RaSavage42
RaSavage42
About
- Username
- RaSavage42
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Comments
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Yea... that's right
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So SWF's could use it as well.... NO
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A lot of them.... I'm not that good at playing Survivor
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No, increasing Gen Times won't be any fun at all
Base regression needs to be higher then it is right now
Honestly Totems are the second objective... Hex perks and Boon perks
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Perk, Item, Addon reliance:
I may have all of the perks in a given Killer but only 6-7 of them are strong enough to use and addons to go with that
I may be lacking in the perk department but I found perks that I like to use (those may not be the strongest perks to use but I do) and an Item with addons useful enough to bring into a match
BP grind/Bloodwebs:
I recently gotten all of the perks that I can get on a Killer (cause of spending real money on the Killer's I don't have then leveling them up to get their perks unlocked or waiting for them to show up on the Shrine)
But I still have a way to go to get all perks for Survivor (cause of getting them (either by shards or real money) and leveling them up to get the perks unlocked or waiting for them to show up on the Shrine)
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Pig:
Positive- Her stealth is good for plays... Her Traps are good slowdown
Negative- Her stealth is too slow... Her Traps are too easy to get off... IMO
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Whispers- Cause it isn't talked about
I use it all the time and it does help
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It's the risk of running Hexes in the first place
But instead of being cleansed... they will get Blessed
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I've had some bad messages and some good ones
I'm an average Killer, and below average Survivor
I've slowly gotten over those players who are toxic for no reason... And I'm not toxic to others (anymore... I've deleted those messages cause the whole conversation was toxic and I don't want to see those... plus I like to keep my messages "up to date" so if it's been awhile since the last message was wrote then it's probably gone by now... P.S. I play on console...Xbox to be specific)
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You want players to admit to their own faults.... Easier said then done
I do... but I am only one player
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Well it's more to do with having 4 Survivors doing something... And not being credited for it
Like Gen Repair while being chased (I think you should be rewarded for leading the Killer for a Gen)
but who am I but a player of this game
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I'd fix her bugs... nothing else
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The Entitlement has no bounds
They were the ones who should have known after going down to Mad Grit and they should've realized there weren't getting blinds due to Lightborn...
But oh well... People will say anything to prove their point
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Why is it that perks are nerfed "due to killer's power"
Why not see how it all works before nerfing perks... just my thought
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True
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@StarLost I would've said 28m TR for Pig but 24 sounds better... LOL
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I don't like #1- I think that if the Devs decide to do something like that it would be more RNG in the game (we need less RNG)
I do like #2- I do think spawns are a bit messed up right now... But then again making 3;1 or 2;2 spawns work would mean the offerings are removed (which is a good thing) then changing the maps to accommodate and them not spawning on Gens or Totems would be good
And #3- Wouldn't be a thing if they increase base regression
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I feel like the "meta" works as a what you feel is strong
Yes those perks are strong which is why i use some of them
Especially BT and Corrupt
Cause of time contrasts... other perks are acceptable
Gen placement and Spawns are really showing to be unfair at this point... and base regression (which is why Ruin and Pop are used together and Undying
But for those other "meta" perks Like DS/ DH/ IW... possibly more are more for a solo Survivor in a 1V1
I'd rather play for my team (even if I die) then be a real solo Survivor... And on the other hand I'm Currently working on a Build for Killer That I can be comfortable with (unfortunately it's not working out like I'd hoped for)
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2630955#Comment_2630955
You only need to be cursed for soulguard lets you pick up by yourself.
That endurance effect is in play everytime you get picked up by any means, even if you arent cursed.
You can pick up yourself with unbreakable, new boon or your teammate can pick you up, you will still get endurance for few seconds
That sucks... Oh well
Thanks
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2629033#Comment_2629033
Soul guard endurance activates everytime you get picked up
@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2629033#Comment_2629033
The new boon totem gives you +100% speed recovery speed and able to pick up yourself so it doesn't matter if there's hex totems or no, your soulguard will activate.
@ShinobuSK I understand how the perk works I just don't have any experience
@vacaman But you have to be Cursed though... Right???
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2629206#Comment_2629206
I know, it was just a little advice.
Oh... ok then
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@Nathan13 said:
Stay away from the gates, spam your power for points, find pallets and walls to break.
That only works on Hag and Trapper
Killers like Nurse and Huntress get no points for using their power unless they hit someone with it
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2629033#Comment_2629033
Boons are a blessing, hexes are a curse. SG only applies to courses
Got it thanks
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2629033#Comment_2629033
im assuming no. it'd be ridiculous to add that change.
Oh... Ok I thought I lost my mind
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Wait.... Does Soul Guard activate with Boons?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2623538#Comment_2623538
Thanks for the correction, it used to slow healing, I forgot that was patched.
Not a problem
Glad to be of help
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2623517#Comment_2623517
Hence my point is not to run hex perks. They're again, only good against people that don't look and don't happen across them.
That is true
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2623724#Comment_2623724
They are? I've seen people recommend M&A and Make Your Choice multiple times before, they're generally considered good as far as I'm aware.
