabidWabbitz said:
Spirit needs one thing and that is her phase walking sound to be taken off. I mean there is still the terror radius for crying out loud. ughI feel like it would be too OP especially considering she has add-ons to move farther and faster in phase walk she can simply snipe people very easily, thats also not considering monitor and abuse on top of all that lmao.
and other one hit killers are ok compared to this?
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Also Watch out for other survivors, if they come running towards where you just hooked the survivor you might trip over a survivor and hurt their feelings Because I don't know if you knew this but they need to be left alone to perform the ritual unhooking in peace. This must not be interrupted in any manner or there will be reports to follow for said camping. Good luck in keeping the peace and for heaven sakes don't look in the direction of survivors at all, better off just facing the corner during that matches.
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I like this idea!
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There has to be some challenge to the game otherwise what is the point. And as far as permanent perks I don't think that would be good as I love mixing and matching perks to build something new and unique. I like the structure the way it is. With that being said it would be cool to have an ultra rare offering that allowed you to have an extra perk slot that would be cool.
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I swear that this happened to us the other day from a hillbilly. wow it was quite the slug fest. crazy town the whole time, we all 4 escaped
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I want Pinhead since Hooks are kind of his thing!
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Spirit needs one thing and that is her phase walking sound to be taken off. I mean there is still the terror radius for crying out loud. ugh
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The only rules I follow is to not be a Tunneling, Camping Bastard and the rest is up to you. I might give them the 4% depends on what they did and how I am feeling at the time.
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You have the right to camp it just makes you a no talent hack is all. But you are welcome to it.
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Simple I love Freddy Movies and had to play him in a game. I lost a lot until I got good at him and I pretty much only play him now. I also like the Spirit now as my second and the Trapper as my third.
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@Zanfer said:
@RabidWabbitz said:
Power Re-work---The problem with Freddy is that his power allows him to hit Survs, no one else needs this power because it's stupid so to fix it we just change the concept a little bit. So with every Surv in the Dream World his power grows, so far we came up with this, Once two Survs are put into the Dreamworld at the same time Freddy crosses over in the real world to hunt Survs like any other killer but is sent back to the Dreamworld once both Survs are woken up. This makes falling asleep scary and something no one wants. Also this puts some strategy into Freddy as well, he wouldn't want those two Survs on the hook because it cause them to wake up and weaken him. Yes this still makes his power only useful to hit people but now it's a lot more cooler.Just judging by this it would make sense for something else to happen if you manage to get all 4 into the Dreamworld at the same time but I can't think of anything other than Exposing them all until they can wake up.Second we thought that once you are put to sleep Survs should become Exhausted because that makes sense, normally people don't feel energized when they're asleep. Also we think that he should not have a terror radius for Survs when they are awake, it's Lore friendly with the character, it makes sense because he is in another dimension like the Wraith when he's invisible, and once you're falling asleep the Heartbeat can be the song, or just keep the Heartbeat it really doesn't matter.
Add-ons---Nomad came up with these really cool irridescent add-ons, they're workling titles.
Soiled Panties---All Survs start in the Dreamworld
Pristine Boxers---All or 4 Generators are only in the Dreamworld. I like the idea of 4 of them because you can do the first 3 in the real world but to get the last 2 to get out you need to fall asleep, you need to enter the domain of the killer in order to escape. A debuff for this could be his natural aura reading ability being disabled but Perks that allow it can still be used, etcThe Dreamworld---I personally don't like the look of the Dreamworld, it's too dark, I literally had to up the birhgtness of my TV in order to play him. Also Freddy's world is centered around fire and gore so maybe things like that should only appear in the Dreamworld and kind of like making it an actual seperate world. This next part would require work but it would be cool, maybe add things in the Dreamworld that are only in there Dreamworld, like stairways or walls, an easier form would be have two randomized maps just sit on each other but one is for Survs and one is for Freddy until he switches into reality of course.
Anyway if you guys like these ideas please get this out there for the Devs because I know one of them wanted to make him more powerful but couldn't think of anything at the time. Nomad and I thought about these for a while and hopefully the Devs see this or you guys can come up with something cooler.
- Your first part doesn't change the style of how freddy plays already. All you did was flip it on it's head which doesn't change anything. Also what if they other survivor wakes up while chasing a survivor that was not in dream state. It would cause a constant loop of not being able to hit the survivor in the real world because you would be pulled back into the dream world. Nice try, but we need another idea here..
- The exhaustion makes sense, but does this make going against freddy more fun for both sides like the devs actually want to do with him?
- I do admit the addons are cool and I can't wait to see if they actually do change them in the future.
- The devs already addressed that they would make the dream world brighter for both sides.
I agree I just believe it may be a good start is all. of course it needs way more. I was just paraphrasing from someone else to start with. I just said they were interesting ideas.
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I can't take credit for these ideas but @hatcreature came up with them and I think there are some better ideas in here then the ones here.
My buddy Nomad and I came up with some suggestions to improve upon Freddy since the Devs stated that he would be next in line with the re-work they got going on.Hopefully they see this because their original idea of his power growing with each person in the dream world made these ideas possible.
Power Re-work---The problem with Freddy is that his power allows him to hit Survs, no one else needs this power because it's stupid so to fix it we just change the concept a little bit. So with every Surv in the Dream World his power grows, so far we came up with this, Once two Survs are put into the Dreamworld at the same time Freddy crosses over in the real world to hunt Survs like any other killer but is sent back to the Dreamworld once both Survs are woken up. This makes falling asleep scary and something no one wants. Also this puts some strategy into Freddy as well, he wouldn't want those two Survs on the hook because it cause them to wake up and weaken him. Yes this still makes his power only useful to hit people but now it's a lot more cooler.Just judging by this it would make sense for something else to happen if you manage to get all 4 into the Dreamworld at the same time but I can't think of anything other than Exposing them all until they can wake up.
Second we thought that once you are put to sleep Survs should become Exhausted because that makes sense, normally people don't feel energized when they're asleep. Also we think that he should not have a terror radius for Survs when they are awake, it's Lore friendly with the character, it makes sense because he is in another dimension like the Wraith when he's invisible, and once you're falling asleep the Heartbeat can be the song, or just keep the Heartbeat it really doesn't matter.
Add-ons---Nomad came up with these really cool irridescent add-ons, they're workling titles.
Soiled Panties---All Survs start in the Dreamworld
Pristine Boxers---All or 4 Generators are only in the Dreamworld. I like the idea of 4 of them because you can do the first 3 in the real world but to get the last 2 to get out you need to fall asleep, you need to enter the domain of the killer in order to escape. A debuff for this could be his natural aura reading ability being disabled but Perks that allow it can still be used, etcThe Dreamworld---I personally don't like the look of the Dreamworld, it's too dark, I literally had to up the birhgtness of my TV in order to play him. Also Freddy's world is centered around fire and gore so maybe things like that should only appear in the Dreamworld and kind of like making it an actual seperate world. This next part would require work but it would be cool, maybe add things in the Dreamworld that are only in there Dreamworld, like stairways or walls, an easier form would be have two randomized maps just sit on each other but one is for Survs and one is for Freddy until he switches into reality of course.
Anyway if you guys like these ideas please get this out there for the Devs because I know one of them wanted to make him more powerful but couldn't think of anything at the time. Nomad and I thought about these for a while and hopefully the Devs see this or you guys can come up with something cooler.
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i think the orb could also be his attack weapon. it goes out and hits them kind of like the Huntress hatchet but more like a boomerang.
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There are some great ideas here! I especially love the half generators being in the dream world. I really hope the Devs take a look at this and think it over.