Again don't get me wrong... just personally I don't use those perks... or see the benefits of using them
Plus the way the game has gone.. some of those perks aren't being used (again from what I've seen... which isn't much) cause there're better perks available
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2623692#Comment_2623692
Some of those perks are actually really good- Lithe has extended many chases I've been in (as killer), Monitor and Abuse is a very solid stealth build perk, Make Your Choice is phenomenal on anyone with mobility, even Nurse's Calling can be really good in some situations.
Even the less useful ones are nowhere near the bar set by perks like Territorial Imperative, though.
I mean true... But that's how I feel about those perks
If they are good then why haven't been talked about being good?
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I'd say Feng Min
Technician- can be described as a beginner perk... Makes missed skillchecks silent but lose a bonus 3% progression
Lithe- can be good... if you have a build for it... or you don't run the same loop after a vault (I used to run this a lot back when I first started playing)
Alert- can be good... if you are looking around when it activates... and if the killer breaks pallets, Gens and Breakable Walls
I'd say Pig
Hangman's Trick- Now that's a joke... After it's redesign it's useless
Surveillance- Can be good if you're running Ruin, Oppression, Eruption... but then again 8m of Gen repair noises can be beneficial
Make Your Choice- Is good for those of us whom don't camp... or at least 32m away when the save happens (but who does that)
Or Doctor
Overwhelming Presence- Item usage goes up by 100% when in TR... but who does anything but run when they hear the heartbeat
Monitor & Abuse- shrinks TR by 8m when not in chase but gives it back when in chase+ FOV sliding in and out
Overcharge- Gives a skillcheck to the survivor whom touches the Gen you've just kicked (but it can be completed while running away from the Gen)... Oh and it's difficult and if the Survivor misses that skillcheck the Gen losses a bonus 5% of progress
Or Nurse
Stridor- Makes Survivors breathing louder by 25% and if they are injured 50% (but who isn't running Iron Will
Thanatophobia- For each injured, hooked and/or dying survivor receive a 4% gen, Sabotage, cleansing speed debuff (but who isn't healing ASAP or gunning through it)
Nurse's Calling- If survivor(s) are healing within 28m of you they're aura is shown to you (But who does that... plus Shadowstep)
I can agree with Huntress, Legion and Wraith
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Is this just for Survivors?
If so then... Buckle-Up (seeing if another Survivor is recovering or not isn't as good as healing speed is)
Another one would be... No One Left Behind (Seeing other Survivors auras and 100% action speed apon unhooking and 50% Healing Speed isn't worth it cause the exit gate(s) need to be open)
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I'd offer Whispers... but it seems like you were able to find Survivors fine and Whispers doesn't work well on 2 story maps...
As @StarlaxyZ said Sloppy doesn't work against the Boons
@dugman Thana only works with Gens not Healing
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@Feyd said:
I think the moral of the story here is not to use hex perks. They can be powerful, but only if you get really lucky on the spawn and survivors aren't looking for them.
Good Survivors will check for Ruin then go and find it
Which on one hand makes Surveillance a decent perk
But on the other hand makes Undying a pretty good perk
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I think that snuffing out a Hexed Boon Totem the Hex should relite
Or maybe tie it to Undying
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2623311#Comment_2623311
That's a false equivalency, those two arguments aren't equally valid nor do they need to listen to both sides equally.
No of course not
it wasn't meant to be an equivalency... I just said what felt at that time
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Players complain that it's on
Players complain that it's off
They can't win that fight
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It's in a decent spot... as of right now
But I'd say that the Devs putting out new content every 3 months does need to slow down
They do need to focus a lot more on "balancing" out a few things though
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I won't stop playing Killer... This game for that matter
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As of today... I have only faced off against a Spirit maybe 5-6 times through out my time playing this game
So I mess up a lot against a Spirit... but I'm fine with the changes they have made
But then it seems like they wanted to do something to "stand still to mindgame" part of her gameplay
And another thing... some of her addons I won't be using cause they won't work with my playstyle with her
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I think that balance can come from anything
Making maps easier to play on is one thing
Getting the servers up to snuff is another
Then we can talk about perks
But yea... I feel the same way about some of my own ideas
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Which is why I don't play the "meta" on either side (other then 1 perk per side)
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I tend to play Overwatch... but that won't do you any good
I also have the Division 2
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2619787#Comment_2619787
I can't play without it. Sadly that subjects me to the stupidity of my team mates because i get the privilege of seeing what they are doing every time someone is hooked. 😥
LOL.. true
I don't like me being the one hooked and seeing all three other teammates healing themselves (like do they know that they can see each other)
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Kindred is like my #1 perk right now
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As already stated they'd have to rework Medkits and their addons, Healing perks and anti-healing perks
And given BHVR's track record... it doesn't seem possible at this point
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Yea.... I wasted a cake on Trickster due to the entire team leaving as the matched started
Also had 2 players DC when I was playing Huntress... so I let them do the gens I got my hooks in... It took awhile cause no comms
But to the point... that Killer probably just wanted the match over with (sorry about the cake though)
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That Feng Min was just being selfish... That's all
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It just means that they are the same... for BP
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I'm not worried about the end result... I can see what perks they brought and they can see what perks I brought
And even then I send GG's to those that I can
If anything there were Survivors whom told me "the best way to play a certain Killer"
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How long Ruin lasts
Times of first Gen is done
How long the first chase is (including the first hit then down)